Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 20:43:54

Player: Vulpy

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (83)      415
Value Destroyed (2813)     2813
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 9928

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             125/1300
Matter                     222/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
           Xenon Bombardment Thruster
   Compact Battery (300)
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Terrain Scanner
       Advanced Terrain Scan Processor
                Transmission Jammer
       Improved Focal Shield
       Improved Component Analysis Suite
>               --- WEAPON -----------
          Heavy Laser
                Neutron Cannon
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Antimatter Reactor
                Particle Reactor
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
  High-capacity Storage Unit
        Compact Battery
                System Backup Module
                Remote Datajack
                Remote Datajack
                Plasma Cutter
                Plasma Cutter
                Mace
                Power Maul
                Power Maul
[Rating: 93]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   2   .   .   .   .   1   .   .   1   1   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             142  | 1   10  8   5   10  1   10  9   .   15  14  1   33  2   15  8   
  Power                    10   | .   1   1   .   1   .   .   1   .   1   1   .   1   1   2   .   
    Engine                 6    | .   1   1   .   1   .   .   1   .   .   1   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               50   | .   3   2   2   6   1   3   3   .   7   4   .   9   .   9   1   
    Treads                 20   | .   2   1   1   2   .   3   3   .   4   3   .   .   .   1   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
    Wheel                  18   | .   1   1   1   4   1   .   .   .   1   1   .   8   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Utility                  40   | 1   3   3   2   2   .   4   2   .   4   4   .   10  1   2   2   
    Device                 14   | .   .   1   .   .   .   2   1   .   .   2   .   6   .   1   1   
    Storage                6    | 1   2   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Processor              7    | .   1   .   .   2   .   .   .   .   1   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   2   2   .   .   2   1   .   1   2   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   3   2   1   1   .   3   3   .   3   5   1   13  .   2   5   
    Energy Gun             5    | .   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
    Ballistic Gun          16   | .   3   1   1   1   .   1   1   .   1   2   .   3   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   1   1   .   5   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 91   | .   2   .   2   3   .   7   8   .   5   11  .   23  .   8   22  
  Power                    12   | .   .   .   .   1   .   .   1   .   1   1   .   1   .   1   6   
  Propulsion               34   | .   .   .   1   2   .   3   3   .   3   5   .   7   .   5   5   
  Utility                  19   | .   .   .   1   .   .   1   2   .   .   4   .   7   .   1   3   
  Weapon                   26   | .   2   .   .   .   .   3   2   .   1   1   .   8   .   1   8   
  Highest Loss Streak      22   | .   2   .   1   2   .   3   4   .   5   6   .   7   .   8   22  
Average Slot Usage (%)     96   | .   98  99  98  99  100 99  99  100 98  96  86  88  100 93  71  
  Engine                   6    | .   13  11  9   7   7   7   7   7   2   5   6   1   5   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   .   .   3   5   6   2   
  Treads                   18   | .   12  11  18  16  15  20  29  30  27  24  20  5   .   .   3   
  Wheel                    8    | .   12  22  17  13  15  9   .   .   1   4   .   13  26  14  2   
  Device                   6    | .   .   4   .   .   .   7   5   7   6   2   13  15  21  20  16  
  Storage                  14   | .   22  22  18  15  15  15  15  15  13  13  13  11  10  9   6   
  Processor                8    | .   5   .   .   15  15  9   7   7   13  11  6   3   10  14  13  
  Protection               6    | .   .   6   8   7   7   4   9   7   6   11  6   6   .   .   .   
  Energy Gun               1    | .   9   .   .   .   .   .   3   .   .   1   .   1   5   4   2   
  Ballistic Gun            11   | .   17  12  17  15  15  13  7   7   10  14  13  12  .   .   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   2   2   .   3   10  3   .   
  Slashing Weapon          4    | .   .   9   9   7   7   7   7   7   3   .   5   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 14  72  82  89  89  89  91  101 90  91  91  88  95  97  126 123 
  Greatest Support         110  | 20  20  20  46  46  26  86  83  80  110 90  70  70  56  56  55  
  Greatest Overweight (x)  16   | .   7   4   4   5   5   3   1   1   5   5   1   9   1   16  3   
  Average Overweight (x)   2    | .   3   3   3   2   3   2   1   1   1   4   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  20  20  20  19  20  20  20  20  20  16  
  Most Carried             20   | 8   13  20  20  20  20  20  20  14  20  20  20  20  20  20  19  
  Average Carried          16   | 6   10  17  19  18  20  18  17  14  16  15  16  16  18  19  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 8   12  20  20  20  20  19  14  14  20  14  20  17  20  20  4   

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 30% | Scavenger-Mutant
  7% | Scavenger-Tank
  4% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Waste
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -6/Factory
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Matter Collected           2878 | 212 104 174 150 104 .   113 201 .   395 352 53  797 .   203 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3683 | 97  165 263 322 237 .   185 125 .   621 302 118 904 .   195 149 
  Parts                    179  | 3   13  8   15  14  .   11  8   .   26  7   3   48  .   14  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           12   | .   1   .   .   .   .   .   .   .   1   .   .   9   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   10  .   .   7   2   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Combat Hostiles Destroyed  58   | .   3   4   6   4   .   3   7   .   6   8   .   9   .   5   3   
  Melee                    23   | .   .   4   6   4   .   3   2   .   2   .   .   1   .   .   1   
  Guns                     20   | .   3   .   .   .   .   .   .   .   3   6   .   7   .   .   1   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   
  AOE                      5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   2   1   .   2   .   1   1   .   1   1   1   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Builder                  10   | .   .   .   .   1   .   .   .   .   .   .   .   9   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   .   .   .   .   4   .   .   3   .   .   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    30   | .   3   3   3   3   .   .   2   .   3   3   .   7   .   1   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   1   3   .   .   2   .   .   2   1   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           7    | 2   4   3   2   3   .   2   4   .   2   3   .   7   .   4   2   
  Combat Bots Only         4    | .   3   3   2   3   .   2   4   .   2   3   .   2   .   4   2   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   1   2   .   1   2   1   2   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   1   1   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Gar  
Damage Taken               11010 | .    286  91   288  479  .    961  1112 .    806  1527 .    2175 .    784  2501 
  Core                     2089  | .    23   .    .    65   .    171  54   .    37   192  .    372  .    171  1004 
  Absorbed by Shields      64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
Core Remaining (%)         85    | 100  90   100  100  .    .    .    .    58   .    .    73   62   100  .    .    
Volleys Fired              183   | 2    14   1    .    4    .    .    12   .    14   33   1    74   .    16   12   
  Largest                  4     | 2    2    2    .    2    .    .    1    .    2    3    3    4    .    3    4    
  Hottest                  247   | 60   60   40   .    45   .    .    30   .    58   119  119  163  .    247  219  
Shots Fired                410   | 4    28   2    .    7    1    1    13   1    25   79   3    188  .    35   23   
  Gun                      349   | 4    28   2    .    7    1    1    1    1    23   74   3    176  .    10   18   
  Cannon                   26    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    19   2    
  Launcher                 14    | .    .    .    .    .    .    .    12   .    2    .    .    .    .    .    .    
  Special                  21    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    6    3    
  Kinetic                  268   | 2    14   2    .    7    1    1    1    1    23   64   2    136  .    .    14   
  Thermal                  84    | .    .    .    .    .    .    .    .    .    .    15   1    40   .    20   8    
  Explosive                14    | .    .    .    .    .    .    .    12   .    2    .    .    .    .    .    .    
  Electromagnetic          25    | 2    14   .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         15    | 3    4    1    .    3    .    .    6    .    6    15   .    13   .    2    15   
  Robot Miss Streak        7     | .    2    1    .    2    .    .    1    .    3    4    .    7    .    5    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary Targets        7     | .    1    .    .    .    .    .    .    .    .    3    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           380   | 3    18   8    13   11   .    16   18   .    40   69   6    142  .    18   18   
  Core Hits                174   | 3    9    5    7    6    .    5    14   .    17   25   3    65   .    9    6    
  Critical Hits            10    | .    .    .    1    .    .    2    .    .    1    3    .    3    .    .    .    
  Critical Kills           4     | .    .    .    1    .    .    1    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    1    .    .    .    2    .    3    .    .    .    
Melee Attacks              277   | .    .    18   42   46   12   51   22   .    25   8    8    23   12   10   .    
  Impact                   67    | .    .    .    .    .    .    .    .    .    14   8    .    23   12   10   .    
  Slashing                 210   | .    .    18   42   46   12   51   22   .    11   .    8    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    2    .    .    .    .    6    .    6    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    
Damage Inflicted           9587  | 35   312  253  463  476  .    526  1049 .    1341 1142 579  2428 .    576  407  
  Guns                     3829  | 35   206  6    .    26   .    .    .    .    235  861  .    2019 .    128  313  
  Cannons                  427   | .    .    .    .    .    .    .    .    .    .    50   .    .    .    300  77   
  Explosions               756   | .    106  .    .    .    .    .    544  .    106  .    .    .    .    .    .    
  Melee                    4558  | .    .    247  463  450  .    526  505  .    1000 231  579  409  .    148  .    
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  2827  | 9    64   6    .    26   .    .    .    .    235  821  .    1429 .    .    237  
  Thermal                  1231  | .    106  .    .    .    .    .    .    .    .    90   .    590  .    282  163  
  Explosive                650   | .    .    .    .    .    .    .    544  .    106  .    .    .    .    .    .    
  Electromagnetic          314   | 26   142  .    .    .    .    .    .    .    .    .    .    .    .    146  .    
  Impact                   1150  | .    .    .    .    .    .    .    .    .    362  231  .    409  .    148  .    
  Slashing                 3408  | .    .    247  463  450  .    526  505  .    638  .    579  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    4    17   28   28   25   .    6    6    7    .    .    20   
  Average Corruption       16    | .    .    .    .    4    11   20   25   25   .    5    6    7    .    .    10   
  Corruption Purged        4     | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
  Effects                  181   | .    .    .    .    5    8    43   71   15   .    5    5    23   .    .    6    
    Message Errors         41    | .    .    .    .    2    3    8    16   4    .    1    1    5    .    .    1    
    Matter Fused           26    | .    .    .    .    1    .    2    12   3    .    2    2    3    .    .    1    
    Heat Flow Errors       16    | .    .    .    .    .    .    2    9    1    .    .    1    1    .    .    2    
    Energy Discharges      11    | .    .    .    .    .    3    3    4    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    .    4    5    1    .    .    1    3    .    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    2    2    .    .    1    .    1    .    .    1    
    Misfires               5     | .    .    .    .    .    1    1    1    1    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          25    | .    .    .    .    .    .    6    14   4    .    .    .    .    .    .    1    
    Targeting Errors       33    | .    .    .    .    1    .    14   8    .    .    1    .    9    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            657   | .    47   .    2    165  .    .    82   .    183  9    120  20   .    29   .    
  Projectiles              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Explosions               58    | .    47   .    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Melee                    587   | .    .    .    2    165  .    .    71   .    183  9    120  20   .    17   .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    2    .    .    2    .    4    1    
  Impact                   9     | .    .    .    .    .    .    .    .    .    2    .    .    2    .    4    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    78   .    .    .    .    .    10   .    21   .    .    .    .    .    3    
  Shots                    4     | .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464   | 20   166  .    .    .    .    205  258  88   .    235  175  179  .    464  192  
  Average Temperature      90    | 15   83   .    .    .    .    101  98   52   .    93   74   55   .    193  92   
  Received Heat Transfer   2484  | .    114  51   144  81   .    108  306  .    306  303  .    660  .    9    402  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    1    .    .    .    .    .    .    .    3    .    .    .    .    1    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    2    1    .    2    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         2144  | .    150  .    .    .    .    .    .    .    .    148  .    1271 .    359  216  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Peak Influence             193  | 10  140 155 193 131 45  110 .   .   138 .   .   105 42  77  182 
  Average Influence        57   | 9   43  69  113 50  35  36  .   .   56  .   .   35  39  44  105 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   100 .   .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   3   .   2   .   2   .   .   4   .   .   5   .   1   .   
  Investigation            5    | .   1   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   
  Reinforcement            9    | .   .   3   .   2   .   .   .   .   2   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              123  | .   8   8   15  8   3   3   10  .   9   9   .   19  .   6   25  
  Peak Tracking Total      15   | .   5   4   5   4   2   3   6   .   4   4   .   4   .   5   15  
  Tactical Retreats        23   | .   .   2   4   1   1   .   4   .   2   .   .   4   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Traps Triggered            10   | .   3   1   .   2   .   1   1   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Machines Accessed          23   | .   3   3   3   1   .   2   1   .   4   .   .   4   1   1   .   
  Terminals                12   | .   2   2   2   .   .   1   .   .   2   .   .   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          4    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
Total Hacks                55   | .   8   7   9   2   .   4   1   .   11  .   .   9   2   2   .   
  Successful               29   | .   3   5   7   1   .   4   1   .   4   .   .   3   .   1   .   
  Failed                   26   | .   5   2   2   1   .   .   .   .   7   .   .   6   2   1   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   3   3   4   .   .   1   1   .   5   .   .   4   .   .   .   
  Terminals                35   | .   6   5   8   .   .   3   .   .   6   .   .   7   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          7    | .   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   
Terminal Hacks             10   | .   1   2   4   .   .   2   1   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         27   | .   5   5   5   .   .   2   .   .   4   .   .   6   .   .   .   
  Terminals                11   | .   2   2   2   .   .   1   .   .   2   .   .   2   .   .   .   
    Botnet                 11   | .   2   2   2   .   .   1   .   .   2   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   3   1   1   .   1   .   .   3   .   .   3   1   1   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   
  Non-combat               8    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   2   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  no_distress              4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Total Damage             189  | .   .   .   .   .   189 .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Gar  
Turns Passed               7210 | 31   506  304  664  761  172  524  1034 220  693  680  199  784  90   291  257  
Spaces Moved               3799 | 19   332  181  388  436  114  265  519  123  290  339  94   350  59   128  162  
  Core                     76   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Treads                   1241 | .    5    2    8    2    .    65   519  123  220  62   94   124  .    .    17   
  Legs                     157  | 19   40   .    .    .    .    .    .    .    .    .    .    5    .    24   69   
  Wheels                   2320 | .    287  179  380  434  114  200  .    .    70   277  .    221  59   99   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Fastest Speed            50   | 120  80   110  120  120  120  120  180  180  150  150  180  94   94   94   50   
  Average Speed            141  | 120  123  116  121  123  121  134  180  180  159  155  180  130  94   145  122  
  Slowest Speed            1335 | 120  220  240  180  180  150  180  180  180  180  180  180  240  94   1335 230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       25   | 4    45   18   26   9    81   7    63   15   8    54   12   12   2    4    45   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    .    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
Spaces Dug                 129  | .    .    8    26   35   12   34   1    .    3    .    .    .    9    1    .    
Terrain Destroyed          217  | .    6    8    26   35   12   34   75   .    6    .    .    .    9    6    .    
  Melee                    129  | .    .    8    26   35   12   34   1    .    3    .    .    .    9    1    .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  AOE                      83   | .    6    .    .    .    .    .    74   .    3    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar 
Total                      4875 | 23  405 240 511 570 126 349 574 122 459 409 109 511 76  191 200 
  Wait                     310  | .   26  17  57  68  .   5   10  .   86  13  .   17  .   9   2   
  Move                     3781 | 18  331 180 387 435 113 262 518 122 289 338 93  349 58  127 161 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  117  | 2   15  11  11  6   .   6   3   .   22  3   6   18  5   9   .   
  Fast Attach              28   | 1   2   2   2   1   1   3   .   .   3   .   .   8   .   4   1   
  Attach                   81   | .   7   2   3   6   .   6   8   .   7   9   .   19  2   6   6   
  Detach                   6    | .   1   1   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Swap                     33   | .   1   4   .   3   .   1   1   .   5   5   1   6   .   5   1   
  Drop                     42   | .   8   4   9   .   .   3   .   .   6   .   .   3   .   6   3   
  Fire                     183  | 2   14  1   .   4   .   .   12  .   14  33  1   74  .   16  12  
  Melee                    269  | .   .   18  42  46  12  51  22  .   25  8   8   17  11  9   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   1   .   10  .   .   .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-3/Garrison (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 3)
   32 | -11/Scrapyard  | Entered Materials
  512 | -10/Materials  | Discovered new exit (range 11)
  538 | -10/Materials  | Entered another Materials area
  538 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  607 | -9/Materials   | Build established: Hauler-Mutant
  787 | -9/Materials   | Discovered new exit (range 7)
  842 | -9/Materials   | Entered another Materials area
  842 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1400 | -8/Materials   | Discovered new exit (range 14)
 1506 | -8/Materials   | Entered Factory
 1506 | -7/Factory     | Evolved 2 slots: Utility x2
 2000 | -7/Factory     | Crushed by falling debris
 2267 | -7/Factory     | Sucked down chute
 2267 | -7/Factory     | Entered Waste
 2268 | -7/Waste       | Met a frightened Derelict
 2281 | -7/Waste       | Spotted C-40 Crusher
 2282 | -7/Waste       | EMP discharged
 2303 | -7/Waste       | Spotted C-40 Crusher
 2303 | -7/Waste       | Spotted C-40 Crusher
 2362 | -7/Waste       | Spotted C-40 Crusher
 2382 | -7/Waste       | EMP discharged
 2382 | -7/Waste       | System corruption reached 10%
 2382 | -7/Waste       | Spotted C-40 Crusher
 2427 | -7/Waste       | Discovered new exit (range 11)
 2439 | -7/Waste       | Entered Factory
 2754 | -7/Factory     | Crushed by falling debris
 2785 | -7/Factory     | Lost 3 parts (2n1u)
 2802 | -7/Factory     | Crushed by falling debris
 2833 | -7/Factory     | Lost 3 parts (1n2w)
 2952 | -7/Factory     | Discovered new exit (range 6)
 2963 | -7/Factory     | Entered Lower Caves
 2971 | -7/Lower Caves | Learned Factory garrison access intel
 3214 | -7/Lower Caves | Learned Factory stockpile data
 3529 | -7/Lower Caves | Lost 4 parts (2n1u1w)
 3703 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 3981 | -7/Lower Caves | Discovered new exit (range 10)
 3997 | -7/Lower Caves | Entered another Lower Caves area
 4064 | -7/Lower Caves | Build established: Scavenger-Mutant
 4194 | -7/Lower Caves | Discovered new exit (range 6)
 4217 | -7/Lower Caves | Entered Factory
 4217 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4219 | -6/Factory     | Loaded intel: 4 garrison access locations
 4521 | -6/Factory     | Lost 5 parts (1p3n1w)
 4704 | -6/Factory     | Repaired Hcp. Storage Unit
 4856 | -6/Factory     | Discovered new exit (range 12)
 4910 | -6/Factory     | Entered Lower Caves
 4979 | -6/Lower Caves | Lost 6 parts (1p2n2u1w)
 5160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5509 | -6/Lower Caves | Lost 4 parts (2n2u)
 5563 | -6/Lower Caves | Encountered a Warlord checkpoint
 5571 | -6/Lower Caves | Discovered new exit (range 12)
 5590 | -6/Lower Caves | Entered another Lower Caves area
 5761 | -6/Lower Caves | Discovered new exit (range 11)
 5789 | -6/Lower Caves | Entered Factory
 5789 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6100 | -5/Factory     | Lost 6 parts (1p2n2u1w)
 6107 | -5/Factory     | Crushed by falling debris
 6143 | -5/Factory     | Lost 4 parts (2n2w)
 6299 | -5/Factory     | Lost 7 parts (2n3u2w)
 6560 | -5/Factory     | Lost 4 parts (1n1u2w)
 6564 | -5/Factory     | Discovered new exit (range 4)
 6570 | -5/Factory     | Discovered new exit (range 6)
 6573 | -5/Factory     | Entered another Factory area
 6573 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 6650 | -4/Factory     | Discovered new exit (range 14)
 6662 | -4/Factory     | Identified exit to Research
 6663 | -4/Factory     | Entered Research
 6663 | -3/Research    | Evolved 2 slots: Utility x2
 6731 | -3/Research    | Spotted B-86 Titan
 6880 | -3/Research    | Lost 8 parts (1p5n1u1w)
 6949 | -3/Research    | Identified exit to Garrison
 6954 | -3/Research    | Entered Garrison
 7055 | -3/Garrison    | Spotted B-86 Titan
 7146 | -3/Garrison    | Triggered checkpoint
 7151 | -3/Garrison    | System corruption reached 10%
 7169 | -3/Garrison    | Core integrity fell below 50%
 7179 | -3/Garrison    | Discovered new exit (range 10)
 7183 | -3/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 7188 | -3/Garrison    | Lost 22 parts (6p5n3u8w)
 7195 | -3/Garrison    | Core integrity fell below 20%
 7211 | -3/Garrison    | Self-destructed

 Last Messages 
---------------
07178_ System corrupted: Substantial component data lost.
07179_ EXIT=FOUND
07183_ Attempting to access garrison exit controls...
07183_ Remote lockdown engaged.
07191_ Triggered Stasis Trap.
07191_ A bubble of rippling energy engulfs the area.
07191_ Field strength at 94.
07191_ Field strength at 88.
07192_ Field strength at 82.
07193_ System corrupted: Matter fused (-8).
07193_ Field strength at 70.
07194_ Field strength at 64.
07195_ Field strength at 51.
07196_ Field strength at 45.
07197_ Field strength at 26.
07198_ Field strength at 20.
07199_ Field strength at 8.
07200_ Field strength at 2.
07201_ Stasis field depleted.
Garrison Door opened remotely.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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|    ?????????????????????# ########+#####         # |
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|    ?????????????????????????????????????????????   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          35
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              8
Armor Coverage             450
Resistance: KI             25
Resistance: EX             25
Power Shielding            33
Evasion (%)                50
Melee Accuracy             12
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              TeslaSignalCompressor
  Manual?         0
Play Time         02:10:59
  Cumulative      40.0 hours
  Start           2019.11.27 @ 20:48:32
  End             2019.11.30 @ 20:43:54
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           34
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9795d64e-2ecd-43c7-9913-667e712ecac6