Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 20:43:54 Player: Vulpy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (83) 415 Value Destroyed (2813) 2813 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9928 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 125/1300 Matter 222/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Xenon Bombardment Thruster Compact Battery (300) Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Improved Focal Shield Improved Component Analysis Suite > --- WEAPON ----------- Heavy Laser Neutron Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Particle Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster High-capacity Storage Unit Compact Battery System Backup Module Remote Datajack Remote Datajack Plasma Cutter Plasma Cutter Mace Power Maul Power Maul [Rating: 93] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Slots Evolved 14 | . . 2 2 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . . . Utility 8 | . . 1 . 2 . . . . 1 . . 1 1 2 . Weapon 2 | . . . 1 . . . . . . . . 1 . . . Parts Attached 142 | 1 10 8 5 10 1 10 9 . 15 14 1 33 2 15 8 Power 10 | . 1 1 . 1 . . 1 . 1 1 . 1 1 2 . Engine 6 | . 1 1 . 1 . . 1 . . 1 . . 1 . . Core 3 | . . . . . . . . . 1 . . 1 . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 50 | . 3 2 2 6 1 3 3 . 7 4 . 9 . 9 1 Treads 20 | . 2 1 1 2 . 3 3 . 4 3 . . . 1 . Leg 5 | . . . . . . . . . . . . 1 . 4 . Wheel 18 | . 1 1 1 4 1 . . . 1 1 . 8 . . . Hover 2 | . . . . . . . . . 2 . . . . . . Flight 5 | . . . . . . . . . . . . . . 4 1 Utility 40 | 1 3 3 2 2 . 4 2 . 4 4 . 10 1 2 2 Device 14 | . . 1 . . . 2 1 . . 2 . 6 . 1 1 Storage 6 | 1 2 . . . . . . . 2 . . 1 . . . Processor 7 | . 1 . . 2 . . . . 1 . . 1 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 13 | . . 2 2 . . 2 1 . 1 2 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | . 3 2 1 1 . 3 3 . 3 5 1 13 . 2 5 Energy Gun 5 | . . . . . . 1 . . . 1 . 3 . . . Energy Cannon 4 | . . . . . . . 1 . . 1 . 1 . 1 . Ballistic Gun 16 | . 3 1 1 1 . 1 1 . 1 2 . 3 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . 1 . 1 3 Impact Weapon 7 | . . . . . . . . . 1 1 . 5 . . . Slashing Weapon 4 | . . 1 . . . 1 . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 91 | . 2 . 2 3 . 7 8 . 5 11 . 23 . 8 22 Power 12 | . . . . 1 . . 1 . 1 1 . 1 . 1 6 Propulsion 34 | . . . 1 2 . 3 3 . 3 5 . 7 . 5 5 Utility 19 | . . . 1 . . 1 2 . . 4 . 7 . 1 3 Weapon 26 | . 2 . . . . 3 2 . 1 1 . 8 . 1 8 Highest Loss Streak 22 | . 2 . 1 2 . 3 4 . 5 6 . 7 . 8 22 Average Slot Usage (%) 96 | . 98 99 98 99 100 99 99 100 98 96 86 88 100 93 71 Engine 6 | . 13 11 9 7 7 7 7 7 2 5 6 1 5 . . Core 1 | . . . . . . . . . 3 . . 3 5 6 2 Treads 18 | . 12 11 18 16 15 20 29 30 27 24 20 5 . . 3 Wheel 8 | . 12 22 17 13 15 9 . . 1 4 . 13 26 14 2 Device 6 | . . 4 . . . 7 5 7 6 2 13 15 21 20 16 Storage 14 | . 22 22 18 15 15 15 15 15 13 13 13 11 10 9 6 Processor 8 | . 5 . . 15 15 9 7 7 13 11 6 3 10 14 13 Protection 6 | . . 6 8 7 7 4 9 7 6 11 6 6 . . . Energy Gun 1 | . 9 . . . . . 3 . . 1 . 1 5 4 2 Ballistic Gun 11 | . 17 12 17 15 15 13 7 7 10 14 13 12 . . 5 Impact Weapon 1 | . . . . . . . . . 2 2 . 3 10 3 . Slashing Weapon 4 | . . 9 9 7 7 7 7 7 3 . 5 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 126 | 14 72 82 89 89 89 91 101 90 91 91 88 95 97 126 123 Greatest Support 110 | 20 20 20 46 46 26 86 83 80 110 90 70 70 56 56 55 Greatest Overweight (x) 16 | . 7 4 4 5 5 3 1 1 5 5 1 9 1 16 3 Average Overweight (x) 2 | . 3 3 3 2 3 2 1 1 1 4 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 20 20 20 19 20 20 20 20 20 16 Most Carried 20 | 8 13 20 20 20 20 20 20 14 20 20 20 20 20 20 19 Average Carried 16 | 6 10 17 19 18 20 18 17 14 16 15 16 16 18 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 8 12 20 20 20 20 19 14 14 20 14 20 17 20 20 4 Class Distribution -------------------- 50% | Hauler-Mutant 30% | Scavenger-Mutant 7% | Scavenger-Tank 4% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Matter Collected 2878 | 212 104 174 150 104 . 113 201 . 395 352 53 797 . 203 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3683 | 97 165 263 322 237 . 185 125 . 621 302 118 904 . 195 149 Parts 179 | 3 13 8 15 14 . 11 8 . 26 7 3 48 . 14 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . . . . . . . 1 . . 9 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 10 . . 7 2 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Combat Hostiles Destroyed 58 | . 3 4 6 4 . 3 7 . 6 8 . 9 . 5 3 Melee 23 | . . 4 6 4 . 3 2 . 2 . . 1 . . 1 Guns 20 | . 3 . . . . . . . 3 6 . 7 . . 1 Cannons 6 | . . . . . . . . . . 1 . . . 4 1 AOE 5 | . . . . . . . 5 . . . . . . . . Classes Destroyed 13 | 2 2 1 . 2 . 1 1 . 1 1 1 . . . 1 Worker 3 | . . . . . . . . . 1 . . 2 . . . Builder 10 | . . . . 1 . . . . . . . 9 . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . Recycler 5 | 1 . . . . . . . . 2 . . 2 . . . Watcher 2 | . 2 . . . . . . . . . . . . . . Swarmer 11 | . . . . . . . 4 . . 3 . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 30 | . 3 3 3 3 . . 2 . 3 3 . 7 . 1 2 Brawler 1 | . . . . . . . . . . 1 . . . . . Sentry 10 | . . 1 3 . . 2 . . 2 1 . 1 . . . Hunter 3 | . . . . 1 . . 1 . . . . 1 . . . Programmer 2 | . . . . . . 1 . . 1 . . . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . Best Kill Streak 7 | 2 4 3 2 3 . 2 4 . 2 3 . 7 . 4 2 Combat Bots Only 4 | . 3 3 2 3 . 2 4 . 2 3 . 2 . 4 2 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 . 1 2 1 2 . 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . Melee 1 | . . 1 1 1 . 1 1 . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Damage Taken 11010 | . 286 91 288 479 . 961 1112 . 806 1527 . 2175 . 784 2501 Core 2089 | . 23 . . 65 . 171 54 . 37 192 . 372 . 171 1004 Absorbed by Shields 64 | . . . . . . . . . . . . . . . 64 Core Remaining (%) 85 | 100 90 100 100 . . . . 58 . . 73 62 100 . . Volleys Fired 183 | 2 14 1 . 4 . . 12 . 14 33 1 74 . 16 12 Largest 4 | 2 2 2 . 2 . . 1 . 2 3 3 4 . 3 4 Hottest 247 | 60 60 40 . 45 . . 30 . 58 119 119 163 . 247 219 Shots Fired 410 | 4 28 2 . 7 1 1 13 1 25 79 3 188 . 35 23 Gun 349 | 4 28 2 . 7 1 1 1 1 23 74 3 176 . 10 18 Cannon 26 | . . . . . . . . . . 5 . . . 19 2 Launcher 14 | . . . . . . . 12 . 2 . . . . . . Special 21 | . . . . . . . . . . . . 12 . 6 3 Kinetic 268 | 2 14 2 . 7 1 1 1 1 23 64 2 136 . . 14 Thermal 84 | . . . . . . . . . . 15 1 40 . 20 8 Explosive 14 | . . . . . . . 12 . 2 . . . . . . Electromagnetic 25 | 2 14 . . . . . . . . . . . . 9 . Robot Hit Streak 15 | 3 4 1 . 3 . . 6 . 6 15 . 13 . 2 15 Robot Miss Streak 7 | . 2 1 . 2 . . 1 . 3 4 . 7 . 5 1 Penetration Max 2 | . . . . . . . . . . . . 2 . . . Secondary Targets 7 | . 1 . . . . . . . . 3 . 3 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . 1 . . . Shots Hit Robots 380 | 3 18 8 13 11 . 16 18 . 40 69 6 142 . 18 18 Core Hits 174 | 3 9 5 7 6 . 5 14 . 17 25 3 65 . 9 6 Critical Hits 10 | . . . 1 . . 2 . . 1 3 . 3 . . . Critical Kills 4 | . . . 1 . . 1 . . 1 1 . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . 2 . 3 . . . Melee Attacks 277 | . . 18 42 46 12 51 22 . 25 8 8 23 12 10 . Impact 67 | . . . . . . . . . 14 8 . 23 12 10 . Slashing 210 | . . 18 42 46 12 51 22 . 11 . 8 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . 2 . . . . 6 . 6 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 4 . 1 . Damage Inflicted 9587 | 35 312 253 463 476 . 526 1049 . 1341 1142 579 2428 . 576 407 Guns 3829 | 35 206 6 . 26 . . . . 235 861 . 2019 . 128 313 Cannons 427 | . . . . . . . . . . 50 . . . 300 77 Explosions 756 | . 106 . . . . . 544 . 106 . . . . . . Melee 4558 | . . 247 463 450 . 526 505 . 1000 231 579 409 . 148 . Ramming 7 | . . . . . . . . . . . . . . . 7 Kinetic 2827 | 9 64 6 . 26 . . . . 235 821 . 1429 . . 237 Thermal 1231 | . 106 . . . . . . . . 90 . 590 . 282 163 Explosive 650 | . . . . . . . 544 . 106 . . . . . . Electromagnetic 314 | 26 142 . . . . . . . . . . . . 146 . Impact 1150 | . . . . . . . . . 362 231 . 409 . 148 . Slashing 3408 | . . 247 463 450 . 526 505 . 638 . 579 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 4 17 28 28 25 . 6 6 7 . . 20 Average Corruption 16 | . . . . 4 11 20 25 25 . 5 6 7 . . 10 Corruption Purged 4 | . . . . . . 1 3 . . . . . . . . Effects 181 | . . . . 5 8 43 71 15 . 5 5 23 . . 6 Message Errors 41 | . . . . 2 3 8 16 4 . 1 1 5 . . 1 Matter Fused 26 | . . . . 1 . 2 12 3 . 2 2 3 . . 1 Heat Flow Errors 16 | . . . . . . 2 9 1 . . 1 1 . . 2 Energy Discharges 11 | . . . . . 3 3 4 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 15 | . . . . 1 . 4 5 1 . . 1 3 . . . Data Loss (major) 7 | . . . . . . 2 2 . . 1 . 1 . . 1 Misfires 5 | . . . . . 1 1 1 1 . . . 1 . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Misdirections 25 | . . . . . . 6 14 4 . . . . . . 1 Targeting Errors 33 | . . . . 1 . 14 8 . . 1 . 9 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 657 | . 47 . 2 165 . . 82 . 183 9 120 20 . 29 . Projectiles 12 | . . . . . . . . . . . . . . 12 . Explosions 58 | . 47 . . . . . 11 . . . . . . . . Melee 587 | . . . 2 165 . . 71 . 183 9 120 20 . 17 . Knockbacks 9 | . . . . . . . . . 2 . . 2 . 4 1 Impact 9 | . . . . . . . . . 2 . . 2 . 4 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . 78 . . . . . 10 . 21 . . . . . 3 Shots 4 | . 2 . . . . . 1 . 1 . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 464 | 20 166 . . . . 205 258 88 . 235 175 179 . 464 192 Average Temperature 90 | 15 83 . . . . 101 98 52 . 93 74 55 . 193 92 Received Heat Transfer 2484 | . 114 51 144 81 . 108 306 . 306 303 . 660 . 9 402 Effects 4 | . . . . . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . . . . 3 . . . . 1 . Impact Corruptions 6 | . . . . . . . . . 2 1 . 2 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . Heat Transferred 2144 | . 150 . . . . . . . . 148 . 1271 . 359 216 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Peak Influence 193 | 10 140 155 193 131 45 110 . . 138 . . 105 42 77 182 Average Influence 57 | 9 43 69 113 50 35 36 . . 56 . . 35 39 44 105 Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 3 . 2 . 2 . . 4 . . 5 . 1 . Investigation 5 | . 1 . . . . 1 . . 1 . . 2 . . . Extermination 4 | . . . . . . 1 . . 1 . . 1 . 1 . Reinforcement 9 | . . 3 . 2 . . . . 2 . . 2 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . 2 . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Distress Signals 3 | . 1 . . . . . . . . . . 2 . . . Communications Jammed 5 | . . . . . . . . . . . . . . 5 . Distress Signals 1 | . . . . . . . . . . . . . . 1 . Times Spotted 123 | . 8 8 15 8 3 3 10 . 9 9 . 19 . 6 25 Peak Tracking Total 15 | . 5 4 5 4 2 3 6 . 4 4 . 4 . 5 15 Tactical Retreats 23 | . . 2 4 1 1 . 4 . 2 . . 4 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Traps Triggered 10 | . 3 1 . 2 . 1 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 5 . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Machines Accessed 23 | . 3 3 3 1 . 2 1 . 4 . . 4 1 1 . Terminals 12 | . 2 2 2 . . 1 . . 2 . . 3 . . . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 4 | . 1 1 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . 1 1 . Total Hacks 55 | . 8 7 9 2 . 4 1 . 11 . . 9 2 2 . Successful 29 | . 3 5 7 1 . 4 1 . 4 . . 3 . 1 . Failed 26 | . 5 2 2 1 . . . . 7 . . 6 2 1 . Catastrophic 2 | . . . . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . 3 3 4 . . 1 1 . 5 . . 4 . . . Terminals 35 | . 6 5 8 . . 3 . . 6 . . 7 . . . Fabricators 3 | . . . . . . 1 . . . . . 2 . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . Recycling Units 7 | . 2 2 1 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 2 . . . 2 2 . Terminal Hacks 10 | . 1 2 4 . . 2 1 . . . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . 1 . . . Network Status 2 | . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . 1 1 1 . . . . . . . . . . . Retrieve Components 3 | . . 1 1 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 27 | . 5 5 5 . . 2 . . 4 . . 6 . . . Terminals 11 | . 2 2 2 . . 1 . . 2 . . 2 . . . Botnet 11 | . 2 2 2 . . 1 . . 2 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 3 1 1 . 1 . . 3 . . 3 1 1 . Full Trace Events 3 | . . . . . . 1 . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . Time 13 | . . . . . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 2 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . 7 . 2 . Non-combat 8 | . . . . . . . . . . . . 6 . 2 . Combat 1 | . . . . . . . . . . . . 1 . . . Robot Hacks Applied 10 | . . . . . . . . . . . . 8 . 2 . parse_system 4 | . . . . . . . . . . . . 3 . 1 . no_distress 4 | . . . . . . . . . . . . 3 . 1 . find_chute 1 | . . . . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Total Allies 1 | . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . 10 . . . . . . . . . . Total Damage 189 | . . . . . 189 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Turns Passed 7210 | 31 506 304 664 761 172 524 1034 220 693 680 199 784 90 291 257 Spaces Moved 3799 | 19 332 181 388 436 114 265 519 123 290 339 94 350 59 128 162 Core 76 | . . . . . . . . . . . . . . . 76 Treads 1241 | . 5 2 8 2 . 65 519 123 220 62 94 124 . . 17 Legs 157 | 19 40 . . . . . . . . . . 5 . 24 69 Wheels 2320 | . 287 179 380 434 114 200 . . 70 277 . 221 59 99 . Hover . | . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . 5 . Fastest Speed 50 | 120 80 110 120 120 120 120 180 180 150 150 180 94 94 94 50 Average Speed 141 | 120 123 116 121 123 121 134 180 180 159 155 180 130 94 145 122 Slowest Speed 1335 | 120 220 240 180 180 150 180 180 180 180 180 180 240 94 1335 230 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . 1 . 2 . . . . . 1 . . . Exploration Rate (%) 25 | 4 45 18 26 9 81 7 63 15 8 54 12 12 2 4 45 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . . . . 1 3 . . . . Spaces Dug 129 | . . 8 26 35 12 34 1 . 3 . . . 9 1 . Terrain Destroyed 217 | . 6 8 26 35 12 34 75 . 6 . . . 9 6 . Melee 129 | . . 8 26 35 12 34 1 . 3 . . . 9 1 . Projectile 5 | . . . . . . . . . . . . . . 5 . AOE 83 | . 6 . . . . . 74 . 3 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Gar Total 4875 | 23 405 240 511 570 126 349 574 122 459 409 109 511 76 191 200 Wait 310 | . 26 17 57 68 . 5 10 . 86 13 . 17 . 9 2 Move 3781 | 18 331 180 387 435 113 262 518 122 289 338 93 349 58 127 161 Hop . | . . . . . . . . . . . . . . . . Pick Up 117 | 2 15 11 11 6 . 6 3 . 22 3 6 18 5 9 . Fast Attach 28 | 1 2 2 2 1 1 3 . . 3 . . 8 . 4 1 Attach 81 | . 7 2 3 6 . 6 8 . 7 9 . 19 2 6 6 Detach 6 | . 1 1 . . . 2 . . 2 . . . . . . Swap 33 | . 1 4 . 3 . 1 1 . 5 5 1 6 . 5 1 Drop 42 | . 8 4 9 . . 3 . . 6 . . 3 . 6 3 Fire 183 | 2 14 1 . 4 . . 12 . 14 33 1 74 . 16 12 Melee 269 | . . 18 42 46 12 51 22 . 25 8 8 17 11 9 . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . 1 . 10 . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -3/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 512 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 607 | -9/Materials | Build established: Hauler-Mutant 787 | -9/Materials | Discovered new exit (range 7) 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1400 | -8/Materials | Discovered new exit (range 14) 1506 | -8/Materials | Entered Factory 1506 | -7/Factory | Evolved 2 slots: Utility x2 2000 | -7/Factory | Crushed by falling debris 2267 | -7/Factory | Sucked down chute 2267 | -7/Factory | Entered Waste 2268 | -7/Waste | Met a frightened Derelict 2281 | -7/Waste | Spotted C-40 Crusher 2282 | -7/Waste | EMP discharged 2303 | -7/Waste | Spotted C-40 Crusher 2303 | -7/Waste | Spotted C-40 Crusher 2362 | -7/Waste | Spotted C-40 Crusher 2382 | -7/Waste | EMP discharged 2382 | -7/Waste | System corruption reached 10% 2382 | -7/Waste | Spotted C-40 Crusher 2427 | -7/Waste | Discovered new exit (range 11) 2439 | -7/Waste | Entered Factory 2754 | -7/Factory | Crushed by falling debris 2785 | -7/Factory | Lost 3 parts (2n1u) 2802 | -7/Factory | Crushed by falling debris 2833 | -7/Factory | Lost 3 parts (1n2w) 2952 | -7/Factory | Discovered new exit (range 6) 2963 | -7/Factory | Entered Lower Caves 2971 | -7/Lower Caves | Learned Factory garrison access intel 3214 | -7/Lower Caves | Learned Factory stockpile data 3529 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3703 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3981 | -7/Lower Caves | Discovered new exit (range 10) 3997 | -7/Lower Caves | Entered another Lower Caves area 4064 | -7/Lower Caves | Build established: Scavenger-Mutant 4194 | -7/Lower Caves | Discovered new exit (range 6) 4217 | -7/Lower Caves | Entered Factory 4217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4219 | -6/Factory | Loaded intel: 4 garrison access locations 4521 | -6/Factory | Lost 5 parts (1p3n1w) 4704 | -6/Factory | Repaired Hcp. Storage Unit 4856 | -6/Factory | Discovered new exit (range 12) 4910 | -6/Factory | Entered Lower Caves 4979 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 5160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5509 | -6/Lower Caves | Lost 4 parts (2n2u) 5563 | -6/Lower Caves | Encountered a Warlord checkpoint 5571 | -6/Lower Caves | Discovered new exit (range 12) 5590 | -6/Lower Caves | Entered another Lower Caves area 5761 | -6/Lower Caves | Discovered new exit (range 11) 5789 | -6/Lower Caves | Entered Factory 5789 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6100 | -5/Factory | Lost 6 parts (1p2n2u1w) 6107 | -5/Factory | Crushed by falling debris 6143 | -5/Factory | Lost 4 parts (2n2w) 6299 | -5/Factory | Lost 7 parts (2n3u2w) 6560 | -5/Factory | Lost 4 parts (1n1u2w) 6564 | -5/Factory | Discovered new exit (range 4) 6570 | -5/Factory | Discovered new exit (range 6) 6573 | -5/Factory | Entered another Factory area 6573 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6650 | -4/Factory | Discovered new exit (range 14) 6662 | -4/Factory | Identified exit to Research 6663 | -4/Factory | Entered Research 6663 | -3/Research | Evolved 2 slots: Utility x2 6731 | -3/Research | Spotted B-86 Titan 6880 | -3/Research | Lost 8 parts (1p5n1u1w) 6949 | -3/Research | Identified exit to Garrison 6954 | -3/Research | Entered Garrison 7055 | -3/Garrison | Spotted B-86 Titan 7146 | -3/Garrison | Triggered checkpoint 7151 | -3/Garrison | System corruption reached 10% 7169 | -3/Garrison | Core integrity fell below 50% 7179 | -3/Garrison | Discovered new exit (range 10) 7183 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7188 | -3/Garrison | Lost 22 parts (6p5n3u8w) 7195 | -3/Garrison | Core integrity fell below 20% 7211 | -3/Garrison | Self-destructed Last Messages --------------- 07178_ System corrupted: Substantial component data lost. 07179_ EXIT=FOUND 07183_ Attempting to access garrison exit controls... 07183_ Remote lockdown engaged. 07191_ Triggered Stasis Trap. 07191_ A bubble of rippling energy engulfs the area. 07191_ Field strength at 94. 07191_ Field strength at 88. 07192_ Field strength at 82. 07193_ System corrupted: Matter fused (-8). 07193_ Field strength at 70. 07194_ Field strength at 64. 07195_ Field strength at 51. 07196_ Field strength at 45. 07197_ Field strength at 26. 07198_ Field strength at 20. 07199_ Field strength at 8. 07200_ Field strength at 2. 07201_ Stasis field depleted. Garrison Door opened remotely. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????######??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# < #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????### #??????? | | ????????????????????????????????????# #??????? | | ??????????????????????????#?????????# #??????? | | ????????????????????????? #?????????# #??????? | | ?????????????????????####"########### #??????? | | ?????????????????????# ######## | | ?????????????????????# ########+##### # | | ?????????????????????# #????????????# # | | ?????????????????????# #????????????######## # | | ?????????????????????# #???????????????????# # | | ???????????????????### +???????????????????# # | | ???????????????????# p#???????????????????# # | | ???????????????????# gp#???????????????????# # | | ???????????????????# g #???????????????????# # | | ???????????????????###g#???????????????????# # | | ?????????????????????# ###????????????????## # | | ?????????????????????# #"#????????????????# | | ?????????????????????#@ "#????????????????# | | ?????????????????????# "#????????????????# | | ?????????????????????# "#????????????????# # | | ?????????????????????###"#??????????????### # | | ????????????????????????##??????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ??????????????????????????????????????????# # | | ????????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????????????# ########## | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????# ?# | | ??????????????????????????????????????????#? ?? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????## ?? | | ??????????????????????????????????????????##?#? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????#??## | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????#?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 450 Resistance: KI 25 Resistance: EX 25 Power Shielding 33 Evasion (%) 50 Melee Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed TeslaSignalCompressor Manual? 0 Play Time 02:10:59 Cumulative 40.0 hours Start 2019.11.27 @ 20:48:32 End 2019.11.30 @ 20:43:54 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 34 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9795d64e-2ecd-43c7-9913-667e712ecac6