Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 17:18:52 Player: Cookedpoo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (327) 1635 Value Destroyed (14587) 14587 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (10148) 10148 TOTAL SCORE: 37310 Bonus ------- High Alert Combat Kills 3564 Follower Combat Kills 3068 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -684 Cogmind --------- Core Integrity 1148/1600 Matter 290/300 Energy 61/100 System Corruption 8% Temperature Cool (4) Movement Treading (210) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Experimental Target Analyzer > --- WEAPON (7) ------- Improved Matter Neutralizer > --- INVENTORY (44) --- Particle Reactor Light Particle Reactor Graviton Reactor Flexi-carbon Leg Advanced Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Large Storage Unit Improved Matter Compressor (300) Long-range Sensor Array Advanced Terrain Scanner Makeshift System Shield Zionite Laser-S Precision Phase Gun Compact HERF Cannon Matter Neutralizer Heavy Neutron Cannon Nova Cannon Improved Matter Neutralizer Improved Matter Neutralizer Railgun Railgun Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Target Analyzer Quantum Capacitor > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Particle Reactor Light Particle Reactor Graviton Reactor Light Quantum Reactor Medium Treads Heavy Siege Treads Spiked Heavy Treads Armored Heavy Treads Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Matter Compressor Advanced Phase Shifter Makeshift System Shield Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Power Sword [Rating: 186] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 10 | . . . 1 . 2 . . . . . . 2 . . . . . 1 . . . . 2 2 . Weapon 5 | . . . 1 . . . 2 . . . . . . . . . 2 . . . . . . . . Parts Attached 449 | 7 14 3 48 8 42 12 51 9 12 . 4 39 5 7 2 8 42 18 11 14 4 6 31 16 36 Power 32 | 1 . 1 2 . . . 3 . . . 1 2 . 1 . . 1 4 3 . 1 1 3 2 6 Engine 10 | 1 . 1 2 . . . 3 . . . 1 1 . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . 1 4 3 . 1 1 3 2 6 Propulsion 62 | 2 2 . 10 2 13 2 6 . 1 . 1 2 1 . . 1 6 1 . 4 2 . . 1 5 Treads 47 | 1 1 . 6 2 9 2 5 . 1 . 1 2 1 . . 1 4 1 . 4 . . . 1 5 Leg 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Wheel 13 | 1 1 . 4 . 4 . 1 . . . . . . . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 132 | 2 2 . 7 1 12 1 19 5 4 . . 14 2 . . 4 13 7 1 3 1 4 12 5 13 Device 79 | . . . 2 1 7 . 14 3 4 . . 8 1 . . 3 9 4 . 2 . 2 7 3 9 Storage 26 | 2 2 . 3 . 3 1 1 . . . . 4 . . . . 1 1 1 . 1 . . 2 4 Processor 11 | . . . . . 1 . 1 . . . . 1 . . . . 1 1 . 1 . 2 3 . . Hackware 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Protection 13 | . . . 2 . . . 2 2 . . . . 1 . . 1 2 1 . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 223 | 2 10 2 29 5 17 9 23 4 7 . 2 21 2 6 2 3 22 6 7 7 . 1 16 8 12 Energy Gun 75 | 2 8 1 9 . 1 5 9 2 1 . . 3 2 3 2 1 6 3 3 . . 1 11 1 1 Energy Cannon 35 | . . . . . 2 . 6 2 . . . 3 . 1 . . 3 . . 1 . . . 6 11 Ballistic Gun 45 | . . . 11 4 4 1 1 . 1 . . 4 . . . 1 8 3 3 2 . . 2 . . Ballistic Cannon 20 | . . . . . 5 . 4 . 3 . 1 3 . . . 1 2 . . . . . . 1 . Launcher 32 | . 2 1 9 1 1 2 2 . 2 . 1 4 . 2 . . 1 . 1 . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 4 1 1 . . . . 4 . . . . 1 . . 2 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . 1 1 1 . . . . 2 . . . . . 1 . . 4 . 5 1 1 Parts Lost 127 | . 1 . 5 . 5 1 6 4 1 . 1 3 1 2 . 1 15 6 6 15 . . 20 2 32 Power 12 | . . . . . . . 1 . . . 1 . . . . . 1 1 . 2 . . . 1 5 Propulsion 17 | . . . 1 . 2 . 1 1 . . . . 1 . . . 2 . . 4 . . . . 5 Utility 27 | . . . . . 1 . . . . . . . . . . . 4 1 1 3 . . 8 1 8 Weapon 71 | . 1 . 4 . 2 1 4 3 1 . . 3 . 2 . 1 8 4 5 6 . . 12 . 14 Highest Loss Streak 18 | . 1 . 2 . 2 1 2 3 1 . 1 1 1 1 . 1 5 2 5 9 . . 8 2 18 Average Slot Usage (%) 95 | . 99 100 97 100 97 99 99 99 99 100 99 99 99 99 96 97 98 93 84 65 70 81 91 71 81 Engine 5 | . 14 14 11 11 9 9 7 7 7 7 6 5 . . 6 6 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 9 9 5 1 5 9 8 7 Treads 11 | . 14 14 11 11 10 18 14 14 15 15 15 13 12 13 13 13 8 5 5 8 3 . . 3 7 Wheel 2 | . 14 14 10 11 7 . . . . . . . . . . . 1 . . . . . . . . Device 8 | . . . 6 11 10 9 6 5 7 7 7 5 4 6 6 5 8 17 8 9 7 5 15 9 15 Storage 20 | . 28 28 22 22 26 26 22 23 23 23 23 20 20 20 20 20 17 15 15 15 16 19 14 16 20 Processor 8 | . . . . . 5 9 7 7 7 7 7 13 13 13 13 13 10 7 10 10 10 12 10 12 8 Hackware 1 | . . . . . . . . . . . . 5 6 6 3 . . . . . . . . . . Energy Gun 12 | . 27 27 14 . 2 19 18 6 6 7 7 2 18 19 20 19 11 17 13 6 . 1 17 3 2 Energy Cannon 4 | . . . . . 2 3 8 8 7 7 7 7 6 4 . . 4 . . 1 . . . 15 21 Ballistic Gun 9 | . . . 17 33 16 2 . 7 12 7 7 6 6 6 6 6 18 17 14 2 10 10 5 . . Ballistic Cannon 3 | . . . . . 5 . 10 13 8 15 12 11 1 . . 2 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 288 | 17 41 41 50 50 72 71 101 91 90 90 90 104 90 89 90 100 118 127 124 103 95 98 142 218 288 Greatest Support 150 | 20 10 10 40 20 44 44 44 44 44 44 44 50 48 40 40 48 48 75 75 75 60 60 60 75 150 Greatest Overweight (x) 10 | 1 4 4 4 4 5 1 3 4 2 2 2 2 4 2 2 2 8 10 1 3 4 1 2 2 2 Average Overweight (x) 2 | . 3 3 3 3 4 1 1 1 1 2 1 1 1 1 2 2 3 2 1 1 2 1 1 1 1 Largest Inventory Capacity 44 | 8 16 16 16 16 22 22 22 22 22 22 22 28 22 22 22 22 22 22 22 22 22 22 22 36 44 Average Capacity 21 | 6 13 16 16 16 21 21 21 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 27 42 Most Carried 44 | 6 16 16 16 16 22 22 22 22 22 22 22 24 22 22 22 22 22 22 22 21 17 21 22 26 44 Average Carried 20 | 3 12 16 15 15 20 21 21 21 20 22 21 21 21 20 21 21 21 21 21 18 13 18 20 19 32 Final Capacity 44 | 8 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 36 44 Final Carried 28 | 6 16 16 16 16 22 22 21 22 22 22 21 22 21 22 22 22 20 22 22 12 16 20 13 23 28 Class Distribution -------------------- 26% | Hauler-Skirmisher 24% | Hauler-Mutant 12% | Hauler-Gunner 10% | Scavenger-Executioner 7% | Gunner 6% | Hauler-Executioner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Executioner | -3/Research Hauler-Executioner | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 9650 | 270 141 54 873 250 1159 170 666 346 163 . 179 1035 69 153 30 112 1391 734 477 92 . 462 436 100 288 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16163 | 98 297 63 1136 234 1524 612 1274 193 286 . 185 1452 55 437 . 140 2303 1567 959 130 . 72 959 138 2049 Parts 730 | 1 19 5 68 20 72 27 51 5 10 . 10 51 1 20 . 1 122 61 25 5 . 4 53 4 95 Haulers Intercepted 14 | . 2 . 4 . 5 1 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 . . . . 1 1 . . . . 3 . . . . 2 1 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . 2 8 . 10 . 1 6 . 8 . . 17 3 . 6 . . . Prevented 17 | . . . . . . . . 1 1 . . . . 11 . 3 . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 275 | . 10 3 31 9 25 8 22 3 10 . 6 25 1 8 . 2 38 18 14 2 . 1 9 2 28 Melee 7 | . . . . . . . . . . . . . . . . . 2 . . 2 . 1 2 . . Guns 127 | . 4 1 19 5 19 4 5 . . . 1 2 1 1 . 2 31 18 11 . . . 3 . . Cannons 64 | . . . . . 5 . 9 3 . . 1 14 . 1 . . 3 . . . . . . 1 27 AOE 64 | . 6 2 12 4 1 3 6 . 9 . 4 7 . 4 . . 2 . 2 . . . 2 . . Classes Destroyed 21 | 1 3 1 5 . 2 . 2 1 2 . . 1 . . . . . 2 . . . . 1 . . Worker 8 | . . . 1 . . . 1 . . . . . . . . . 2 . . . . . 1 1 2 Builder 11 | . . . 1 . . . . . . . . . . . . . 1 2 . . . . 7 . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler 14 | . 2 . 4 . 5 1 2 . . . . . . . . . . . . . . . . . . Recycler 8 | 1 . . . . . 1 . . . . . 1 . . . . 3 1 . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Watcher 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 Swarmer 58 | . 6 2 9 4 . . 3 . 6 . 3 4 . 3 . . 14 . 2 . . . . . 2 Grunt 101 | . 4 1 16 5 19 7 10 1 3 . 2 7 . 3 . . 6 4 5 . . . 1 1 6 Brawler 10 | . . . . . . . 2 . 1 . . 1 . 1 . 2 1 . 2 . . . . . . Duelist 11 | . . . 1 . . . 1 . . . . 2 . . . . 1 1 3 . . 1 . . 1 Protector 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Sentry 33 | . . . 5 . 5 1 1 1 . . 1 3 . 1 . . 3 3 2 . . . 6 . 1 Hunter 22 | . . . . . 1 . 2 . . . . 2 1 . . . 2 4 . 2 . . 1 . 7 Programmer 36 | . . . . . . . 3 . . . . 5 . . . . 10 6 . . . . 1 1 10 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 5 2 5 4 6 4 5 1 6 . 3 9 1 4 . 2 9 6 9 2 . 1 8 1 8 Combat Bots Only 9 | . 5 2 4 4 6 4 4 1 6 . 3 9 1 4 . 2 9 4 9 2 . 1 3 1 6 Max Kills in Single Turn 5 | 1 3 1 5 3 2 2 2 1 4 . 2 3 1 1 . 1 3 2 2 1 . 1 4 1 2 Gunslinging 2 | . . . . 1 1 . . . . . . . . . . . 2 . 1 . . . . . . Exploded 4 | . 3 1 4 3 1 2 2 . 4 . 2 3 . 1 . . 1 . 2 . . . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 27456 | . 277 54 943 257 1629 449 1641 820 275 . 189 1281 206 263 . 121 2885 1670 1026 1908 . 114 3377 547 7524 Core 2373 | . 18 . 81 22 192 11 93 79 48 . 17 129 22 20 . . 240 232 16 415 . 41 174 71 452 Absorbed by Shields 929 | . . . . . 84 . . . . . . . . . . . . 465 . . . . 380 . . Reduced by Siege Mode 486 | . . . . . . . . . . . . . . . . . . . . . . . . . 486 Core Remaining (%) 75 | 100 . 92 . 74 . 63 . . . . 66 . . . . 79 76 . . . . 38 77 95 71 Volleys Fired 745 | 2 53 8 60 17 86 24 61 10 21 . 6 56 6 16 . 3 55 42 23 . . 2 29 12 153 Largest 7 | 1 2 2 3 3 3 3 5 5 5 . 4 5 2 4 . 5 7 7 7 . . 3 7 5 6 Hottest 699 | 40 90 80 195 69 185 185 270 254 254 . 199 266 63 248 . 320 456 377 381 . . 135 492 553 699 Shots Fired 2069 | 2 61 14 162 47 236 60 181 45 33 . 9 136 12 21 . 14 325 248 111 . . 8 120 21 203 Gun 1436 | 2 60 12 152 45 186 47 81 16 17 . 3 33 6 5 . 11 285 248 109 . . 8 107 3 . Cannon 542 | . . . . . 46 8 92 29 9 . 2 86 6 2 . 2 39 . . . . . . 18 203 Launcher 91 | . 1 2 10 2 4 5 8 . 7 . 4 17 . 14 . 1 1 . 2 . . . 13 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 957 | . . . 80 45 202 4 47 23 7 . 2 75 6 1 . 5 236 146 61 . . 5 12 . . Thermal 727 | . 44 . 69 . 22 13 43 6 . . . 34 6 3 . 8 62 53 48 . . 3 89 21 203 Explosive 29 | . 1 2 10 2 . 2 . . 7 . 4 1 . . . . . . . . . . . . . Electromagnetic 356 | 2 16 12 3 . 12 41 91 16 19 . 3 26 . 17 . 1 27 49 2 . . . 19 . . Robot Hit Streak 42 | 1 4 4 35 14 13 14 11 24 16 . 6 42 11 6 . 11 11 17 21 . . 5 10 5 34 Robot Miss Streak 6 | 1 5 2 6 3 5 5 4 3 3 . 1 4 1 2 . 1 4 4 1 . . 1 4 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Secondary Targets 20 | . . . . 2 3 . 1 . . . . . . . . . 8 4 2 . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 . 1 . . . . . . . . . 2 1 1 . . . . . . Capacitor 138 | . . . . . . . . . . . . . . . . . . . . . . . . 9 129 Shots Hit Robots 1428 | 1 34 7 124 36 170 44 130 34 20 . 7 98 11 9 . 8 185 167 88 13 . 7 88 13 134 Core Hits 708 | 1 15 5 97 17 73 24 56 10 21 . 14 52 3 12 . 5 78 58 37 4 . 5 63 7 51 Critical Hits 55 | . . . . . 1 . 1 1 . . . 1 . . . . 8 10 7 1 . . 6 2 17 Critical Kills 18 | . . . . . . . . . . . . 1 . . . . 4 3 2 . . . 2 1 5 Critical Parts Destroyed 34 | . . . . . 1 . 1 1 . . . . . . . . 4 6 5 1 . . 3 1 11 Melee Attacks 65 | . . . . . 6 3 2 . . . . 14 . . . . 5 . . 16 . 3 16 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . 6 3 2 . . . . 14 . . . . 4 . . 12 . 2 10 . . Piercing 12 | . . . . . . . . . . . . . . . . . 1 . . 4 . 1 6 . . Sneak Attacks 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . 1 . . 5 . 1 3 . . Damage Inflicted 42154 | 15 894 373 2389 811 2840 997 3165 867 1120 . 553 4052 260 962 . 200 5090 3926 2383 503 . 160 3710 698 6186 Guns 19342 | 15 476 93 1374 531 1865 664 962 204 211 . 79 458 91 74 . 179 4172 3868 2256 . . 112 1552 106 . Cannons 11923 | . . . . . 750 92 1298 592 118 . 56 1741 169 29 . 8 292 . . . . . . 592 6186 Explosions 9432 | . 418 280 1015 280 225 239 896 71 791 . 418 1685 . 859 . 13 390 58 127 . . . 1667 . . Melee 1424 | . . . . . . . . . . . . 168 . . . . 236 . . 503 . 48 469 . . Ramming 33 | . . . . . . 2 9 . . . . . . . . . . . . . . . 22 . . Kinetic 12566 | . . . 808 531 2153 65 573 357 41 . 76 927 91 . . 50 3268 2079 1284 . . 70 193 . . Thermal 16548 | . 571 . 531 . 280 264 1079 243 36 . . 1557 169 221 . 137 969 982 998 . . 42 1585 698 6186 Explosive 3578 | . 234 280 1015 280 . . . . 755 . 418 . . . . . 255 . . . . . 341 . . Electromagnetic 8005 | 15 89 93 35 . 407 666 1504 267 288 . 59 1400 . 741 . 13 362 865 101 . . . 1100 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1138 | . . . . . . . . . . . . 168 . . . . 201 . . 396 . 27 346 . . Piercing 286 | . . . . . . . . . . . . . . . . . 35 . . 107 . 21 123 . . Highest Corruption 13 | . . . . . 1 2 6 6 5 . . 1 . . . . 13 7 8 8 8 8 6 2 8 Average Corruption 3 | . . . . . 1 1 3 5 3 . . 1 . . . . 3 3 7 8 8 8 2 1 5 Corruption Purged 15 | . . . . . . . 2 1 5 . . 1 . . . . 6 . . . . . . . . Effects 263 | . . . . . 4 4 23 25 17 . . 4 . . . . 40 28 26 20 8 16 10 10 28 Message Errors 59 | . . . . . 2 2 6 6 4 . . 1 . . . . 8 4 4 6 2 4 2 4 4 Matter Fused 40 | . . . . . . . 3 3 3 . . . . . . . 5 5 7 4 3 5 . . 2 Heat Flow Errors 23 | . . . . . . 2 1 3 3 . . . . . . . 2 . 2 3 1 1 . 2 3 Energy Discharges 21 | . . . . . 1 . 2 3 5 . . . . . . . 2 . . 1 1 2 1 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 22 | . . . . . 1 . 2 . 1 . . . . . . . 4 1 2 3 . 1 4 . 3 Data Loss (major) 7 | . . . . . . . 1 1 . . . . . . . . . . . 2 1 1 . . 1 Misfires 6 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . 2 . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targeting Errors 72 | . . . . . . . 7 7 . . . 2 . . . . 15 16 10 1 . . 3 2 9 Weapon Failures 10 | . . . . . . . . 2 . . . 1 . . . . 2 1 . . . . . . 4 Overload Shots 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Overflow Damage 1054 | . 81 58 33 11 24 1 41 . 50 . 22 203 . . . . 189 . . 7 . . 2 68 264 Projectiles 449 | . . . . . 24 . 37 . . . . 31 . . . . 25 . . . . . . 68 264 Explosions 462 | . 81 58 33 11 . 1 4 . 50 . 22 60 . . . . 140 . . . . . 2 . . Melee 143 | . . . . . . . . . . . . 112 . . . . 24 . . 7 . . . . . Knockbacks 15 | . . . . . 8 . 5 . . . . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 8 . 5 . . . . 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1314 | . 221 . 97 . 20 39 214 . 28 . . 235 . 27 . . 111 75 27 . . . 220 . . Shots 42 | . 4 . 3 . 4 1 6 . 1 . . 4 . 3 . . 2 2 2 . . . 10 . . Rammed 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . . Targets Rammed 5 | . . . . . . 1 1 . . . . . . . . . . . . . . . 3 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 526 | . 90 99 526 . 293 137 451 345 369 . 105 382 . 246 . 482 416 477 196 171 198 166 333 405 382 Average Temperature 124 | . 31 42 160 . 81 32 154 117 139 . 57 74 . 90 . 213 138 144 115 74 113 91 124 140 150 Received Heat Transfer 3155 | . 9 18 228 129 790 171 378 96 18 . 36 240 . 48 . 24 156 116 144 36 . . 365 18 135 Effects 36 | . . . 5 . 1 . 13 . . . . . . . . 4 4 4 . . . . . 1 4 Shutdowns 6 | . . . 1 . . . . . . . . . . . . 1 . 2 . . . . . 1 1 Energy Bleed 11 | . . . 2 . 1 . 4 . . . . . . . . . 4 . . . . . . . . Interference 11 | . . . 2 . . . 6 . . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Total Turns 155 | . . . . . . . . . . . . . . . . . . . . . . . . . 155 Longest Duration 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 46 Robots Corrupted 12 | . . . . . . 1 2 . 1 . . 3 . 2 . . . 1 . . . . 2 . . Combat Hostiles 10 | . . . . . . 1 2 . 1 . . 2 . 2 . . . . . . . . 2 . . Parts Fried 31 | . . . . . 2 2 7 1 1 . . 6 . 6 . . . 5 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Parts Melted 36 | . 5 . . . . . . . . . . 5 . . . . . 3 6 . . . 4 2 11 Heat Transferred 19104 | . 1347 . 675 . 518 424 1410 272 50 . . 2000 250 187 . 261 1279 1421 1556 . . 74 1913 592 4875 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . 2 . . . . 3 6 1 1 . . 3 . 2 . . . 1 1 . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1430 | 5 248 323 879 342 1276 787 513 . . . . 1035 . . . . 897 803 . . . . 741 800 1430 Initial 538 | . 3 49 125 342 79 538 360 . . . . 63 . . . . 90 438 . . . . 20 396 480 Average 413 | 2 86 180 545 265 363 583 313 . . . . 437 . . . . 262 576 . . . . 355 481 1042 Maximum Alert Level 4 | . 1 1 3 1 4 3 2 . . . . 3 . . . . 3 3 . . . . 3 3 4 Low Security (%) 24 | 100 92 50 1 15 17 . 11 . . . . 43 . . . . 44 . . . . . 49 . . Level 1 30 | . 7 49 28 84 68 . 66 . . . . . . . . . 28 . . . . . 4 21 . Level 2 29 | . . . 38 . 4 91 22 . . . . 34 . . . . 19 81 . . . . 25 74 15 Level 3 12 | . . . 32 . 2 8 . . . . . 21 . . . . 7 18 . . . . 20 4 38 Level 4 3 | . . . . . 7 . . . . . . . . . . . . . . . . . . . 46 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 1 . 6 1 5 3 13 . . . . 13 . . . . 15 8 . . . . 10 1 6 Investigation 14 | . . . 2 . 2 1 4 . . . . . . . . . 3 . . . . . 2 . . Extermination 21 | . . . . . . . 4 . . . . 5 . . . . 5 2 . . . . 1 1 3 Reinforcement 25 | . 1 . 3 . 2 1 5 . . . . 5 . . . . 2 3 . . . . 2 . 1 Assault 13 | . . . 1 1 . 1 . . . . . 2 . . . . 2 3 . . . . 1 . 2 Garrison 9 | . . . . . 1 . . . . . . 1 . . . . 3 . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . 1 . . . . . . . . 2 . . . . 2 2 . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 26 | . 1 . 1 . 9 4 1 . . . . 1 . . . . . 1 . . . . 4 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 472 | . 19 6 57 13 46 29 34 7 10 . 6 40 1 9 . 6 44 26 14 4 . 6 38 14 43 Peak Tracking Total 9 | . 5 3 8 5 6 8 5 4 6 . 3 6 1 4 . 7 6 4 9 2 . 4 9 5 9 Tactical Retreats 29 | . . 2 2 . 7 1 . . . . . 5 . 2 . 1 3 1 . 1 . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . 1 . . . . 3 5 . . . . 1 . . . . 3 . . . . . 3 . . Indirectly 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . 3 . . . . 8 . . 3 . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . 2 . 1 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 39 | . 2 . 3 . 5 3 4 . . . . 3 . . . . 10 6 . . . . 1 . 2 Max in Single Turn 4 | . 1 . 1 . 1 1 2 . . . . 2 . . . . 4 4 . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 61 | . 8 . 8 . 8 10 10 . 1 4 . 3 . . 1 . 2 1 . . 4 . 1 . . Terminals 31 | . 7 . 5 . 7 7 5 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . 1 1 . . . . 2 . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . 2 . . . . . . . . . . . 1 . . . . 1 . . Scanalyzers 4 | . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Total Hacks 199 | . 25 . 24 . 20 22 38 . 1 30 . 12 . . 3 . 4 2 . . 17 . 1 . . Successful 146 | . 15 . 18 . 10 13 26 . 1 30 . 9 . . 3 . 3 1 . . 17 . . . . Failed 51 | . 9 . 5 . 10 9 12 . . . . 3 . . . . 1 1 . . . . 1 . . Catastrophic 9 | . . . 1 . 3 4 . . . . . . . . . . . . . . . . 1 . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 13 . 15 . 12 7 9 . . . . . . . . . 3 7 . . . . 14 13 14 Terminals 94 | . 22 . 19 . 16 17 20 . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Repair Stations 18 | . . . 3 . . 2 3 . . . . 10 . . . . . . . . . . . . . Recycling Units 11 | . 3 . 2 . . 3 . . . . . . . . . . . 2 . . . . 1 . . Scanalyzers 18 | . . . . . 4 . 11 . . . . . . . . . 3 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Terminal Hacks 85 | . 8 . 8 . 2 7 9 . 1 30 . . . . 3 . . . . . 17 . . . . Record 16 | . . . . . . . . . . 11 . . . . . . . . . . 5 . . . . Part Schematic 19 | . 1 . . . . 1 1 . . 9 . . . . 3 . . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 17 | . 2 . 4 . 1 1 2 . . 3 . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 4 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 3 . . 2 2 . . . . 7 . . . . . . . . . . . . . Scan Component 8 | . . . 2 . . 1 1 . . . . 4 . . . . . . . . . . . . . Repair 6 | . . . 1 . . 1 1 . . . . 3 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . Scanalyzer 18 | . . . . . 4 . 11 . . . . . . . . . 3 . . . . . . . . Insert Component 7 | . . . . . 1 . 5 . . . . . . . . . 1 . . . . . . . . Analyze 11 | . . . . . 3 . 6 . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 6 . 7 . 4 2 3 . . . . . . . . . . . . . . . . . . Terminals 18 | . 4 . 5 . 4 2 3 . . . . . . . . . . . . . . . . . . Track 6 | . . . 3 . 1 1 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 5 . 7 7 10 . . . . 2 . . . . 2 1 . . . . 1 . . Full Trace Events 9 | . 1 . . . 3 1 4 . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . 1 . . . 1 1 6 . . 9 . . . . 3 . 1 . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . 318 . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . 1 1 . . . . 3 . . . . . . . . . . . . . Time 130 | . . . 26 . . 26 13 . . . . 65 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 10 . . . . 8 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 . 5 . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . 5 . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 54 | . . 5 . 1 . 10 3 . . . 1 . . . 8 3 . 1 . . . . 6 8 8 Largest Group 10 | . . 4 4 1 . 10 3 . . . 1 1 . . 8 9 6 1 . . . . 4 7 6 Highest-Rated Group 700 | . . 71 71 31 . 173 93 . . . 94 94 . . 286 292 195 50 . . . . 501 612 700 Highest-Rated Ally 268 | . . 31 31 31 . 29 31 . . . 94 94 . . 42 42 40 50 . . . . 268 268 268 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 3 5 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Demo 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Thermal Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 40 | . . . . . . . 4 . . . . . . . . 6 5 . . 2 . 13 6 1 3 DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 EXPLORE 19 | . . . . . . . 3 . . . . . . . . 3 3 . . 1 . 6 1 . 2 RETURN 18 | . . . . . . . 1 . . . . . . . . 3 2 . . 1 . 7 4 . . Ally Attacks 403 | . . 23 13 5 . 60 43 . . . 7 14 . . . 35 19 3 . . . 22 51 57 51 Total Damage 15866 | . . 251 130 86 . 796 606 . . . 320 381 . . . 1465 321 257 . . . 431 4984 2837 3001 Kills 89 | . . 5 3 1 . 12 6 . . . 1 3 . . . 8 3 1 . . . 3 20 11 12 Allies Corrupted 6 | . . . . . . . . . . . . . . . . 1 1 . . . . . 2 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . 1 2 . 1 . 3 1 2 1 . . 1 2 . . . . . Drone Launches 32 | . . . . . . . 4 . . . . . . . . 4 5 . . 1 . 6 10 . 2 Drone Recoveries 20 | . . . . . . . 2 . . . . . . . . 3 3 . . 1 . 4 7 . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 27502 | 68 890 367 1454 1048 1547 960 2741 734 1633 169 721 2069 719 924 2413 914 2119 1172 579 592 294 565 1056 712 1042 Spaces Moved 12877 | 55 652 257 823 747 735 471 1357 363 255 92 401 878 334 417 1145 325 818 514 268 289 139 317 479 364 382 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8529 | 1 . . 16 9 100 471 1295 363 255 92 401 878 334 417 1145 325 605 443 268 289 92 . . 348 382 Legs 859 | . . . . . . . . . . . . . . . . . . . . . 47 317 479 16 . Wheels 3487 | 52 652 257 807 738 635 . 62 . . . . . . . . . 213 71 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 130 130 165 130 165 165 185 165 165 195 190 210 205 150 180 180 180 150 150 150 150 172 Average Speed 170 | 86 110 110 126 130 143 165 174 167 177 185 174 181 208 208 210 208 198 181 180 184 203 150 173 178 181 Slowest Speed 250 | 160 120 120 200 200 220 165 185 225 185 185 185 195 250 210 210 210 250 190 180 230 250 150 180 185 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 96 60 67 99 50 62 31 57 37 75 59 26 55 67 89 58 21 17 49 67 60 92 17 10 12 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 11 | . . . 2 1 . . . . . 1 . . 1 . 2 . . . . 1 3 . . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . . . . . . . . . . . . . . . 1 1 1 1 1 . 1 . Scrap Searched 23 | . . 1 . 2 . . . 3 2 . 1 . 1 2 3 3 . . 2 2 . 1 . . . Spaces Dug 49 | . . . 12 . 4 2 3 . 4 . . 11 . . . . . . 6 . . . 2 1 4 Terrain Destroyed 623 | . 31 26 64 24 8 34 57 1 47 . 21 66 . 11 . . 93 30 19 . . . 45 4 42 Melee 20 | . . . . . 4 2 2 . . . . 10 . . . . . . . . . . 2 . . Projectile 166 | . . . . . 4 3 14 1 1 . . 17 . 1 . . 35 27 13 . . . 4 4 42 AOE 437 | . 31 26 64 24 . 29 41 . 46 . 21 39 . 10 . . 58 3 6 . . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 17158 | 69 764 325 1124 787 1040 604 1615 460 1408 91 418 1236 346 447 1156 558 1149 643 310 329 148 399 631 418 683 Wait 2521 | . 8 55 151 4 139 70 86 73 1101 . 5 192 . . 3 195 188 45 2 15 . 67 45 9 68 Move 12851 | 54 651 256 822 746 734 470 1356 362 254 91 400 877 333 416 1144 324 817 513 267 288 138 316 478 363 381 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 242 | 6 23 1 18 2 16 11 24 5 6 . 1 30 . 5 2 5 18 9 4 2 4 3 10 10 27 Fast Attach 121 | 7 1 . 5 1 6 4 13 . 1 . . 10 1 1 1 . 15 9 3 3 3 3 14 12 8 Attach 110 | . 1 . 7 . 7 1 11 3 2 . 1 7 1 2 . 4 9 6 3 11 1 3 10 3 17 Detach 36 | . . . 2 . 3 . 6 . . . . 3 . . 1 . 1 4 . . 1 3 5 3 4 Swap 221 | . 12 3 36 7 29 7 27 6 9 . 3 22 3 4 2 4 18 3 5 . 1 . 8 1 11 Drop 219 | . 15 2 23 7 14 10 28 1 6 . 2 22 2 3 3 5 24 12 3 . . . 19 4 14 Fire 745 | 2 53 8 60 17 86 24 61 10 21 . 6 56 6 16 . 3 55 42 23 . . 2 29 12 153 Melee 51 | . . . . . 6 3 2 . . . . 14 . . . . 4 . . 10 . 2 10 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crush 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . 3 . . . . . . . . . 18 . . . . . . . 1 . Trap 14 | . . . . 3 . . . . 8 . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / [*Arm]) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 9) 458 | -10/Materials | Central database locked down 501 | -10/Materials | Discovered new exit (range 9) 580 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Entered Mines 976 | -10/Mines | Learned 2 Materials zone layouts 1041 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1178 | -10/Mines | Learned Materials terminal intel 1193 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1195 | -10/Mines | Found Prototype Device 1298 | -10/Mines | Assembled infested the area 1303 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1310 | -10/Mines | Discovered new exit (range 12) 1326 | -10/Mines | Entered Materials 1326 | -9/Materials | Accompanied by 4 allies 1326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1327 | -9/Materials | Identified exit to Materials 1328 | -9/Materials | Loaded intel: 12 terminal locations 1335 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1700 | -9/Materials | Repaired Lrg. Storage Unit 1797 | -9/Materials | Discovered exit to Materials (range 15) 1847 | -9/Materials | Build established: Tank 2126 | -9/Materials | First assault squad dispatched 2176 | -9/Materials | Identified exit to Mines 2209 | -9/Materials | Build established: Gunner 2378 | -9/Materials | Central database locked down 2567 | -9/Materials | Discovered exit to Materials (range 11) 2780 | -9/Materials | Entered Mines 2905 | -9/Mines | Discovered exit to Materials (range 11) 3008 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3075 | -9/Mines | Learned location of Zion (-6) 3249 | -9/Mines | Found a hidden stash of uninstalled traps 3254 | -9/Mines | Met a Derelict testing a Signal Generator 3404 | -9/Mines | Discovered exit to Materials (range 14) 3617 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3720 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3828 | -9/Mines | Entered Materials 3828 | -8/Materials | Evolved 2 slots: Utility x2 4075 | -8/Materials | Garrison activated, responded to threat 4331 | -8/Materials | Discovered new exit (range 12) 4422 | -8/Materials | Identified Exp. Sensor Array 4709 | -8/Materials | Build established: Hauler-Skirmisher 4742 | -8/Materials | Discovered new exit (range 7) 5154 | -8/Materials | Identified exit to Storage 5209 | -8/Materials | Discovered new exit (range 16) 5375 | -8/Materials | Entered Storage 5428 | -8/Storage | Build established: Hauler-Gunner 5462 | -8/Storage | Repaired Lrg. Storage Unit 5946 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6175 | -8/Storage | First assault squad dispatched 6272 | -8/Storage | Discovered new exit (range 15) 6333 | -8/Storage | Identified exit to Factory 6335 | -8/Storage | Entered Factory 6335 | -7/Factory | Evolved 2 slots: Weapon x2 6749 | -7/Factory | Allied Derelicts emerged from ambush trap array 6894 | -7/Factory | Discovered new exit (range 5) 6900 | -7/Factory | Identified exit to Factory 7397 | -7/Factory | Build established: Hauler-Skirmisher 8148 | -7/Factory | Discovered exit to Factory (range 6) 8477 | -7/Factory | Identified exit to Lower Caves 8906 | -7/Factory | Repaired Lrg. Storage Unit 9076 | -7/Factory | Entered Lower Caves 9093 | -7/Lower Caves | Spotted B-75 Beast 9132 | -7/Lower Caves | Destroyed B-75 Beast 9153 | -7/Lower Caves | Lost 3 parts (3w) 9386 | -7/Lower Caves | Build established: Hauler-Gunner 9763 | -7/Lower Caves | Discovered new exit (range 13) 9766 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9791 | -7/Lower Caves | Learned Factory emergency access door positions 9808 | -7/Lower Caves | Identified exit to Lower Caves 9810 | -7/Lower Caves | Entered another Lower Caves area 10212 | -7/Lower Caves | Build established: Hauler-Mutant 11046 | -7/Lower Caves | Learned 4 Factory zone layouts 11079 | -7/Lower Caves | Learned Factory terminal intel 11349 | -7/Lower Caves | Discovered new exit (range 7) 11366 | -7/Lower Caves | Identified exit to Data Miner 11443 | -7/Lower Caves | Entered Data Miner 11443 | -7/Data Miner | Discovered new exit (range 6) 11479 | -7/Data Miner | Met Data Miner 11530 | -7/Data Miner | Learned location of Section 7 (-2) 11530 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11549 | -7/Data Miner | Received God Mode back door access code from Data Miner 11608 | -7/Data Miner | Identified exit to Proximity Caves 11612 | -7/Data Miner | Entered Proximity Caves 11949 | -6/Proximity Caves | Escorted by Enhanced Grunt 12179 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12310 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12333 | -6/Proximity Caves | Entered Factory 12333 | -6/Factory | Accompanied by 1 ally 12333 | -6/Factory | Evolved 2 slots: Utility x2 12336 | -6/Factory | Loaded intel: 20 terminal locations 12479 | -6/Factory | Build established: Hauler-Skirmisher 12657 | -6/Factory | Fabricated Combat Drone Bay (x1) 13167 | -6/Factory | Repaired Lrg. Storage Unit 13235 | -6/Factory | Local fabrication network quarantined 13733 | -6/Factory | First assault squad dispatched 13844 | -6/Factory | Incoming assault squad redirected 13897 | -6/Factory | Garrison activated, responded to threat 13970 | -6/Factory | Incoming assault squad redirected 14065 | -6/Factory | Destroyed 9 combat bots 14170 | -6/Factory | Repaired Lrg. Storage Unit 14201 | -6/Factory | Repaired Lrg. Storage Unit 14373 | -6/Factory | Discovered new exit (range 9) 14387 | -6/Factory | Identified exit to Lower Caves 14402 | -6/Factory | Entered Lower Caves 14503 | -6/Lower Caves | Build established: Hauler-Gunner 14869 | -6/Lower Caves | Learned 4 Factory zone layouts 15026 | -6/Lower Caves | Build established: Hauler-Skirmisher 15049 | -6/Lower Caves | Learned 4 Factory zone layouts 15085 | -6/Lower Caves | Discovered new exit (range 15) 15117 | -6/Lower Caves | Identified exit to Lower Caves 15121 | -6/Lower Caves | Entered another Lower Caves area 15164 | -6/Lower Caves | Encountered a Warlord checkpoint 15362 | -6/Lower Caves | Learned Factory security intel 15502 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16024 | -6/Lower Caves | Discovered new exit (range 8) 16041 | -6/Lower Caves | Identified exit to Zion 16045 | -6/Lower Caves | Entered Zion 16161 | -6/Zion | Discovered new exit (range 13) 16403 | -6/Zion | Learned Factory emergency access door positions 16494 | -6/Zion | Gained Derelict followers 17203 | -6/Zion | Learned Factory emergency access door positions 17239 | -6/Zion | Received a visual enhancement algorithm 17355 | -6/Zion | Found Unknown Hackware 17355 | -6/Zion | Identified Relay Coupler [Programmer] 17407 | -6/Zion | Learned location of Armory (-3) 17533 | -6/Zion | Given A8's code to call for help 17840 | -6/Zion | Imprinted 17842 | -6/Zion | Declared Zion's savior 18446 | -6/Zion | Identified exit to Proximity Caves 18458 | -6/Zion | Entered Proximity Caves 18458 | -5/Proximity Caves | Accompanied by 8 allies 18744 | -5/Proximity Caves | Build established: Hauler-Gunner 18903 | -5/Proximity Caves | Learned location of 1 exit from Factory 18907 | -5/Proximity Caves | Spotted B-75 Beast 18913 | -5/Proximity Caves | Allies destroyed B-75 Beast 19249 | -5/Proximity Caves | Discovered new exit (range 15) 19260 | -5/Proximity Caves | Build established: Hauler-Skirmisher 19273 | -5/Proximity Caves | Identified exit to Factory 19372 | -5/Proximity Caves | Entered Factory 19372 | -5/Factory | Accompanied by 6 allies 19372 | -5/Factory | Evolved 2 slots: Weapon x2 19373 | -5/Factory | Identified exit to Factory 19664 | -5/Factory | Build established: Hauler-Executioner 19824 | -5/Factory | Incoming investigation squad redirected 19829 | -5/Factory | Incoming investigation squad redirected 20358 | -5/Factory | Destroyed 7 combat bots 20748 | -5/Factory | Garrison activated, responded to threat 20767 | -5/Factory | Terminal network hard line cut 20782 | -5/Factory | Lost 3 parts (1n2w) 21084 | -5/Factory | Build established: Scavenger-Executioner 21172 | -5/Factory | First assault squad dispatched 21311 | -5/Factory | System corruption reached 10% 21343 | -5/Factory | Destroyed 9 combat bots 21353 | -5/Factory | Lost 5 parts (1p1n3u) 21451 | -5/Factory | Lost 5 parts (5w) 21491 | -5/Factory | Entered another Factory area 21491 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21492 | -4/Factory | Identified exit to Extension 21954 | -4/Factory | Zion Recon squad teleported in 22019 | -4/Factory | First assault squad dispatched 22201 | -4/Factory | Zion Demo squad teleported in 22537 | -4/Factory | Incoming assault squad redirected 22617 | -4/Factory | Discovered new exit (range 15) 22663 | -4/Factory | Entered Upper Caves 22707 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22766 | -4/Upper Caves | Destroyed 9 combat bots 22905 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22941 | -4/Upper Caves | Learned Research interactive machine intel 23077 | -4/Upper Caves | Lost 5 parts (1u4w) 23224 | -4/Upper Caves | Discovered new exit (range 10) 23242 | -4/Upper Caves | Entered another Upper Caves area 23320 | -4/Upper Caves | Build established: Scavenger-Gunner 23362 | -4/Upper Caves | Spotted B-86 Titan 23398 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 23404 | -4/Upper Caves | Lost 6 parts (1p1n1u3w) 23404 | -4/Upper Caves | Learned location of 1 exit from Research 23565 | -4/Upper Caves | Learned location of Testing (-3) 23660 | -4/Upper Caves | Build established: Hauler-Mutant 23761 | -4/Upper Caves | Core integrity fell below 50% 23800 | -4/Upper Caves | Lost 9 parts (1p3n2u3w) 23802 | -4/Upper Caves | Discovered new exit (range 7) 23834 | -4/Upper Caves | Entered Zhirov 23834 | -4/Zhirov | Discovered new exit (range 3) 23876 | -4/Zhirov | Met Zhirov 23920 | -4/Zhirov | Learned location of Quarantine (-2) 23920 | -4/Zhirov | Learned location of Command (-1) 23940 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23977 | -4/Zhirov | Found Alien Artifact 24004 | -4/Zhirov | Found Alien Artifact 24004 | -4/Zhirov | Identified Integrated Dissipator 24004 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24128 | -4/Zhirov | Entered Proximity Caves 24257 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 24370 | -3/Proximity Caves | Discovered new exit (range 55) 24693 | -3/Proximity Caves | Entered Research 24693 | -3/Research | Evolved 2 slots: Utility x2 24694 | -3/Research | Identified exit to Research 24695 | -3/Research | Loaded intel: 41 interactive machine locations 24890 | -3/Research | Build established: Scavenger-Mutant 24926 | -3/Research | Retrieved Zion intel report: Main Access 24927 | -3/Research | Zion Thermal Resupply teleported in 24948 | -3/Research | Found Gamma Bomb Array 24997 | -3/Research | Discovered new exit (range 8) 25048 | -3/Research | Zion Experimental squad teleported in 25074 | -3/Research | Found Prototype Processor 25074 | -3/Research | Identified Exp. Target Analyzer 25160 | -3/Research | Zion Demo squad teleported in 25211 | -3/Research | Incoming investigation squad redirected 25224 | -3/Research | Build established: Scavenger-Executioner 25333 | -3/Research | Garrison activated, responded to threat 25377 | -3/Research | Spotted B-86 Titan 25398 | -3/Research | Allies destroyed B-86 Titan 25413 | -3/Research | Zion Heavy squad teleported in 25443 | -3/Research | First assault squad dispatched 25530 | -3/Research | Garrison activated, responded to threat 25554 | -3/Research | Identified Transdimensional Reconstructor 25554 | -3/Research | Warped through subspace 25583 | -3/Research | Lost 8 parts (3u5w) 25739 | -3/Research | Lost 7 parts (2u5w) 25749 | -3/Research | Entered another Research area 25749 | -2/Research | Evolved 2 slots: Utility x2 25761 | -2/Research | Zion Experimental squad teleported in 25765 | -2/Research | Enhanced Grunt warped into view, answering call for help 25778 | -2/Research | Enhanced Grunt warped into view, answering call for help 26053 | -2/Research | Zion Fire squad teleported in 26056 | -2/Research | Found Unknown Device 26056 | -2/Research | Identified Quantum Capacitor 26210 | -2/Research | Build established: Hauler-Executioner 26304 | -2/Research | Discovered new exit (range 19) 26366 | -2/Research | Retrieved Zion intel report: Branch Access 26366 | -2/Research | Identified exit to Quarantine 26367 | -2/Research | Zion Heavy Resupply teleported in 26427 | -2/Research | Discovered new exit (range 16) 26461 | -2/Research | Entered Access 26461 | -1/Access | Accompanied by 5 allies 26461 | -1/Access | Evolved 2 slots: Propulsion x2 26644 | -1/Access | Zion Heavy squad teleported in 26693 | -1/Access | Build established: Hauler-Mutant 26855 | -1/Access | Zion Fire squad teleported in 26973 | -1/Access | Zion Recon squad teleported in 26991 | -1/Access | P-80 Master assimilated allied Z-Drone 26992 | -1/Access | P-80 Master assimilated allied Z-Drone 27114 | -1/Access | Lost 5 parts (1p1u3w) 27146 | -1/Access | Discovered new exit (range 16) 27163 | -1/Access | Zion Thermal Resupply teleported in 27222 | -1/Access | Lost 5 parts (1p1n2u1w) 27228 | -1/Access | Found Quantum Capacitor 27255 | -1/Access | First assault squad dispatched 27272 | -1/Access | Incoming assault squad redirected 27312 | -1/Access | Lost 3 parts (1n2w) 27315 | -1/Access | Zion Thermal Resupply teleported in 27368 | -1/Access | Spotted B-99 Colossus 27442 | -1/Access | Spotted B-99 Colossus 27492 | -1/Access | Lost 18 parts (3p3n5u7w) 27503 | *** | Escaped! Last Messages --------------- 27461_ ALERT: Significant disruption in Zone 8Z, assault force dispatched. 27461_ Quantum Capacitor destroyed. 27461_ Med. Treads destroyed. 27461_ Penetrated by Slug. 27461_ Slug penetrates B-99 Colossus. 27461_ B-99 Colossus suffers critical hit. 27461_ Slug penetrates B-99 Colossus. 27466_ B-99 Colossus activates siege mode. 27466_ B-99 Colossus exits siege mode. 27468_ Penetrated by Slug. 27468_ Slug penetrates Sealed Heavy Doors. 27468_ Penetrated by Slug. 27468_ Slug penetrates Sealed Heavy Doors. 27474_ Penetrated by Slug. 27474_ Slug penetrates Main Access Shell. 27476_ System corrupted: Component data lost. 27492_ System corrupted: Heat flow error (+263). 27497_ Main Access Shell breached. 27502_ Slug penetrates Main Access Shell. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | "" "" # " # #?????????????????????? | | "" "" # # #?????????????????????? | | ########## #?????????????????????? | | ###! # #?????????????????????? | | ? ### / #?????????????????????? | | ? ? ### = # #?????????????????????? | | ### ?????????????????????? | | ### #?????????????????????? | | " #?# #?????????????????????? | | """ ############### ####??????????????????? | | """ # ### #??????????????????? | | " # ### #??????????????????? | | #####+## "### #??????????????????? | | ### # ""### #??????????????????? | | "T # ""#?# #??????????????????? | | "" + ""### #??????????????????? | | ### # ### #??????????????????? | | ###? ## [[ ###""""" ""#??????????????????? | | #### ## [ ###"""""" ""#?#????????????????? | | #### ## ""###"""""" ""####???????????????? | | #### ## ""###""""""" ""#??##??????????????? | | #### ## ""### ###? ????????????? | | ####%!## ! ! "### """""" ### ? ???????????? | | ####%=## % ### " " ###?? ??????????? | | ####%=## ###? " "" " ### ? ??????????? | | #!!!+ ### " "@ " ### ? ??????????? | | #[%######+####### " " ### ? ?????????? | | #%%###### ####### """" " ##?? ?????????? | | % #|[###### ####### ##? ?? ????????? | | =#%!###### ####### #?# """? ????????? | | #!%###### ######""""""""""""## """" ????????? | | +!!%* #######"" #?# "F?" ???????? | | #! ! %[ =|#######"" ### ?" ???????? | | #*%#####*|##### # ### """ ???????? | | #=|#####*%##### # ### ] "? ???????? | | ! #*=####%![####### ???????? | | ####%!#####%!#######"" ### ? ? ???????? | | ####! #####=!#######""[! =####?###?#??????? | | ]!!=%!##### !=%=![% [= *% =%!| ???????? | | ]!%==%##### ===!!! ! [%=%=!% ?????????? | | +#############+############ ###[[ ####????????? | | ## ###############?? % ?????????? | | ## ################ ? ? ????????? | | ## ################ ? ????????? | | ## "" ###########?#### ? ????????? | | ## "" #######?######## ????????? | | ##"""""" ###############? ? ?????????? | | ##"""""" ? ################ ???????????? | | ## "" ######?#######?# ????????????? | | ## "" #########?#####??#+?#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 45 Energy Capacity 580 Matter Stores 577 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Launcher Accuracy 20 Target Analysis 12 Core Analysis 10 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 40 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Storage | Hacked Arm. Treads | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Beamcaster | -7/Factory | Scanalyzed Adv. Plasma Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Imp. Proton Missile Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Derelict Escape Executioner Friend Of Zion Generalissimo Help From High Places Challenges ------------ None Game ------ Seed BattleSmallConverter Manual? 0 Play Time 04:15:57 Cumulative 93.3 hours Start 2021.02.18 @ 11:19:01 End 2021.02.18 @ 17:18:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e29c37b4-45e7-4f11-98e4-43353f3728e0