Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 08:03:05 Player: SergeMan Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (278) 1390 Value Destroyed (9250) 9250 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3820) 3820 TOTAL SCORE: 19160 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2887 Follower Combat Kills 266 Aligned with FarCom 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 318/600 System Corruption 20% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Energy Well > --- WEAPON (3) ------- Power Sword > --- INVENTORY (10) --- System Shield Shock Rifle Lightning Gun AWS/Gauss Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Medium Armor Plating Force Field System Shield > --- WEAPON ----------- Compact Ion Cannon AWS/Gauss > --- INVENTORY -------- Energy Well Improved Signal Interpreter System Backup Module Recalibrator Shock Rifle Lightning Gun Precision Shock Rifle Precision Shock Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Heavy Machine Gun Gauss Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 . Utility 4 | . . . 1 . . . 1 1 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 272 | 2 33 12 55 9 1 2 64 22 72 Power 26 | . 3 1 3 . . . 5 4 10 Engine 19 | . 3 1 3 . . . 4 2 6 Core 5 | . . . . . . . 1 2 2 Reactor 2 | . . . . . . . . . 2 Propulsion 107 | 2 21 4 28 5 . 2 23 7 15 Treads 71 | 1 13 2 20 2 . 2 15 5 11 Leg 6 | . 1 . . . . . 2 . 3 Wheel 26 | 1 7 2 8 3 . . 5 . . Hover 2 | . . . . . . . 1 1 . Flight 2 | . . . . . . . . 1 1 Utility 46 | . 5 . 8 1 . . 8 2 22 Device 16 | . . . . . . . 2 1 13 Storage 12 | . 4 . 4 . . . 2 . 2 Processor 3 | . 1 . . . . . . . 2 Hackware 2 | . . . . . . . 2 . . Protection 13 | . . . 4 1 . . 2 1 5 Artifact . | . . . . . . . . . . Weapon 93 | . 4 7 16 3 1 . 28 9 25 Energy Gun 41 | . 3 1 7 . . . 20 2 8 Energy Cannon 8 | . . 1 1 . . . . 3 3 Ballistic Gun 23 | . 1 1 7 2 1 . 4 . 7 Ballistic Cannon 15 | . . 4 . . . . 1 4 6 Launcher 4 | . . . 1 1 . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 . . . 2 5 3 Parts Lost 54 | . 1 1 7 1 . . 12 . 32 Power 5 | . . . 1 . . . . . 4 Propulsion 14 | . . . 1 . . . 4 . 9 Utility 12 | . . . 2 . . . 1 . 9 Weapon 23 | . 1 1 3 1 . . 7 . 10 Highest Loss Streak 18 | . 1 1 4 1 . . 3 . 18 Average Slot Usage (%) 96 | . 98 99 99 99 94 88 97 99 91 Engine 8 | . 14 14 10 11 11 11 6 2 4 Core 2 | . . . . . . . 2 4 7 Treads 22 | . 21 17 25 25 22 23 19 29 22 Leg 1 | . . . . . . . 3 . 1 Wheel 4 | . 6 10 7 7 11 9 2 . . Device 4 | . . . . . . . 5 7 10 Storage 19 | . 23 28 22 22 22 22 18 15 13 Hackware 3 | . . . . . . . 9 7 3 Protection 5 | . . . 10 11 11 11 2 7 6 Energy Gun 9 | . 14 . 14 7 . . 15 . 4 Energy Cannon 1 | . . 2 1 . . . . 6 3 Ballistic Gun 6 | . 13 2 5 14 16 11 7 . 3 Ballistic Cannon 3 | . . 22 . . . . . 14 5 Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 11 42 43 53 53 57 57 59 64 112 Greatest Support 88 | 10 40 40 60 60 10 60 63 88 88 Greatest Overweight (x) 18 | 1 4 4 5 5 5 5 18 1 7 Average Overweight (x) 2 | 1 2 3 2 4 5 4 1 . . Largest Inventory Capacity 18 | 6 18 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 14 16 16 16 16 16 16 16 15 Most Carried 16 | 6 11 14 16 16 16 16 16 16 16 Average Carried 14 | 4 8 10 15 14 14 16 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 10 Final Carried 16 | 3 10 14 16 14 16 16 16 16 5 Class Distribution -------------------- 52% | Mutant 22% | Skirmisher 15% | Scavenger-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 5712 | 200 570 166 935 183 . 99 1149 738 1672 Remotely . | . . . . . . . . . . Salvage Created 11690 | . 806 156 2038 266 . 248 3365 1039 3772 Parts 592 | . 54 4 116 16 . 21 174 56 151 Haulers Intercepted 19 | . 2 . 5 . . . 5 4 3 Recyclers Shooed 6 | . . 1 . . . 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 213 | . 16 6 37 17 . 11 57 15 54 Guns 131 | . 16 2 23 9 . 7 43 . 31 Cannons 43 | . . 4 6 . . . . 14 19 AOE 36 | . . . 7 8 . 4 14 1 2 Classes Destroyed 17 | . 7 1 4 . . . 4 1 . Worker 10 | . 1 . 3 . . . 2 1 3 Builder 7 | . 1 . . 1 . . 3 . 2 Tunneler 3 | . . . 2 . . . 1 . . Hauler 19 | . 2 . 5 . . . 5 4 3 Recycler 10 | . . . 1 . . . 3 3 3 Mechanic 1 | . . . . . . . 1 . . Operator 7 | . 1 . 3 . . . 3 . . Watcher 20 | . 3 . 5 . . . 5 1 6 Swarmer 38 | . 3 . 7 3 . 7 8 3 7 Grunt 105 | . 13 4 20 3 . 3 27 8 27 Brawler 6 | . . . . . . . 3 . 3 Duelist 8 | . . . 1 . . 1 3 . 3 Protector 3 | . . . . . . . 3 . . Sentry 24 | . . . 9 . . . 9 2 4 Hunter 7 | . . . . . . . 4 . 3 Programmer 10 | . . . . . . . . 2 8 Assembled 13 | . . 2 . 11 . . . . . Best Kill Streak 11 | . 4 3 11 10 . 4 10 3 6 Combat Bots Only 10 | . 3 3 6 9 . 4 10 3 4 Max Kills in Single Turn 4 | . 2 1 3 3 . 4 3 1 1 Gunslinging 1 | . 1 . . . . . 1 . . Exploded 4 | . . . 2 3 . 4 2 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 14476 | . 617 392 1585 713 . 192 3338 764 6875 Core 1786 | . 84 63 149 16 . 14 506 102 852 Absorbed by Shields 336 | . . . . . . . . . 336 Core Remaining (%) 57 | 100 . 41 . . . 55 8 85 . Volleys Fired 569 | . 76 21 107 20 . . 149 45 151 Largest 3 | . 2 2 2 2 . . 3 3 3 Hottest 185 | . 85 80 90 90 . . 185 152 152 Shots Fired 1444 | . 146 40 205 39 1 25 411 129 448 Gun 1045 | . 146 6 178 35 1 25 406 . 248 Cannon 385 | . . 34 22 . . . . 129 200 Launcher 14 | . . . 5 4 . . 5 . . Special . | . . . . . . . . . . Kinetic 712 | . 76 36 59 10 1 25 145 90 270 Thermal 233 | . 59 4 36 . . . 134 . . Explosive 14 | . . . 5 4 . . 5 . . Electromagnetic 485 | . 11 . 105 25 . . 127 39 178 Robot Hit Streak 33 | . 10 9 20 10 . 13 26 13 33 Robot Miss Streak 5 | . 4 3 4 2 . 2 5 3 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 17 | . 3 . 2 2 . . 6 . 4 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 Autonomous 129 | . . . . . . 25 35 . 69 Shots Hit Robots 1017 | . 86 18 147 29 . 20 298 80 339 Core Hits 516 | . 41 8 84 37 . 12 147 37 150 Critical Hits 32 | . . . 2 . . . 1 12 17 Critical Kills 9 | . . . 1 . . . . 4 4 Critical Parts Destroyed 22 | . . . . . . . 1 8 13 Melee Attacks 6 | . . . . . . . 6 . . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . 6 . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24384 | . 1118 264 3984 1026 13 902 7093 1606 8378 Guns 14412 | . 1118 33 2201 408 13 709 5162 . 4768 Cannons 5273 | . . 231 381 . . . . 1556 3105 Explosions 4401 | . . . 1395 618 . 193 1645 49 501 Melee 283 | . . . . . . . 283 . . Ramming 15 | . . . 7 . . . 3 1 4 Kinetic 9963 | . 449 229 485 137 13 709 1851 1033 5057 Thermal 4419 | . 541 35 767 . . 193 2333 49 501 Explosive 2608 | . . . 1076 618 . . 914 . . Electromagnetic 7096 | . 128 . 1649 271 . . 1709 523 2816 Impact . | . . . . . . . . . . Slashing 283 | . . . . . . . 283 . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . 6 6 6 6 . . 20 Average Corruption 3 | . . . 2 6 6 6 . . 2 Corruption Purged 6 | . . . . . . . . . 6 Effects 133 | . . . 37 26 9 18 . . 43 Message Errors 28 | . . . 9 6 2 5 . . 6 Matter Fused 33 | . . . 11 3 4 4 . . 11 Heat Flow Errors 12 | . . . 4 3 1 3 . . 1 Energy Discharges 20 | . . . 4 4 . 3 . . 9 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 14 | . . . 6 3 1 2 . . 2 Data Loss (major) 2 | . . . . 1 . 1 . . . Misfires 2 | . . . . 1 1 . . . . Targeting Errors 16 | . . . 3 3 . . . . 10 Weapon Failures 4 | . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 330 | . . . 136 35 . . 126 2 31 Projectiles 30 | . . . . . . . . 2 28 Explosions 300 | . . . 136 35 . . 126 . 3 Melee . | . . . . . . . . . . Knockbacks 26 | . . 1 . . . . . 4 21 Impact . | . . . . . . . . . . Kinetic 25 | . . 1 . . . . . 4 20 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 1387 | . . . 407 129 . . 742 . 109 Shots 30 | . . . 9 3 . . 15 . 3 Rammed 5 | . . . 1 . . . 1 1 2 Targets Rammed 5 | . . . 1 . . . 1 1 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 596 | . 180 144 339 259 206 263 596 36 425 Average Temperature 82 | . 46 50 71 105 111 108 101 6 103 Received Heat Transfer 3854 | . 291 96 420 166 . 54 783 180 1864 Effects 34 | . . . 3 1 . . 21 . 9 Shutdowns 5 | . . . . . . . 3 . 2 Energy Bleed 10 | . . . 1 1 . . 6 . 2 Interference 9 | . . . 2 . . . 2 . 5 Matter Decay 3 | . . . . . . . 3 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 4 | . . . . . . . 4 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . 2 . . . 1 . 4 Combat Hostiles 3 | . . . 1 . . . . . 2 Parts Fried 43 | . . . 12 1 . . 6 . 24 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . 6 . 3 . . . 9 . . Heat Transferred 7363 | . 1480 74 1262 . . 300 3747 . 500 Parts Sabotaged 7 | . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 23 | . . . 7 . . . 10 1 5 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 1848 | . 229 102 606 377 . 563 1334 1217 1848 Initial 606 | . . 32 . 232 . . 164 606 595 Average 556 | . 124 15 303 284 . 358 597 882 1054 Maximum Alert Level 5 | . 1 . 2 1 . 2 4 4 5 Low Security (%) 24 | 100 89 100 18 39 . 21 6 . . Level 1 19 | . 10 . 54 60 . 48 17 . . Level 2 23 | . . . 27 . . 30 41 21 25 Level 3 17 | . . . . . . . 23 67 24 Level 4 13 | . . . . . . . 10 10 42 Level 5 . | . . . . . . . . . . High Security 1 | . . . . . . . . . 6 Max Security . | . . . . . . . . . . Squads Dispatched 64 | . 4 . 10 1 . 1 14 7 27 Investigation 20 | . 3 . 6 . . 1 4 4 2 Extermination 9 | . . . . . . . . 2 7 Reinforcement 15 | . 1 . 3 1 . . 5 . 5 Assault 16 | . . . 1 . . . 3 . 12 Garrison 4 | . . . . . . . 2 1 1 Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . 2 . 3 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . 1 . 3 . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 319 | . 29 6 63 21 . 16 77 18 89 Peak Tracking Total 16 | . 3 3 8 12 . 4 6 3 16 Tactical Retreats 17 | . 2 . 6 . . . 3 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 8 | . 1 . 3 . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 38 | . . . 7 . . 4 15 5 7 Max in Single Turn 4 | . . . 2 . . 4 2 4 1 Garrison Access 3 | . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 53 | . 10 . 15 . 1 1 14 5 7 Terminals 26 | . 7 . 9 . . 1 8 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . 1 . 2 . . . 1 . 2 Recycling Units 10 | . 2 . 2 . . . 2 2 2 Scanalyzers 7 | . . . 2 . . . 2 2 1 Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 224 | . 33 . 81 . 1 3 64 18 24 Successful 156 | . 20 . 65 . 1 2 43 11 14 Failed 68 | . 13 . 16 . . 1 21 7 10 Catastrophic 5 | . . . 1 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . Manual 122 | . 22 . 41 . 1 1 36 11 10 Terminals 111 | . 20 . 45 . . 3 38 . 5 Fabricators 6 | . . . . . . . . . 6 Repair Stations 18 | . 4 . 5 . . . 5 . 4 Recycling Units 38 | . 9 . 7 . . . 9 8 5 Scanalyzers 44 | . . . 24 . . . 9 7 4 Garrison Access 6 | . . . . . . . 3 3 . Terminal Hacks 33 | . 2 . 15 . 1 1 14 . . Prototype ID Bank 4 | . . . 3 . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . . . 1 . . Alert Level 7 | . 1 . 3 . . . 3 . . Unreport Threat 5 | . . . 2 . . . 3 . . Locate Traps 8 | . 1 . 4 . . . 3 . . Zone Layout 4 | . . . 1 . . 1 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 15 | . 4 . 3 . . . 4 . 4 Scan Component 8 | . 2 . 2 . . . 2 . 2 Repair 7 | . 2 . 1 . . . 2 . 2 Recycling Unit Hacks 10 | . 3 . 2 . . . 3 1 1 Report Inventory 7 | . 2 . 2 . . . 2 1 . Retrieve Components 3 | . 1 . . . . . 1 . 1 Scanalyzer 30 | . . . 23 . . . 4 2 1 Insert Component 15 | . . . 11 . . . 2 1 1 Analyze 15 | . . . 12 . . . 2 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 66 | . 11 . 22 . . 1 18 8 6 Terminals 35 | . 9 . 16 . . 1 8 . 1 Track 5 | . 1 . 4 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 18 | . 6 . 6 . . 1 4 . 1 Disrupt 8 | . 1 . 3 . . . 4 . . Operators 3 | . 1 . 2 . . . . . . Fabricators 2 | . . . . . . . . . 2 Report 1 | . . . . . . . . . 1 Siphon 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . Mechanics 1 | . . . . . . . 1 . . Recycling Units 18 | . 2 . 5 . . . 5 4 2 Reject 9 | . 1 . 2 . . . 2 2 2 Recyclers 5 | . 1 . 1 . . . 2 1 . Tunnel 4 | . . . 2 . . . 1 1 . Scanalyzers 6 | . . . 1 . . . 2 2 1 Extract 6 | . . . 1 . . . 2 2 1 Garrison Access 4 | . . . . . . . 2 2 . Reprogram 2 | . . . . . . . 1 1 . Jam 2 | . . . . . . . 1 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 9 . 14 . . 1 13 3 5 Full Trace Events 12 | . 5 . 2 . . 1 3 . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 40 | . . . 12 . . . 6 14 8 Parts Built 2 | . . . . . . . . . 2 Matter 146 | . . . . . . . . . 146 Time 73 | . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired 6 | . 2 . 1 . . . 2 . 1 Time 267 | . 52 . 25 . . . 76 . 114 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . 2 . . . . . 9 . 10 Parts Scanalyzed 14 | . . . 10 . . . 2 1 1 Part Schematics Acquired 13 | . . . 10 . . . 2 1 . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 7 | . . . . 3 . . 1 2 1 Largest Group 3 | . . . . 3 3 3 2 2 1 Highest-Rated Group 40 | . . . . 40 40 40 30 32 20 Highest-Rated Ally 20 | . . . . 16 16 16 16 16 20 Total Orders . | . . . . . . . . . . Ally Attacks 74 | . . . . . . 28 13 30 3 Total Damage 853 | . . . . . . 283 180 332 58 Kills 13 | . . . . . . 8 1 3 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 16362 | 4 2004 972 2915 661 323 785 3480 1599 3619 Spaces Moved 8001 | 1 1111 584 1538 403 245 513 1535 715 1356 Core 1 | . . . . . . . 1 . . Treads 4306 | . 475 31 675 81 . 85 932 715 1312 Legs 283 | . . . . . . . 239 . 44 Wheels 3411 | 1 636 553 863 322 245 428 363 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 90 90 120 120 130 130 130 120 167 167 Average Speed 152 | 90 138 122 147 138 130 137 157 167 180 Slowest Speed 950 | 90 180 180 200 190 130 190 950 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 2 98 99 98 67 61 98 95 16 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . . 2 1 . . 1 1 . Known Exits Taken 4 | . 1 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . . 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 507 | . . . 126 30 . 49 159 61 82 Melee . | . . . . . . . . . . Projectile 108 | . . . . . . 21 12 23 52 AOE 399 | . . . 126 30 . 28 147 38 30 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 11062 | 5 1422 793 1987 463 250 591 2299 1024 2228 Wait 1912 | . 180 171 215 32 3 77 460 202 572 Move 7992 | . 1110 583 1537 402 244 512 1534 714 1356 Hop . | . . . . . . . . . . Pick Up 117 | . 11 5 28 . . . 31 12 30 Fast Attach 76 | . 5 . 7 . 1 . 23 14 26 Attach 64 | 2 1 1 10 2 . . 14 2 32 Detach 22 | . . . 3 . 2 . 9 2 6 Swap 133 | . 27 11 38 7 . 2 28 6 14 Drop 163 | 3 12 1 41 . . . 44 26 36 Fire 569 | . 76 21 107 20 . . 149 45 151 Melee 6 | . . . . . . . 6 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . . 1 . . . 1 1 2 Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Discovered new exit (range 15) 712 | -10/Materials | Discovered new exit (range 7) 973 | -10/Materials | Identified exit to Materials 1041 | -10/Materials | Identified exit to Mines 1715 | -10/Materials | Discovered exit to Materials (range 7) 1884 | -10/Materials | Repaired Beam Cannon 1911 | -10/Materials | Repaired Assault Rifle 2009 | -10/Materials | Entered Mines 2127 | -10/Mines | Learned Materials emergency access door positions 2140 | -10/Mines | Excavation squad dispatched 2140 | -10/Mines | A large section of the Mines collapsed 2332 | -10/Mines | Core integrity fell below 50% 2381 | -10/Mines | Discovered exit to Materials (range 10) 2524 | -10/Mines | Discovered exit to Materials (range 9) 2641 | -10/Mines | Learned Materials garrison access intel 2701 | -10/Mines | Found a hidden stash of uninstalled traps 2981 | -10/Mines | Entered Materials 2981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3542 | -9/Materials | Lost 3 parts (1u2w) 3610 | -9/Materials | Discovered new exit (range 16) 3650 | -9/Materials | Repaired Imp. Medium Laser 3964 | -9/Materials | Discovered new exit (range 16) 3978 | -9/Materials | Identified exit to Materials 4346 | -9/Materials | Discovered new exit (range 12) 5082 | -9/Materials | Lost 4 parts (1p1n1u1w) 5781 | -9/Materials | First assault squad dispatched 5896 | -9/Materials | Entered Mines 5922 | -9/Mines | Learned location of Storage (-7) 6081 | -9/Mines | Assembled infested the area 6086 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6139 | -9/Mines | Destroyed 9 combat bots 6187 | -9/Mines | Learned location of 1 exit from Materials 6274 | -9/Mines | Discovered exit to Materials (range 9) 6307 | -9/Mines | Discovered exit to Materials (range 7) 6311 | -9/Mines | Learned Materials interactive machine intel 6349 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6485 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6513 | -9/Mines | Learned Materials garrison access intel 6542 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6543 | -9/Mines | Discovered new exit (range 5) 6557 | -9/Mines | Entered Exiles 6557 | -9/Exiles | Accompanied by 3 allies 6574 | -9/Exiles | Discovered new exit (range 15) 6593 | -9/Exiles | Met 8R-AWN 6611 | -9/Exiles | Met EX-HEX 6668 | -9/Exiles | Met EX-BIN 6684 | -9/Exiles | Aligned with FarCom system 6685 | -9/Exiles | Given EX-Vault access code 6716 | -9/Exiles | Opened EX-Vault 6728 | -9/Exiles | Found AWS/Gauss 6755 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6799 | -9/Exiles | Met EX-DEC 6865 | -9/Exiles | Discovered new exit (range 11) 6880 | -9/Exiles | Left Exiles lab with AWS/Gauss 6880 | -9/Exiles | Entered Mines 6880 | -8/Mines | Accompanied by 3 allies 7444 | -8/Mines | Discovered exit to Materials (range 15) 7621 | -8/Mines | Discovered exit to Materials (range 6) 7665 | -8/Mines | Entered Materials 7665 | -8/Materials | Accompanied by 2 allies 7665 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7666 | -8/Materials | Identified exit to Factory 7667 | -8/Materials | Loaded intel: 19 interactive machine locations 7668 | -8/Materials | Loaded intel: 1 garrison access location 8752 | -8/Materials | Core integrity fell below 50% 8773 | -8/Materials | Lost 3 parts (1n2w) 8865 | -8/Materials | First assault squad dispatched 9163 | -8/Materials | Discovered exit to Factory (range 16) 9337 | -8/Materials | Build established: Scavenger-Skirmisher 9705 | -8/Materials | Discovered exit to Factory (range 15) 9791 | -8/Materials | Core integrity fell below 20% 9802 | -8/Materials | Lost 3 parts (3w) 9816 | -8/Materials | Destroyed 10 combat bots 10482 | -8/Materials | Repaired Arm. Treads 10522 | -8/Materials | Repaired Arm. Treads 10582 | -8/Materials | Build established: Skirmisher 10642 | -8/Materials | Garrison activated, responded to threat 11145 | -8/Materials | Entered Factory 11145 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11494 | -7/Factory | Garrison activated, responded to threat 12642 | -7/Factory | Discovered new exit (range 11) 12744 | -7/Factory | Entered another Factory area 12744 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13050 | -6/Factory | Build established: Tank 13547 | -6/Factory | Build established: Skirmisher 13882 | -6/Factory | Build established: Tank 13989 | -6/Factory | Fabricated Arm. Treads (x2) 14240 | -6/Factory | Found Hvy. Reactive Plating 14247 | -6/Factory | Found Hvy. Reactive Plating 14339 | -6/Factory | Found Prototype Processor 14339 | -6/Factory | Identified Exp. Terrain Scan Processor 14527 | -6/Factory | Build established: Skirmisher 14844 | -6/Factory | First assault squad dispatched 15017 | -6/Factory | Lost 10 parts (2p4n2u2w) 15259 | -6/Factory | Build established: Scavenger-Skirmisher 15465 | -6/Factory | Repaired Rnf. Deuterium Engine 16121 | -6/Factory | Garrison activated, responded to threat 16144 | -6/Factory | High security lockdown imminent 16224 | -6/Factory | High security lockdown engaged 16327 | -6/Factory | Core integrity fell below 50% 16338 | -6/Factory | System corruption reached 10% 16348 | -6/Factory | Core integrity fell below 20% 16363 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 16359_ G-67 Veteran overheating. 16360_ Gladiator 5a destroyed. 16360_ System corrupted: Hvy. Machine Gun targeting data glitched. 16360_ C-30 ARC bursts open, deploying its payload. 16360_ P-60 Hacker unfolds itself. 16360_ H-66 Slayer unfolds itself. 16360_ E-15 Imp unfolds itself. 16360_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 16360_ Slug penetrates Wall. 16360_ G-67 Veteran overheating. 16361_ C-30 ARC bursts open, deploying its payload. 16361_ G-67 Veteran unfolds itself. 16361_ G-50 Soldier unfolds itself. 16361_ G-67 Veteran overheating. 16361_ Hvy. Machine Gun blown off. 16361_ Lgt. Antimatter Reactor blown off. 16361_ Adv. Heat Sink blown off. 16361_ E-15 Imp destroyed. 16362_ G-67 Veteran overheating. 16362_ Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????#######????????????? | | ???????????????????????????#? = ?#?????????? | | ???#############???????????# #?????????? | | ???# ""#???????##### #?????????? | | ???# [=[="######### # """ """ #?????????? | | ???#! "" %%=% + # """ """ ########### | | ???# G *[ [!"##### ### # """ """ ##** ! + | | ???# "" ""##### #?#]! # ## [ ### | | ???#! ## # ## #?#]! ######+####### [ ! #?? | | ???##### ### # ## #?#]! #???# # #?? | | ???????##??#g# ## ### #???# + #?? | | ############ # # ###+##???# # !#?? | | + # + #????###### ####+##### | | ### # ### #?????????# | | #?# ## ##?# ########### | | #?# ## #### | | """ """ #?# ## ## # ########### | | """ """ #?#######;###;![*;####???# | | """ """ #??????##!! [=gg #???###### | | #??????## =@m*= #????????# | | """ """ #??????##*= [/%/g #????????# | | """ """ #??????##%!" *%/ #???????# | | """ """ #???????# " """ #???????# | | #???????# gph#???????# | | #####+######???????# mg%?????? ######## | | #?????????# hg## ???###???????? | | #?????????#"" g #?? ????????????? | | #?????????#"R #??? #???????????? | | #?????????#"" #????????????????? | | #?????????# #????????????????? | | ##########?????????#######+###;##????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ????????????????# | | ###????????????????????# ?????????????????# | | #?????????????###???## ?????????????????# | | #???????????# ??? # #?????????????????# | | #???????????# ??? # #?????????????????# | | #???????????# ??" # #?????????????????# | | #???????????# "?" # #?????????????????# | | " #???????????# """ # #################?# | | " #???????????# # + ### | | #???????????# """ # ### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Weapon Shielding 66 Evasion (%) 42 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Arm. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Extracted Sml. Storage Unit | -8/Materials | Extracted Imp. Power Shielding | -8/Materials | Extracted Prc. Shock Rifle | -7/Factory | Scanalyzed Flak Cannon | -7/Factory | Extracted Lrn. Tractor Beam | -7/Factory | Extracted Kinecellerator | -7/Factory | Extracted Imp. Shield Generator | -7/Factory | Extracted Adv. Beam Rifle | -7/Factory | Extracted Trap Extractor | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Cryofiber Web | -7/Factory | Extracted Heat Shielding | -7/Factory | Extracted Energy Filter | -7/Factory | Extracted Imp. Cesium-ion Thruster | -7/Factory | Extracted Microactuators | -7/Factory | Extracted Hvy. Hammer | -7/Factory | Extracted Proton Cannon | -6/Factory | Extracted Com. Battery | -6/Factory | Extracted Hammer | -6/Factory | Extracted Weapon Shielding | -6/Factory | Extracted Power Amplifier | -6/Factory | Extracted Imp. System Backup Module | -6/Factory | Extracted Imp. Heat Shielding | -6/Factory | Extracted Falx | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxShockReconstructor Manual? 0 Play Time 03:19:39 Cumulative 73.0 hours Start 2022.01.20 @ 03:23:53 End 2022.01.20 @ 08:03:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee0e1e2c-ea86-4c47-b7f1-1aabcecadf13