Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 14:53:31 Player: TheSkyeDoctor Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (3872) 3872 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 8244 Bonus ------- Follower Combat Kills 83 MAIN.C Attacked Proxy Base 500 Friendly Fire -406 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Powered Armor Powered Armor Hacking Drone Bay Heart of Steel Neutron Missile Launcher Improved Plasma Cutter Power Maul GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer System Restoration Module > --- WEAPON ----------- Flak Cannon Neutron Missile Launcher Neutron Missile Launcher Power Maul > --- INVENTORY -------- Heavy Deuterium Engine Improved Titanium Leg Makeshift Heat Sink High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating Powered Armor Powered Armor Flak Cannon Grenade Launcher Power Maul [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 54 | 7 1 2 6 . 17 17 . . 3 1 Power 6 | 1 . 1 1 . 1 2 . . . . Engine 4 | 1 . 1 1 . . 1 . . . . Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . . . 8 6 . . . . Treads 2 | 2 . . . . . . . . . . Leg 4 | . . . . . 3 1 . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . . . . 5 5 . . . . Flight . | . . . . . . . . . . . Utility 10 | 2 1 . 1 . 1 4 . . . 1 Device 5 | 1 . . 1 . 1 2 . . . . Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . . . . . 2 . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 1 4 . 7 5 . . 3 . Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . 3 . 1 . . . . . Ballistic Cannon 6 | . . 1 1 . 2 2 . . . . Launcher 6 | . . . . . 3 2 . . 1 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 3 . . 1 . Corrupted Parts 2 | . . . . . . 2 . . . . System Corruption 15 | . . . . . . 15 . . . . Parts Lost 32 | . . 1 1 . 17 2 . . . 11 Power 6 | . . . 1 . 3 . . . . 2 Propulsion 12 | . . . . . 6 1 . . . 5 Utility 2 | . . . . . 1 . . . . 1 Weapon 12 | . . 1 . . 7 1 . . . 3 Highest Loss Streak 11 | . . 1 1 . 11 1 . . . 5 To Critical Strikes 3 | . . . . . 2 . . . . 1 Average Backups 9 | 1 2 2 5 8 12 11 15 14 12 11 Power . | . 1 1 1 1 . . 1 1 . . Propulsion . | . . . . . . . . . . . Utility 5 | . 1 1 2 3 6 7 8 8 8 7 Weapon 2 | . . . 2 4 4 2 6 5 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | 1 . 1 . 2 1 2 . . 1 10 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 10 | 1 . . . . . 2 . . 1 6 Weapon 2 | . . . . . 1 . . . . 1 Tool/Special 3 | . . . . . . . . . . 3 Average Slot Usage (%) 81 | . 100 97 91 100 80 61 76 77 95 87 Engine 4 | . 14 14 5 11 6 . . . . 6 Core 3 | . . . . . . 6 7 7 6 . Treads 6 | . 28 28 22 22 3 . . . . . Leg 1 | . . . . . 5 . . . . . Hover 13 | . . . . . 13 9 30 30 30 24 Device 8 | . 14 14 11 11 8 7 7 7 7 6 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 Processor 8 | . . . . . . 14 15 15 15 15 Energy Gun 2 | . 14 9 . . 7 . . . . . Ballistic Gun 8 | . 14 14 30 33 16 . . . . . Ballistic Cannon 4 | . . 2 11 11 8 5 . . . . Launcher 4 | . . . . . 1 2 . 1 14 12 Impact Weapon 1 | . . . . . . 5 7 7 . . Piercing Weapon 1 | . . . . . . . . . 6 7 Peak Build Rating 62 | 7 7 7 18 19 38 62 38 41 54 54 Average Rating 28 | 5 7 6 12 18 25 28 38 38 48 47 On Entrance 21 | . 7 7 7 18 18 8 38 38 41 54 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 28 31 42 42 46 58 30 33 53 56 Greatest Support 40 | 40 40 40 40 40 40 36 34 34 34 34 Greatest Overweight (x) 13 | . . . 1 1 13 13 . . 1 7 Average Overweight (x) . | . . . . 1 1 2 . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 3 4 8 9 15 15 15 15 15 15 Average Carried 10 | 1 2 2 5 8 12 11 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 2 4 8 8 11 15 15 15 15 13 Class Distribution -------------------- 59% | Mutant 22% | Skirmisher 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 2911 | 303 . 106 550 261 494 589 144 33 40 391 Remotely . | . . . . . . . . . . . Salvage Created 3401 | 190 . 231 597 448 647 409 . . . 879 Parts 184 | 21 . 6 41 20 46 22 . . . 28 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 5 | . . . . 2 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 16 Prevented 18 | . . . . . . . . . . 18 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 85 | . . 5 12 8 22 10 . . . 28 Melee 2 | . . . . . . 2 . . . . Guns 25 | . . 5 8 4 8 . . . . . Cannons 17 | . . . 2 4 8 3 . . . . AOE 39 | . . . 2 . 6 3 . . . 28 Classes Destroyed 17 | 3 . 1 5 . 3 2 . . . 3 Worker 7 | 2 . . . . 1 4 . . . . Builder 6 | . . . . . 2 4 . . . . Tunneler 7 | 5 . . . 1 1 . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 5 | 1 . . 1 2 . 1 . . . . Operator 2 | . . . 1 . . 1 . . . . Watcher 3 | . . . 1 . 1 1 . . . . Swarmer 22 | . . . 4 . 10 . . . . 8 Grunt 38 | . . 5 7 8 7 . . . . 11 Brawler 1 | . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 7 | . . . 1 . 3 3 . . . . Specialist 1 | . . . . . . . . . . 1 Hunter 10 | . . . . . . 3 . . . 7 Programmer 4 | . . . . . . 4 . . . . Heavy 1 | . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . 1 Best Kill Streak 11 | 6 . 2 6 4 7 11 . . . 11 Combat Bots Only 11 | . . 2 4 3 6 4 . . . 11 Max Kills in Single Turn 3 | 2 . 1 2 2 2 3 . . . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . 2 2 . . . 3 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 454 | . . 31 48 25 114 144 1 . . 91 Missed 149 | . . 12 19 5 30 60 . . . 23 Hits 305 | . . 19 29 20 84 84 1 . . 68 Melee 1 | . . . . . 1 . . . . . Projectile 304 | . . 19 29 20 83 84 1 . . 68 AOE 1 | . . . . . . 1 . . . . Critical Strikes 13 | . . 1 . 1 5 2 . . . 4 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 4655 | 27 . 240 309 263 1552 960 20 . . 1284 Core 1228 | . . 41 45 36 402 225 . . . 479 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 133 | . . . . . . . . . . 133 Core Remaining (%) 72 | 100 . 83 . 79 26 . . . . . Volleys Fired 182 | 11 1 26 23 21 47 22 . . . 31 Largest 4 | 2 2 2 4 4 4 2 . . . 2 Hottest 158 | 60 60 60 99 99 158 86 . . . 88 Shots Fired 454 | 22 2 38 89 80 152 32 . . . 39 Gun 287 | 22 2 38 66 59 100 . . . . . Cannon 113 | . . . 23 21 42 27 . . . . Launcher 49 | . . . . . 10 5 . . . 34 Special 5 | . . . . . . . . . . 5 Kinetic 351 | 11 1 26 89 80 117 27 . . . . Thermal 25 | . . . . . 25 . . . . . Explosive 54 | . . . . . 10 5 . . . 39 Electromagnetic 24 | 11 1 12 . . . . . . . . Robot Hit Streak 14 | 4 5 5 11 14 13 10 . . . 11 Robot Miss Streak 5 | 1 1 2 4 5 3 4 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 311 | 14 1 26 41 57 97 49 . . . 26 Core Hits 212 | 9 . 10 24 22 46 42 . . . 59 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 6 | . . . . . . 6 . . . . Critical Strikes 12 | . . . . 2 3 6 . . . 1 Destroy 1 | . . . . 1 . . . . . . Blast 4 | . . . . 1 3 . . . . . Smash 6 | . . . . . . 6 . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 35 | . . . . . . 32 3 . . . Impact 35 | . . . . . . 32 3 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12894 | 311 24 446 920 910 2237 2999 . . . 5047 Guns 2785 | 173 24 353 494 662 1079 . . . . . Cannons 1509 | . . . 163 248 602 496 . . . . Explosions 7377 | 138 . 93 263 . 556 1361 . . . 4966 Melee 1142 | . . . . . . 1142 . . . . Ramming . | . . . . . . . . . . . Kinetic 3678 | 68 . 242 657 910 1305 496 . . . . Thermal 804 | 138 . 93 71 . 376 . . . . 126 Explosive 6757 | . . . . . 556 1361 . . . 4840 Electromagnetic 432 | 105 24 111 192 . . . . . . . Impact 1142 | . . . . . . 1142 . . . . Slashing 81 | . . . . . . . . . . 81 Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 18 14 14 14 . Average Corruption 8 | . . . . . . 7 14 14 14 . Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . 36 5 5 . . Message Errors 10 | . . . . . . 9 . 1 . . Matter Fused 8 | . . . . . . 4 3 1 . . Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 6 | . . . . . . 5 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . 9 1 2 . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 808 | . . . 5 . 11 624 . . . 168 Projectiles 5 | . . . 5 . . . . . . . Explosions 194 | . . . . . 11 15 . . . 168 Melee 609 | . . . . . . 609 . . . . Knockbacks 25 | . . . 1 1 2 21 . . . . Impact 7 | . . . . . . 7 . . . . Kinetic 17 | . . . 1 1 2 13 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 246 | 27 . . 55 . 28 . . . . 136 Shots 7 | 2 . . 2 . 1 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 406 | 12 . 57 87 207 406 223 . . . 33 Average Temperature 77 | 12 . 26 18 83 130 48 . . . 11 Received Heat Transfer 915 | . . 153 42 168 360 90 9 . . 93 Effects 6 | . . . . 2 4 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Interference 3 | . . . . 2 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 11 | . . 1 . . . 9 . . . 1 Impact Corruptions 19 | . . . . . . 19 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . 2 Heat Transferred 1116 | 100 . 100 100 . 666 . . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | 3 . 1 2 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 1 1 . . . . Low Security (%) 81 | 100 100 100 65 75 89 71 . . . . Level 1 18 | . . . 34 24 10 28 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 367 | 15 . 84 295 229 237 367 . . . . Initial 97 | . . . 13 97 77 96 . . . . Average 90 | 2 . 23 131 175 112 89 . . . . Influence Increases 2708 | 40 . 173 455 222 694 519 60 . . 545 Destroy 0b10 Robot/C 1740 | . . 120 280 160 440 200 . . . 540 Destroy 0b10 Robot/NC 165 | 40 . . 25 15 25 55 . . . 5 Destroy Leader 290 | . . 30 56 30 102 72 . . . . Allied During Kill 41 | . . 18 23 . . . . . . . Successful Hack 10 | . . . . . . 10 . . . . Disable Machine 180 | . . . 60 . . 120 . . . . Destroy Structure 87 | . . 5 11 2 22 47 . . . . Lose Combat Pursuer 195 | . . . . 15 105 15 60 . . . Influence Decreases 2399 | 40 . 137 240 274 680 376 222 98 96 236 Entered New Map 682 | . . . 23 154 122 117 132 38 96 . Time Decay 1370 | 40 . 137 167 120 388 242 90 60 . 126 Lost Part 307 | . . . 10 . 170 17 . . . 110 Lost Ally 40 | . . . 40 . . . . . . . Squads Dispatched 10 | . 1 . 1 . 3 5 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 3 | . . . 1 . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . . 3 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 3 6 24 8 33 20 4 . . 29 Peak Tracking Total 7 | . 4 2 7 4 7 5 4 . . 7 Tactical Retreats 7 | . . . . 1 4 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 12 | . . . 4 . . 8 . . . . Max in Single Turn 4 | . . . 2 . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . . . . . . 4 . 2 1 . Terminals 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . . . . . . 11 . 13 6 . Successful 24 | . . . . . . 5 . 13 6 . Failed 6 | . . . . . . 6 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . . . 7 . . . . Terminals 7 | . . . . . . 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . . . . . . 1 . 13 6 . Record 12 | . . . . . . . . 12 . . Part Schematic 6 | . . . . . . . . . 6 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . Retrieve Study 3 | . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 3 | . . 2 . . . . . . . 1 Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 43 | . . 43 43 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . 8 12 . . . . . . . Total Damage 278 | . . 170 108 . . . . . . . Kills 3 | . . 1 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 5205 | 54 85 523 458 243 667 1491 189 124 747 624 Sensors 1153 | . . . . . . 1153 . . . . Structural 3342 | . . . 410 243 667 338 189 124 747 624 Seismic 710 | 54 85 523 48 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 5823 | 211 85 523 459 243 980 1623 189 124 747 639 Spaces Moved 4013 | 104 51 283 198 68 452 892 449 296 814 406 Core 190 | 1 . . . . 17 170 . . . 2 Treads 762 | 103 51 283 198 68 59 . . . . . Legs 170 | . . . . . 116 54 . . . . Wheels . | . . . . . . . . . . . Hover 2891 | . . . . . 260 668 449 296 814 404 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 240 48 38 40 40 40 100 Average Speed 122 | 158 160 160 177 240 168 158 40 40 90 120 Slowest Speed 700 | 160 160 160 240 240 700 700 40 40 100 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 11 66 22 17 41 22 66 43 77 32 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . 1 . . . . 2 1 3 . Spaces Dug 11 | . . . . . . 8 3 . . . Terrain Destroyed 426 | 10 . 5 9 2 23 45 3 . . 329 Melee 11 | . . . . . . 8 3 . . . Projectile 7 | . . . 1 2 3 . . . . 1 AOE 408 | 10 . 5 8 . 20 37 . . . 328 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4499 | 125 53 315 249 98 567 1003 451 301 822 515 Wait 143 | . . 2 15 6 26 22 . 2 . 70 Move 4003 | 103 50 282 197 67 451 891 448 295 813 406 Hop . | . . . . . . . . . . . Pick Up 36 | 3 . 2 4 2 13 7 . 1 2 2 Fast Attach 35 | 7 . 1 4 . 9 11 . . 3 . Attach 19 | . . . 1 . 9 5 . 1 . 3 Detach 10 | . . . 2 . 2 5 . . . 1 Swap 11 | . 1 1 1 . 2 5 . . 1 . Drop 25 | 1 1 1 2 2 8 3 . 2 3 2 Fire 182 | 11 1 26 23 21 47 22 . . . 31 Melee 35 | . . . . . . 32 3 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 212 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 9) 297 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 614 | -10/Mines | Learned location of Zion (-7) 628 | -10/Mines | Discovered new exit (range 13) 718 | -10/Mines | Found DCF Scrap (11 items) 740 | -10/Mines | Discovered new exit (range 11) 820 | -10/Mines | Entered Materials 820 | -9/Materials | Accompanied by 2 allies 820 | -9/Materials | Evolved 2 slots: Weapon x2 825 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1106 | -9/Materials | Discovered new exit (range 15) 1181 | -9/Materials | Build established: Skirmisher 1279 | -9/Materials | Entered Mines 1491 | -9/Mines | Discovered new exit (range 6) 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Evolved 2 slots: Propulsion x2 1523 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Core integrity fell below 50% 2398 | -8/Materials | Garrison activated, responded to threat 2448 | -8/Materials | Lost 11 parts (1p4n1u5w) 2502 | -8/Materials | Entered Factory 2502 | -7/Factory | Evolved 2 slots: Utility x2 2686 | -7/Factory | Build established: Mutant 3260 | -7/Factory | Cargo convoy interrupted 3494 | -7/Factory | Found Powered Armor 3497 | -7/Factory | Found Powered Armor 3652 | -7/Factory | System corruption reached 10% 4064 | -7/Factory | Identified exit to Lower Caves 4125 | -7/Factory | Entered Lower Caves 4276 | -7/Lower Caves | Learned Factory terminal intel 4310 | -7/Lower Caves | Discovered new exit (range 9) 4313 | -7/Lower Caves | Identified exit to Lower Caves 4314 | -7/Lower Caves | Entered another Lower Caves area 4378 | -7/Lower Caves | Encountered a Warlord checkpoint 4407 | -7/Lower Caves | Discovered new exit (range 7) 4419 | -7/Lower Caves | Found Prototype Device 4437 | -7/Lower Caves | Identified exit to Zion 4438 | -7/Lower Caves | Entered Zion 4453 | -7/Zion | System corruption cleaned by Quarantine Array 4473 | -7/Zion | Found CR-A16's Pointy Stick 4478 | -7/Zion | Discovered new exit (range 9) 4643 | -7/Zion | Given the Hacking Drone Bay 4645 | -7/Zion | Found Prototype Device 4767 | -7/Zion | Found Prototype Special Weapon 4767 | -7/Zion | Identified RU-N14's Throwing Claymores 4849 | -7/Zion | Received a visual enhancement algorithm 4904 | -7/Zion | Given A8's code to call for help 5073 | -7/Zion | Build established: Gunner 5099 | -7/Zion | Found GAL Module 5184 | -7/Zion | Identified exit to Proximity Caves 5185 | -7/Zion | Entered Proximity Caves 5186 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 5286 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 5572 | -6/Proximity Caves | Destroyed 9 combat bots 5641 | -6/Proximity Caves | Core integrity fell below 50% 5675 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5685 | -6/Proximity Caves | 0b10 base defense nominally successful 5710 | -6/Proximity Caves | Lost 8 allies 5816 | -6/Proximity Caves | Core integrity fell below 20% 5824 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Laser self-destruct mechanism. 05800_ Acquired 2 matter. 05801_ The unstable cave ceiling collapses. 05806_ Acquired 1 matter. 05809_ Acquired 16 matter. 05809_ Penetrated by Slug. 05809_ Structural Scanner destroyed. 05809_ Penetrated by Slug. 05814_ Imp. Airjet destroyed. 05814_ Destroyed Imp. Airjet. 05815_ Penetrated by Slug. 05815_ Neutron Missile Launcher destroyed. 05815_ Penetrated by Slug. 05815_ Backup Power III destroyed. 05815_ Penetrated by Slug. 05817_ Carbon-fiber Leg fries itself beyond repair. 05818_ Penetrated by Slug. 05819_ The unstable cave ceiling collapses. 05822_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????? ??? #???????????????????????????? | | ???????????? ??? # ?????????????????????????? | | ??????? ???? # ???????????????????????? | | ????? ?? ???????????????????????? | | ????# ????????????????????????? | | ????## #%[ ????????????????????? | | ????## # # ????????????????????? | | ????## % ????????????????????? | | ????## % ##????????????????????? | | ????## ##????????????????????? | | ??## = ?????????????????????????? | | #?### *% # # #?????????????????????????? | | #?## ####?????????????????????????? | | #??## # # ##?????????????????????????? | | #??## # # h ##?????????????????????????? | | #?#### = ##?????????????????????????? | | ###### # ###???????????????????????? | | #### # ##??????????????????????? | | ### % #??????????????????????? | | ### ######?????????????????? | | #### #####?????????????????? | | ### ;;# #?????????? | | =# # # @ #??????????? | | =! %[ ####????????????? | | ! * [ ;; #####????????????? | | =/ # ; ;##??????????????? | | #####;% ?????????????? | | ### ## ???#; ???????????? | | # # ### ???##;#;### ??????????? | | #### #### ####### ???????????? | | ##### ##### ##??###?????????????? | | ? #### ######## ??????????????????? | | ???## ######? ????????????????? | | ???## ###???? ### ????????????????? | | ???## ##???? #### ????????????????? | | ???### #????? ####??????????????????? | | ??### ##??? ###???????????????????? | | #???### ##??? ### ###????????????????????? | | #???#### ###???############????????????????????? | | ?????#########???####?######?????????????????????? | | ??????#######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Power Maul | -7/Factory | Hacked Flak Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyCargoCarapace Manual? 0 Play Time 00:42:19 Cumulative 178.6 hours Start 2026.08.27 @ 13:56:12 End 2026.08.27 @ 14:53:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b64a03c2-81ff-4f68-a4a9-ecc757b9bc50