Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 16:17:15 // Winter2019/RPGLIKE Player: Kiks Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (303) 1515 Value Destroyed (11202) 11202 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6004) 6004 TOTAL SCORE: 24301 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4090 Follower Combat Kills 478 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/600 Matter 400/400 Energy 315/315 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Experimental Heat Sink Core Analyzer Armor Integrity Analyzer Recoil Nullifier Improved Kinecellerator Layered Heavy Armor Plating Long-range Tractor Beam Mini Drone Bay (1/3) > --- WEAPON (7) ------- Gauss Rifle Coil Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (3) ---- Matter Filter Mini Drone Bay (3/3) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Core Analyzer Armor Integrity Analyzer Recoil Nullifier Improved Kinecellerator Layered Heavy Armor Plating Long-range Tractor Beam Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Coil Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Recoil Nullifier Matter Filter Improved Dynamic Insulation System [Rating: 113] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Cooling System Device Cooling System Processor Core Analyzer Hackware Authchip [Device] Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Medium Laser Ballistic Gun KE Penetrator Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 17 | 3 . . 4 . . 3 . . 4 . . . 1 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . 1 . . . . . . . . . . . 1 Utility 8 | 1 . . 1 . . 2 . . 3 . . . 1 . . Weapon 6 | 1 . . 2 . . 1 . . 1 . . . . . 1 Parts Attached 88 | 5 6 6 16 . . 8 7 1 8 11 . 1 4 1 14 Power 8 | 1 . 1 1 . . 2 1 . . 1 . . 1 . . Engine 4 | 1 . 1 . . . 2 . . . . . . . . . Core 4 | . . . 1 . . . 1 . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 18 | 2 2 2 6 . . 4 . . . 1 . . . . 1 Treads . | . . . . . . . . . . . . . . . . Leg 16 | 2 2 . 6 . . 4 . . . 1 . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 29 | . 3 1 2 . . 1 5 . 3 6 . . 2 1 5 Device 19 | . 2 1 2 . . 1 3 . 1 2 . . 2 1 4 Storage . | . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . 1 . 1 2 . . . . . Hackware 3 | . . . . . . . . . 1 2 . . . . . Protection 3 | . 1 . . . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 1 2 7 . . 1 1 1 5 3 . 1 1 . 8 Energy Gun 4 | 1 1 1 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 28 | 1 . . 7 . . 1 1 1 5 3 . 1 1 . 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . . . 1 . 2 Parts Lost 1 | . 1 . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . 1 . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 93 100 100 85 96 100 96 99 100 100 98 99 94 Engine 3 | . 14 14 9 . . 5 1 . . . . . . . . Core 3 | . . . . 9 9 2 5 7 6 5 5 5 5 5 4 Leg 18 | . 27 6 24 27 27 22 21 21 18 16 16 16 15 15 18 Hover 1 | . . 21 . . . . . . . . . . . . . Device 23 | . 17 28 23 27 27 23 21 21 21 21 22 22 22 25 23 Processor 7 | . . . . . . . 6 7 8 13 16 16 15 15 9 Protection 3 | . 6 . . . . . 6 7 6 5 5 5 5 5 4 Energy Gun 2 | . 13 13 . . . . . . . . . . . . . Ballistic Gun 30 | . 14 14 34 36 36 30 32 35 33 33 33 33 32 31 32 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 78 | 6 10 8 21 21 21 25 33 34 41 47 47 48 57 57 78 Greatest Support 80 | 20 20 20 39 39 39 45 45 45 45 55 55 55 60 60 80 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . 2 2 1 3 3 3 3 3 3 2 3 3 2 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 Class Distribution -------------------- 29% | Scavenger-Executioner 19% | Hacker-Executioner 18% | Gunner 13% | Scavenger-Gunner 9% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Executioner | -7/DSF Hacker-Executioner | -6/Factory Hacker-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Hacker-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 6993 | 250 101 196 1034 144 . 482 376 28 296 326 432 298 58 519 2453 Remotely 5984 | . . . 652 144 . 457 376 28 296 326 381 298 58 519 2449 Salvage Created 12403 | . 533 465 2048 302 . 946 671 49 318 451 341 698 . 800 4781 Parts 733 | . 35 15 139 19 . 57 42 4 28 35 16 33 2 28 280 Haulers Intercepted 15 | . 1 . 5 . . . 2 1 . 1 . . . . 5 Recyclers Shooed 6 | . 2 1 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . . 16 32 2 30 . Prevented 1 | . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 229 | . 14 9 30 10 . 21 10 . 9 4 7 14 . 14 87 Guns 224 | . 14 7 30 10 . 21 10 . 9 4 7 14 . 14 84 AOE 5 | . . 2 . . . . . . . . . . . . 3 Classes Destroyed 22 | . 6 3 3 1 . . . . 2 1 1 1 . . 4 Worker 17 | . 1 2 5 . . 2 . 1 . 3 . . . . 3 Builder 10 | . 1 . 3 . . . 2 . . 2 . . . . 2 Tunneler 3 | . . 1 . . . 1 . . . . . . . . 1 Hauler 15 | . 1 . 5 . . . 2 1 . 1 . . . . 5 Recycler 11 | . . 3 5 . . 1 . . . 1 . . . . 1 Mechanic 4 | . . . . . . . . . . . . . . . 4 Operator 6 | . . . 2 . . . 1 . . 1 . . . . 2 Watcher 17 | . 3 . 5 . . . 5 . . 1 . . . . 3 Swarmer 41 | . 3 . 8 3 . 3 4 . . . . 5 . 2 13 Saboteur 3 | . . . . . . . . . . . . . . . 3 Grunt 109 | . 11 3 12 6 . 16 3 . 6 3 5 1 . 7 36 Brawler 9 | . . . 1 . . 1 . . . . . 2 . 1 4 Duelist 12 | . . . . 1 . 1 . . . . 1 1 . . 8 Protector 3 | . . . . . . . . . . . . . . . 3 Sentry 19 | . . . 9 . . . 3 . . . . 2 . 1 4 Specialist 2 | . . . . . . . . . 2 . . . . . . Hunter 14 | . . . . . . . . . . 1 . 2 . 2 9 Programmer 8 | . . . . . . . . . . . . 1 . . 7 Heavy 1 | . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . . . 1 . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . 1 Assembled 6 | . . 6 . . . . . . . . . . . . . Best Kill Streak 17 | . 6 4 14 5 . 4 6 2 4 5 3 6 . 4 17 Combat Bots Only 17 | . 6 2 7 5 . 3 4 . 4 3 3 6 . 4 17 Max Kills in Single Turn 4 | . 1 1 2 2 . 3 3 2 2 3 1 2 . 3 4 Gunslinging 3 | . . . 1 1 . 1 2 . 1 . . 1 . 2 3 Exploded 2 | . . 1 . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Damage Taken 8035 | . 934 602 793 173 . 650 201 . 491 66 331 444 . 608 2742 Core 6000 | . 706 502 631 137 . 512 151 . 386 55 257 311 . 458 1894 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Core 5084 | . 508 336 538 109 . 480 131 . 294 37 237 311 . 361 1742 Regen/Repaired (Parts) 161 | . . . . . . . . . . . . . 161 . . Core Remaining (%) 90 | 100 . 47 . . . 100 98 . 98 . . . . 100 . Volleys Fired 422 | . 72 57 79 12 . 32 18 1 11 11 13 12 3 19 82 Largest 7 | . 2 2 4 4 . 4 5 5 5 6 6 6 6 6 7 Hottest 223 | . 70 70 92 92 . 94 119 122 128 171 171 174 174 177 223 Shots Fired 1790 | . 144 114 302 48 . 128 89 5 55 59 78 72 18 114 564 Gun 1787 | . 144 111 302 48 . 128 89 5 55 59 78 72 18 114 564 Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1661 | . 72 57 302 48 . 128 89 5 55 59 78 72 18 114 564 Thermal 126 | . 72 54 . . . . . . . . . . . . . Explosive 3 | . . 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 14 10 17 23 . 17 8 4 14 16 13 13 3 13 26 Robot Miss Streak 5 | . 5 5 3 1 . 3 3 . 2 2 2 3 1 3 5 Penetration Max 1 | . . . . . . . . . . 1 . 1 . 1 1 Secondary Targets 77 | . 1 1 9 1 . 8 4 . 4 . 2 5 . 7 35 Max Gunslinging Chain 3 | . 1 1 2 1 . 1 2 . 1 . 1 2 . 2 3 Shots Hit Robots 1106 | . 86 69 183 28 . 92 57 3 42 26 53 40 3 85 339 Core Hits 582 | . 40 32 77 15 . 50 31 2 27 21 21 23 2 31 210 Critical Kills 16 | . . . 2 . . . . . . 1 . . . . 13 Critical Parts Destroyed 13 | . . . . . . 1 . . 1 . 2 1 . . 8 Critical Strikes 44 | . 7 4 2 . . 1 . . 1 1 2 1 . 1 24 Burn 11 | . 7 4 . . . . . . . . . . . . . Destroy 33 | . . . 2 . . 1 . . 1 1 2 1 . 1 24 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27421 | . 947 842 2886 421 . 1624 1089 72 977 714 1310 1062 69 2395 13013 Guns 26313 | . 901 702 2819 421 . 1624 1089 72 977 714 1310 1062 69 2395 12158 Cannons . | . . . . . . . . . . . . . . . . Explosions 1108 | . 46 140 67 . . . . . . . . . . . 855 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 25358 | . 346 302 2819 421 . 1624 1089 72 977 714 1310 1062 69 2395 12158 Thermal 1068 | . 555 400 . . . . . . . . . . . . 113 Explosive 915 | . . 140 67 . . . . . . . . . . . 708 Electromagnetic 80 | . 46 . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . . . . . . . . 6 Average Corruption 1 | . 1 1 . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 33 | . . 6 . . . . . . . . . . . . 27 Message Errors 10 | . . 2 . . . . . . . . . . . . 8 Matter Fused 9 | . . 2 . . . . . . . . . . . . 7 Heat Flow Errors 2 | . . 1 . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 Data Loss (minor) 5 | . . 1 . . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . . . . . . . . . . . . . 78 Projectiles . | . . . . . . . . . . . . . . . . Explosions 78 | . . . . . . . . . . . . . . . 78 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . 221 22 . . . . . . . . . . . . 58 Shots 7 | . 4 1 . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 378 | . 324 232 5 . . . 61 15 378 . . 1 . . 334 Average Temperature 90 | . 115 16 2 . . . 23 10 191 . . 1 . . 91 Received Heat Transfer 2329 | . 336 187 288 78 . 333 99 . 90 9 114 90 . 90 615 Effects 4 | . 2 . . . . . . . 2 . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . 5 1 . . . . . . . . . . . . 4 Heat Transferred 3676 | . 2146 1480 . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 3495 | . 373 197 748 388 . 355 301 71 259 187 . . . . 3495 Initial 268 | . . 84 35 268 . . 138 45 49 135 . . . . 209 Average 549 | . 147 96 406 323 . 168 172 57 191 139 . . . . 1611 Maximum Alert Level 5 | . 1 . 3 1 . 1 1 . 1 . . . . . 5 Low Security (%) 48 | 100 74 100 33 3 . 57 67 100 46 100 . . . . . Level 1 20 | . 25 . 10 96 . 42 32 . 53 . . . . . 5 Level 2 8 | . . . 47 . . . . . . . . . . . 5 Level 3 5 | . . . 9 . . . . . . . . . . . 18 Level 4 3 | . . . . . . . . . . . . . . . 15 Level 5 8 | . . . . . . . . . . . . . . . 33 High Security 5 | . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . Squads Dispatched 33 | . 3 . 2 . . . . 1 2 1 . . . . 24 Investigation 5 | . 1 . . . . . . 1 . 1 . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 7 | . 2 . 2 . . . . . 2 . . . . . 1 Assault 19 | . . . . . . . . . . . . . . . 19 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 13 | . . 2 4 . . . 3 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 292 | . 19 17 39 11 . 22 17 . 9 6 6 12 . 16 118 Peak Tracking Total 14 | . 4 7 5 4 . 3 4 . 4 2 3 4 . 4 14 Tactical Retreats 15 | . 1 7 3 1 . 1 . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 49 | . 4 1 2 . . 1 1 . . . . 1 . . 39 Max in Single Turn 5 | . 2 1 1 . . 1 1 . . . . 1 . . 5 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 25 | . 5 . 4 . 1 1 5 3 . 4 . . . . 2 Terminals 20 | . 5 . 3 . . 1 5 3 . 3 . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 92 | . 13 . 16 . 23 3 14 8 . 11 . . . . 4 Successful 58 | . 7 . 5 . 23 1 7 3 . 8 . . . . 4 Failed 34 | . 6 . 11 . . 2 7 5 . 3 . . . . . Catastrophic 12 | . 4 . 3 . . . 2 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 13 . 12 . . 1 9 5 . 5 . . . . 10 Terminals 57 | . 13 . 12 . . 3 14 8 . 7 . . . . . Fabricators 8 | . . . . . . . . . . 4 . . . . 4 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 38 | . 2 . 3 . 23 1 5 1 . 3 . . . . . Record 23 | . . . . . 23 . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 6 | . 2 . 2 . . . 2 . . . . . . . . Zone Layout 2 | . . . . . . 1 1 . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 4 . . . . 4 Load Schematic 4 | . . . . . . . . . . 2 . . . . 2 Build 4 | . . . . . . . . . . 2 . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 5 . 1 . . . 2 2 . 1 . . . . . Terminals 11 | . 5 . 1 . . . 2 2 . 1 . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . Botnet 10 | . 5 . 1 . . . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . 3 . . 1 5 3 . 3 . . . . 2 Full Trace Events 7 | . 1 . 2 . . . . 1 . 1 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . 2 . . 15 . . Parts Built 4 | . . . . . . . . . . 3 . . . . 1 Authchips 2 | . . . . . . . . . . 2 . . . . . Time 307 | . . . . . . . . . . 95 . . . . 212 Total Part Build Rating 22 | . . . . . . . . . . 16 . . . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . . . . . . . . 4 . 7 Largest Group 6 | . . . . . . . . . . . . . 4 4 6 Highest-Rated Group 303 | . . . . . . . . . . . . . 150 150 303 Highest-Rated Ally 70 | . . . . . . . . . . . . . 39 39 70 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . . 1 . 4 ROAM 1 | . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 149 | . . . . . . . . . . . . . . 20 129 Total Damage 2214 | . . . . . . . . . . . . . . 333 1881 Kills 16 | . . . . . . . . . . . . . . 2 14 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . 2 . 3 . . Drone Launches 5 | . . . . . . . . . . . . . 1 . 4 Drone Recoveries 3 | . . . . . . . . . . . . . 1 . 2 Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 11844 | 69 738 1032 1176 689 152 750 488 289 315 750 601 673 1637 455 2030 Spaces Moved 8267 | 43 389 1118 669 511 127 482 325 228 206 490 448 509 1274 296 1152 Core 6 | 6 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 7297 | 37 389 169 654 511 127 482 325 228 206 490 448 509 1274 296 1152 Wheels . | . . . . . . . . . . . . . . . . Hover 964 | . . 949 15 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 56 56 120 120 120 120 120 120 120 120 120 120 120 120 Average Speed 112 | 110 120 65 118 120 120 120 120 120 120 120 120 120 120 120 120 Slowest Speed 190 | 120 120 120 120 120 120 120 120 120 120 190 120 120 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 86 99 75 92 48 82 47 8 88 14 75 72 90 56 39 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . . 2 . . Known Exits Taken 5 | . . . 1 . . . 1 1 . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . . 1 1 1 . . Scrap Searched 15 | . . 3 . 1 . 1 . . . . 1 3 4 2 . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . Terrain Destroyed 459 | . 30 25 21 . . . . . . 15 35 24 13 26 270 Melee . | . . . . . . . . . . . . . . . . Projectile 262 | . . . . . . . . . . 15 35 24 13 26 149 AOE 197 | . 30 25 21 . . . . . . . . . . . 121 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Total 9792 | 62 527 1311 862 557 126 575 373 241 246 624 480 541 1365 342 1560 Wait 612 | 15 31 111 38 17 . 13 7 11 . 95 . . 77 3 194 Move 8252 | 42 388 1117 668 510 126 481 324 227 205 489 447 508 1273 295 1152 Hop . | . . . . . . . . . . . . . . . . Pick Up 16 | . 3 1 3 . . . . . . 4 . . 1 1 3 Fast Attach 61 | 5 6 . 11 . . 4 5 . 7 6 . 1 3 1 12 Attach 4 | . . . . . . . . . . 3 . . 1 . . Detach 1 | . . . . . . . . . . . . . . . 1 Swap 23 | . . 6 5 . . 4 2 1 1 2 . . . . 2 Drop 64 | . . 3 15 . . 8 4 1 4 8 . 1 4 . 16 Fire 422 | . 72 57 79 12 . 32 18 1 11 11 13 12 3 19 82 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 337 | . 27 16 43 18 . 33 13 . 18 6 20 19 3 23 98 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 6) 517 | -10/Materials | Reached level 2 525 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 16) 761 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Entered Mines 827 | -10/Mines | Discovered new exit (range 11) 891 | -10/Mines | Discovered new exit (range 6) 995 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1261 | -10/Mines | Reached level 3 1275 | -10/Mines | Assembled infested the area 1421 | -10/Mines | Build established: Scavenger-Mutant 1594 | -10/Mines | Learned Materials trap positions 1840 | -10/Mines | Entered Materials 1841 | -9/Materials | Loaded intel: 21 trap records 1841 | -9/Materials | Core integrity fell below 50% 1842 | -9/Materials | Reached level 4 1892 | -9/Materials | Identified exit to Mines 1908 | -9/Materials | Upgraded with Propulsion slot (x1) 1908 | -9/Materials | Upgraded with Utility slot (x1) 1908 | -9/Materials | Upgraded with Weapon slot (x2) 2322 | -9/Materials | Reached level 5 2364 | -9/Materials | Destroyed 7 combat bots 2454 | -9/Materials | Reached level 6 2479 | -9/Materials | Build established: Scavenger-Gunner 2743 | -9/Materials | Discovered new exit (range 15) 2963 | -9/Materials | Reached level 7 2985 | -9/Materials | Build established: Gunner 3016 | -9/Materials | Entered Mines 3046 | -9/Mines | Learned Materials stockpile data 3055 | -9/Mines | Learned Materials emergency access door positions 3158 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3158 | -9/Mines | Discovered new exit (range 5) 3210 | -9/Mines | Discovered new exit (range 9) 3400 | -9/Mines | Learned location of Storage (-7) 3455 | -9/Mines | Reached level 8 3487 | -9/Mines | Discovered new exit (range 5) 3705 | -9/Mines | Entered Exiles 3735 | -9/Exiles | Met 8R-AWN 3756 | -9/Exiles | Met EX-HEX 3807 | -9/Exiles | Learned location of Zion (-6) 3843 | -9/Exiles | Discovered new exit (range 12) 3857 | -9/Exiles | Entered Mines 3910 | -8/Mines | Reached level 9 4106 | -8/Mines | Upgraded with Utility slot (x2) 4106 | -8/Mines | Upgraded with Weapon slot (x1) 4194 | -8/Mines | Build established: Scavenger-Gunner 4561 | -8/Mines | Reached level 10 4598 | -8/Mines | Discovered new exit (range 4) 4607 | -8/Mines | Entered Materials 4609 | -8/Materials | Reached level 11 4671 | -8/Materials | Identified exit to Factory 4999 | -8/Materials | Reached level 12 5095 | -8/Materials | Entered Factory 5097 | -7/Factory | Reached level 13 5185 | -7/Factory | Build established: Gunner 5384 | -7/Factory | Identified exit to DSF 5384 | -7/Factory | Entered DSF 5414 | -7/DSF | Additional patrols routed to DSF 5417 | -7/DSF | Reached level 14 5543 | -7/DSF | Upgraded with Utility slot (x3) 5543 | -7/DSF | Upgraded with Weapon slot (x1) 5576 | -7/DSF | Sterilization system engaged 5596 | -7/DSF | Ambient heat levels rising (+10) 5611 | -7/DSF | Ambient heat levels rising (+10) 5626 | -7/DSF | Ambient heat levels rising (+10) 5638 | -7/DSF | Discovered new exit (range 16) 5641 | -7/DSF | Ambient heat levels rising (+10) 5656 | -7/DSF | Ambient heat levels rising (+10) 5671 | -7/DSF | Ambient heat levels rising (+10) 5686 | -7/DSF | Ambient heat levels rising (+10) 5699 | -7/DSF | Entered Factory 5701 | -6/Factory | Reached level 15 6040 | -6/Factory | Fabricated KE Penetrator (x2) 6091 | -6/Factory | Fabricated Armor Integrity Analyzer (x1) 6279 | -6/Factory | Identified exit to Factory 6354 | -6/Factory | Discovered new exit (range 15) 6399 | -6/Factory | Build established: Hacker-Executioner 6400 | -6/Factory | Identified exit to Lower Caves 6449 | -6/Factory | Entered Lower Caves 6451 | -6/Lower Caves | Reached level 16 6514 | -6/Lower Caves | Learned Factory emergency access door positions 6702 | -6/Lower Caves | Learned 4 Factory zone layouts 6721 | -6/Lower Caves | Spotted B-75 Beast 6729 | -6/Lower Caves | Destroyed B-75 Beast 7014 | -6/Lower Caves | Encountered a Warlord checkpoint 7042 | -6/Lower Caves | Discovered new exit (range 7) 7050 | -6/Lower Caves | Entered another Lower Caves area 7052 | -6/Lower Caves | Reached level 17 7058 | -6/Lower Caves | Discovered exit to Factory (range 7) 7060 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7413 | -6/Lower Caves | Build established: Scavenger-Executioner 7522 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7714 | -6/Lower Caves | Discovered new exit (range 9) 7723 | -6/Lower Caves | Entered Zion 7725 | -6/Zion | Reached level 18 7749 | -6/Zion | Given A8's code to call for help 7863 | -6/Zion | Discovered new exit (range 13) 7967 | -6/Zion | Learned Factory emergency access door positions 8031 | -6/Zion | Identified exit to Deep Caves 8138 | -6/Zion | Given the Hacking Drone Bay 8403 | -6/Zion | Learned location of Warlord (-4) 8642 | -6/Zion | Found Prototype Device 8796 | -6/Zion | Upgraded with Utility slot (x1) 8903 | -6/Zion | Visited the Megawrench Repair Shop 8903 | -6/Zion | Megawrench repaired 7 parts 8924 | -6/Zion | Identified Hacking Drone Bay 9062 | -6/Zion | Build established: Hacker-Executioner 9105 | -6/Zion | Imprinted 9107 | -6/Zion | Declared Zion's savior 9360 | -6/Zion | Entered Proximity Caves 9360 | -5/Proximity Caves | Accompanied by 4 allies 9409 | -5/Proximity Caves | Reached level 19 9448 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9541 | -5/Proximity Caves | Reached level 20 9636 | -5/Proximity Caves | Spotted B-75 Beast 9645 | -5/Proximity Caves | Core integrity fell below 50% 9653 | -5/Proximity Caves | Destroyed B-75 Beast 9798 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9815 | -5/Proximity Caves | Entered Factory 9815 | -5/Factory | Accompanied by 4 allies 9816 | -5/Factory | Identified exit to Factory 9817 | -5/Factory | Reached level 21 9819 | -5/Factory | Upgraded with Propulsion slot (x1) 9819 | -5/Factory | Upgraded with Weapon slot (x1) 10013 | -5/Factory | Garrison activated, responded to threat 10049 | -5/Factory | Reached level 22 10086 | -5/Factory | Discovered exit to Factory (range 16) 10210 | -5/Factory | Zion Heavy Resupply teleported in 10277 | -5/Factory | Spotted B-75 Beast 10355 | -5/Factory | Build established: Scavenger-Executioner 10550 | -5/Factory | Destroyed 7 combat bots 10606 | -5/Factory | Reached level 23 10625 | -5/Factory | Discovered exit to Factory (range 16) 10715 | -5/Factory | First assault squad dispatched 10989 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10990 | -5/Factory | Zion Light squad teleported in 11020 | -5/Factory | Allied Derelicts emerged from ambush trap array 11142 | -5/Factory | Fabricated Imp. Kinecellerator (x1) 11368 | -5/Factory | Terminal network hard line cut 11412 | -5/Factory | High security lockdown imminent 11433 | -5/Factory | Destroyed 7 combat bots 11492 | -5/Factory | High security lockdown engaged 11641 | -5/Factory | Reached level 24 11666 | -5/Factory | Destroyed 13 combat bots 11688 | -5/Factory | Core integrity fell below 50% 11740 | -5/Factory | Destroyed 17 combat bots 11815 | -5/Factory | Destroyed 7 combat bots 11841 | -5/Factory | Core integrity fell below 20% 11845 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11832_ Penetrated by Slug. 11835_ System corrupted: Energy discharge (-75). 11835_ Penetrated by Slug. 11839_ Slug penetrates Y-64 Sentinel. 11839_ Y-64 Sentinel suffers critical hit (Destroy). 11839_ Slug penetrates Y-64 Sentinel. 11839_ Y-64 Sentinel destroyed. 11840_ Acquired 28 matter. 11840_ Penetrated by Slug. 11843_ Slug penetrates Y-64 Sentinel. 11843_ Y-64 Sentinel destroyed. 11843_ Switching to secondary target: Y-64 Sentinel. 11843_ Slug penetrates Y-64 Sentinel. 11843_ Penetrated by Slug. 11844_ Acquired 28 matter. 11845_ Penetrated by Slug. 11845_ C-30 ARC bursts open, deploying its payload. 11845_ P-70 Sage unfolds itself. 11845_ H-66 Slayer unfolds itself. 11845_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | !% *!%=%" [ ^ | | ## ! % [** % = ! [%! | | #####+#########"##########+### ! ^ | | #?###???# ##################### | | #???????# [ #?????????# [ | | ! #???????# % #?????????# | | ! #???????# #?????????# """ """ | | ] #???????# #?????????# """ """ | | #############???????# """"" #?????????# """ """ | | ?? ???????????????# """"" #?????????# | | ??""S???????????????# """ #?????????# """ """ | | ??"" ???????????????# #?????????# """ """ | | ?? ???????????????##########?????????? """ """ | | ?? ??????????????????????????????????? | | ? ???#???????????????????????????????######### | | """ """" #????????????????????????????????????# | | """ """" #??????##???????#????????????####????# "" | | """ """" #??????# #?????# #???????????# ?????+ "" | | """ """" #???????# #????# #???????????# #?????# "" | | ??????????#;#####;#############/####### " | | ? ?????????????# # #! " | | ###+################ # # | | # # # | | [! #h ! | | %Y=* h%p | | Y@ # ! | | # # | | " ############## # # | | " #???????????## # ! | | # #????????????#####+################## # | | # !! #????????????????? ??????????????## # | | # ![ #???????????????? """??????????# # | | +[%! #??????????????? """"?????????###### | | #[ [ #?????????????? [ """"??????????????# | | # ####?????????? ""????????????????# | | # # #????????? ?????????????????# | | # " #?#################???????????????? " | | # ="##?# #?????????????????? ### | | + =="#??# #?????????????????#???## | | # ==%##??# #??????????????????????# | | # ===#???# #??????????????????????#### | | # *=#???# #??????????????????????# #? | | # #???# !#??????????????????????# #? | | # #???# [ #??????????????????????# #? | | # #???# #?????????????????######### | | + #???# #?????????????????# | | # #???? #?????????????????# | | # #?????? ???????????????????#| ! | | # #???????? ?????????????????????# | | # ###########+##########?????????????# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 29 Energy Capacity 315 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- KE Penetrator | -6/Factory | Hacked Armor Integrity Analyzer | -6/Factory | Hacked Fission Core | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Wave Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Beamcaster | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive M-28 Smith | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ KE Penetrator | x2 | -6/Factory | Authchip Armor Integrity Analyzer | x1 | -6/Factory | Authchip Imp. Kinecellerator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Levels Raised 23 | . 1 1 4 1 . 2 2 1 1 1 1 1 1 2 4 XP Earned 38234 | 3000 2140 975 5905 1669 139 3025 2647 1605 2053 2240 1350 1571 493 3369 6053 XP Spent 31345 | 3000 . . 4400 . . 6500 . . 8470 1400 1275 . 3200 . 3100 Upgrades 43 | 6 . . 6 . . 7 . . 11 5 4 . 2 . 2 Propulsion Slot 3 | 1 . . 1 . . . . . . . . . . . 1 Utility Slot 8 | 1 . . 1 . . 2 . . 3 . . . 1 . . Weapon Slot 6 | 1 . . 2 . . 1 . . 1 . . . . . 1 Heat Dissipation 7 | . . . . . . . . . 7 . . . . . . Energy Generation 2 | . . . . . . . . . . . 2 . . . . Matter Storage 2 | . . . . . . . . . . . 2 . . . . Mass Support 2 | . . . . . . . . . . 1 . . 1 . . Inventory Capacity 3 | 3 . . . . . . . . . . . . . . . Ranged Accuracy 2 | . . . 2 . . . . . . . . . . . . Hack Attack % 2 | . . . . . . . . . . 2 . . . . . Hack Defense % 2 | . . . . . . . . . . 2 . . . . . KI Damage % 4 | . . . . . . 4 . . . . . . . . . Protomatter Created 3762 | . 204 104 320 132 . 314 100 . 159 150 162 151 32 249 1685 Integrity Restored 6888 | . 612 332 921 390 . 627 241 . 384 110 419 368 55 509 1920 Core 5390 | . 612 283 813 268 . 512 142 . 384 25 298 299 12 458 1284 Parts 1498 | . . 49 108 122 . 115 99 . . 85 121 69 43 51 636 Protomatter Decayed 1614 | . . 36 . 30 . 97 17 . . 110 21 22 12 78 1191 Game ------ Seed SignalLinearStreamer Manual? 0 Play Time 01:21:45 Cumulative 116.7 hours Start 2022.05.03 @ 14:54:33 End 2022.05.03 @ 16:17:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 74 Rogue 35 Adventurer 5 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2844eaac-283c-4fd1-b3b6-a2075186018c