Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:59:59 Player: ababababababa Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2660) 2660 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (555) 555 TOTAL SCORE: 6970 Bonus ------- High Alert Combat Kills 55 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Enhanced Optical Array Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Cryofiber Web Improved Targeting Computer Advanced ECM Suite Heavy Ion Cannon Datajack [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Leg Armored Leg Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 4 | . . 2 . 1 . 1 Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . . 1 Parts Attached 94 | 5 18 25 21 . 1 24 Power 11 | 1 2 4 . . . 4 Engine 10 | 1 2 4 . . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 36 | 2 9 13 5 . 1 6 Treads . | . . . . . . . Leg 22 | 2 6 7 . . 1 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 14 | . 3 6 5 . . . Utility 18 | . 3 3 6 . . 6 Device 3 | . . 1 . . . 2 Storage 2 | . 2 . . . . . Processor 4 | . 1 . 1 . . 2 Hackware 2 | . . . 2 . . . Protection 7 | . . 2 3 . . 2 Artifact . | . . . . . . . Weapon 29 | 2 4 5 10 . . 8 Energy Gun 3 | 2 . . . . . 1 Energy Cannon 3 | . 1 . . . . 2 Ballistic Gun 20 | . 3 5 9 . . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 6 2 2 . 1 18 Power 3 | . 1 . . . 1 1 Propulsion 10 | . 2 2 1 . . 5 Utility 7 | . . . 1 . . 6 Weapon 9 | . 3 . . . . 6 Highest Loss Streak 11 | . 5 1 1 . 1 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 88 96 95 . 85 88 Engine 8 | . 12 11 9 . 6 3 Leg 24 | . 27 15 . . 2 34 Flight 9 | . . 26 35 . 30 1 Device 3 | . . 8 7 . . 3 Storage 5 | . 13 4 . . . . Processor 6 | . 6 2 7 . 7 6 Hackware 5 | . . . 9 . 15 11 Protection 4 | . . 5 8 . 7 7 Energy Gun 2 | . 4 . . . . 3 Energy Cannon 3 | . 9 1 . . . . Ballistic Gun 12 | . 12 20 17 . 15 7 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 38 | 6 19 17 21 17 17 38 Greatest Support 98 | 20 20 40 23 17 17 98 Greatest Overweight (x) 4 | . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 8 5 5 5 5 Average Capacity 6 | 5 8 6 5 5 5 5 Most Carried 10 | 5 10 8 5 4 5 5 Average Carried 5 | 3 7 5 4 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 Final Carried 8 | 5 8 5 4 4 5 2 Class Distribution -------------------- 60% | Mutant 19% | Hacker-Tank 5% | Sprinter 4% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2044 | 250 221 453 506 . 65 549 Remotely . | . . . . . . . Salvage Created 2722 | 68 623 712 516 . 77 726 Parts 181 | 2 32 47 41 . 7 52 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 62 | 1 12 16 14 . 2 17 Guns 52 | 1 12 15 12 . 2 10 Cannons 6 | . . 1 . . . 5 AOE 4 | . . . 2 . . 2 Classes Destroyed 12 | 2 3 1 2 . 1 3 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Recycler 2 | . 1 . . . . 1 Operator 2 | . . . 2 . . . Watcher 9 | . 3 . 3 . . 3 Swarmer 18 | . 3 2 6 . . 7 Grunt 18 | 1 9 8 . . . . Sentry 17 | . . 6 7 . . 4 Specialist 2 | . . . . . 2 . Hunter 2 | . . . 1 . . 1 Programmer 5 | . . . . . . 5 Best Kill Streak 6 | 2 6 5 6 . 1 5 Combat Bots Only 6 | 1 6 5 6 . 1 5 Max Kills in Single Turn 3 | 2 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 726 | 7 97 89 75 . 15 443 Missed 240 | 1 33 35 36 . 7 128 Damage Taken 6214 | 69 790 689 434 . 185 4047 Core 1241 | 23 199 55 83 . 23 858 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 123 | . 32 . 91 . . . Core Remaining (%) 73 | 90 11 86 84 . 96 . Volleys Fired 202 | 6 58 49 37 . 7 45 Largest 3 | 2 2 2 2 . 2 3 Hottest 218 | 80 80 80 53 . 50 218 Shots Fired 414 | 12 84 98 74 . 14 132 Gun 357 | 12 77 86 70 . 14 98 Cannon 52 | . 7 12 . . . 33 Launcher 5 | . . . 4 . . 1 Special . | . . . . . . . Kinetic 322 | . 54 86 70 . 14 98 Thermal 72 | 6 21 12 . . . 33 Explosive 4 | . . . 4 . . . Electromagnetic 16 | 6 9 . . . . 1 Robot Hit Streak 13 | 6 11 13 13 . 10 10 Robot Miss Streak 15 | 1 2 4 6 . 1 15 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 288 | 10 60 73 48 . 12 85 Core Hits 175 | 3 30 28 35 . 6 73 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 1 . . . 1 Critical Strikes 3 | . 1 1 . . . 1 Destroy 3 | . 1 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5665 | 133 705 977 975 . 222 2653 Guns 4010 | 133 580 804 826 . 222 1445 Cannons 778 | . 88 173 . . . 517 Explosions 877 | . 37 . 149 . . 691 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3428 | . 366 804 826 . 222 1210 Thermal 1770 | 65 215 173 . . . 1317 Explosive 149 | . . . 149 . . . Electromagnetic 318 | 68 124 . . . . 126 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 1 . . . . Average Corruption 2 | . 2 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . 16 . . . . . Message Errors 4 | . 4 . . . . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 4 | . 4 . . . . . Energy Discharges 2 | . 2 . . . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 2 | . 2 . . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 131 | . 24 . . . . 107 Projectiles 4 | . . . . . . 4 Explosions 127 | . 24 . . . . 103 Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 221 | . 31 . . . . 190 Shots 4 | . 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | 138 251 297 22 . . 448 Average Temperature 89 | 70 66 76 5 . . 123 Received Heat Transfer 1074 | 36 327 294 81 . 45 291 Effects 4 | . . 1 . . . 3 Energy Bleed 2 | . . 1 . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 1 2 2 . . . 5 Heat Transferred 2758 | 150 485 370 . . . 1753 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 584 | 25 281 584 308 140 153 410 Initial 189 | . . 12 189 140 98 74 Average 116 | 8 46 290 181 140 128 152 Maximum Alert Level 2 | . 1 2 1 . . 2 Low Security (%) 75 | 100 95 34 62 100 100 61 Level 1 20 | . 4 34 37 . . 38 Level 2 4 | . . 31 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 1 2 . 1 5 Investigation 3 | . 2 . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 1 . . 1 . Assault . | . . . . . . . Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 7 | . 2 2 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | 1 26 31 25 . 7 43 Peak Tracking Total 11 | 1 11 8 6 . 4 11 Tactical Retreats 15 | . 2 8 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . 4 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 10 | . . 1 3 . . 6 Max in Single Turn 5 | . . 1 1 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 35 | . 10 7 9 1 . 8 Terminals 24 | . 7 5 5 1 . 6 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . 2 . . . Recycling Units 6 | . 2 2 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 98 | . 31 19 26 1 . 21 Successful 53 | . 21 12 12 1 . 7 Failed 45 | . 10 7 14 . . 14 Catastrophic 6 | . . . 3 . . 3 Database Lockouts . | . . . . . . . Manual 29 | . 7 5 10 . . 7 Terminals 74 | . 25 17 14 1 . 17 Fabricators 1 | . . . . . . 1 Repair Stations 11 | . 3 . 8 . . . Recycling Units 11 | . 3 2 3 . . 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 36 | . 15 10 4 1 . 6 Record 1 | . . 1 . . . . Prototype ID Bank 5 | . 4 . . . . 1 Open DSF 1 | . . . . 1 . . Level Access Points 2 | . . 1 . . . 1 Branch Access Points 3 | . 1 1 . . . 1 Emergency Access Points 1 | . . 1 . . . . Terminal Index 3 | . 1 1 1 . . . Alert Level 4 | . 2 2 . . . . Unreport Threat 7 | . 2 1 3 . . 1 Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 2 | . 1 1 . . . . Assault Status 1 | . . . . . . 1 Recall Investigation 1 | . . . . . . 1 Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 . 5 . . . Scan Component 5 | . 2 . 3 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 8 | . 3 2 2 . . 1 Report Inventory 6 | . 2 2 1 . . 1 Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 31 | . 10 5 8 . . 8 Full Trace Events 4 | . 2 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 84 | . 26 . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 1 . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4811 | 839 1395 609 517 7 70 1374 Spaces Moved 3565 | 348 860 524 845 23 137 828 Core 142 | 20 . . . . . 122 Treads . | . . . . . . . Legs 1922 | 328 860 57 . . . 677 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1501 | . . 467 845 23 137 29 Fastest Speed 28 | 50 120 31 28 28 28 38 Average Speed 83 | 115 120 49 28 28 32 116 Slowest Speed 250 | 120 190 190 34 28 38 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . 3 5 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 22 96 40 61 1 87 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . 5 . 30 . . 98 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 131 | . 5 . 30 . . 96 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 5035 | 771 1140 779 1039 22 147 1137 Wait 1064 | 403 179 152 115 . 1 214 Move 3544 | 347 859 517 835 22 136 828 Hop 7 | . . 3 4 . . . Pick Up 66 | 10 18 14 12 . 2 10 Fast Attach 18 | . 1 3 5 . . 9 Attach 32 | 5 8 5 5 . 1 8 Detach 1 | . . 1 . . . . Swap 44 | . 9 17 11 . . 7 Drop 57 | . 8 18 15 . . 16 Fire 202 | 6 58 49 37 . 7 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/DSF -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 840 | -11/Scrapyard | Entered Materials 841 | -10/Materials | Build established: Mutant 889 | -10/Materials | Repaired Aluminum Leg 1164 | -10/Materials | Core integrity fell below 50% 1198 | -10/Materials | Lost 5 parts (1p2n2w) 1479 | -10/Materials | Discovered new exit (range 19) 1616 | -10/Materials | Discovered new exit (range 16) 1873 | -10/Materials | Identified exit to Mines 1923 | -10/Materials | Discovered new exit (range 16) 2211 | -10/Materials | Core integrity fell below 20% 2235 | -10/Materials | Entered another Materials area 2235 | -9/Materials | Evolved 2 slots: Propulsion x2 2640 | -9/Materials | Identified exit to Materials 2676 | -9/Materials | Identified exit to Mines 2844 | -9/Materials | Entered another Materials area 2844 | -8/Materials | Evolved 2 slots: Utility x2 2990 | -8/Materials | Repaired Hvy. Assault Rifle 3135 | -8/Materials | Repaired Flight Unit 3324 | -8/Materials | Garrison activated, responded to threat 3344 | -8/Materials | Discovered new exit (range 20) 3359 | -8/Materials | Identified exit to Garrison 3361 | -8/Materials | Entered Factory 3361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3362 | -7/Factory | Identified exit to DSF 3368 | -7/Factory | Entered DSF 3391 | -7/DSF | Additional patrols routed to DSF 3425 | -7/DSF | Discovered new exit (range 20) 3438 | -7/DSF | Entered Factory 3438 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3926 | -6/Factory | Build established: Hacker-Tank 4302 | -6/Factory | Identified exit to Lower Caves 4421 | -6/Factory | Identified exit to Factory 4537 | -6/Factory | Garrison activated, responded to threat 4587 | -6/Factory | Cargo convoy interrupted 4687 | -6/Factory | Lost 6 parts (1p1n2u2w) 4783 | -6/Factory | Core integrity fell below 50% 4806 | -6/Factory | Core integrity fell below 20% 4812 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04746_ H-66 Slayer destroyed. 04746_ Y-54 Guardian destroyed. 04747_ Arm. Leg destroyed. 04747_ K-01 Serf collects debris. 04747_ R-10 Processor collects Welding Torch. 04748_ Hacking Suite destroyed. 04750_ X-62 Marksman misfires. 04750_ Slug penetrates Wall. 04750_ R-10 Processor collects Wheel. 04765_ Hvy. Machine Gun destroyed. 04776_ X-62 Marksman IFF system glitched. 04779_ Penetrated by Slug. 04781_ Slug penetrates Wall. 04782_ Penetrated by Slug. 04788_ W-25 Informer sends out distress signal. 04794_ Hvy. Ion Cannon destroyed. 04804_ Slug penetrates Wall. 04806_ Penetrated by Slug. 04809_ Slug penetrates Wall. 04810_ Penetrated by Slug. 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"""# #????????????????????????????? | | #?# " #????????????????????????????? | | !#?# """" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed GunWeaponsEdition Manual? 0 Play Time 01:53:37 Cumulative 13.0 hours Start 2024.04.08 @ 21:53:42 End 2024.04.08 @ 23:59:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 74% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5ae2116-bb8e-490f-a213-89c7e7459b97