Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 23:59:59

Player: ababababababa

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (2660)     2660
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (555)                555
              TOTAL SCORE: 6970

 Bonus
-------
High Alert Combat Kills    55
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     213/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
  Enhanced Optical Array
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced ECM Suite
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
  Enhanced Optical Array
  Hardened Medium Armor Plating
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gatling Laser
     Heavy Machine Gun
     Heavy Flak Cannon
>          --- INVENTORY --------
           Cryofiber Web
  Improved Targeting Computer
  Advanced ECM Suite
     Heavy Ion Cannon
           Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   1   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             94   | 5   18  25  21  .   1   24  
  Power                    11   | 1   2   4   .   .   .   4   
    Engine                 10   | 1   2   4   .   .   .   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   9   13  5   .   1   6   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    22   | 2   6   7   .   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 14   | .   3   6   5   .   .   .   
  Utility                  18   | .   3   3   6   .   .   6   
    Device                 3    | .   .   1   .   .   .   2   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   .   2   
    Hackware               2    | .   .   .   2   .   .   .   
    Protection             7    | .   .   2   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   4   5   10  .   .   8   
    Energy Gun             3    | 2   .   .   .   .   .   1   
    Energy Cannon          3    | .   1   .   .   .   .   2   
    Ballistic Gun          20   | .   3   5   9   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 29   | .   6   2   2   .   1   18  
  Power                    3    | .   1   .   .   .   1   1   
  Propulsion               10   | .   2   2   1   .   .   5   
  Utility                  7    | .   .   .   1   .   .   6   
  Weapon                   9    | .   3   .   .   .   .   6   
  Highest Loss Streak      11   | .   5   1   1   .   1   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   88  96  95  .   85  88  
  Engine                   8    | .   12  11  9   .   6   3   
  Leg                      24   | .   27  15  .   .   2   34  
  Flight                   9    | .   .   26  35  .   30  1   
  Device                   3    | .   .   8   7   .   .   3   
  Storage                  5    | .   13  4   .   .   .   .   
  Processor                6    | .   6   2   7   .   7   6   
  Hackware                 5    | .   .   .   9   .   15  11  
  Protection               4    | .   .   5   8   .   7   7   
  Energy Gun               2    | .   4   .   .   .   .   3   
  Energy Cannon            3    | .   9   1   .   .   .   .   
  Ballistic Gun            12   | .   12  20  17  .   15  7   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 6   19  17  21  17  17  38  
  Greatest Support         98   | 20  20  40  23  17  17  98  
  Greatest Overweight (x)  4    | .   1   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  8   5   5   5   5   
  Average Capacity         6    | 5   8   6   5   5   5   5   
  Most Carried             10   | 5   10  8   5   4   5   5   
  Average Carried          5    | 3   7   5   4   4   4   4   
  Final Capacity           8    | 5   8   5   5   5   5   5   
  Final Carried            8    | 5   8   5   4   4   5   2   

 Class Distribution 
--------------------
 60% | Mutant
 19% | Hacker-Tank
  5% | Sprinter
  4% | Scavenger-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/DSF
     Hacker-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac 
Matter Collected           2044 | 250 221 453 506 .   65  549 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2722 | 68  623 712 516 .   77  726 
  Parts                    181  | 2   32  47  41  .   7   52  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  62   | 1   12  16  14  .   2   17  
  Guns                     52   | 1   12  15  12  .   2   10  
  Cannons                  6    | .   .   1   .   .   .   5   
  AOE                      4    | .   .   .   2   .   .   2   
Classes Destroyed          12   | 2   3   1   2   .   1   3   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  9    | .   3   .   3   .   .   3   
  Swarmer                  18   | .   3   2   6   .   .   7   
  Grunt                    18   | 1   9   8   .   .   .   .   
  Sentry                   17   | .   .   6   7   .   .   4   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           6    | 2   6   5   6   .   1   5   
  Combat Bots Only         6    | 1   6   5   6   .   1   5   
Max Kills in Single Turn   3    | 2   1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        726  | 7    97   89   75   .    15   443  
  Missed                   240  | 1    33   35   36   .    7    128  
Damage Taken               6214 | 69   790  689  434  .    185  4047 
  Core                     1241 | 23   199  55   83   .    23   858  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   123  | .    32   .    91   .    .    .    
Core Remaining (%)         73   | 90   11   86   84   .    96   .    
Volleys Fired              202  | 6    58   49   37   .    7    45   
  Largest                  3    | 2    2    2    2    .    2    3    
  Hottest                  218  | 80   80   80   53   .    50   218  
Shots Fired                414  | 12   84   98   74   .    14   132  
  Gun                      357  | 12   77   86   70   .    14   98   
  Cannon                   52   | .    7    12   .    .    .    33   
  Launcher                 5    | .    .    .    4    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  322  | .    54   86   70   .    14   98   
  Thermal                  72   | 6    21   12   .    .    .    33   
  Explosive                4    | .    .    .    4    .    .    .    
  Electromagnetic          16   | 6    9    .    .    .    .    1    
  Robot Hit Streak         13   | 6    11   13   13   .    10   10   
  Robot Miss Streak        15   | 1    2    4    6    .    1    15   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    1    2    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    
Shots Hit Robots           288  | 10   60   73   48   .    12   85   
  Core Hits                175  | 3    30   28   35   .    6    73   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    .    .    .    1    
  Critical Strikes         3    | .    1    1    .    .    .    1    
    Destroy                3    | .    1    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5665 | 133  705  977  975  .    222  2653 
  Guns                     4010 | 133  580  804  826  .    222  1445 
  Cannons                  778  | .    88   173  .    .    .    517  
  Explosions               877  | .    37   .    149  .    .    691  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3428 | .    366  804  826  .    222  1210 
  Thermal                  1770 | 65   215  173  .    .    .    1317 
  Explosive                149  | .    .    .    149  .    .    .    
  Electromagnetic          318  | 68   124  .    .    .    .    126  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    1    .    .    .    .    
  Average Corruption       2    | .    2    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  16   | .    16   .    .    .    .    .    
    Message Errors         4    | .    4    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    
    Heat Flow Errors       4    | .    4    .    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            131  | .    24   .    .    .    .    107  
  Projectiles              4    | .    .    .    .    .    .    4    
  Explosions               127  | .    24   .    .    .    .    103  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      221  | .    31   .    .    .    .    190  
  Shots                    4    | .    1    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | 138  251  297  22   .    .    448  
  Average Temperature      89   | 70   66   76   5    .    .    123  
  Received Heat Transfer   1074 | 36   327  294  81   .    45   291  
  Effects                  4    | .    .    1    .    .    .    3    
    Energy Bleed           2    | .    .    1    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             10   | 1    2    2    .    .    .    5    
  Heat Transferred         2758 | 150  485  370  .    .    .    1753 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             584  | 25  281 584 308 140 153 410 
  Initial                  189  | .   .   12  189 140 98  74  
  Average                  116  | 8   46  290 181 140 128 152 
Maximum Alert Level        2    | .   1   2   1   .   .   2   
  Low Security (%)         75   | 100 95  34  62  100 100 61  
  Level 1                  20   | .   4   34  37  .   .   38  
  Level 2                  4    | .   .   31  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   2   .   1   5   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            3    | .   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           7    | .   2   2   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              133  | 1   26  31  25  .   7   43  
  Peak Tracking Total      11   | 1   11  8   6   .   4   11  
  Tactical Retreats        15   | .   2   8   2   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            5    | .   4   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          10   | .   .   1   3   .   .   6   
  Max in Single Turn       5    | .   .   1   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          35   | .   10  7   9   1   .   8   
  Terminals                24   | .   7   5   5   1   .   6   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          6    | .   2   2   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                98   | .   31  19  26  1   .   21  
  Successful               53   | .   21  12  12  1   .   7   
  Failed                   45   | .   10  7   14  .   .   14  
    Catastrophic           6    | .   .   .   3   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   7   5   10  .   .   7   
  Terminals                74   | .   25  17  14  1   .   17  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          11   | .   3   .   8   .   .   .   
  Recycling Units          11   | .   3   2   3   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             36   | .   15  10  4   1   .   6   
  Record                   1    | .   .   1   .   .   .   .   
  Prototype ID Bank        5    | .   4   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   1   .   .   .   1   
  Branch Access Points     3    | .   1   1   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   
  Alert Level              4    | .   2   2   .   .   .   .   
  Unreport Threat          7    | .   2   1   3   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Maintenance Status       2    | .   1   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   3   .   5   .   .   .   
  Scan Component           5    | .   2   .   3   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   
Recycling Unit Hacks       8    | .   3   2   2   .   .   1   
  Report Inventory         6    | .   2   2   1   .   .   1   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         31   | .   10  5   8   .   .   8   
  Full Trace Events        4    | .   2   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   
  Time                     84   | .   26  .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     4    | .   1   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               4811 | 839  1395 609  517  7    70   1374 
Spaces Moved               3565 | 348  860  524  845  23   137  828  
  Core                     142  | 20   .    .    .    .    .    122  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1922 | 328  860  57   .    .    .    677  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1501 | .    .    467  845  23   137  29   
  Fastest Speed            28   | 50   120  31   28   28   28   38   
  Average Speed            83   | 115  120  49   28   28   32   116  
  Slowest Speed            250  | 120  190  190  34   28   38   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    3    5    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 22   96   40   61   1    87   25   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          133  | .    5    .    30   .    .    98   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      131  | .    5    .    30   .    .    96   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      5035 | 771  1140 779  1039 22   147  1137 
  Wait                     1064 | 403  179  152  115  .    1    214  
  Move                     3544 | 347  859  517  835  22   136  828  
  Hop                      7    | .    .    3    4    .    .    .    
  Pick Up                  66   | 10   18   14   12   .    2    10   
  Fast Attach              18   | .    1    3    5    .    .    9    
  Attach                   32   | 5    8    5    5    .    1    8    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     44   | .    9    17   11   .    .    7    
  Drop                     57   | .    8    18   15   .    .    16   
  Fire                     202  | 6    58   49   37   .    7    45   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-7/DSF
-6/Factory (discovered 6 exits: Fac x4 / Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  840 | -11/Scrapyard | Entered Materials
  841 | -10/Materials | Build established: Mutant
  889 | -10/Materials | Repaired Aluminum Leg
 1164 | -10/Materials | Core integrity fell below 50%
 1198 | -10/Materials | Lost 5 parts (1p2n2w)
 1479 | -10/Materials | Discovered new exit (range 19)
 1616 | -10/Materials | Discovered new exit (range 16)
 1873 | -10/Materials | Identified exit to Mines
 1923 | -10/Materials | Discovered new exit (range 16)
 2211 | -10/Materials | Core integrity fell below 20%
 2235 | -10/Materials | Entered another Materials area
 2235 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2640 | -9/Materials  | Identified exit to Materials
 2676 | -9/Materials  | Identified exit to Mines
 2844 | -9/Materials  | Entered another Materials area
 2844 | -8/Materials  | Evolved 2 slots: Utility x2
 2990 | -8/Materials  | Repaired Hvy. Assault Rifle
 3135 | -8/Materials  | Repaired Flight Unit
 3324 | -8/Materials  | Garrison activated, responded to threat
 3344 | -8/Materials  | Discovered new exit (range 20)
 3359 | -8/Materials  | Identified exit to Garrison
 3361 | -8/Materials  | Entered Factory
 3361 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3362 | -7/Factory    | Identified exit to DSF
 3368 | -7/Factory    | Entered DSF
 3391 | -7/DSF        | Additional patrols routed to DSF
 3425 | -7/DSF        | Discovered new exit (range 20)
 3438 | -7/DSF        | Entered Factory
 3438 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3926 | -6/Factory    | Build established: Hacker-Tank
 4302 | -6/Factory    | Identified exit to Lower Caves
 4421 | -6/Factory    | Identified exit to Factory
 4537 | -6/Factory    | Garrison activated, responded to threat
 4587 | -6/Factory    | Cargo convoy interrupted
 4687 | -6/Factory    | Lost 6 parts (1p1n2u2w)
 4783 | -6/Factory    | Core integrity fell below 50%
 4806 | -6/Factory    | Core integrity fell below 20%
 4812 | -6/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
04746_ H-66 Slayer destroyed.
04746_ Y-54 Guardian destroyed.
04747_ Arm. Leg destroyed.
04747_ K-01 Serf collects debris.
04747_ R-10 Processor collects Welding Torch.
04748_ Hacking Suite destroyed.
04750_ X-62 Marksman misfires.
04750_ Slug penetrates Wall.
04750_ R-10 Processor collects Wheel.
04765_ Hvy. Machine Gun destroyed.
04776_ X-62 Marksman IFF system glitched.
04779_ Penetrated by Slug.
04781_ Slug penetrates Wall.
04782_ Penetrated by Slug. <x2>
04788_ W-25 Informer sends out distress signal.
04794_ Hvy. Ion Cannon destroyed.
04804_ Slug penetrates Wall.
04806_ Penetrated by Slug. <x2>
04809_ Slug penetrates Wall.
04810_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              GunWeaponsEdition
  Manual?         0
Play Time         01:53:37
  Cumulative      13.0 hours
  Start           2024.04.08 @ 21:53:42
  End             2024.04.08 @ 23:59:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          74%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5ae2116-bb8e-490f-a213-89c7e7459b97