Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.19 @ 13:29:07 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (3918) 3918 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 8203 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 152 Friendly Fire -72 Cogmind --------- Core Integrity 437/700 Matter 122/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads Transmission Jammer Light Armor Plating Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cold Fusion Reactor Light Treads Light Treads Light Treads Armored Treads Advanced Treads Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Transmission Jammer Light Armor Plating Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Advanced EMP Blaster Missile Launcher Great Maul [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 147 | 7 14 2 40 40 30 8 6 Power 8 | 1 . 2 3 2 . . . Engine 7 | 1 . 2 3 1 . . . Core . | . . . . . . . . Reactor 1 | . . . . 1 . . . Propulsion 41 | 2 2 . 11 9 12 3 2 Treads 39 | 2 . . 11 9 12 3 2 Leg . | . . . . . . . . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 2 3 . 12 8 9 3 3 Device 3 | . . . . . . 2 1 Storage 14 | 2 1 . 5 3 2 1 . Processor 5 | . 1 . 3 . 1 . . Hackware 2 | . . . . . . . 2 Protection 16 | . 1 . 4 5 6 . . Artifact . | . . . . . . . . Weapon 58 | 2 9 . 14 21 9 2 1 Energy Gun 3 | 1 2 . . . . . . Energy Cannon 4 | . . . 1 3 . . . Ballistic Gun 46 | 1 7 . 13 16 7 1 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 2 2 . . Parts Lost 17 | . 2 . 3 2 3 . 7 Power . | . . . . . . . . Propulsion 3 | . 1 . . . . . 2 Utility 9 | . . . 2 2 3 . 2 Weapon 5 | . 1 . 1 . . . 3 Highest Loss Streak 7 | . 1 . 1 1 2 . 7 Average Slot Usage (%) 96 | . 88 100 98 99 97 100 87 Engine 8 | . 14 14 10 8 . . . Reactor 2 | . . . . 2 9 7 6 Treads 20 | . 16 . 20 21 26 23 19 Wheel 2 | . 1 28 1 . . . . Storage 18 | . 14 14 20 22 18 15 7 Processor 3 | . 5 . 6 . . 7 6 Protection 9 | . 8 14 5 10 15 7 . Ballistic Gun 28 | . 25 28 32 30 26 30 19 Naked Turns 4 | . . . . . . . 4 Heaviest Build 98 | 16 46 46 82 88 95 98 89 Greatest Support 66 | 40 40 26 40 40 66 64 64 Greatest Overweight (x) 13 | . 2 1 2 4 1 1 13 Average Overweight (x) 1 | . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 14 12 20 20 20 20 20 Average Capacity 16 | 6 11 12 18 18 20 20 12 Most Carried 20 | 2 12 12 20 20 20 20 20 Average Carried 16 | 1 10 11 17 18 19 19 11 Final Capacity 20 | 8 12 12 18 20 20 20 4 Final Carried 20 | 2 12 12 18 20 20 20 4 Class Distribution -------------------- 30% | Hauler-Tank 30% | Mutant 13% | Tank 11% | Hauler-Gunner 4% | Hauler-Mutant 3% | Scavenger-Tank 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Tank | -9/Storage Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 4391 | 250 393 150 1263 946 1339 50 . Remotely . | . . . . . . . . Salvage Created 6222 | 74 570 324 2116 1121 1870 147 . Parts 432 | 2 40 31 158 83 106 12 . Haulers Intercepted 18 | . 2 . 4 6 6 . . Recyclers Shooed 4 | . 1 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 109 | . 11 8 40 16 31 3 . Guns 109 | . 11 8 40 16 31 3 . Classes Destroyed 14 | 1 5 1 4 1 1 1 . Worker 8 | . 4 . 3 . 1 . . Builder 4 | . . 1 1 1 1 . . Hauler 18 | . 2 . 4 6 6 . . Recycler 8 | 1 . 2 4 1 . . . Mechanic 1 | . . . 1 . . . . Operator 7 | . . . 4 . 3 . . Watcher 11 | . 3 . 3 2 3 . . Swarmer 38 | . 5 6 16 4 7 . . Grunt 39 | . 6 2 14 2 13 2 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 26 | . . . 9 9 8 . . Hunter 3 | . . . . . 3 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 1 4 5 8 4 4 3 . Combat Bots Only 7 | . 3 5 7 3 4 3 . Max Kills in Single Turn 2 | 1 2 2 2 2 2 1 . Gunslinging 1 | . 1 1 1 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 5164 | . 446 203 1398 1022 1419 408 268 Core 793 | . 56 15 182 162 115 32 231 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 71 . 14 79 . . Volleys Fired 376 | 2 62 21 119 69 95 8 . Largest 4 | 2 2 2 3 3 3 4 . Hottest 100 | 70 70 46 69 100 74 96 . Shots Fired 1023 | 4 123 42 344 193 285 32 . Gun 1016 | 4 123 42 344 186 285 32 . Cannon 4 | . . . . 4 . . . Launcher . | . . . . . . . . Special 3 | . . . . 3 . . . Kinetic 984 | 2 93 42 344 186 285 32 . Thermal 39 | 2 30 . . 7 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | 2 13 9 25 30 36 6 . Robot Miss Streak 4 | 1 4 3 4 3 4 4 . Penetration Max . | . . . . . . . . Secondary Targets 19 | . 4 3 8 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 702 | 2 86 25 229 142 201 17 . Core Hits 263 | 2 31 11 88 43 81 6 1 Critical Hits 5 | . . . 2 1 2 . . Critical Kills 3 | . . . 1 . 2 . . Critical Parts Destroyed 2 | . . . 1 1 . . . Melee Attacks 3 | . . . . . 2 1 . Impact 3 | . . . . . 2 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9788 | 18 985 483 2948 2131 2991 231 1 Guns 9501 | 18 953 476 2903 2079 2841 231 . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 91 | . . . . . 91 . . Ramming 196 | . 32 7 45 52 59 . 1 Kinetic 9239 | 6 703 476 2903 2079 2841 231 . Thermal 262 | 12 250 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 91 | . . . . . 91 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . 1 1 . Message Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . 4 2 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 6 | . . . . 4 2 . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . Shots . | . . . . . . . . Rammed 22 | . 5 2 6 5 3 . 1 Targets Rammed 24 | . 6 2 6 6 3 . 1 Kicked . | . . . . . . . . Crushed 2 | . 1 . . 1 . . . Highest Temperature 454 | 40 218 17 270 98 454 130 . Average Temperature 38 | 20 80 8 27 25 55 62 . Received Heat Transfer 1185 | . 144 33 297 243 441 27 . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . 1 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 3 . . . . . . Heat Transferred 777 | 37 740 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 783 | 5 239 337 783 469 430 215 20 Initial 187 | . 3 . 59 187 . 110 5 Average 192 | 2 39 156 444 140 212 96 6 Maximum Alert Level 3 | . 1 1 3 2 2 1 . Low Security (%) 59 | 100 97 64 5 67 50 96 100 Level 1 25 | . 2 35 35 24 48 3 . Level 2 12 | . . . 50 8 1 . . Level 3 1 | . . . 8 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 5 1 4 2 . Investigation 2 | . . . . . 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . 3 . 3 . 3 . . Assault 2 | . . . 2 . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 8 | . . 1 3 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 25 11 78 20 47 3 4 Peak Tracking Total 8 | . 3 4 8 3 7 1 4 Tactical Retreats 10 | . . . 7 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 7 | . . . 1 2 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 6 | . . 2 . 3 1 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 47 | . 7 . 11 13 13 3 . Terminals 33 | . 5 . 8 10 10 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 2 2 1 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 5 | . . . 1 . 1 3 . Garrison Access 2 | . . . . 1 1 . . Total Hacks 129 | . 14 . 32 31 43 9 . Successful 69 | . 11 . 17 24 13 4 . Failed 60 | . 3 . 15 7 30 5 . Catastrophic 9 | . . . 5 . 4 . . Database Lockouts . | . . . . . . . . Manual 70 | . 9 . 19 9 33 . . Terminals 96 | . 11 . 26 23 36 . . Fabricators . | . . . . . . . . Repair Stations 12 | . . . 4 6 2 . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 12 | . . . 2 . 1 9 . Garrison Access 6 | . . . . 2 4 . . Terminal Hacks 33 | . 5 . 8 15 5 . . Part Schematic 3 | . 1 . . . 2 . . Robot Analysis 4 | . 1 . 2 . 1 . . Prototype ID Bank 4 | . . . . 4 . . . Open Door 3 | . . . . 3 . . . Terminal Index 1 | . . . . 1 . . . Alert Level 4 | . . . 2 2 . . . Unreport Threat 8 | . . . 3 3 2 . . Locate Traps 4 | . 2 . . 2 . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 4 5 2 . . Scan Component 6 | . . . 2 3 1 . . Repair 5 | . . . 2 2 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 6 | . . . 2 . . 4 . Insert Component 4 | . . . 1 . . 3 . Analyze 2 | . . . 1 . . 1 . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 15 | . 4 . 3 3 5 . . Terminals 15 | . 4 . 3 3 5 . . Assimilate 1 | . 1 . . . . . . Botnet 14 | . 3 . 3 3 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used 1 | . . . 1 . . . . Hacking Detections 40 | . 7 . 10 8 13 2 . Full Trace Events 3 | . . . 1 . 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . 1 . 2 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 2 2 1 . . Time 225 | . . . 72 115 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 14 . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 4 | . 1 3 . . . . . Largest Group 4 | . 1 4 2 . . . . Highest-Rated Group 50 | . 10 50 26 . . . . Highest-Rated Ally 16 | . 10 16 16 . . . . Total Orders 2 | . 2 . . . . . . STAY 1 | . 1 . . . . . . FOLLOW 1 | . 1 . . . . . . Ally Attacks 36 | . . 15 21 . . . . Total Damage 502 | . . 335 167 . . . . Kills 7 | . . 4 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 4 | . 1 . 2 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 11140 | 123 2533 560 2323 2428 2498 541 134 Spaces Moved 5400 | 70 1298 484 982 1023 1196 273 74 Core 24 | 5 . . . . . . 19 Treads 4651 | 65 1158 . 881 1023 1196 273 55 Legs . | . . . . . . . . Wheels 725 | . 140 484 101 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 180 165 173 50 Average Speed 170 | 152 177 100 179 187 170 175 136 Slowest Speed 700 | 160 200 100 200 240 180 181 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 5 99 78 80 91 81 8 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 5 | . . . . 3 1 1 . Terrain Destroyed 5 | . . . . 3 1 1 . Melee 2 | . . . . . 1 1 . Projectile 3 | . . . . 3 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 6582 | 80 1428 519 1300 1381 1446 317 111 Wait 447 | . 14 7 96 208 83 21 18 Move 5394 | 69 1297 483 981 1022 1195 273 74 Hop . | . . . . . . . . Pick Up 64 | 2 17 1 21 8 13 1 1 Fast Attach 36 | 7 3 . 8 9 8 . 1 Attach 15 | . 1 . 5 1 3 2 3 Detach 7 | . 2 . 4 . . . 1 Swap 96 | . 10 2 27 30 19 6 2 Drop 116 | . 16 3 33 28 25 1 10 Fire 376 | 2 62 21 119 69 95 8 . Melee 3 | . . . . . 2 1 . Ram 3 | . . 2 . . . . 1 Kick . | . . . . . . . . Crush 21 | . 6 . 6 6 3 . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 340 | -10/Materials | Discovered new exit (range 8) 722 | -10/Materials | Discovered new exit (range 7) 1415 | -10/Materials | Discovered new exit (range 16) 2657 | -10/Materials | Entered Mines 2657 | -10/Mines | Accompanied by 1 ally 2726 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2736 | -10/Mines | Met a Derelict bent on vengeance 2745 | -10/Mines | Learned location of 1 exit from Materials 2897 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2900 | -10/Mines | Found Prototype Device 2956 | -10/Mines | Discovered new exit (range 5) 2988 | -10/Mines | Discovered new exit (range 5) 3033 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3034 | -10/Mines | Discovered new exit (range 5) 3120 | -10/Mines | Learned location of Storage (-9) 3217 | -10/Mines | Entered Materials 3217 | -9/Materials | Accompanied by 2 allies 3217 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3218 | -9/Materials | Identified exit to Materials 3223 | -9/Materials | Discovered new exit (range 16) 3310 | -9/Materials | Discovered new exit (range 16) 3361 | -9/Materials | Identified exit to Storage 3420 | -9/Materials | Discovered new exit (range 16) 3491 | -9/Materials | Identified exit to Mines 3936 | -9/Materials | Destroyed 7 combat bots 3953 | -9/Materials | Build established: Hauler-Tank 4017 | -9/Materials | First assault squad dispatched 4029 | -9/Materials | Repaired Hvy. Assault Rifle 4394 | -9/Materials | Build established: Hauler-Gunner 4440 | -9/Materials | Identified Exp. Sensor Array 4563 | -9/Materials | Repaired Exp. Sensor Array 5258 | -9/Materials | Discovered exit to Storage (range 7) 5540 | -9/Materials | Entered Storage 5610 | -9/Storage | Core integrity fell below 50% 6213 | -9/Storage | Build established: Tank 6312 | -9/Storage | Found Prototype Launcher 6312 | -9/Storage | Identified Gui. Missile Launcher 6774 | -9/Storage | Discovered exit to Materials (range 13) 6837 | -9/Storage | Garrison activated, responded to threat 7195 | -9/Storage | Core integrity fell below 20% 7287 | -9/Storage | Build established: Hauler-Tank 7786 | -9/Storage | Build established: Hauler-Mutant 7866 | -9/Storage | Repaired Broken Imp. Assault Rifle 7919 | -9/Storage | Repaired Imp. Assault Rifle 7968 | -9/Storage | Entered Materials 7968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8220 | -8/Materials | Build established: Hauler-Tank 8765 | -8/Materials | Discovered new exit (range 6) 8956 | -8/Materials | Discovered new exit (range 16) 9644 | -8/Materials | Discovered new exit (range 9) 9705 | -8/Materials | Repaired Adv. Treads 10460 | -8/Materials | Identified exit to Factory 10466 | -8/Materials | Entered Factory 10466 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10762 | -7/Factory | Build established: Hauler-Skirmisher 11007 | -7/Factory | Sucked down chute 11007 | -7/Factory | Entered Waste 11093 | -7/Waste | Spotted C-40 Crusher 11112 | -7/Waste | Spotted C-40 Crusher 11119 | -7/Waste | Spotted C-40 Crusher 11121 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11124 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11127 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11130 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11132 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11132 | -7/Waste | Spotted C-40 Crusher 11137 | -7/Waste | Crushed by Compactor (1 part destroyed) 11141 | -7/Waste | Self-destructed Last Messages --------------- Enh. Autogun crushed. Cold Fusion Reactor crushed. Arm. Treads crushed. Hvy. Assault Rifle crushed. Exp. Sensor Array crushed. Great Maul crushed. Hcp. Storage Unit crushed. Slammed into C-40 Crusher. Cold Fusion Reactor crushed. Gauss Rifle crushed. Hcp. Matter Pod crushed. System Shield crushed. Adv. Signal Interpreter crushed. Hcp. Storage Unit crushed. Missile Launcher crushed. Enh. Autogun crushed. Cold Fusion Reactor crushed. Exp. Sensor Array crushed. Hcp. Storage Unit crushed. Hacking Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### ######## #####???????????????? | | ??????????# @ ????????? | | ??????????# CC ????????? | | ??????????# CC ????????? | | ??????????# ?????????? | | ??????????### ######## ######## ?????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????# #???????????????????? | | = #??????? ???????????????????? | | #??????? ??????????????????? | | [ #??????? ?????????????????? | | [ !] #??????? ?????????????????? | | ####= #??????? ###?????????????????? | | #??# #??????? #???????????????????? | | #??# #??????? ?????????????????????? | | ##########??# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? * #???????????????????????????????? | | ??????????? #???????????????????????????????? | | ??????????? #???????????????????????????????? | | ??????????### #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Armor Integrity Analyzer | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaThunderMatrix Manual? 0 Play Time 01:17:46 Cumulative 182.0 hours Start 2021.04.18 @ 23:49:22 End 2021.04.19 @ 13:29:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/1/1/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e62149ed-f807-4082-8f7c-927986b1a350