Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 17:03:51 Player: Shamgod Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (617) 617 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2364 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 458/550 Matter 123/300 Energy 90/100 System Corruption 1% Temperature Cool (0) Movement Treading (157) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Advanced Treads Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Compact Wheel Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Utility Shielding Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Compact Wheel Advanced Heat Sink Large Storage Unit Sensor Array Signal Interpreter Utility Shielding [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 27 | 7 5 5 10 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 2 3 Treads 4 | . . 1 3 Leg . | . . . . Wheel 4 | 2 1 1 . Hover . | . . . . Flight . | . . . . Utility 8 | 2 4 1 1 Device 1 | . 1 . . Storage 4 | 1 3 . . Processor 2 | 1 . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 2 3 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 95 | . 100 100 89 Engine 10 | . 14 11 8 Treads 5 | . . . 11 Wheel 23 | . 28 32 14 Device 9 | . 10 11 9 Storage 11 | . 16 11 9 Processor 7 | . 1 11 9 Protection 3 | . . . 7 Energy Gun 7 | . 14 11 1 Ballistic Gun 13 | . 14 11 14 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 38 | 11 24 26 38 Greatest Support 42 | 16 26 42 42 Greatest Overweight (x) 3 | 3 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 6 10 10 10 Average Carried 8 | 3 7 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 6 10 10 10 Class Distribution -------------------- 86% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 518 | 275 61 31 151 Remotely . | . . . . Salvage Created 747 | 72 202 51 422 Parts 43 | 3 10 5 25 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 14 | . 2 3 9 Guns 9 | . 2 3 4 AOE 5 | . . . 5 Classes Destroyed 8 | 2 2 1 3 Builder 2 | . . . 2 Tunneler 1 | 1 . . . Hauler 1 | . . . 1 Recycler 2 | 1 1 . . Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 9 | . 2 . 7 Sentry 2 | . . . 2 Best Kill Streak 4 | 2 3 3 4 Combat Bots Only 3 | . 1 3 3 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1376 | . 56 163 1157 Core 131 | . 23 16 92 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 96 . Volleys Fired 62 | 5 11 14 32 Largest 3 | 2 2 2 3 Hottest 85 | 60 60 65 85 Shots Fired 126 | 10 20 28 68 Gun 114 | 10 20 28 56 Cannon . | . . . . Launcher 12 | . . . 12 Special . | . . . . Kinetic 82 | 5 11 14 52 Thermal 14 | 5 9 . . Explosive 12 | . . . 12 Electromagnetic 18 | . . 14 4 Robot Hit Streak 16 | 8 10 8 16 Robot Miss Streak 8 | . 2 8 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 76 | 8 12 15 41 Core Hits 45 | 3 7 5 30 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1335 | 87 110 154 984 Guns 768 | 87 110 154 417 Cannons . | . . . . Explosions 567 | . . . 567 Melee . | . . . . Ramming . | . . . . Kinetic 492 | 28 40 58 366 Thermal 129 | 59 70 . . Explosive 567 | . . . 567 Electromagnetic 147 | . . 96 51 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 290 | . . . 290 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 124 | 20 52 36 124 Average Temperature 30 | 9 25 16 43 Received Heat Transfer 399 | . 30 . 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 275 | 125 150 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 472 | 10 132 170 472 Initial 71 | . 6 55 71 Average 131 | 3 58 109 217 Maximum Alert Level 2 | . . . 2 Low Security (%) 82 | 100 100 100 58 Level 1 15 | . . . 37 Level 2 1 | . . . 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 6 7 16 Peak Tracking Total 5 | . 2 3 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 . 1 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 13 . 4 Successful 6 | . 3 . 3 Failed 11 | . 10 . 1 Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 14 | . 13 . 1 Terminals 17 | . 13 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Record 1 | . . . 1 Robot Analysis 1 | . 1 . . Branch Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 . 1 Full Trace Events 4 | . 3 . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 966 | 80 257 229 400 Spaces Moved 638 | 48 220 159 211 Core 8 | 8 . . . Treads 88 | . . . 88 Legs . | . . . . Wheels 542 | 40 220 159 123 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 100 Average Speed 108 | 103 96 92 133 Slowest Speed 200 | 200 110 93 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 31 19 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 13 | . . . 13 Terrain Destroyed 96 | . . . 96 Melee . | . . . . Projectile . | . . . . AOE 96 | . . . 96 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 805 | 66 248 216 275 Wait 44 | 1 2 31 10 Move 635 | 47 219 158 211 Hop . | . . . . Pick Up 19 | 6 5 4 4 Fast Attach 16 | 7 3 1 5 Attach 5 | . . 2 3 Detach 3 | . 2 . 1 Swap 6 | . 2 2 2 Drop 15 | . 4 4 7 Fire 62 | 5 11 14 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 16) 566 | -9/Materials | Identified exit to Materials 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 967 | -8/Materials | Self-destructed Last Messages --------------- 00952_ Penetrated by Slug. 00953_ U-05 Engineer builds a Wall. 00954_ U-05 Engineer lays Concrete. 00955_ G-47 Trooper destroyed. 00955_ Penetrated by Slug. 00956_ U-05 Engineer builds a Wall. 00957_ G-47 Trooper destroyed. 00957_ U-05 Engineer destroyed. 00958_ The unstable cave ceiling collapses. 00960_ Hadron Collector disabled. 00961_ The unstable cave ceiling collapses. 00961_ Penetrated by Slug. 00961_ Imp. Ion Engine destroyed. 00962_ The unstable cave ceiling collapses. 00964_ Slug penetrates Hadron Collector. 00964_ Rocket Launcher destroyed. 00965_ C-30 ARC bursts open, deploying its payload. 00965_ G-50 Soldier unfolds itself. 00965_ G-47 Trooper unfolds itself. 00967_ Dropped Sensor Array. 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