Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.24 @ 17:41:12 Player: Phillammon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (471) 471 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2421 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 98/100 System Corruption 4% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (4) ---- Small Storage Unit Large Matter Pod (29) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Advanced Visual Processing Unit > --- WEAPON ----------- Shock Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Beam Rifle Advanced Beam Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 31 | 6 4 4 2 15 Power 5 | 1 1 1 . 2 Engine 3 | 1 1 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 7 | 2 . 2 . 3 Treads . | . . . . . Leg 7 | 2 . 2 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 1 . 2 Device 1 | . . . . 1 Storage 2 | 1 . 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 14 | 2 2 . 2 8 Energy Gun 3 | . . . . 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 2 2 . 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 23 | . 1 1 1 20 Power 4 | . 1 . . 3 Propulsion 7 | . . . 1 6 Utility 4 | . . 1 . 3 Weapon 8 | . . . . 8 Highest Loss Streak 11 | . 1 1 1 11 Average Slot Usage (%) 82 | . 94 92 91 70 Engine 8 | . 12 11 11 4 Core 4 | . . . . 9 Leg 27 | . 28 44 36 19 Device 1 | . . . . 2 Storage 14 | . 14 11 22 14 Processor 3 | . . . . 7 Protection 2 | . 10 3 . . Energy Gun 2 | . . . . 4 Ballistic Gun 15 | . 28 22 16 7 Naked Turns 5 | . . . . 5 Heaviest Build 24 | 10 13 15 17 24 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 4 | . . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 4 6 6 6 6 Average Carried 4 | 1 2 4 6 4 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 1 6 6 6 2 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 552 | 241 74 49 48 140 Remotely . | . . . . . Salvage Created 548 | . 208 56 24 260 Parts 29 | . 14 4 3 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 16 | . 6 1 3 6 Guns 11 | . 6 1 1 3 Cannons 1 | . . . . 1 AOE 4 | . . . 2 2 Classes Destroyed 5 | . 3 1 . 1 Worker 1 | . . . . 1 Builder 1 | . 1 . . . Swarmer 7 | . 3 . 3 1 Grunt 8 | . 3 . . 5 Sentry 1 | . . 1 . . Best Kill Streak 7 | . 7 1 3 5 Combat Bots Only 6 | . 6 1 3 5 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2506 | . 429 289 67 1721 Core 626 | . 50 16 . 560 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 80 . 96 . Volleys Fired 62 | . 10 7 3 42 Largest 2 | . 2 2 2 2 Hottest 106 | . 40 40 50 106 Shots Fired 95 | . 20 14 6 55 Gun 82 | . 20 14 3 45 Cannon 4 | . . . . 4 Launcher 9 | . . . 3 6 Special . | . . . . . Kinetic 57 | . 20 14 3 20 Thermal 15 | . . . . 15 Explosive 9 | . . . 3 6 Electromagnetic 14 | . . . . 14 Robot Hit Streak 9 | . 7 6 6 9 Robot Miss Streak 3 | . 1 2 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 65 | . 18 9 5 33 Core Hits 42 | . 11 3 4 24 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1148 | . 192 64 188 704 Guns 646 | . 192 64 23 367 Cannons 63 | . . . . 63 Explosions 389 | . . . 165 224 Melee . | . . . . . Ramming 50 | . . . . 50 Kinetic 399 | . 192 64 23 120 Thermal 228 | . . . . 228 Explosive 342 | . . . 165 177 Electromagnetic 129 | . . . . 129 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 8 | . . . . 8 Message Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 23 | . . . 23 . Projectiles . | . . . . . Explosions 23 | . . . 23 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . . . . 94 Shots 4 | . . . . 4 Rammed 11 | . . . . 11 Targets Rammed 12 | . . . . 12 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 291 | . 44 6 12 291 Average Temperature 121 | . 12 4 6 158 Received Heat Transfer 627 | . 144 69 . 414 Effects 5 | . . . . 5 Interference 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 507 | . . . . 507 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 210 | . 210 138 113 95 Average Influence 74 | . 96 107 93 56 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 67 100 100 100 Level 1 6 | . 32 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 1 . 5 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 10 6 3 19 Peak Tracking Total 10 | . 9 5 3 10 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 3 1 . 1 Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 9 2 . 2 Successful 5 | . 3 2 . . Failed 8 | . 6 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 6 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 2 . . Prototype ID Bank 1 | . 1 . . . Terminal Index 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 883 | 43 178 148 103 411 Spaces Moved 544 | 34 114 102 77 217 Core 30 | 15 . . . 15 Treads . | . . . . . Legs 514 | 19 114 102 77 202 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 118 | 89 120 120 120 121 Slowest Speed 250 | 120 120 120 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 26 17 32 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . . 19 33 Melee . | . . . . . Projectile . | . . . . . AOE 52 | . . . 19 33 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 691 | 46 137 116 81 311 Wait 17 | . . . . 17 Move 540 | 33 113 101 76 217 Hop . | . . . . . Pick Up 25 | 7 8 3 . 7 Fast Attach 4 | . 1 1 . 2 Attach 21 | 6 2 2 . 11 Detach . | . . . . . Swap 7 | . 1 1 2 3 Drop 3 | . 2 1 . . Fire 62 | . 10 7 3 42 Melee . | . . . . . Ram 10 | . . . . 10 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 15) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Propulsion x2 329 | -9/Materials | Discovered new exit (range 16) 370 | -9/Materials | Entered Mines 450 | -9/Mines | Discovered new exit (range 8) 473 | -9/Mines | Entered Materials 473 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 561 | -8/Materials | Build established: Scavenger-Mutant 722 | -8/Materials | Lost 9 parts (1p4n4w) 860 | -8/Materials | Core integrity fell below 50% 874 | -8/Materials | Core integrity fell below 20% 884 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Med. Matter Pod destroyed. K-01 Serf destroyed. Lgt. Assault Rifle destroyed. Slammed into S-10 Pest. Slammed into H-55 Commando. Broken Adv. Visual Processing Unit permanently disabled. Destabilizing: Short circuit. Slammed into H-55 Commando. Destabilizing: System corrupted (+1). Penetrated by Slug. Broken Adv. Visual Processing Unit destroyed. Slammed into H-55 Commando. H-55 Commando destroyed. Slammed into S-10 Pest. Acquired Gauss Rifle. :QCMED|BME9,RD46>WXEBDT>C26NSD%1 K-01 Serf collects debris. Slug penetrates G-47 Trooper. K-01 Serf collects debris. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ????????????????""???????????????????????????????? | | ??????????????##"T???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #??###########??????????????????? | | ???????????????#!#??#* *s= #??????????????????? | | ??????#??#######/##?# s[=%= #??????????????????? | | ????" ???# #?# @%! #??????????????????? | | ?? ?????# #?# = #??????????????????? | | #+##?????# #?# """" gg #??????????????????? | | ####### #?# """" #??????????????????? | | + #?# """"" =!#???? #????????????? | | #### ## #?# """ =k#??? #????????????? | | #+##### ## ###########/### +????????????? | | # ## + k #????????????? | | " # ## # * #????????????? | | " # #######+### [%=% #????????????? | | " # ! #####/#########????????????? | | + # #?????????????? | | " # """" # ! #?????????????? | | " # """" # #?????????????? | | " # """" ! / #?????????????? | | # # #?????????????? | | ####### "T" # #?????????????? | | ###+###############?????????????? | | ?? ???????????????????????????? | | #? 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"????????????????????????????? | | ?????????????????# "????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterBiocellAutohacker Manual? 0 Play Time 00:17:32 Cumulative 6.3 hours Start 2020.07.24 @ 17:24:29 End 2020.07.24 @ 17:41:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0ffc60c5-40ac-4b06-a69b-a0bfd269c040