Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 04:51:59 Player: Lu10ent dan Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (1812) 1812 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 4043 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 124 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (65) Movement Hovering (240) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (2) ------ Small Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- Ion Cannon High-powered Shotgun > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Carbon-fiber Leg Nuclear Pulse Thruster Sensor Array Improved Targeting Computer Advanced ECM Suite Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- EM Shotgun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Hover Unit Small Storage Unit Sensor Array Beam Rifle Improved Medium Laser Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Target Analyzer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 108 | 8 12 72 4 7 5 Power 7 | 1 1 4 . . 1 Engine 6 | 1 1 3 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 49 | 2 10 34 . 3 . Treads 19 | 2 3 14 . . . Leg 16 | . 7 9 . . . Wheel 3 | . . 3 . . . Hover 6 | . . 3 . 3 . Flight 5 | . . 5 . . . Utility 15 | 2 . 9 1 2 1 Device 9 | 1 . 6 . 2 . Storage 4 | 1 . 2 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 37 | 3 1 25 3 2 3 Energy Gun 14 | 2 . 9 1 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 17 | 1 1 12 1 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . 2 1 . . Unidentified Prototypes 4 | . . 3 . 1 . Corrupted Parts 1 | . 1 . . . . System Corruption 2 | . 2 . . . . Parts Lost 14 | . 1 7 3 . 3 Power 1 | . . 1 . . . Propulsion 8 | . . 4 2 . 2 Utility 1 | . . . 1 . . Weapon 4 | . 1 2 . . 1 Highest Loss Streak 3 | . 1 2 3 . 3 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 94 | . 97 95 89 100 98 Engine 10 | . 14 9 11 11 11 Core 1 | . . 1 . . . Treads 13 | . 24 19 . . . Leg 3 | . 3 4 . . . Hover 9 | . . . 23 33 32 Flight 1 | . . 1 . . . Device 8 | . 14 7 6 10 6 Storage 12 | . 14 11 14 11 11 Protection 1 | . . 2 . . . Energy Gun 11 | . 13 10 10 17 16 Ballistic Gun 19 | . 12 21 22 15 11 Peak Build Rating 27 | 9 10 21 22 27 27 Average Rating 15 | 8 9 15 18 25 25 On Entrance 13 | . 9 9 20 15 26 Naked Turns . | . . . . . . Heaviest Build 29 | 15 15 29 26 26 27 Greatest Support 60 | 40 40 60 21 21 21 Greatest Overweight (x) 7 | . 1 7 3 1 1 Average Overweight (x) . | . . . 2 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 5 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 27% | Scavenger-Skirmisher 24% | Mutant 16% | Gunner 15% | Skirmisher 6% | Scavenger-Tank 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 2598 | 280 65 1903 209 38 103 Remotely . | . . . . . . Salvage Created 3181 | 97 310 2309 465 . . Parts 220 | 11 18 162 29 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 51 | . 6 39 6 . . Guns 48 | . 5 37 6 . . AOE 3 | . 1 2 . . . Classes Destroyed 11 | 2 1 8 . . . Worker 13 | 2 . 8 3 . . Builder 6 | . . 5 1 . . Tunneler 7 | 2 1 3 1 . . Hauler 2 | . . 2 . . . Recycler 9 | . . 7 2 . . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 15 | . . 11 4 . . Grunt 24 | . 6 17 1 . . Brawler 3 | . . 2 1 . . Sentry 9 | . . 9 . . . Best Kill Streak 8 | 1 2 4 8 . . Combat Bots Only 5 | . 2 4 5 . . Max Kills in Single Turn 3 | 1 2 3 1 . . Gunslinging 1 | . 1 1 . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 257 | . 37 162 34 . 24 Missed 70 | . 11 44 6 . 9 Damage Taken 2790 | . 384 1884 239 . 283 Core 514 | . 101 320 20 . 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 59 . . . . Volleys Fired 170 | 13 20 108 26 1 2 Largest 3 | 2 2 3 3 3 2 Hottest 155 | 80 60 155 102 124 85 Shots Fired 459 | 26 40 314 72 3 4 Gun 455 | 26 40 312 72 3 2 Cannon 2 | . . . . . 2 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 303 | . 20 235 45 1 2 Thermal 48 | . . 34 11 1 2 Explosive 2 | . . 2 . . . Electromagnetic 106 | 26 20 43 16 1 . Robot Hit Streak 10 | 4 8 10 9 . 3 Robot Miss Streak 7 | 4 2 7 6 . 1 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 6 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 275 | 12 28 191 40 . 4 Core Hits 142 | 4 14 104 19 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | 1 . 2 . . . Destroy 2 | . . 2 . . . Corrupt 1 | 1 . . . . . Melee Attacks 5 | . . 3 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4607 | 171 455 3224 617 50 90 Guns 4069 | 171 377 2809 617 50 45 Cannons 45 | . . . . . 45 Explosions 493 | . 78 415 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2727 | . 161 2166 339 16 45 Thermal 746 | . 78 543 66 14 45 Explosive 144 | . . 144 . . . Electromagnetic 990 | 171 216 371 212 20 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 5 5 5 5 Average Corruption 4 | . 2 5 5 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 71 | . 1 32 26 5 7 Message Errors 17 | . . 4 7 3 3 Matter Fused 18 | . 1 10 5 . 2 Heat Flow Errors 10 | . . 5 4 1 . Energy Discharges 9 | . . 5 4 . . Data Loss (minor) 4 | . . 1 2 1 . Data Loss (major) 6 | . . 3 1 . 2 Misfires 5 | . . 3 2 . . Alerts 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 189 | . 16 173 . . . Projectiles . | . . . . . . Explosions 189 | . 16 173 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 408 | . 28 380 . . . Shots 8 | . 1 7 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | 90 93 366 310 129 65 Average Temperature 70 | 35 37 62 127 56 26 Received Heat Transfer 789 | . 186 447 42 . 114 Effects 9 | . . 5 4 . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . . 2 . . Interference 5 | . . 3 2 . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1247 | . 100 888 148 37 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 681 | 20 210 681 266 . . Initial 251 | . . 3 251 . . Average 226 | 4 69 357 150 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 45 | 100 96 14 55 . . Level 1 33 | . 3 45 44 . . Level 2 21 | . . 39 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 6 . . . Investigation 5 | . 2 3 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 2 | . . 2 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 6 52 6 . 9 Peak Tracking Total 5 | . 2 5 4 . 3 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . 2 5 1 . . Max in Single Turn 3 | . 1 3 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 2 9 1 . . Terminals 8 | . 1 6 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 32 | . 6 25 1 . . Successful 14 | . 1 13 . . . Failed 18 | . 5 12 1 . . Catastrophic 5 | . 3 2 . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 23 | . 3 19 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 9 . . . Record 3 | . 1 2 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 4 | . . 4 . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 8 1 . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . 2 1 . . Non-combat 2 | . . 2 . . . Combat 1 | . . . 1 . . Robot Hacks Applied 3 | . . 2 1 . . parse_system 1 | . . . 1 . . no_distress 2 | . . 2 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 107 | . . . . 107 107 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 408 | . . . . . 408 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5909 | 948 471 2813 1092 358 227 Spaces Moved 2300 | 175 176 1274 284 237 154 Core 58 | 13 . 45 . . . Treads 1202 | 162 139 901 . . . Legs 234 | . 37 197 . . . Wheels 17 | . . 17 . . . Hover 760 | . . 85 284 237 154 Flight 29 | . . 29 . . . Fastest Speed 50 | 50 120 52 112 112 52 Average Speed 153 | 151 155 158 185 112 111 Slowest Speed 640 | 160 190 640 240 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 11 27 66 43 13 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 110 | . 9 101 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . 9 101 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4314 | 828 335 1831 791 325 204 Wait 1623 | 623 116 296 476 77 35 Move 2295 | 174 175 1273 283 236 154 Hop . | . . . . . . Pick Up 52 | 8 5 32 . 3 4 Fast Attach 14 | 7 . 6 1 . . Attach 11 | . 1 8 . 2 . Detach . | . . . . . . Swap 84 | 1 11 59 3 5 5 Drop 60 | 2 7 46 . 1 4 Fire 170 | 13 20 108 26 1 2 Melee 5 | . . 3 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 949 | -11/Scrapyard | Entered Materials 950 | -10/Materials | Build established: Mutant 1105 | -10/Materials | Discovered new exit (range 7) 1404 | -10/Materials | Discovered new exit (range 5) 1420 | -10/Materials | Entered another Materials area 1420 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1747 | -9/Materials | Build established: Tank 2084 | -9/Materials | Build established: Scavenger-Tank 2432 | -9/Materials | Build established: Scavenger-Skirmisher 2663 | -9/Materials | Discovered new exit (range 16) 3226 | -9/Materials | Discovered new exit (range 11) 3274 | -9/Materials | Discovered new exit (range 11) 3528 | -9/Materials | Core integrity fell below 50% 4220 | -9/Materials | First assault squad dispatched 4233 | -9/Materials | Entered Mines 4520 | -9/Mines | Build established: Skirmisher 4782 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4782 | -9/Mines | Discovered new exit (range 5) 4837 | -9/Mines | Core integrity fell below 20% 4909 | -9/Mines | Lost 3 parts (2n1u) 5126 | -9/Mines | Learned location of Storage (-9) 5165 | -9/Mines | Build established: Gunner 5309 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5325 | -9/Mines | Entered Zion 5375 | -7/Zion | Given the Hacking Drone Bay 5377 | -7/Zion | Found Prototype Device 5378 | -7/Zion | Identified Hacking Drone Bay 5569 | -7/Zion | Gained Derelict followers 5597 | -7/Zion | Discovered new exit (range 16) 5683 | -7/Zion | Entered Proximity Caves 5683 | -6/Proximity Caves | Accompanied by 4 allies 5747 | -6/Proximity Caves | Learned Factory terminal intel 5910 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05816_ Acquired 5 matter. 05818_ Acquired Imp. Target Analyzer. 05820_ Acquired Ion Cannon. 05823_ Dropped Sml. Storage Unit. 05823_ Acquired Hacking Drone Bay. 05848_ UN-QPP(g) destroyed. 05855_ G-67 Veteran Lgt. Antimatter Reactor severed. 05860_ System corrupted: Matter fused (-5). 05875_ System corrupted: Matter fused (-9). 05878_ Dropped Imp. Medium Laser. 05879_ Dropped Datajack. 05879_ Acquired Carbon-fiber Leg. 05881_ Acquired 49 matter. 05881_ 63-PW8(b) destroyed. 05883_ J5-EA7(g) destroyed. 05886_ Acquired Unknown Engine. 05887_ Identified Imp. Deuterium Engine. 05893_ Acquired 14 matter. 05906_ EM Shotgun destroyed. 05907_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #???##????????????????? | | ##?????? ????????????? #??? ??????????????? | | #??##?? ?????????????# ##? #????????????? | | ### ## ????????????## ## #????????????? | | #### ?????????##?# #????????????? | | ??## ??????### ## #?????????????? | | ??# #??????# % #?????????????? | | ??? #??????? ? * ??????????????? | | ???? #??????? ?? ????????????????? | | ????# #??????? ??? ! ?????????????????? | | ????# #???????# #???# %#??????????????????? | | ????# #???????# #??## #???????????????????? | | ???## #??####?# #?## gg %#????????????????????? | | ?### #### ### #?# !%#?????????????????????? | | ## [ ! #?# g*##?????????????????????? | | # = [ #### !%#??????????????????????? | | ##### ###%[@##?????????????????????? | | #?## / ##????????????????????? | | #??# #????????????????????? | | ## #??# #### ####????????????????????? | | ### #?## ####??####???????????????????????? | | ###?# #?###????????????????????????????????? | | #???## ##????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 352 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer One Hack Too Far Significant Disruption Tourist Universal Adapter Challenges ------------ None Game ------ Seed HardcellMeleeSuit Manual? 0 Play Time 01:25:25 Cumulative 4.6 hours Start 2025.02.13 @ 01:33:53 End 2025.02.13 @ 04:51:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c28b38c-ded8-4279-929a-f4f2cc208c8c