Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 16:24:53 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1649) 1649 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 7048 Bonus ------- Pacifist 200 High Alert Combat Kills 154 Entered Garrisons 200 Cogmind --------- Core Integrity 964/1150 Matter 143/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (95) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved VTOL Module > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Reaction Control System Wave Gun Mass Driver Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Improved Gravmag System Improved Gravmag System Combat Airjet Gravmag Array Improved VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Hardened Medium Armor Plating Hacking Suite Improved System Restoration Module Advanced System Restoration Module > --- WEAPON ----------- Wave Gun Mass Driver > --- INVENTORY -------- Light Nuclear Core Mass Driver Mass Driver Mass Driver Long-range Missile Launcher [Rating: 91] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 6 | . . 2 1 . 1 1 . 1 Utility 5 | . . . 1 . 1 . 2 1 Weapon . | . . . . . . . . . Parts Attached 101 | 1 5 13 6 28 6 20 5 17 Power 10 | . . 3 . 3 . 2 . 2 Engine 5 | . . 3 . 1 . . . 1 Core 5 | . . . . 2 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 51 | . 3 9 3 11 2 12 4 7 Treads 8 | . . . . 2 . 1 1 4 Leg 12 | . . 4 3 2 1 . . 2 Wheel . | . . . . . . . . . Hover 21 | . 3 5 . 3 . 7 3 . Flight 10 | . . . . 4 1 4 . 1 Utility 17 | . 1 . 1 4 4 3 1 3 Device 7 | . . . . 4 . . . 3 Storage 1 | . . . 1 . . . . . Processor 4 | . 1 . . . 3 . . . Hackware 2 | . . . . . . 2 . . Protection 3 | . . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 23 | 1 1 1 2 10 . 3 . 5 Energy Gun 7 | . . . 2 3 . 1 . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 9 | 1 1 1 . 6 . . . . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . Parts Lost 44 | . . . . 21 . 6 5 12 Power 7 | . . . . 3 . 1 . 3 Propulsion 23 | . . . . 11 . 3 4 5 Utility 7 | . . . . 2 . 1 1 3 Weapon 7 | . . . . 5 . 1 . 1 Highest Loss Streak 9 | . . . . 9 . 3 2 7 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 82 | . 92 83 85 86 87 82 69 76 Engine 4 | . 14 11 9 3 7 2 . 2 Core 2 | . . . . 3 . 3 5 3 Treads 4 | . . . . 6 . 1 6 9 Leg 11 | . 5 13 31 25 6 2 . 2 Hover 12 | . 21 14 6 3 . 16 20 17 Flight 7 | . . . . . 35 24 7 2 Device 4 | . . . . 7 5 . . 10 Storage 5 | . 14 11 11 9 . . . . Processor 10 | . 8 11 9 9 21 13 11 10 Hackware 3 | . . . . . . 7 11 5 Protection 1 | . . . . . 1 3 3 1 Energy Gun 5 | . 14 11 9 6 . 1 . 4 Ballistic Gun 5 | . 14 11 9 8 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 39 | 11 11 13 15 16 15 20 15 39 Greatest Support 81 | 20 20 40 20 40 21 23 58 81 Greatest Overweight (x) 3 | . 3 3 . 2 . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 8 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 8 8 8 4 5 5 5 Average Carried 5 | 6 6 5 7 7 1 4 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 4 8 8 1 4 4 2 4 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 17% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Matter Collected 1192 | 175 . 211 . 464 100 136 60 46 Remotely . | . . . . . . . . . Salvage Created 1395 | . . 395 . 583 121 13 3 280 Parts 70 | . . 25 . 28 3 3 2 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Combat Hostiles Destroyed 32 | . . 11 . 14 . . . 7 Melee 2 | . . . . 2 . . . . Guns 23 | . . 11 . 12 . . . . AOE 7 | . . . . . . . . 7 Classes Destroyed 9 | . . 3 . 1 2 1 1 1 Worker 2 | . . . . . 1 . . 1 Builder 1 | . . . . . . 1 . . Recycler 1 | . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . Swarmer 6 | . . 3 . 3 . . . . Grunt 19 | . . 6 . 9 . . . 4 Duelist 1 | . . . . 1 . . . . Sentry 4 | . . 2 . 1 . . . 1 Hunter 2 | . . . . . . . . 2 Best Kill Streak 11 | . . 11 . 3 2 1 1 7 Combat Bots Only 11 | . . 11 . 3 . . . 7 Max Kills in Single Turn 4 | . . 1 . 1 1 1 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . . 4 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Damage Taken 6021 | . 16 383 . 2078 13 800 815 1916 Core 1155 | . 16 137 . 492 . 144 180 186 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 93 65 . 10 100 83 82 . Volleys Fired 130 | . 1 25 . 85 . 6 . 13 Largest 2 | . 2 2 . 2 . 1 . 2 Hottest 138 | . 70 70 . 100 . 50 . 138 Shots Fired 221 | . 2 50 . 146 . 6 . 17 Gun 214 | . 2 50 . 146 . 6 . 10 Cannon 1 | . . . . . . . . 1 Launcher 6 | . . . . . . . . 6 Special . | . . . . . . . . . Kinetic 105 | . 1 25 . 78 . . . 1 Thermal 104 | . 1 25 . 68 . . . 10 Explosive 6 | . . . . . . . . 6 Electromagnetic 6 | . . . . . . 6 . . Robot Hit Streak 17 | . . 17 . 16 . 3 . 9 Robot Miss Streak 4 | . 2 4 . 3 . 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 170 | . . 36 . 116 4 3 . 11 Core Hits 81 | . . 20 . 40 2 2 3 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 . 2 . . . 1 Burn 4 | . . 1 . 2 . . . 1 Melee Attacks 11 | . . . . 7 4 . . . Impact . | . . . . . . . . . Slashing 11 | . . . . 7 4 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2965 | . . 367 . 947 181 70 34 1366 Guns 1351 | . . 367 . 795 . 70 . 119 Cannons . | . . . . . . . . . Explosions 1226 | . . . . . . . . 1226 Melee 333 | . . . . 152 181 . . . Ramming 55 | . . . . . . . 34 21 Kinetic 538 | . . 119 . 419 . . . . Thermal 1563 | . . 248 . 376 . . . 939 Explosive 406 | . . . . . . . . 406 Electromagnetic 70 | . . . . . . 70 . . Impact . | . . . . . . . . . Slashing 333 | . . . . 152 181 . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 4 5 1 Average Corruption 2 | . . . . . 1 4 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . 2 4 . 1 Message Errors 2 | . . . . . . 2 . . Matter Fused 2 | . . . . . . 1 . 1 Heat Flow Errors 2 | . . . . . 2 . . . Parts Rejected 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . . . 29 . . 74 Projectiles . | . . . . . . . . . Explosions 74 | . . . . . . . . 74 Melee 29 | . . . . . 29 . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . 14 76 Shots 1 | . . . . . . . . 1 Rammed 15 | . . . . . . . 10 5 Targets Rammed 16 | . . . . . . . 11 5 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 201 | . 36 201 . 126 178 40 . 138 Average Temperature 47 | . 18 80 . 30 87 17 . 40 Received Heat Transfer 2163 | . 9 168 . 1206 9 99 207 465 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . 2 . . . 1 Heat Transferred 2820 | . . 814 . 1147 . . . 859 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Peak Influence 541 | . 75 496 156 491 312 456 541 512 Initial 247 | . . 31 152 101 247 152 223 193 Average 295 | . 32 279 152 362 262 247 339 334 Maximum Alert Level 2 | . . 2 . 2 1 2 2 2 Low Security (%) 19 | 100 100 34 100 2 . 38 . 6 Level 1 55 | . . 32 . 66 100 52 76 50 Level 2 24 | . . 32 . 31 . 9 23 43 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 . . 3 6 1 4 Investigation 6 | . . . . . 3 2 . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 1 1 . . . 4 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Distress Signals 4 | . 1 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 8 21 . 16 2 25 22 29 Peak Tracking Total 12 | . 5 9 . 4 2 11 12 11 Tactical Retreats 20 | . 1 2 . . . 8 8 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Traps Triggered 6 | . 2 . . . 1 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Machines Disabled 5 | . . . . 1 . . . 4 Max in Single Turn 4 | . . . . 1 . . . 4 Garrison Relay 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Machines Accessed 10 | . . 1 1 . 3 1 2 2 Terminals 7 | . . 1 . . 3 1 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 21 | . . 1 1 . 10 3 2 4 Successful 9 | . . 1 1 . 2 2 2 1 Failed 12 | . . . . . 8 1 . 3 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . 1 . . 5 . . . Terminals 16 | . . 1 . . 10 3 1 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 7 | . . 1 . . 2 2 1 1 Record 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 2 | . . . . . . 1 1 . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 3 1 1 1 Full Trace Events 4 | . . . . . 2 1 . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . Machine Destruction 5 | . . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Turns Passed 2418 | 2 188 258 35 754 146 322 321 392 Spaces Moved 2645 | 1 237 223 25 411 329 654 428 337 Core 13 | . 1 1 . 11 . . . . Treads 19 | . . . . 1 . . 4 14 Legs 429 | 1 30 35 17 346 . . . . Wheels . | . . . . . . . . . Hover 939 | . 206 187 8 3 . 1 230 304 Flight 1245 | . . . . 50 329 653 194 19 Fastest Speed 27 | 120 56 52 72 31 31 27 54 73 Average Speed 66 | 120 65 67 104 108 37 38 69 93 Slowest Speed 200 | 120 200 200 120 200 41 110 160 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . . 1 10 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 2 37 33 2 49 14 23 12 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . . . . . . . 56 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 56 | . . . . . . . . 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Total 3045 | 1 270 283 33 572 341 709 446 390 Wait 69 | . 12 14 . 19 1 17 . 6 Move 2615 | . 236 222 24 410 326 633 427 337 Hop 11 | . . . . . 1 10 . . Pick Up 28 | . 5 2 . 7 2 7 2 3 Fast Attach 61 | . 5 5 3 18 5 11 1 13 Attach 24 | . . 1 1 8 . 8 3 3 Detach 18 | . 2 3 1 2 1 5 . 4 Swap 21 | 1 . 7 2 7 1 1 1 1 Drop 41 | . 9 4 2 9 . 11 1 5 Fire 130 | . 1 25 . 85 . 6 . 13 Melee 11 | . . . . 7 4 . . . Ram 7 | . . . . . . . 7 . Kick . | . . . . . . . . . Crush 9 | . . . . . . . 4 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Identified exit to Materials 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 380 | -9/Materials | Destroyed 11 combat bots 429 | -9/Materials | Discovered new exit (range 14) 448 | -9/Materials | Identified exit to Materials 449 | -9/Materials | Entered another Materials area 449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 483 | -8/Materials | Identified exit to Garrison 484 | -8/Materials | Entered Garrison 650 | -8/Garrison | Triggered checkpoint 712 | -8/Garrison | Garrison Relay disabled 754 | -8/Garrison | Build established: Scavenger-Mutant 780 | -8/Garrison | Triggered checkpoint 840 | -8/Garrison | Lost 3 parts (1p1n1u) 904 | -8/Garrison | Triggered checkpoint 986 | -8/Garrison | Lost 9 parts (1p5n3w) 1155 | -8/Garrison | Triggered checkpoint 1175 | -8/Garrison | Triggered checkpoint 1194 | -8/Garrison | Core integrity fell below 50% 1212 | -8/Garrison | Core integrity fell below 20% 1226 | -8/Garrison | Lost 9 parts (1p5n1u2w) 1234 | -8/Garrison | Discovered new exit (range 12) 1237 | -8/Garrison | Identified exit to Factory 1238 | -8/Garrison | Entered Factory 1238 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -7/Factory | Discovered new exit (range 9) 1384 | -7/Factory | Identified exit to Factory 1384 | -7/Factory | Entered another Factory area 1384 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1622 | -6/Factory | Identified exit to Factory 1631 | -6/Factory | Lost 3 parts (2n1u) 1706 | -6/Factory | Entered another Factory area 1706 | -5/Factory | Evolved 2 slots: Utility x2 1876 | -5/Factory | Identified exit to Factory 1959 | -5/Factory | Build established: Hacker-Mutant 2006 | -5/Factory | Search patrols dispatched 2027 | -5/Factory | Entered another Factory area 2027 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2279 | -4/Factory | Lost 3 parts (1p1n1u) 2292 | -4/Factory | Destroyed 7 combat bots 2344 | -4/Factory | Build established: Mutant 2419 | -4/Factory | Self-destructed Last Messages --------------- 02366_ U-05 Engineer lays Concrete. 02369_ Imp. Reaction Control System destroyed. 02369_ Critical hit (Burn: +37). 02370_ Cmb. Airjet destroyed. 02372_ U-05 Engineer lays Concrete. 02373_ Slammed into O-24 Administrator. 02375_ U-05 Engineer lays Concrete. 02388_ U-05 Engineer builds a Wall. 02390_ Lgt. Nuclear Core destroyed. 02391_ Mass Driver destroyed. 02391_ Critical hit (Burn: +37). 02392_ U-05 Engineer builds a Wall. 02392_ Acquired 31 matter. 02395_ Imp. Gravmag System destroyed. 02396_ U-05 Engineer builds a Wall. 02398_ System corrupted: Matter fused (-7). 02415_ Gravmag Array destroyed. 02416_ W-44 Eye sends out distress signal. 02418_ C-30 ARC bursts open, deploying its payload. 02418_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????#! #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ################ | | ?????????????????????# ! # # | | ?????????????????????# # ] # | | ?????????????????????# # ]] # | | ?????????????????????# ! # ] = # | | ?????????????????????# # ] = # | | ?????????????????????# # == # | | ??????????????????????? ??# # | | ????????????????????????? ????# # | | ???????????????????????####+#############+### | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# k | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# #### T########### | | ???????????????????????# #??####?????# | | ???????????????????????# #???????????# | | ???????????????????????# @ #???????????# | | ???????????????????????# #????##?????# | | ??????????????#######??# #??## ####??# | | ??????????????# ?# #? #??# | | ??????????????# ?# #? !! #??# | | ??????????????# ! # s# !! #??# | | ??????????????# # ss# #??# | | ??????????????# + ss/ #??# | | ??????????????# # w# """ #??# | | ??????????????# ! # # """ ???# | | ??????????????# ?# #? """ ???## | | ??????????????# ?# #? ?????# | | ??????????????#######??# ########?????###### | | ???????????????????????# ############## | | ???????????????????????# | | ???????????????????????#ss ^ | | ???????????????????????# | | ???????????????????????# ############ | | ???????????????????????# #### ###??????????# | | ???????????????????????# #??# #????????????# | | ???????????????????????# #??# #????????????# | | ???????????????????????# ???#/#????????????# | | ???????????????????????# ??? ????????????### | | ???????????????????????# ???"""??????????????? | | ???????????????????????# ??? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSpikedReplicator Manual? 0 Play Time 00:41:40 Cumulative 63.7 hours Start 2022.04.11 @ 15:44:57 End 2022.04.11 @ 16:24:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34661565-edc7-44a9-b43f-9e4d471040d1