Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 19:40:44

Player: Exp. Geonium Core

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1515

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     162/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (4) ----
  Improved Utility Shielding
           Katana
           Katana

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
  Improved Utility Shielding
           Katana
           Katana
           Katana
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     Katana
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             3    | 1   .   .   1   1   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   1   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      1    | .   .   1   .   1   
Average Slot Usage (%)     8    | .   14  .   8   11  
  Ballistic Gun            2    | .   14  .   .   .   
  Slashing Weapon          6    | .   .   .   8   11  
Naked Turns                52   | .   .   36  16  .   
Heaviest Build             2    | 2   2   2   2   2   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | .   .   1   4   4   
  Average Carried          2    | .   .   .   3   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | .   .   1   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           62   | 52  .   .   .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            10   | .   .   .   .   10  
  Parts                    2    | .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Classes Destroyed          1    | .   .   .   .   1   
  Swarmer                  1    | .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   1   
  Combat Bots Only         1    | .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               760  | .   252 34  240 234 
  Core                     579  | .   159 18  200 202 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         64   | 100 .   29  .   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           5    | .   .   .   .   5   
  Core Hits                3    | .   1   .   .   2   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              8    | .   .   .   .   8   
  Impact                   .    | .   .   .   .   .   
  Slashing                 8    | .   .   .   .   8   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           160  | .   1   .   .   159 
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    148  | .   .   .   .   148 
  Ramming                  12   | .   1   .   .   11  
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 148  | .   .   .   .   148 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            11   | .   .   .   .   11  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    11   | .   .   .   .   11  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   .   5   
  Shots                    .    | .   .   .   .   .   
  Rammed                   5    | .   2   .   .   3   
Targets Rammed             5    | .   2   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   87   | .   15  18  54  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             31   | .   4   1   30  31  
  Average Influence        7    | .   2   .   8   16  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   10  2   8   4   
  Peak Tracking Total      9    | .   9   2   8   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   4   .   5   .   
  Successful               5    | .   2   .   3   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   .   3   .   
  Terminals                9    | .   4   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   3   .   
  Record                   3    | .   2   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               225  | 12  38  38  90  47  
Spaces Moved               362  | 20  72  62  166 42  
  Core                     362  | 20  72  62  166 42  
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   30  20  24  20  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      389  | 20  73  68  172 56  
  Wait                     8    | .   .   6   .   2   
  Move                     358  | 19  71  61  165 42  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  6    | .   .   1   5   .   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   2    | .   .   .   1   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    8    | .   .   .   .   8   
  Ram                      5    | .   2   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   13 | -11/Scrapyard | Entered Materials
   48 | -10/Materials | Core integrity fell below 50%
   48 | -10/Materials | Discovered new exit (range 7)
   51 | -10/Materials | Entered Mines
   76 | -10/Mines     | Met a Derelict bent on vengeance
   77 | -10/Mines     | Discovered new exit (range 3)
   89 | -10/Mines     | Entered Materials
   89 | -9/Materials  | Evolved 2 slots: Utility x2
  159 | -9/Materials  | Identified exit to Mines
  179 | -9/Materials  | Entered Mines
  181 | -9/Mines      | Core integrity fell below 50%
  191 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  199 | -9/Mines      | Discovered new exit (range 9)
  213 | -9/Mines      | Core integrity fell below 20%
  226 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00191_ U8-JOU(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
00191_ U8-JOU(g) slips back into the shadows.
00197_ Searching scrap...
00197_ Found 25 Matter.
00197_ Found Sml. Matter Pod.
00197_ Found ECM Suite.
00197_ Found Rocket Launcher.
00198_ Slammed into U-05 Engineer. <x2>
00199_ EXIT=FOUND
00200_ K-01 Serf cleans the Core Extractor.
00203_ S-10 Pest destroyed.
00203_ K-01 Serf cleans the Core Extractor. <x2>
00205_ Katana destroyed.
00206_ K-01 Serf cleans the Core Extractor.
00206_ Slammed into S-10 Pest.
00209_ Destroyed Flight Unit.
00211_ K-01 Serf collects debris. <x2>
00217_ Acquired 10 matter.
00220_ K-01 Serf cleans the Core Extractor. <x2>

 Map 
-----
+----------------------------------------------------+
|           ??????#       #?  #????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              162
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentPlasmaCutter
  Manual?         0
Play Time         00:04:38
  Cumulative      37.4 hours
  Start           2020.08.21 @ 19:37:02
  End             2020.08.21 @ 19:40:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             33
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf5dd59a-bc80-4433-a679-e8807477c3e9