Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.28 @ 14:44:16 Player: mrjoebobfred Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1527) 1527 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3258 Bonus ------- Follower Combat Kills 58 Friendly Fire -17 Cogmind --------- Core Integrity 360/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Nuclear Core Machine Analyzer Utility Shielding Light Armor Plating Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Grenade Launcher Improved Datajack Plasma Cutter Blade Saw Blade Saw Blade Saw Shock Trap Shock Trap Shock Trap Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Machine Analyzer Utility Shielding Light Armor Plating Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Grenade Launcher Improved Datajack Plasma Cutter Shock Trap Shock Trap Shock Trap Shock Trap Shock Trap [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon . | . . . . Parts Attached 35 | 7 4 7 17 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads 8 | 2 . 2 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 2 3 3 8 Device 4 | 1 1 . 2 Storage 4 | 1 1 . 2 Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 6 | . 1 3 2 Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 10 | . 12 12 10 Treads 27 | . 25 25 30 Device 8 | . 12 2 8 Storage 10 | . 12 12 10 Processor 2 | . . . 4 Hackware 2 | . . . 3 Protection 13 | . 11 22 12 Ballistic Gun 21 | . 22 25 20 Peak Build Rating 23 | 7 8 11 23 Average Rating 15 | 5 7 10 19 On Entrance 6 | . 7 8 11 Naked Turns . | . . . . Heaviest Build 108 | 20 33 38 108 Greatest Support 69 | 40 40 40 69 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 10 15 15 25 Average Capacity 18 | 7 12 15 22 Most Carried 20 | 1 4 15 20 Average Carried 11 | . 3 9 16 Final Capacity 25 | 10 15 15 25 Final Carried 19 | 1 4 15 19 Class Distribution -------------------- 67% | Hacker-Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1289 | 215 361 111 602 Remotely . | . . . . Salvage Created 2032 | . 605 140 1287 Parts 171 | . 55 14 102 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 49 | . 16 2 31 Guns 49 | . 16 2 31 Classes Destroyed 8 | . 4 2 2 Builder 5 | . 2 1 2 Tunneler 1 | . . 1 . Mechanic 1 | . . . 1 Operator 3 | . . . 3 Watcher 7 | . 3 . 4 Swarmer 20 | . 6 . 14 Grunt 19 | . 10 . 9 Sentry 10 | . . 2 8 Best Kill Streak 5 | . 5 2 5 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 161 | . 61 22 78 Missed 39 | . 9 7 23 Damage Taken 863 | . 325 143 395 Core 99 | . 30 29 40 Absorbed by Shields . | . . . . Ignored by Resistances 566 | . 216 88 262 Core Remaining (%) 88 | 100 . 76 . Volleys Fired 125 | . 46 8 71 Largest 2 | . 2 2 2 Hottest 60 | . 60 43 46 Shots Fired 250 | . 92 16 142 Gun 250 | . 92 16 142 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 241 | . 83 16 142 Thermal . | . . . . Explosive . | . . . . Electromagnetic 9 | . 9 . . Robot Hit Streak 24 | . 12 13 24 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets 14 | . 5 1 8 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 187 | . 74 14 99 Core Hits 90 | . 30 6 54 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . 2 1 . Critical Strikes 4 | . 2 1 1 Destroy 4 | . 2 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2846 | . 1024 189 1633 Guns 2800 | . 1024 182 1594 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 46 | . . 7 39 Kinetic 2697 | . 921 182 1594 Thermal . | . . . . Explosive . | . . . . Electromagnetic 103 | . 103 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 8 6 . Message Errors 2 | . . 2 . Matter Fused 4 | . 3 1 . Heat Flow Errors 2 | . 1 1 . Energy Discharges 3 | . 3 . . Data Loss (minor) 2 | . 1 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 9 | . . 1 8 Targets Rammed 10 | . . 2 8 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 229 | . 140 229 32 Average Temperature 40 | . 43 70 13 Received Heat Transfer 483 | . 240 54 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 384 | . 384 55 363 Initial . | . . . . Average 96 | . 118 16 112 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 83 | 100 84 100 77 Level 1 16 | . 15 . 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 20 2 46 Peak Tracking Total 4 | . 4 2 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 5 | . . 5 5 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 24 | . 9 . 15 Terminals 18 | . 7 . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 98 | . 37 . 61 Successful 75 | . 29 . 46 Failed 23 | . 8 . 15 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 66 | . 26 . 40 Terminals 75 | . 32 . 43 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 13 | . 5 . 8 Scanalyzers 10 | . . . 10 Garrison Access . | . . . . Terminal Hacks 34 | . 18 . 16 Robot Analysis 9 | . 6 . 3 Prototype ID Bank 11 | . 6 . 5 Terminal Index 1 | . . . 1 Locate Traps 8 | . 3 . 5 Hauler Manifests 2 | . 1 . 1 Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 2 . 2 Retrieve Components 4 | . 2 . 2 Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 29 | . 9 . 20 Terminals 21 | . 7 . 14 Botnet 5 | . 2 . 3 Operators 1 | . . . 1 Skim 15 | . 5 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 2 . 4 Reject 1 | . . . 1 Recyclers 1 | . . . 1 Mask 1 | . . . 1 Tunnel 3 | . 2 . 1 Scanalyzers 2 | . . . 2 Extract 2 | . . . 2 Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 23 | . 8 . 15 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . . 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 25 | . 5 . 20 Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 18 | . . . 18 Total Damage 138 | . . . 138 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 9 | . 6 . 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4945 | 109 1247 773 2816 Spaces Moved 2105 | 60 538 453 1054 Core 4 | 4 . . . Treads 2101 | 56 538 453 1054 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 188 | 152 160 160 216 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 70 | 5 89 93 96 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 10 | . 2 1 7 Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2826 | 74 832 481 1439 Wait 509 | 7 238 5 259 Move 2102 | 59 537 452 1054 Hop . | . . . . Pick Up 22 | 1 4 6 11 Fast Attach 22 | 7 2 1 12 Attach 3 | . 1 . 2 Detach 1 | . . . 1 Swap 10 | . 1 6 3 Drop 22 | . 3 1 18 Fire 125 | . 46 8 71 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . . 2 8 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 429 | -10/Materials | Identified exit to Materials 429 | -10/Materials | Discovered exit to Materials (range 4) 491 | -10/Materials | Identified exit to Mines 491 | -10/Materials | Discovered exit to Mines (range 13) 1035 | -10/Materials | Identified exit to Subcaves 1048 | -10/Materials | Discovered exit to Materials (range 9) 1143 | -10/Materials | Learned 2 Storage zone layouts 1182 | -10/Materials | Learned location of 2 exits from Mines 1211 | -10/Materials | Learned Storage emergency access door positions 1232 | -10/Materials | Learned Materials stockpile data 1262 | -10/Materials | Learned location of 2 exits from Subcaves 1353 | -10/Materials | Learned Materials stockpile data 1357 | -10/Materials | Entered Mines 1425 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1488 | -10/Mines | Learned location of Storage (-7) 1807 | -10/Mines | Build established: Scavenger-Mutant 1810 | -10/Mines | Found a hidden stash of uninstalled traps 1840 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2130 | -10/Mines | Entered Materials 2130 | -9/Materials | Accompanied by 3 allies 2130 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -9/Materials | Build established: Hacker-Mutant 2448 | -9/Materials | Identified exit to Mines 2448 | -9/Materials | Discovered exit to Mines (range 15) 2676 | -9/Materials | Build established: Scavenger-Mutant 3311 | -9/Materials | Identified exit to Materials 3311 | -9/Materials | Discovered exit to Materials (range 8) 3685 | -9/Materials | Learned location of Mines (-9) 3726 | -9/Materials | Learned Materials emergency access door positions 3732 | -9/Materials | Learned Storage emergency access door positions 3746 | -9/Materials | Learned 4 Recycling zone layouts 3770 | -9/Materials | Learned location of Zion (-6) 3868 | -9/Materials | Build established: Hacker-Mutant 4536 | -9/Materials | Learned 2 Storage zone layouts 4733 | -9/Materials | Learned location of 1 exit from Storage 4778 | -9/Materials | Learned location of 2 exits from Materials 4812 | -9/Materials | Loaded intel: 9 trap records 4871 | -9/Materials | Learned location of Recycling (-7) 4946 | -9/Materials | Self-destructed Last Messages --------------- 04812_ >> SKIM: Loading Materials trap records (x9)... 04812_ R-06 Scavenger inserts Sml. Matter Pod into recycling unit. 04812_ Sml. Matter Pod discarded by recycling unit. 04815_ R-06 Scavenger inserts Signal Interpreter into recycling unit. 04815_ Signal Interpreter discarded by recycling unit. 04818_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 04818_ Lgt. Ion Engine discarded by recycling unit. 04821_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 04821_ Aluminum Leg discarded by recycling unit. 04836_ >> SKIM: Exit location confirmed. 04871_ >> SKIM: World map updated: -7/Recycling. 04916_ >> SKIM: World map confirmed: -7/Storage. 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Ion Engine | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormSwarmFrame Manual? 0 Play Time 00:28:10 Cumulative 531.2 hours Start 2024.10.28 @ 09:31:39 End 2024.10.28 @ 14:44:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 78 Rogue 6 Adventurer 6 Explorer 66 Win Type - Total 36 Types 13/7/2/5/1/1/1/4/2 Lore% 86 Gallery% 86 Achievement% 90 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0a446d-0ed3-4182-bbbb-d8c3027b4c02