Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 20:33:58 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1850) 1850 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 6312 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 173 Met Data Miner 300 Cogmind --------- Core Integrity 139/700 Matter 300/300 Energy 28/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Makeshift Terrain Scan Processor Transmission Jammer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Wheel Small Storage Unit Improved Sensor Array System Shield System Shield System Shield Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Great Axe Great Axe Great Axe Spear > --- INVENTORY -------- Compact Wheel Small Storage Unit Improved Sensor Array System Shield System Shield System Shield Proton Missile Launcher Proton Missile Launcher Axe Axe [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility System Shield Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Power Shielding Weapon Great Axe Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 1 2 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 66 | . 5 10 6 11 7 4 4 . 19 Power 8 | . 1 3 1 1 1 . . . 1 Engine 6 | . 1 2 . 1 1 . . . 1 Core 2 | . . 1 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | . . 2 4 2 2 . . . 5 Treads . | . . . . . . . . . . Leg 11 | . . . 4 2 . . . . 5 Wheel 4 | . . 2 . . 2 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 2 1 . 2 3 . . . 4 Device 3 | . 1 . . . 1 . . . 1 Storage 1 | . . . . . 1 . . . . Processor 4 | . 1 1 . . . . . . 2 Hackware 2 | . . . . 1 1 . . . . Protection 2 | . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | . 2 4 1 6 1 4 4 . 9 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . 1 . 1 . 2 2 . 4 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 5 | . 2 2 1 . . . . . . Slashing Weapon 14 | . . . . 5 . 2 2 . 5 Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 28 | . . 5 3 1 1 . 1 . 17 Power 4 | . . 1 1 . . . . . 2 Propulsion 10 | . . 3 . 1 1 . . . 5 Utility 4 | . . . . . . . 1 . 3 Weapon 10 | . . 1 2 . . . . . 7 Highest Loss Streak 9 | . . 2 2 1 1 . 1 . 9 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 91 | . 99 88 84 89 96 100 86 84 79 Engine 6 | . 14 9 2 4 7 7 7 7 . Leg 16 | . 28 6 18 24 17 7 7 7 16 Wheel 4 | . . 6 2 . 4 15 7 7 2 Device 4 | . 7 . . . 4 7 7 7 10 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 3 | . 5 11 11 4 . . . . 2 Hackware 9 | . . . . 8 14 15 15 15 10 Protection 3 | . . . . 4 7 7 1 . . Ballistic Gun 2 | . 20 . . . . . . . . Impact Weapon 8 | . 7 40 30 10 . . . . . Slashing Weapon 16 | . . . . 22 29 21 22 23 17 Piercing Weapon 2 | . . . . . . 7 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 12 14 21 21 30 51 51 49 43 49 Greatest Support 40 | 20 20 20 20 32 32 32 32 16 40 Greatest Overweight (x) 9 | . . 6 2 1 2 1 3 2 9 Average Overweight (x) . | . . 1 . . . 1 1 2 . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 Average Capacity 11 | . 8 8 8 8 14 15 15 15 15 Most Carried 11 | . 8 8 8 8 10 11 11 10 10 Average Carried 8 | . 7 7 7 7 9 10 10 10 8 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 10 | 6 8 7 8 8 10 10 10 10 7 Class Distribution -------------------- 52% | Mutant 47% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1065 | 200 108 107 210 110 60 75 39 . 156 Remotely . | . . . . . . . . . . Salvage Created 2409 | . 231 677 288 399 319 159 84 . 252 Parts 100 | . 12 17 14 17 23 3 6 . 8 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 2 . 10 Prevented 5 | . . . . . . 3 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 7 11 6 9 3 3 3 . 4 Melee 22 | . . 4 3 9 3 . . . 3 Guns 7 | . 7 . . . . . . . . AOE 9 | . . 2 2 . . 2 3 . . Classes Destroyed 10 | . 2 6 . . 2 . . . . Worker 3 | . . 3 . . . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . 2 . . . . . . . Recycler 6 | . . 3 1 1 1 . . . . Watcher 4 | . . 3 . . 1 . . . . Swarmer 11 | . 3 . . 4 . 1 3 . . Grunt 24 | . 4 8 6 2 . 1 . . 3 Brawler 1 | . . 1 . . . . . . . Sentry 8 | . . 2 . 3 2 1 . . . Hunter 2 | . . . . . 1 . . . 1 Best Kill Streak 7 | . 3 7 3 7 2 3 3 . 2 Combat Bots Only 7 | . 3 4 3 7 1 3 3 . 2 Max Kills in Single Turn 4 | . 1 4 2 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 . . 1 2 . . Melee 1 | . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 3988 | . 176 1058 261 329 282 187 52 . 1643 Core 960 | . 26 298 55 20 60 43 12 . 446 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . . 36 18 38 9 . . Core Remaining (%) 74 | 100 89 . 11 96 . . . . . Volleys Fired 40 | . 18 12 1 . . 3 2 . 4 Largest 2 | . 2 1 1 . . 2 2 . 1 Hottest 78 | . 40 30 30 . . 78 78 . 39 Shots Fired 62 | . 36 12 1 . . 5 4 . 4 Gun 36 | . 36 . . . . . . . . Cannon . | . . . . . . . . . . Launcher 26 | . . 12 1 . . 5 4 . 4 Special . | . . . . . . . . . . Kinetic 36 | . 36 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 13 | . . 12 1 . . . . . . Electromagnetic 13 | . . . . . . 5 4 . 4 Robot Hit Streak 18 | . 12 18 2 . . 4 3 . 1 Robot Miss Streak 3 | . 3 1 . . . 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 154 | . 26 52 15 24 14 4 1 . 18 Core Hits 68 | . 14 16 9 9 5 2 4 . 9 Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed 10 | . . 9 1 . . . . . . Critical Strikes 16 | . 1 10 1 1 1 . . . 2 Destroy 1 | . 1 . . . . . . . . Smash 11 | . . 10 1 . . . . . . Sever 4 | . . . . 1 1 . . . 2 Melee Attacks 164 | . 1 52 24 37 22 . 1 . 27 Impact 77 | . 1 52 24 . . . . . . Slashing 83 | . . . . 37 22 . 1 . 23 Piercing 4 | . . . . . . . . . 4 Sneak Attacks 15 | . 1 6 1 3 4 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Follow-up Attacks 45 | . . 17 4 11 6 . . . 7 Damage Inflicted 5731 | . 371 1996 589 1035 715 203 88 . 734 Guns 316 | . 316 . . . . . . . . Cannons . | . . . . . . . . . . Explosions 1183 | . . 639 105 . . 203 88 . 148 Melee 4232 | . 55 1357 484 1035 715 . . . 586 Ramming . | . . . . . . . . . . Kinetic 316 | . 316 . . . . . . . . Thermal 299 | . . 299 . . . . . . . Explosive 445 | . . 340 105 . . . . . . Electromagnetic 439 | . . . . . . 203 88 . 148 Impact 1896 | . 55 1357 484 . . . . . . Slashing 2245 | . . . . 1035 715 . . . 495 Piercing 91 | . . . . . . . . . 91 Highest Corruption 2 | . 2 . . . . . . . 2 Average Corruption 1 | . 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . 4 . . . . . . . 3 Message Errors 3 | . 2 . . . . . . . 1 Matter Fused 2 | . 1 . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 815 | . . 532 61 111 76 16 . . 19 Projectiles . | . . . . . . . . . . Explosions 117 | . . 101 . . . 16 . . . Melee 698 | . . 431 61 111 76 . . . 19 Knockbacks 5 | . . 3 2 . . . . . . Impact 5 | . . 3 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 164 | . . 161 3 . . . . . . Shots 8 | . . 7 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 371 | . 2 371 8 5 . 7 . . . Average Temperature 100 | . 2 132 8 5 . 4 . . . Received Heat Transfer 1332 | . 72 387 177 72 84 48 . . 492 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 19 | . . 14 1 . . 3 . . 1 Impact Corruptions 19 | . . 17 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 200 | . . 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 470 | . 256 470 254 324 233 . . . . Initial 105 | . . 34 105 98 65 . . . . Average 128 | . 126 176 213 128 89 . . . . Maximum Alert Level 2 | . 1 2 1 1 1 . . . . Low Security (%) 79 | . 73 57 46 90 96 . . . . Level 1 18 | . 26 31 53 9 3 . . . . Level 2 1 | . . 10 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 2 . 1 . . . . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 8 | . 1 5 . 2 . . . . . Communications Jammed 2 | . . . . . . . . . 2 Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 12 24 5 14 10 2 4 . 12 Peak Tracking Total 9 | . 4 9 3 7 7 3 1 . 4 Tactical Retreats 5 | . . 1 1 . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . 2 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . 2 . . . . . . 1 Max in Single Turn 2 | . . 2 . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 16 | . 4 2 . 3 3 . . 4 . Terminals 9 | . 4 2 . 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 71 | . 17 12 . 7 9 . . 26 . Successful 46 | . 10 6 . 2 2 . . 26 . Failed 25 | . 7 6 . 5 7 . . . . Catastrophic 5 | . 1 3 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 5 9 . 1 3 . . . . Terminals 36 | . 17 12 . 3 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 1 5 . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 37 | . 8 3 . . . . . 26 . Record 8 | . . . . . . . . 8 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 8 | . 3 2 . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . . . . Scan Component 1 | . . . . . 1 . . . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 2 3 . 1 1 . . . . Terminals 6 | . 2 3 . . 1 . . . . Track 2 | . 1 1 . . . . . . . Botnet 3 | . 1 1 . . 1 . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Reject 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 2 . 2 3 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 Total Damage 1097 | . . . . . . . . . 1097 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 3614 | . 488 414 159 427 807 373 351 103 492 Spaces Moved 2126 | 1 232 215 66 249 488 292 256 80 247 Core 7 | . . 6 . . . . . . 1 Treads . | . . . . . . . . . . Legs 1059 | 1 232 73 61 249 301 . . . 142 Wheels 1060 | . . 136 5 . 187 292 256 80 104 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 95 | 120 120 95 95 110 110 115 115 130 115 Average Speed 126 | 120 120 114 119 113 147 115 129 130 127 Slowest Speed 500 | 120 120 350 190 185 265 115 145 130 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 49 23 20 24 14 49 46 69 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 . . 2 Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 70 | . . 61 4 . 1 . 4 . . Melee 1 | . . . . . 1 . . . . Projectile . | . . . . . . . . . . AOE 69 | . . 61 4 . . . 4 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total 2760 | . 405 305 110 347 548 323 268 79 375 Wait 388 | . 139 29 17 55 35 23 4 . 86 Move 2117 | . 231 214 65 248 487 291 255 79 247 Hop . | . . . . . . . . . . Pick Up 12 | . 4 4 1 2 1 . . . . Fast Attach 37 | . 4 5 2 9 7 . . . 10 Attach 12 | . . 3 1 1 . 2 2 . 3 Detach 8 | . 2 . . 1 1 2 2 . . Swap 17 | . 1 2 3 1 . 2 2 . 6 Drop 23 | . 5 4 2 8 3 . . . 1 Fire 40 | . 18 12 1 . . 3 2 . 4 Melee 106 | . 1 32 18 22 14 . 1 . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 20) 475 | -10/Materials | Discovered new exit (range 8) 480 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Weapon x2 838 | -9/Materials | Core integrity fell below 50% 887 | -9/Materials | Discovered new exit (range 12) 903 | -9/Materials | Entered Mines 976 | -9/Mines | Core integrity fell below 20% 1059 | -9/Mines | Discovered new exit (range 3) 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -8/Materials | Discovered new exit (range 7) 1484 | -8/Materials | Destroyed 7 combat bots 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Utility x2 1531 | -7/Factory | Discovered new exit (range 9) 1859 | -7/Factory | Build established: Hacker-Mutant 2286 | -7/Factory | Discovered new exit (range 10) 2296 | -7/Factory | Entered Lower Caves 2307 | -7/Lower Caves | Learned Factory interactive machine intel 2459 | -7/Lower Caves | Learned Factory terminal intel 2551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2659 | -7/Lower Caves | Discovered new exit (range 11) 2669 | -7/Lower Caves | Entered another Lower Caves area 2688 | -7/Lower Caves | Learned Factory interactive machine intel 2688 | -7/Lower Caves | Discovered new exit (range 2) 3000 | -7/Lower Caves | Learned Factory garrison access intel 3002 | -7/Lower Caves | Discovered new exit (range 14) 3020 | -7/Lower Caves | Entered Data Miner 3020 | -7/Data Miner | Discovered new exit (range 6) 3045 | -7/Data Miner | Met Data Miner 3072 | -7/Data Miner | Learned location of Section 7 (-2) 3072 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3092 | -7/Data Miner | Received God Mode back door access code from Data Miner 3123 | -7/Data Miner | Entered Proximity Caves 3133 | -6/Proximity Caves | Spotter reported a threat 3137 | -6/Proximity Caves | Spotter reported a threat 3169 | -6/Proximity Caves | Escorted by Enhanced Grunt 3288 | -6/Proximity Caves | Spotter reported a threat 3293 | -6/Proximity Caves | Spotter reported a threat 3323 | -6/Proximity Caves | Core integrity fell below 50% 3340 | -6/Proximity Caves | Spotter reported a threat 3381 | -6/Proximity Caves | Lost 9 parts (1p3n2u3w) 3407 | -6/Proximity Caves | Learned Factory terminal intel 3547 | -6/Proximity Caves | Learned Factory emergency access door positions 3573 | -6/Proximity Caves | Build established: Mutant 3615 | -6/Proximity Caves | Core integrity fell below 20% 3615 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03407_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 03411_ #NSALN|EWRYAMFVFBWOT 03416_ Acquired Imp. Terrain Scanner. 03417_ Acquired 10 matter. 03419_ Acquired Mak. Terrain Scan Processor. 03433_ Acquired 10 matter. 03448_ System corrupted: Matter fused (-8). 03473_ System corrupted: Component data lost. 03547_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 03601_ Axe destroyed. 03605_ Imp. Terrain Scanner destroyed. 03605_ Outpost Terminal disabled. 03605_ Door malfunctions. 03610_ Spear follow-up attack on S-27 Virus. 03610_ Spear destroyed. 03611_ Axe destroyed. 03612_ Flexi-carbon Leg destroyed. 03612_ Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#??????????#??#???????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????????#??#??##????#?#????????????????????????? | | ???????????#???##??#?#???#?#??#??????????????????? | | ??###??#????##??#?##?##????????#?#???????????????? | | ##?###??##?###?#?####?#?#??????????#?????????????? | | ####?#?????#####??##?###??????###????????????????? | | ?#??###?#?#??##?#??##???###?#????????????????????? | | ?##??????##?###################??????????????????? | | ??##??####??##?## ? ? ???? ?#??????????? | | ??######?#####?## ?? ? #???????????? | | ##### #####??#### ######/s###### ##??????????? | | ?##?# ######?# ## " @ "" #??????????? | | ???## ##??## ##] " s #?????????? | | ??### #### # "" # #????????? | | #??## # ?????????????? | | ##### ss# ?# ?????????? | | ###### ## """" / #???????????? | | ########## " $ #???????????? | | ### #????#?#?# #???????????? | | ??## #?###### + # ###?????????? | | ?### ##### # "# ???????????? | | ?## #### ## ## # "# ?? ??????????? | | #?# # # # #?? ???????????? | | ?? # # "#? ????????????? | | ##### # # % # "#??????????????? | | #######?## ########+"##?###??????????????? | | ?#??#??#### ? ?? ? ##? ??????????????? | | ?#?####?#?### ? ?? ????????????????? | | ?####?##???#### #? ??? ### "??#???????????? | | #?#?#####?#?#?# ??? ? #???#?????????????? | | ???#??##?#????? ??? ? ?#? ? ??????????????? | | #????###?#???%?? ?? ? ???#?#???????????????? | | ? ????#?????#?##% # ?##??#?????????????????? | | ?? ?? ????????###?# ?#? ?????????????????????????? | | ??????????????##??# ???#?#????#?????????????????? | | ??????????????#???#? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilStasisCasing Manual? 0 Play Time 00:35:30 Cumulative 49.9 hours Start 2023.03.22 @ 19:59:42 End 2023.03.22 @ 20:33:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f827b35-aed0-4a15-bf0d-537b298a58a1