Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 12:34:06

Player: Venar246

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (4545)     4545
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (829)                829
              TOTAL SCORE: 10499

 Bonus
-------
High Alert Combat Kills    446
Follower Combat Kills      50
Entered DSFs               500
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/1000
Matter                     202/300
Energy                     99/100
System Corruption          33%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
     Micro Fission Core
  Improved Heat Sink
   Compact Battery (200)
  Improved Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Enhanced Optical Array
           Active Sensor Suite
           Energy Filter
>          --- WEAPON -----------
     Heavy Plasma Cannon
  Improved Heavy Machine Gun
  Improved Heavy Machine Gun
  Improved Heavy Machine Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Micro Fission Core
   Compact Battery
           Structural Scanner
  Improved Target Analyzer
  Improved Particle Charger
           ECM Suite
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           Graphene Brace
           Hardlight Generator
           Proton Cannon
     Heavy Plasma Cannon
  Improved Heavy Machine Gun
[Rating: 97]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Beam Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   1   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             161  | 6   5   .   33  35  .   27  25  19  11  
  Power                    24   | 1   2   .   4   2   .   8   3   3   1   
    Engine                 9    | 1   2   .   3   2   .   .   1   .   .   
    Core                   15   | .   .   .   1   .   .   8   2   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   .   .   12  8   .   7   7   1   4   
    Treads                 13   | .   .   .   .   7   .   4   .   .   2   
    Leg                    28   | 2   .   .   12  1   .   3   7   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   .   5   7   .   6   9   10  1   
    Device                 22   | .   .   .   2   4   .   3   6   6   1   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   
    Processor              6    | .   .   .   2   .   .   2   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   .   3   .   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   1   .   12  18  .   6   6   5   5   
    Energy Gun             20   | 1   .   .   9   9   .   1   .   .   .   
    Energy Cannon          13   | .   .   .   2   1   .   4   3   2   1   
    Ballistic Gun          13   | 1   1   .   .   4   .   .   3   3   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   
    Launcher               6    | .   .   .   1   4   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   5   .   .   2   .   .   
  Corrupted Parts          11   | .   .   .   2   .   .   6   1   2   .   
    System Corruption      59   | .   .   .   5   .   .   31  9   14  .   
Parts Lost                 69   | .   .   .   11  9   1   13  5   9   21  
  Power                    8    | .   .   .   .   1   .   3   1   1   2   
  Propulsion               22   | .   .   .   4   5   .   3   2   2   6   
  Utility                  20   | .   .   .   4   2   1   1   2   4   6   
  Weapon                   19   | .   .   .   3   1   .   6   .   2   7   
  Highest Loss Streak      14   | .   .   .   3   7   1   6   2   5   14  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   98  100 93  84  45  61  88  82  62  
  Engine                   6    | .   14  14  8   7   .   .   5   2   .   
  Core                     3    | .   .   .   2   .   .   9   6   8   8   
  Treads                   5    | .   .   .   .   24  15  5   .   .   3   
  Leg                      18   | .   28  28  29  3   .   3   24  16  5   
  Device                   9    | .   .   .   9   7   6   5   13  15  16  
  Storage                  8    | .   14  14  11  9   7   7   6   5   4   
  Processor                7    | .   .   .   9   8   .   13  9   5   3   
  Protection               4    | .   12  14  1   7   .   .   2   2   .   
  Energy Gun               5    | .   .   .   14  9   7   2   .   .   .   
  Energy Cannon            4    | .   .   .   3   .   .   9   9   7   3   
  Ballistic Gun            9    | .   28  28  3   6   .   .   7   14  8   
Peak Build Rating          97   | 6   8   8   15  42  42  35  89  97  73  
  Average Rating           36   | 4   7   8   12  19  41  23  68  87  50  
  On Entrance              27   | .   6   8   8   13  42  15  33  79  73  
Naked Turns                35   | .   .   .   .   .   .   .   .   .   35  
Heaviest Build             83   | 12  19  19  37  45  30  48  73  73  83  
  Greatest Support         80   | 20  20  20  30  80  40  60  68  52  46  
  Greatest Overweight (x)  22   | 2   .   .   3   9   .   15  1   2   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   9   10  11  15  15  15  15  15  14  
  Most Carried             15   | 5   10  10  15  15  13  13  15  15  10  
  Average Carried          11   | 1   8   10  10  14  13  7   13  12  8   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  5   
  Final Carried            15   | 4   10  10  15  13  13  9   15  8   5   

 Class Distribution 
--------------------
 35% | Mutant
 31% | Scavenger-Mutant
 13% | Skirmisher
  6% | Scavenger-Tank
  5% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/DSF
       Skirmisher | -6/Factory
       Skirmisher | -5/Factory
   Scavenger-Tank | -5/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Ext  
Matter Collected           3045 | 260  141  .    481  501  .    277  451  717  217  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5733 | .    158  .    1656 1096 .    585  716  1132 390  
  Parts                    293  | .    16   .    78   78   .    29   35   49   8    
Haulers Intercepted        6    | .    1    .    3    1    .    .    1    .    .    
Recyclers Shooed           7    | .    1    .    2    1    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Combat Hostiles Destroyed  102  | .   6   .   32  24  .   11  10  12  7   
  Guns                     63   | .   6   .   27  17  .   1   3   6   3   
  Cannons                  25   | .   .   .   5   .   .   7   4   5   4   
  AOE                      11   | .   .   .   .   7   .   2   1   1   .   
Classes Destroyed          16   | .   3   .   6   3   .   1   2   .   1   
  Worker                   5    | .   .   .   1   1   .   .   .   3   .   
  Builder                  10   | .   .   .   3   3   .   .   2   2   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   1   .   3   1   .   .   1   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   3   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   .   .   1   .   
  Swarmer                  23   | .   6   .   4   7   .   3   3   .   .   
  Grunt                    42   | .   .   .   17  10  .   6   3   3   3   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   9   5   .   .   1   1   2   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   1   .   .   
  Programmer               10   | .   .   .   .   .   .   .   1   8   1   
  Heavy                    3    | .   .   .   .   1   .   1   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   .   4   6   .   4   4   5   2   
  Combat Bots Only         4    | .   3   .   4   4   .   4   4   3   2   
Max Kills in Single Turn   3    | .   1   .   2   3   .   1   2   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Ext  
Hostile Shots Fired        905   | .    27   .    167  143  13   171  97   103  184  
  Missed                   289   | .    5    .    51   37   6    63   42   31   54   
Damage Taken               10855 | .    309  .    1569 1735 108  1938 1153 1587 2456 
  Core                     2315  | .    64   .    236  339  .    548  115  176  837  
  Absorbed by Shields      672   | .    .    .    .    236  .    156  .    .    280  
Core Remaining (%)         60    | 100  .    74   41   38   .    21   86   .    .    
Volleys Fired              390   | .    24   .    110  83   .    48   38   45   42   
  Largest                  4     | .    2    .    2    2    .    3    3    4    4    
  Hottest                  225   | .    40   .    121  121  .    225  185  195  195  
Shots Fired                827   | .    48   .    209  144  .    67   111  166  82   
  Gun                      614   | .    48   .    186  134  .    15   62   115  54   
  Cannon                   201   | .    .    .    23   1    .    49   49   51   28   
  Launcher                 12    | .    .    .    .    9    .    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  411   | .    48   .    62   66   .    .    62   115  58   
  Thermal                  324   | .    .    .    108  68   .    52   37   35   24   
  Explosive                5     | .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          87    | .    .    .    39   5    .    15   12   16   .    
  Robot Hit Streak         24    | .    7    .    16   18   .    24   24   11   8    
  Robot Miss Streak        5     | .    4    .    5    4    .    3    3    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    3    .    3    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           522   | .    29   .    144  108  .    49   63   82   47   
  Core Hits                223   | .    11   .    64   57   .    19   19   35   18   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    1    
  Critical Strikes         16    | .    .    .    9    2    .    3    .    1    1    
    Burn                   10    | .    .    .    8    1    .    1    .    .    .    
    Destroy                2     | .    .    .    .    1    .    .    .    .    1    
    Corrupt                4     | .    .    .    1    .    .    2    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12674 | .    307  .    2092 2628 .    1579 2002 2665 1401 
  Guns                     6842  | .    304  .    1747 1652 .    287  665  1416 771  
  Cannons                  4006  | .    .    .    296  26   .    878  1098 1079 629  
  Explosions               1734  | .    .    .    38   947  .    414  208  127  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  92    | .    3    .    11   3    .    .    31   43   1    
  Kinetic                  4392  | .    304  .    460  698  .    .    665  1416 849  
  Thermal                  5345  | .    .    .    1146 1052 .    951  974  671  551  
  Explosive                771   | .    .    .    .    644  .    .    .    127  .    
  Electromagnetic          2074  | .    .    .    475  231  .    628  332  408  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    1    1    5    .    .    31   10   21   33   
  Average Corruption       10    | .    1    1    4    .    .    8    9    8    25   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    2    3    .    .    4    22   21   32   
    Message Errors         15    | .    .    .    .    .    .    .    7    4    4    
    Matter Fused           13    | .    .    2    2    .    .    .    2    5    2    
    Heat Flow Errors       12    | .    .    .    .    .    .    3    3    1    5    
    Energy Discharges      12    | .    .    .    .    .    .    .    4    4    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    1    .    3    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    1    3    1    
    Data Loss (major)      2     | .    .    .    1    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    3    1    1    
    Alerts                 3     | .    .    .    .    .    .    .    1    1    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    2    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            334   | .    .    .    .    137  .    20   105  70   2    
  Projectiles              70    | .    .    .    .    .    .    20   23   25   2    
  Explosions               257   | .    .    .    .    137  .    .    82   38   .    
  Melee                    7     | .    .    .    .    .    .    .    .    7    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    1    2    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      360   | .    .    .    .    75   .    .    172  113  .    
  Shots                    5     | .    .    .    .    2    .    .    2    1    .    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    1    
Targets Rammed             15    | .    2    .    4    1    .    .    4    3    1    
  Kicked                   13    | .    2    .    4    .    .    .    4    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1122  | .    12   .    417  389  .    1122 223  649  518  
  Average Temperature      127   | .    5    .    89   118  .    324  59   182  146  
  Received Heat Transfer   2737  | .    .    .    642  478  .    426  66   306  819  
  Effects                  47    | .    .    .    1    4    .    26   .    11   5    
    Shutdowns              13    | .    .    .    .    .    .    6    .    4    3    
    Energy Bleed           4     | .    .    .    .    .    .    2    .    2    .    
    Interference           9     | .    .    .    .    2    .    5    .    1    1    
    Matter Decay           3     | .    .    .    1    .    .    1    .    1    .    
    Short Circuit          4     | .    .    .    .    2    .    1    .    .    1    
    Damage (minor)         4     | .    .    .    .    .    .    3    .    1    .    
    Damage (major)         8     | .    .    .    .    .    .    6    .    2    .    
    Damage (core)          2     | .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    
  Parts Fried              15    | .    .    .    2    .    .    1    7    5    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             19    | .    .    .    13   5    .    .    1    .    .    
  Heat Transferred         10107 | .    .    .    3468 2135 .    1554 1300 850  800  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    1    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Peak Influence             697  | .   100 39  580 600 278 462 483 697 340 
  Initial                  273  | .   .   39  14  245 273 187 242 236 267 
  Average                  299  | .   49  39  329 422 273 300 277 401 285 
Maximum Alert Level        2    | .   .   .   2   2   1   2   2   2   1   
  Low Security (%)         23   | 100 100 100 19  .   .   30  11  .   8   
  Level 1                  48   | .   .   .   49  31  100 45  74  62  91  
  Level 2                  28   | .   .   .   31  68  .   24  13  37  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          25   | .   .   .   5   4   .   2   7   4   3   
  Investigation            7    | .   .   .   2   .   .   .   1   2   2   
  Extermination            3    | .   .   .   .   .   .   .   1   2   .   
  Reinforcement            14   | .   .   .   3   4   .   2   4   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  3    | .   .   .   .   .   .   .   1   2   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Distress Signals           6    | .   1   .   2   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   12  .   52  37  1   19  25  15  18  
  Peak Tracking Total      9    | .   3   .   7   7   3   7   6   6   9   
  Tactical Retreats        12   | .   .   .   2   .   .   6   2   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Traps Triggered            11   | .   4   .   1   1   .   .   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Machines Disabled          12   | .   .   .   3   3   .   .   4   2   .   
  Max in Single Turn       3    | .   .   .   1   2   .   .   3   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Machines Accessed          14   | .   2   .   4   3   1   .   3   .   1   
  Terminals                13   | .   2   .   3   3   1   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   6   .   8   4   1   .   4   .   2   
  Successful               7    | .   2   .   1   1   1   .   1   .   1   
  Failed                   18   | .   4   .   7   3   .   .   3   .   1   
    Catastrophic           6    | .   1   .   1   2   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   6   .   3   4   .   .   4   .   1   
  Terminals                22   | .   6   .   5   4   1   .   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   1   1   1   .   1   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   4   2   .   .   2   .   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   29  .   .   .   .   .   .   
  Total Damage             252  | .   .   .   252 .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  Ext  
Turns Passed               6135 | 95   523  263  1428 1068 94   381  1017 831  435  
Spaces Moved               2877 | 68   361  220  635  409  56   81   589  287  171  
  Core                     115  | 19   .    .    .    13   .    4    .    .    79   
  Treads                   474  | .    .    .    .    324  56   43   .    .    51   
  Legs                     2288 | 49   361  220  635  72   .    34   589  287  41   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  170  170  120  190  50   
  Average Speed            154  | 119  120  120  145  177  170  253  142  197  182  
  Slowest Speed            1150 | 150  120  120  330  500  170  800  190  260  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       34   | 5    53   48   62   35   3    75   21   9    38   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    .    5    9    4    
Terrain Destroyed          174  | .    .    .    .    49   .    .    43   69   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               61   | .    .    .    .    .    .    .    17   31   13   
  AOE                      113  | .    .    .    .    49   .    .    26   38   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac Ext 
Total                      3888 | 79  411 219 942 608 55  190 693 463 228 
  Wait                     288  | .   .   .   113 38  .   28  6   103 .   
  Move                     2868 | 67  360 219 634 408 55  80  588 286 171 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 5   11  .   27  16  .   4   15  3   2   
  Fast Attach              65   | 6   1   .   10  14  .   12  11  3   8   
  Attach                   57   | .   1   .   14  8   .   13  6   13  2   
  Detach                   12   | .   1   .   .   4   .   3   2   2   .   
  Swap                     39   | .   3   .   9   13  .   2   8   3   1   
  Drop                     71   | 1   8   .   21  23  .   .   15  2   1   
  Fire                     390  | .   24  .   110 83  .   48  38  45  42  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     13   | .   2   .   4   .   .   .   4   3   .   
  Crush                    1    | .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 15)
  464 | -10/Materials | Identified exit to Mines
  509 | -10/Materials | Discovered new exit (range 16)
  619 | -10/Materials | Entered Mines
  622 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  630 | -10/Mines     | Discovered new exit (range 15)
  634 | -10/Mines     | Met a Derelict bent on vengeance
  882 | -10/Mines     | Entered Materials
  882 | -9/Materials  | Accompanied by 3 allies
  882 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1060 | -9/Materials  | Lost 3 allies
 1117 | -9/Materials  | Lost 3 parts (1n1u1w)
 1407 | -9/Materials  | Build established: Scavenger-Mutant
 1573 | -9/Materials  | Discovered new exit (range 16)
 1774 | -9/Materials  | Lost 3 parts (1n2u)
 1800 | -9/Materials  | Discovered new exit (range 4)
 2033 | -9/Materials  | Build established: Mutant
 2150 | -9/Materials  | Core integrity fell below 50%
 2187 | -9/Materials  | Lost 3 parts (1n1u1w)
 2199 | -9/Materials  | Discovered new exit (range 6)
 2310 | -9/Materials  | Entered another Materials area
 2310 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2694 | -8/Materials  | Build established: Scavenger-Mutant
 3215 | -8/Materials  | Discovered new exit (range 16)
 3250 | -8/Materials  | Core integrity fell below 50%
 3287 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 3354 | -8/Materials  | Found Prototype Device
 3354 | -8/Materials  | Identified Active Sensor Suite
 3355 | -8/Materials  | Identified exit to Factory
 3378 | -8/Materials  | Entered Factory
 3378 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3453 | -7/Factory    | Identified exit to DSF
 3472 | -7/Factory    | Entered DSF
 3502 | -7/DSF        | Additional patrols routed to DSF
 3565 | -7/DSF        | Lost 5 parts (1p1n3w)
 3683 | -7/DSF        | Lost 6 parts (2p1n1u2w)
 3741 | -7/DSF        | Sterilization system engaged
 3761 | -7/DSF        | Ambient heat levels rising (+10)
 3776 | -7/DSF        | Ambient heat levels rising (+10)
 3791 | -7/DSF        | Ambient heat levels rising (+10)
 3805 | -7/DSF        | System corruption reached 10%
 3806 | -7/DSF        | Ambient heat levels rising (+10)
 3818 | -7/DSF        | System corruption reached 30%
 3821 | -7/DSF        | Ambient heat levels rising (+10)
 3824 | -7/DSF        | Discovered new exit (range 15)
 3830 | -7/DSF        | Found Powered Armor
 3836 | -7/DSF        | Ambient heat levels rising (+10)
 3837 | -7/DSF        | Core integrity fell below 50%
 3851 | -7/DSF        | Ambient heat levels rising (+10)
 3853 | -7/DSF        | Entered Factory
 3853 | -6/Factory    | Evolved 2 slots: Utility x2
 4328 | -6/Factory    | Specialist reinforcements revealed to be Infiltrators
 4328 | -6/Factory    | System corruption reached 10%
 4518 | -6/Factory    | Found Active Sensor Suite
 4653 | -6/Factory    | Identified exit to Factory
 4819 | -6/Factory    | Garrison activated, responded to threat
 4823 | -6/Factory    | Build established: Skirmisher
 4870 | -6/Factory    | Entered another Factory area
 4870 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5542 | -5/Factory    | System corruption reached 10%
 5554 | -5/Factory    | Lost 3 parts (1n2u)
 5614 | -5/Factory    | Discovered new exit (range 22)
 5628 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 5701 | -5/Factory    | Entered Extension
 5857 | -5/Extension  | Lost 6 parts (1n2u3w)
 5915 | -5/Extension  | Build established: Scavenger-Tank
 6045 | -5/Extension  | Crushed by falling debris
 6045 | -5/Extension  | System corruption reached 30%
 6075 | -5/Extension  | Core integrity fell below 50%
 6094 | -5/Extension  | Lost 14 parts (2p4n4u4w)
 6113 | -5/Extension  | Core integrity fell below 20%
 6131 | -5/Extension  | Spotted B-75 Beast
 6134 | -5/Extension  | Spotted B-75 Beast
 6136 | -5/Extension  | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06084_ R-10 Processor collects Imp. Heat Sink.
06096_ Flexi-carbon Leg destroyed.
06096_ Slug penetrates Wall.
06098_ Slammed into W-25 Informer.
06099_ Penetrated by Slug.
06100_ System corrupted: Graphene Brace
  rejected.
06101_ Dropped Lrg. Storage Unit.
06104_ Critical hit (Burn: +37).
06109_ Slug penetrates Wall.
06112_ Slug penetrates U-05 Engineer.
06112_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
06113_ U-05 Engineer builds a Wall.
06117_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal E003.
06121_ System corrupted: IFF burst signal
  emitted.
06136_ Knocked back.
06136_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????                         ?????????? |
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| ???????????        R u BB  uA BBRR      ?????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             400
Evasion (%)                65
Targeting Accuracy         10
Target Analysis            6
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidLegReconfigurator
  Manual?         0
Play Time         01:05:53
  Cumulative      34.0 hours
  Start           2024.10.21 @ 14:13:53
  End             2024.10.22 @ 12:34:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acd38951-4278-4bce-bead-8f44ae4dfb03