Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 20:48:02 Player: Zunekagek Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (64) 320 Value Destroyed (2060) 2060 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 8065 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 100/100 System Corruption 54% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Improved Weapon Shielding Improved Medium Armor Plating Hacking Drone Bay (1/1) Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Medium Treads Advanced Heat Sink Matter Compressor 0b10 Decoder Chip [Generic] Recoil Nullifier Improved Weapon Cycler Improved Weapon Shielding Improved Medium Armor Plating Thermal Defense Suite Enhanced Autogun Heavy Battle Rifle Advanced Assault Cannon [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . . . . Utility 4 | . . 1 1 . 1 1 . . . . . Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 92 | 6 8 20 7 14 3 4 6 2 5 5 12 Power 15 | 1 3 6 . 1 . . 2 . . 1 1 Engine 15 | 1 3 6 . 1 . . 2 . . 1 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 6 1 5 . 2 1 . 1 . 1 Treads 19 | 2 . 6 1 5 . 2 1 . 1 . 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 2 3 2 5 2 2 2 2 3 3 8 Device 18 | . 1 . . 1 2 1 2 1 3 1 6 Storage 3 | 1 . 1 1 . . . . . . . . Processor 3 | . 1 . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . 2 . 4 . 1 . 1 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 3 5 4 3 1 . 1 . 1 1 2 Energy Gun 3 | 1 . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | 1 3 3 4 3 1 . 1 . 1 1 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 1 . . . . . 1 . 2 Parts Lost 25 | . 1 . . . . . . 1 . . 23 Power 2 | . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . . 5 Utility 10 | . . . . . . . . 1 . . 9 Weapon 8 | . 1 . . . . . . . . . 7 Highest Loss Streak 23 | . 1 . . . . . . 1 . . 23 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 100 100 100 99 100 100 93 Engine 8 | . 14 11 9 9 7 6 6 6 6 6 10 Treads 26 | . 28 32 27 27 23 26 26 26 26 26 21 Device 10 | . 6 . . 1 8 13 13 14 20 20 13 Storage 7 | . 14 11 9 9 7 6 6 6 6 6 4 Processor 8 | . 6 11 18 18 13 6 6 6 6 6 4 Protection 7 | . . 11 9 7 7 13 13 11 6 6 7 Energy Gun 2 | . 11 5 9 2 . . . . . . . Ballistic Gun 23 | . 16 16 18 24 30 26 26 26 26 26 24 Peak Build Rating 61 | 6 7 19 24 26 35 39 42 42 52 47 61 Average Rating 33 | 5 6 15 23 23 30 38 40 40 42 44 49 On Entrance 27 | . 6 7 19 24 24 35 39 41 41 45 44 Naked Turns 15 | . . . . . . . . . . . 15 Heaviest Build 75 | 11 14 39 42 44 53 55 63 56 55 55 75 Greatest Support 83 | 40 40 60 60 60 60 80 80 80 80 80 83 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 8 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 5 13 14 14 14 13 14 14 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 6 15 15 15 15 15 15 13 15 14 5 Class Distribution -------------------- 74% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Matter Collected 2201 | 174 197 304 158 308 66 61 421 75 42 178 217 Remotely . | . . . . . . . . . . . . Salvage Created 2497 | . 328 483 300 470 103 61 178 189 . 94 291 Parts 178 | . 36 42 16 32 5 5 7 10 . 5 20 Haulers Intercepted 4 | . 1 2 1 . . . . . . . . Recyclers Shooed 5 | . 1 . 1 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 7 10 . 5 . Prevented 4 | . . . . . . . . . . 4 . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 48 | . 9 9 5 10 1 1 3 4 . 1 5 Guns 47 | . 9 9 5 10 1 1 3 4 . 1 4 Cannons 1 | . . . . . . . . . . . 1 Classes Destroyed 13 | . 4 3 1 2 . . 1 1 . 1 . Worker 2 | . . . . 2 . . . . . . . Builder 2 | . . 1 . . . . . . . . 1 Hauler 4 | . 1 2 1 . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 5 | . 1 1 . 1 1 . . . . . 1 Swarmer 13 | . 5 3 . 4 . . . 1 . . . Grunt 13 | . 4 2 2 2 . . 2 1 . . . Brawler 1 | . . . . . . . 1 . . . . Sentry 12 | . . 4 2 3 1 1 . 1 . . . Hunter 3 | . . . 1 1 . . . . . . 1 Programmer 5 | . . . . . . . . 1 . . 4 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 6 | . 5 4 2 6 1 1 2 3 . 1 2 Combat Bots Only 6 | . 5 4 2 6 1 1 2 3 . 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 282 | . 52 37 21 63 . 15 14 28 . 30 22 Missed 80 | . 12 12 5 20 . 4 2 7 . 11 7 Damage Taken 5999 | . 345 335 290 543 18 73 228 237 . 395 3535 Core 1201 | . 54 17 17 37 18 5 19 24 . . 1010 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . 10 46 47 . . . Regen/Repaired (Parts) 166 | . . 96 . 70 . . . . . . . Core Remaining (%) 92 | 100 78 95 . 90 97 . . . . 94 . Volleys Fired 156 | . 32 31 14 26 3 2 8 5 1 9 25 Largest 5 | . 2 2 3 3 4 4 4 4 4 4 5 Hottest 136 | . 60 88 102 102 92 92 102 102 102 102 136 Shots Fired 477 | . 61 62 42 75 12 8 32 20 4 36 125 Gun 456 | . 61 62 42 75 12 8 32 20 4 36 104 Cannon 21 | . . . . . . . . . . . 21 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 412 | . 36 52 28 59 12 8 32 20 4 36 125 Thermal 40 | . . 10 14 16 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 25 | . 25 . . . . . . . . . . Robot Hit Streak 13 | . 11 10 11 11 2 7 11 11 . 13 5 Robot Miss Streak 5 | . 4 5 2 2 2 1 1 1 . 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . 2 . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . Shots Hit Robots 266 | . 35 38 30 53 5 7 23 17 . 27 31 Core Hits 116 | . 17 23 12 21 4 3 9 8 . 5 14 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . 1 1 1 1 . . . . . 1 Burn 3 | . . 1 1 1 . . . . . . . Destroy 1 | . . . . . 1 . . . . . . Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4386 | . 413 607 471 887 73 130 397 314 . 486 608 Guns 4041 | . 367 531 451 809 73 119 397 314 . 486 494 Cannons 42 | . . . . . . . . . . . 42 Explosions 26 | . 26 . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 277 | . 20 76 20 78 . 11 . . . . 72 Kinetic 3370 | . 157 423 281 584 73 119 397 314 . 486 536 Thermal 529 | . 26 108 170 225 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 210 | . 210 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 54 | . . . 1 1 . 1 1 2 2 . 54 Average Corruption 2 | . . . 1 1 . 1 1 1 2 . 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . 4 5 . . 4 4 1 . 4 Message Errors 7 | . . . 2 2 . . 1 . . . 2 Matter Fused 4 | . . . 2 1 . . 1 . . . . Heat Flow Errors 2 | . . . . 1 . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 . . 1 Alerts 3 | . . . . . . . 1 1 . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 9 | . . . . 9 . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 9 | . . . . 9 . . . . . . . Knockbacks 3 | . . . . . . 1 . . . . 2 Impact 2 | . . . . . . 1 . . . . 1 Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . . 29 Shots . | . . . . . . . . . . . . Rammed 46 | . 10 17 2 11 . 2 . . . . 4 Targets Rammed 53 | . 10 18 2 15 . 2 . . . . 6 Kicked . | . . . . . . . . . . . . Crushed 7 | . . 1 . 4 . . . . . . 2 Highest Temperature 354 | . 70 126 304 350 . 2 . 232 22 354 36 Average Temperature 67 | . 28 29 107 106 . 2 . 74 16 67 10 Received Heat Transfer 888 | . 60 69 99 90 . 12 108 72 . 366 12 Effects 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . . . . Heat Transferred 1382 | . 50 333 444 555 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Peak Influence 329 | . 165 194 150 329 46 59 . . . . 126 Initial 69 | . . 69 37 31 10 14 . . . . . Average 67 | . 87 87 68 113 21 28 . . . . 23 Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 96 | 100 100 100 100 80 100 100 . . . . 100 Level 1 3 | . . . . 19 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 3 3 . 2 . 2 . . . . 6 Investigation 4 | . 1 1 . . . 1 . . . . 1 Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 9 | . 2 2 . 2 . . . . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . . 2 . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 75 | . 18 16 5 14 3 1 5 4 . 1 8 Peak Tracking Total 5 | . 4 4 2 5 2 1 4 3 . 1 4 Tactical Retreats 5 | . 1 2 . 1 . . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . . 1 2 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Machines Accessed 32 | . 3 8 4 9 6 1 . . . . 1 Terminals 25 | . 3 6 3 8 5 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 91 | . 6 27 10 26 17 4 . . . . 1 Successful 38 | . 2 15 3 11 7 . . . . . . Failed 53 | . 4 12 7 15 10 4 . . . . 1 Catastrophic 8 | . 2 1 1 1 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 2 7 2 3 1 . . . 2 . 8 Terminals 74 | . 6 22 7 24 15 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 5 | . . 3 . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . . 1 Garrison Access 7 | . . . 3 . . 4 . . . . . Terminal Hacks 30 | . 2 11 2 9 6 . . . . . . Record 2 | . . . . . 2 . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . Prototype ID Bank 5 | . . 2 1 1 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 5 | . 1 1 1 2 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Hauler Manifests 3 | . . 2 . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 3 7 2 8 5 1 . . . . 1 Full Trace Events 3 | . 1 . . 1 . 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . Time 58 | . . 26 . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . . . . . . . . 4 . 7 Largest Group 5 | . . . . . . . . . 4 4 5 Highest-Rated Group 220 | . . . . . . . . . 154 154 220 Highest-Rated Ally 70 | . . . . . . . . . 41 41 70 Zionite Dispatches 4 | . . . . . . . . . . . 4 Light 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . 1 Total Orders 5 | . . . . 1 . . . . . . 4 STAY 1 | . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . 1 EXPLORE 2 | . . . . 1 . . . . . . 1 Ally Attacks 35 | . . . . . . . . . . 22 13 Total Damage 716 | . . . . . . . . . . 459 257 Kills 2 | . . . . . . . . . . 2 . Allies Corrupted 2 | . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 1 . Drone Launches 15 | . . . . 13 . . . . . . 2 Drone Recoveries 3 | . . . . 3 . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Turns Passed 9701 | 71 558 1298 637 993 548 263 694 453 2079 1160 947 Spaces Moved 5278 | 41 269 644 328 415 332 146 410 270 1290 698 435 Core 4 | 4 . . . . . . . . . . . Treads 5274 | 37 269 644 328 415 332 146 410 270 1290 698 435 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 149 160 160 160 160 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 17 | . . . . . . . . . . . 17 Exploration Rate (%) 42 | 4 52 58 30 51 11 7 65 48 90 73 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 . 1 1 . Scrap Searched 15 | . . . . . . . 8 1 2 4 . Spaces Dug 13 | . . . . . . . . . . . 13 Terrain Destroyed 21 | . 3 . . . . . . 1 . . 17 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . . 1 . . 17 AOE 3 | . 3 . . . . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Total 6211 | 48 339 856 412 683 342 169 429 279 1304 725 625 Wait 479 | . 3 91 48 186 . 14 . . 1 7 129 Move 5267 | 40 268 643 327 414 331 145 409 269 1289 697 435 Hop . | . . . . . . . . . . . . Pick Up 63 | 2 9 25 6 7 3 1 1 . 3 1 5 Fast Attach 21 | 6 1 5 . 3 1 . . . 3 1 1 Attach 25 | . 2 3 4 3 2 2 . 1 . 1 7 Detach 10 | . 1 1 1 1 1 . . . . 1 4 Swap 46 | . 5 12 3 8 . 2 6 1 2 3 4 Drop 78 | . 8 26 7 14 1 1 4 1 5 5 6 Fire 156 | . 32 31 14 26 3 2 8 5 1 9 25 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 53 | . 10 18 2 15 . 2 . . . . 6 Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . 1 . 1 . . 1 2 . . . Trap . | . . . . . . . . . . . . Miscellaneous 5 | . . . . 5 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Identified exit to Mines 609 | -10/Materials | Discovered new exit (range 12) 628 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 837 | -9/Materials | Build established: Scavenger-Mutant 1151 | -9/Materials | Build established: Mutant 1184 | -9/Materials | Repaired Lgt. Treads 1305 | -9/Materials | Discovered new exit (range 6) 1348 | -9/Materials | Identified exit to Mines 1470 | -9/Materials | Build established: Scavenger-Mutant 1904 | -9/Materials | Discovered new exit (range 5) 1910 | -9/Materials | Identified exit to Materials 1928 | -9/Materials | Entered another Materials area 1928 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2382 | -8/Materials | Build established: Gunner 2542 | -8/Materials | Discovered new exit (range 7) 2558 | -8/Materials | Identified exit to Storage 2565 | -8/Materials | Entered Storage 2895 | -8/Storage | Build established: Scavenger-Gunner 2936 | -8/Storage | Discovered new exit (range 41) 3042 | -8/Storage | Lost 5 allies 3149 | -8/Storage | Repaired Hrd. Light Armor Plating 3486 | -8/Storage | Identified exit to Factory 3558 | -8/Storage | Entered Factory 3558 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4023 | -7/Factory | Discovered new exit (range 15) 4106 | -7/Factory | Entered another Factory area 4106 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4270 | -6/Factory | Discovered new exit (range 15) 4369 | -6/Factory | Entered Lower Caves 4406 | -6/Lower Caves | Encountered a Warlord checkpoint 4565 | -6/Lower Caves | Learned 8 Factory zone layouts 4637 | -6/Lower Caves | Learned Factory security intel 5049 | -6/Lower Caves | Discovered new exit (range 10) 5063 | -6/Lower Caves | Entered another Lower Caves area 5187 | -6/Lower Caves | Learned 4 Factory zone layouts 5325 | -6/Lower Caves | Identified exit to Zion 5385 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5516 | -6/Lower Caves | Entered Zion 5539 | -6/Zion | Learned Factory emergency access door positions 5598 | -6/Zion | Discovered new exit (range 16) 5676 | -6/Zion | System corruption cleaned by Quarantine Array 6387 | -6/Zion | Met Imprinter 6416 | -6/Zion | Imprinted 6418 | -6/Zion | Declared Zion's savior 6741 | -6/Zion | Given the Hacking Drone Bay 6743 | -6/Zion | Found Prototype Device 7012 | -6/Zion | Found Prototype Device 7012 | -6/Zion | Identified Phasing AFG 7595 | -6/Zion | Entered Proximity Caves 7595 | -5/Proximity Caves | Accompanied by 4 allies 7659 | -5/Proximity Caves | Learned Factory terminal intel 8202 | -5/Proximity Caves | Spotted B-75 Beast 8271 | -5/Proximity Caves | Lost 3 allies 8273 | -5/Proximity Caves | Destroyed B-75 Beast 8723 | -5/Proximity Caves | Discovered new exit (range 7) 8755 | -5/Proximity Caves | Entered Factory 8755 | -5/Factory | Accompanied by 1 ally 8755 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8756 | -5/Factory | Identified exit to Factory 8759 | -5/Factory | Loaded intel: 26 terminal locations 8927 | -5/Factory | Zion Recon squad teleported in 8951 | -5/Factory | Discovered new exit (range 26) 9013 | -5/Factory | Zion Hacker squad teleported in 9105 | -5/Factory | Zion Defense Resupply teleported in 9188 | -5/Factory | Lost 4 allies 9389 | -5/Factory | Identified Hacking Drone Bay 9406 | -5/Factory | Zion Light squad teleported in 9427 | -5/Factory | Spotted B-75 Beast 9478 | -5/Factory | Lost 3 allies 9594 | -5/Factory | Crushed by falling debris 9624 | -5/Factory | Crushed by falling debris 9624 | -5/Factory | System corruption reached 10% 9626 | -5/Factory | Crushed by falling debris 9627 | -5/Factory | Crushed by falling debris 9630 | -5/Factory | Crushed by falling debris 9633 | -5/Factory | Crushed by falling debris 9633 | -5/Factory | System corruption reached 30% 9640 | -5/Factory | Crushed by falling debris 9648 | -5/Factory | Crushed by falling debris 9655 | -5/Factory | Crushed by falling debris 9655 | -5/Factory | Core integrity fell below 50% 9659 | -5/Factory | Crushed by falling debris 9662 | -5/Factory | Crushed by falling debris 9663 | -5/Factory | Crushed by falling debris 9673 | -5/Factory | Crushed by falling debris 9676 | -5/Factory | Crushed by falling debris 9676 | -5/Factory | Core integrity fell below 20% 9688 | -5/Factory | Crushed by falling debris 9697 | -5/Factory | Crushed by falling debris 9703 | -5/Factory | Crushed by falling debris 9703 | -5/Factory | Smashed by cave-in Last Messages --------------- 09662_ Crushed by falling debris. 09663_ The unstable cave ceiling collapses. 09663_ Crushed by falling debris. 09673_ The unstable cave ceiling collapses. 09673_ Crushed by falling debris. 09676_ The unstable cave ceiling collapses. 09676_ Crushed by falling debris. 09688_ The unstable cave ceiling collapses. 09688_ Crushed by falling debris. 09688_ Lrg. Storage Unit destroyed. 09688_ Hvy. Battle Rifle crushed and broken. 09688_ Imp. Medium Treads crushed and broken. 09688_ Adv. Assault Cannon crushed and broken. 09688_ 0b10 Decoder Chip [Generic] crushed and broken. 09688_ System corrupted by crushing effect (+1). 09697_ The unstable cave ceiling collapses. 09697_ Crushed by falling debris. 09703_ The unstable cave ceiling collapses. 09703_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????## """???????????????????????????????? | | ###########?# """???????????????????????????????? | | # #?## ""???????????????????????????????? | | # """ """ #??# ""???????????????????????????????? | | # """ """ #??# ????????+??????????????????????? | | # """ """ #??# ???????????????????????????????? | | # #??# ???????????????????????????????? | | # " " #??# ???????????????????????????????? | | # "R" #??# ???????????????????????????????? | | # """ #??# ??????????????? ???????????????? | | #####+############???############+###????????????? | | ?? ????????????? | | ?? ####????????? | | ?? ???###### | | ?? % ???# ! | | ???" !! %#???# | | ######+###########???F !! %#???# """ | | """T""" #?#???? !! ##### """ | | #?#???? """ % # """ | | """""" #?#????? """ % " """ | | """""" #?#????? 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"""" # | | ????????????????????????#####?##*="""" ###### | | ?????????????????????????#######| """" ###??? | | ?????????????????????????#### # """"" ##???? | | ???????????????????????????##### % ##???? | | ???????????????????????????????# ##???? | | ???????????????????????????????# ##???? | | ???????????????????????????????# #????? | | ???????????????????????????????# " " #????? | | ???????????????????????????????# " " #????? | | ???????????????????????????????# #????? | | ???????????????????????????????###############???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# """ """ #???? | | ???????????????????????????????????# """ """ #???? | | ???????????????????????????????????# """ """ #???? | | ???????????????????????????????????# "" "" #???? | | ???????????????????????????????????# "" "" #???? | | ???????????????????????????????????# #???? | | ???????????????????????????????????# ! #???? | | ????????????????????????###+############+#####???? | | ??????????????????????? ###### | | ??????????????????????? % | | ??????????????????????? % ###### | | ??????????????????????? #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 10 Kinecelleration 40 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Hacking Suite | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive K-01 Serf | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DamperSuspensionCloak Manual? 0 Play Time 01:50:43 Cumulative 22.4 hours Start 2024.11.11 @ 14:11:08 End 2024.11.11 @ 20:48:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fee5a7f-0a39-4586-adf4-91595ca77631