Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 12:45:34 Player: CloudSeaKing Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (619) 619 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1699 Bonus ------- None Cogmind --------- Core Integrity 112/400 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Critical (618) Movement Treading (320) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Large Storage Unit Huge Storage Unit Trap Scanner Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Heavy Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Large Storage Unit Huge Storage Unit Trap Scanner Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Light Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 22 | 6 5 11 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 5 | 2 2 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 1 6 Device 2 | 1 . 1 Storage 4 | 1 1 2 Processor . | . . . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 6 | 1 2 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 6 | . 1 6 To Critical Strikes 1 | . 1 . Average Backups 13 | 4 13 17 Power 2 | . 2 3 Propulsion 3 | 2 4 3 Utility 3 | . 3 5 Weapon 3 | 1 3 4 Tool/Special . | . . . Unused Backups 21 | . 7 14 Power 4 | . . 4 Propulsion 9 | . 5 4 Utility 5 | . . 5 Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 11 Treads 28 | . 27 32 Device 13 | . 14 9 Storage 13 | . 14 11 Protection 2 | . . 11 Ballistic Gun 17 | . 18 11 Ballistic Cannon 9 | . 9 11 Peak Build Rating 15 | 7 8 15 Average Rating 8 | 4 7 12 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 97 | 12 30 97 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 15 25 Average Capacity 14 | 7 14 21 Most Carried 21 | 8 15 21 Average Carried 13 | 4 13 17 Final Capacity 25 | 8 15 25 Final Carried 18 | 8 15 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 765 | 221 259 285 Remotely . | . . . Salvage Created 764 | 29 381 354 Parts 59 | 9 20 30 Haulers Intercepted 3 | . 2 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 11 10 Guns 7 | . 4 3 Cannons 14 | . 7 7 Classes Destroyed 7 | 1 3 3 Worker 1 | . . 1 Tunneler 2 | 2 . . Hauler 3 | . 2 1 Operator 1 | . . 1 Swarmer 8 | . 5 3 Grunt 12 | . 6 6 Sentry 1 | . . 1 Best Kill Streak 5 | 1 3 5 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 152 | . 60 92 Missed 34 | . 17 17 Hits 118 | . 43 75 Projectile 118 | . 43 75 Critical Strikes 4 | . 1 3 Damage Taken 1705 | . 554 1151 Core 424 | . 136 288 Absorbed by Shields . | . . . Core Remaining (%) 72 | 100 45 . Volleys Fired 95 | 12 51 32 Largest 2 | 1 2 2 Hottest 53 | 20 50 53 Shots Fired 179 | 12 103 64 Gun 118 | 12 74 32 Cannon 61 | . 29 32 Launcher . | . . . Special . | . . . Kinetic 179 | 12 103 64 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | 3 9 16 Robot Miss Streak 6 | 2 6 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 118 | 8 69 41 Core Hits 53 | 4 24 25 Critical Kills 2 | 1 1 . Critical Parts Destroyed 2 | . 2 . Critical Strikes 5 | 1 3 1 Destroy 4 | 1 3 . Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1377 | 71 720 586 Guns 658 | 71 387 200 Cannons 651 | . 307 344 Explosions . | . . . Melee . | . . . Ramming 68 | . 26 42 Kinetic 1309 | 71 694 544 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 20 | . 20 . Message Errors 3 | . 3 . Matter Fused 7 | . 7 . Energy Discharges 1 | . 1 . Data Loss (minor) 7 | . 7 . Misfires 1 | . 1 . Alerts 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 3 | . 3 . Impact . | . . . Kinetic 3 | . 3 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 7 | . 5 2 Targets Rammed 8 | . 5 3 Kicked . | . . . Crushed 1 | . . 1 Highest Temperature 610 | . 40 610 Average Temperature 128 | . 12 235 Received Heat Transfer 750 | . 234 516 Effects 14 | . . 14 Shutdowns 2 | . . 2 Energy Bleed 2 | . . 2 Interference 2 | . . 2 Short Circuit 1 | . . 1 Damage (minor) 2 | . . 2 Damage (major) 3 | . . 3 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 177 | 5 177 153 Initial 11 | . . 11 Average 59 | . 63 71 Influence Increases 729 | 10 402 317 Destroy 0b10 Robot/C 420 | . 220 200 Destroy 0b10 Robot/NC 35 | 10 10 15 Destroy Leader 96 | . 54 42 Successful Hack 42 | . 28 14 Disable Machine 15 | . . 15 Destroy Structure 1 | . . 1 Lose Combat Pursuer 120 | . 90 30 Influence Decreases 630 | 10 374 246 Entered New Map 17 | . . 17 Time Decay 543 | 10 364 169 Lost Part 70 | . 10 60 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 3 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 26 18 Peak Tracking Total 7 | . 6 7 Tactical Retreats 6 | . 5 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 7 4 Terminals 8 | . 6 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 40 | . 29 11 Successful 21 | . 14 7 Failed 18 | . 15 3 Catastrophic 1 | . 1 . Database Lockouts 1 | . . 1 Manual 31 | . 26 5 Terminals 31 | . 26 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 3 1 Scanalyzers 5 | . . 5 Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 1 1 Retrieve Components 2 | . 1 1 Scanalyzer 3 | . . 3 Retrieve Study 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 10 2 Terminals 12 | . 10 2 Botnet 6 | . 4 2 Skim 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 7 3 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 3 | . . 3 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 2 10 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2061 | 71 1597 393 Seismic 2061 | 71 1597 393 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2231 | 185 1597 449 Spaces Moved 1008 | 95 732 181 Core 4 | 4 . . Treads 1004 | 91 732 181 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 163 | 155 160 180 Slowest Speed 200 | 160 160 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 7 90 21 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1435 | 120 1073 242 Wait 256 | . 256 . Move 1006 | 94 731 181 Hop . | . . . Pick Up 34 | 8 16 10 Fast Attach 6 | 6 . . Attach 7 | . 2 5 Detach . | . . . Swap 9 | . 3 6 Drop 14 | . 9 5 Fire 95 | 12 51 32 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 5 3 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 4 exits: Mat x2 / Min x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 10) 899 | -10/Materials | Core integrity fell below 50% 958 | -10/Materials | Discovered new exit (range 15) 1193 | -10/Materials | Discovered new exit (range 3) 1200 | -10/Materials | Loaded intel: 2 recycling unit locations 1264 | -10/Materials | Learned 2 Storage zone layouts 1320 | -10/Materials | Learned location of Mines (-10) 1368 | -10/Materials | Learned location of 2 exits from Mines 1458 | -10/Materials | Learned Storage stockpile data 1730 | -10/Materials | Discovered new exit (range 15) 1783 | -10/Materials | Entered another Materials area 1783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -9/Materials | Identified exit to Materials 1835 | -9/Materials | Central database locked down 1883 | -9/Materials | Identified exit to Mines 2227 | -9/Materials | Core integrity fell below 50% 2232 | -9/Materials | Self-destructed Last Messages --------------- 02222_ Hrd. Light Armor Plating destroyed. 02224_ Power failure, Imp. Ion Engine shutdown. 02224_ Overheating: Hrd. Light Armor Plating damaged (-86). 02224_ Overheating: Lgt. Treads+ damaged (-28). 02224_ Overheating: Imp. Ion Engine damaged (-22). 02224_ Lgt. Treads+ destroyed. 02224_ R-06 Scavenger collects Imp. Heat Sink. 02225_ Overheating: Energy bleed (-45). 02225_ K-01 Serf collects debris. 02227_ Overheating: Core damaged (-60). 02228_ R-06 Scavenger collects Aluminum Leg. 02230_ Overheating: Core damaged (-40). 02230_ Imp. Ion Engine destroyed. 02230_ K-01 Serf collects debris. 02231_ R-06 Scavenger collects Heat Sink. 02232_ Overheating: Lgt. Assault Rifle+ damaged (-13). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? %??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????+ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#k #?????????????????????? | | ??????????????????????# #?????????????????????? | | ???????????????# ###### %[[#?????????????????????? | | ?????????? # *=g##????????????????????? | | ????????????"" + !=%?????????????????????? | | ???????????????# r @#??????????????????????? | | ?????????????????# #####Y#####???????????????????? | | ?????????????????? ## #???????????????????? | | ?????????????????# ## """ #???????????????????? | | ?????????????????# ## """ #???????????????????? | | ?????????????????# ## """^ |#???????????????????? | | ?????????????????# ## #???????????????????? | | ?????????????????# ## """ #???????????????????? | | ???????????####### ## """ #???????????????????? | | ???????????# + """ #???????????????????? | | ???????????# # #???????????????????? | | ???????????# ##########???????????????????? | | ???????????# #???????????????????????? | | ???????######## ###### ??????????????????? | | ???????# """ # #????? ?????????????????? | | ???????# "Y" # #????? ????????????????? | | ???????# ="=" # ###### ?????????????????? | | ???????# =!== # # [ # ##?????????????????? | | ???????# !*= # # # #??????????????????? | | ???????# # # # #??????????????????? | | ???????#####+## # # #??????????????????? | | ???????????# / # #??????????????????? | | ???????????# #### # #########??????????? | | ?????####### #??# # ## #??????????? | | ?????# ## #??#! # ## """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SkeletonSigixFocus Manual? 0 Play Time 00:14:38 Cumulative 43.5 hours Start 2026.05.03 @ 12:30:59 End 2026.05.03 @ 12:45:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab7f3d6b-df49-4787-bd72-4a55bf167ad7