Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 00:38:58 Player: nixerot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (180) 900 Value Destroyed (6256) 6256 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1526) 1526 TOTAL SCORE: 15222 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 267 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 850/850 System Corruption 92% Temperature Warm (135) Movement Core (1500) Ox29 Location -3/DSF Parts ------- > --- POWER (4) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Transmission Jammer Phase Shifter Hardened Light Armor Plating Advanced Shield Generator System Restoration Module > --- WEAPON ----------- Railgun Railgun Railgun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Heavy Armored Exoskeleton Improved Lightning Gun [Rating: 121] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Biomechanical Wings Utility Improved Cooling System Device Improved Cooling System Storage Medium Battery Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 2 2 . Power 3 | . . 1 . . 1 . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . 2 . . . . Utility 6 | . . . . 2 . . . . . . 2 1 1 . Weapon 3 | . . 1 . . 1 . . . . . . . 1 . Parts Attached 187 | 6 7 8 17 7 24 3 6 7 4 30 36 8 . 24 Power 39 | 1 1 2 5 1 8 1 . 1 . 5 5 1 . 8 Engine 21 | 1 1 2 5 1 7 1 . 1 . 1 1 . . . Core 7 | . . . . . 1 . . . . 2 4 . . . Reactor 11 | . . . . . . . . . . 2 . 1 . 8 Propulsion 38 | 2 1 . 5 . 2 . 4 . 2 8 9 1 . 4 Treads 20 | 2 1 . 5 . 2 . 1 . 2 . 5 1 . 1 Leg 8 | . . . . . . . 3 . . . 2 . . 3 Wheel 3 | . . . . . . . . . . 3 . . . . Hover 2 | . . . . . . . . . . 1 1 . . . Flight 5 | . . . . . . . . . . 4 1 . . . Utility 48 | 1 3 2 1 2 7 . 1 1 1 7 14 6 . 2 Device 32 | . 1 1 1 1 5 . 1 1 . 4 11 4 . 2 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 4 | . 1 1 . . 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . 1 1 . . . . 3 3 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | 2 2 4 6 4 7 2 1 5 1 10 8 . . 10 Energy Gun 26 | 1 . . 6 1 2 1 . 1 . 3 6 . . 5 Energy Cannon 10 | . 2 4 . . 2 . . 1 . 1 . . . . Ballistic Gun 11 | 1 . . . 1 . . . 1 1 1 2 . . 4 Ballistic Cannon 7 | . . . . 2 2 1 . . . 1 . . . 1 Launcher 7 | . . . . . 1 . 1 2 . 3 . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 3 . . 2 . 3 1 . . . Parts Lost 40 | . 1 . . . 2 . 2 . . 2 7 . . 26 Power 10 | . . . . . 1 . 1 . . . 2 . . 6 Propulsion 3 | . . . . . . . . . . 1 1 . . 1 Utility 14 | . 1 . . . 1 . 1 . . . 2 . . 9 Weapon 13 | . . . . . . . . . . 1 2 . . 10 Highest Loss Streak 19 | . 1 . . . 2 . 2 . . 1 2 . . 19 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 91 98 95 96 100 94 94 91 86 91 96 90 50 Engine 16 | . 14 15 21 18 19 23 20 22 23 5 2 . . . Core 2 | . . . . . 2 . . . . 8 9 15 14 7 Treads 10 | . 28 22 22 18 15 15 6 . 12 2 7 21 19 3 Leg 3 | . . . . . . . 8 15 2 . 4 . . 1 Flight 1 | . . . . . . . . . . 12 6 . . . Device 18 | . 10 . 11 18 15 23 21 23 23 15 20 30 28 14 Processor 7 | . 7 21 11 9 7 7 7 7 7 6 4 . . . Protection 2 | . . . . 6 6 . . . . 3 4 5 4 1 Energy Gun 9 | . 5 . 19 11 11 7 7 7 7 10 13 15 14 2 Energy Cannon 4 | . 22 32 12 . 4 . . 2 . 1 . . . . Ballistic Gun 2 | . . . . 8 1 . . . 5 5 4 5 4 8 Ballistic Cannon 4 | . . . . 6 8 14 15 5 . 1 3 . . 1 Launcher 4 | . . . . . 1 7 5 9 9 3 . . . . Peak Build Rating 121 | 6 8 11 17 20 50 51 51 54 57 68 87 101 101 121 Average Rating 46 | 4 7 9 13 19 39 50 47 51 56 57 72 93 101 79 On Entrance 45 | . 6 7 10 16 20 50 51 47 54 57 68 87 101 101 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 126 | 14 17 23 27 37 62 61 61 58 56 65 68 80 80 126 Greatest Support 111 | 40 40 40 40 40 51 51 51 30 56 56 102 111 111 111 Greatest Overweight (x) 40 | 2 . . . . 1 1 3 1 1 10 4 . . 40 Average Overweight (x) . | . . . . . . 1 1 1 . 1 1 . . 2 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 2 5 3 5 4 5 5 5 5 5 5 1 5 Average Carried 3 | . 2 1 2 1 2 3 3 4 4 3 2 1 1 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 1 1 2 3 3 3 5 4 3 3 1 1 . Class Distribution -------------------- 39% | Gunner 19% | Scavenger-Gunner 13% | Derelict-Gunner 11% | Tank 6% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Generator-Mutant | -3/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Matter Collected 4044 | 209 121 115 180 172 515 255 465 70 157 529 879 . . 377 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6974 | . 481 283 1101 530 529 204 387 . 164 795 1869 272 . 359 Parts 363 | . 36 20 64 34 30 9 11 . 9 38 81 13 . 18 Haulers Intercepted 6 | . 2 . 4 . . . . . . . . . . . Recyclers Shooed 9 | . 2 . 1 . 1 . . . . 4 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 8 16 . 11 . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Combat Hostiles Destroyed 128 | . 11 9 13 9 10 6 16 . 5 14 26 5 . 4 Guns 59 | . 2 . 7 4 6 1 4 . 1 8 21 1 . 4 Cannons 47 | . 8 9 4 3 3 5 7 . . 4 4 . . . AOE 20 | . 1 . 1 2 1 . 5 . 4 2 . 4 . . Classes Destroyed 16 | . 6 2 2 1 1 . 1 . . 1 1 . . 1 Worker 13 | . 2 1 1 . 2 . . . . 2 3 2 . . Builder 5 | . . . 1 . . . . . . 1 3 . . . Tunneler 2 | . . . . . . . . . . 1 1 . . . Hauler 6 | . 2 . 4 . . . . . . . . . . . Recycler 7 | . . . 1 . 1 . . . . 1 2 2 . . Operator 4 | . 1 . . . 1 . . . . . 1 1 . . Watcher 15 | . 2 3 2 2 4 . . . . 1 1 . . . Swarmer 39 | . 7 7 . . 3 . 4 . . 6 7 5 . . Grunt 47 | . 4 . 5 4 2 6 6 . 3 6 11 . . . Brawler 4 | . . 1 . . 1 . 1 . . . 1 . . . Duelist 3 | . . . . . . . 3 . . . . . . . Sentry 17 | . . 1 8 4 . . 1 . 1 1 1 . . . Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 6 | . . . . 1 2 . 1 . . . 2 . . . Programmer 8 | . . . . . 2 . . . 1 1 3 . . 1 Heavy 2 | . . . . . . . . . . . 1 . . 1 Best Kill Streak 10 | . 4 8 3 2 3 3 8 . 2 6 7 10 . 2 Combat Bots Only 8 | . 3 4 2 2 3 3 8 . 2 3 4 5 . 2 Max Kills in Single Turn 9 | . 2 2 2 2 2 1 3 . 1 2 3 9 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 2 1 . 3 . 1 1 . 4 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Hostile Shots Fired 1112 | . 56 29 47 29 78 29 56 . 18 66 182 14 . 508 Missed 341 | . 16 8 13 8 22 9 19 . 7 23 56 5 . 155 Damage Taken 15178 | . 326 184 488 339 910 251 549 . 112 744 2764 99 . 8412 Core 2057 | . 62 18 87 27 36 35 37 . . 68 364 10 . 1313 Absorbed by Shields 1499 | . . . . . 81 95 149 . 43 187 25 38 . 881 Regen/Repaired (Parts) 105 | . . . 75 30 . . . . . . . . . . Core Remaining (%) 85 | 100 75 . 73 95 . . . . 84 92 63 99 . . Volleys Fired 315 | . 36 14 38 19 39 11 26 . 10 37 69 3 . 13 Largest 5 | . 2 3 3 3 4 4 4 . 1 4 4 4 . 5 Hottest 282 | . 120 180 180 135 254 227 212 . 39 245 263 226 . 282 Shots Fired 939 | . 72 42 114 51 116 33 83 . 10 110 261 12 . 35 Gun 566 | . 17 . 72 39 53 10 25 . 3 83 222 12 . 30 Cannon 351 | . 55 42 42 12 60 21 53 . . 22 39 . . 5 Launcher 22 | . . . . . 3 2 5 . 7 5 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 312 | . . . . 30 51 16 53 . 3 37 94 3 . 25 Thermal 410 | . 55 42 42 . 41 10 25 . . 55 125 6 . 9 Explosive 22 | . . . . . 3 2 5 . 7 5 . . . . Electromagnetic 195 | . 17 . 72 21 21 5 . . . 13 42 3 . 1 Robot Hit Streak 18 | . 7 5 13 7 10 8 13 . 13 18 17 1 . 6 Robot Miss Streak 9 | . 7 4 8 9 9 6 7 . . 4 5 3 . 1 Penetration Max 1 | . . . . 1 . 1 . . . 1 . . . . Secondary Targets 2 | . . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . 1 Shots Hit Robots 532 | . 34 17 67 32 65 22 47 . 10 66 148 3 . 21 Core Hits 332 | . 18 15 35 24 32 15 45 . 16 43 71 8 . 10 Critical Kills 5 | . . . 1 1 . . 2 . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 . . . Critical Strikes 21 | . . . 1 3 1 . 6 . . 4 6 . . . Burn 5 | . . . . . 1 . . . . 2 2 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 7 | . . . . 2 . . 3 . . 1 1 . . . Blast 7 | . . . . 1 . . 3 . . 1 2 . . . Corrupt 1 | . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15704 | . 679 362 1172 783 1769 704 1818 . 624 2210 3796 1194 . 593 Guns 7948 | . 131 . 760 489 730 194 536 . 38 1085 3337 97 . 551 Cannons 4039 | . 490 362 368 154 716 420 633 . . 395 459 . . 42 Explosions 3702 | . 58 . 44 140 323 90 649 . 586 715 . 1097 . . Melee . | . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . 15 . . . . Kinetic 4010 | . . . . 335 573 289 633 . 38 571 1150 38 . 383 Thermal 7289 | . 548 362 412 93 844 194 536 . . 945 2191 954 . 210 Explosive 2174 | . . . . . 84 90 649 . 586 583 . 182 . . Electromagnetic 2216 | . 131 . 760 355 268 131 . . . 96 455 20 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 92 | . . . . . 2 2 2 2 . 3 1 . . 92 Average Corruption 3 | . . . . . 1 2 2 2 . 1 1 . . 34 Corruption Purged 7 | . . . . . . . . . . 3 1 . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 91 | . . . . . 19 17 12 2 . 11 . . . 30 Message Errors 11 | . . . . . 2 1 2 1 . 3 . . . 2 Matter Fused 17 | . . . . . 5 3 3 . . 3 . . . 3 Heat Flow Errors 11 | . . . . . 1 6 . . . 1 . . . 3 Energy Discharges 9 | . . . . . 3 2 1 . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . Data Loss (minor) 22 | . . . . . 7 4 1 1 . 3 . . . 6 Data Loss (major) 3 | . . . . . 1 . 1 . . . . . . 1 Misfires 3 | . . . . . . . 2 . . 1 . . . . Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 6 | . . . . . . 1 . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 363 | . . . 14 . 95 . 18 . . 30 . 206 . . Projectiles 38 | . . . 14 . 9 . 11 . . 4 . . . . Explosions 325 | . . . . . 86 . 7 . . 26 . 206 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . . . . 2 1 2 3 . . 1 5 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 14 | . . . . 2 1 2 3 . . 1 5 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 237 | . . . . 26 70 9 55 . . 77 . . . . Shots 5 | . . . . 1 1 1 1 . . 1 . . . . Rammed 2 | . . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 585 | . 334 585 328 45 455 240 262 . . 558 438 205 . 282 Average Temperature 130 | . 91 176 99 11 163 77 88 . . 151 153 116 . 175 Received Heat Transfer 1587 | . 6 9 180 99 255 160 127 . 28 171 552 . . . Effects 37 | . . 6 . . 16 . 1 . . 5 9 . . . Shutdowns 15 | . . 2 . . 6 . . . . 4 3 . . . Energy Bleed 5 | . . . . . 2 . . . . 1 2 . . . Interference 10 | . . 1 . . 6 . 1 . . . 2 . . . Matter Decay 4 | . . 1 . . 1 . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . 1 . 3 1 1 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . Parts Melted 36 | . 3 5 1 . 3 1 . . . 3 15 3 . 2 Heat Transferred 12271 | . 1186 777 827 100 1457 450 1225 . . 1584 3682 724 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 2 . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Peak Influence 671 | . 255 398 451 571 284 . . . . 297 526 671 351 332 Initial 351 | . . 107 167 182 189 . . . . 25 104 257 351 263 Average 212 | . 100 252 314 366 143 . . . . 165 261 414 351 245 Maximum Alert Level 2 | . 1 1 2 2 1 . . . . 1 2 2 1 1 Low Security (%) 41 | 100 92 42 11 7 48 . . . . 51 34 . . 34 Level 1 51 | . 7 57 82 56 51 . . . . 48 45 61 100 65 Level 2 7 | . . . 6 36 . . . . . . 19 38 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 3 4 . . . . 4 6 . . 1 Investigation 6 | . 1 . 1 2 1 . . . . . 1 . . . Extermination 8 | . . . . . 3 . . . . 3 2 . . . Reinforcement 8 | . . . 3 1 . . . . . . 3 . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Distress Signals 3 | . . . 2 . . . . . . . 1 . . . Communications Jammed 10 | . . . . . . . . . 1 . 8 . . 1 Distress Signals 8 | . . . . . . . . . 1 . 7 . . . Times Spotted 185 | . 21 11 17 13 22 6 17 . 7 24 30 4 . 13 Peak Tracking Total 8 | . 6 3 4 4 5 3 8 . 4 3 4 4 . 7 Tactical Retreats 10 | . 1 . 2 1 1 . 2 . . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Traps Triggered 7 | . . 1 . . 1 . . . . . 2 . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Machines Disabled 38 | . . 1 1 3 9 . 1 . . 1 6 15 . 1 Max in Single Turn 15 | . . 1 1 2 6 . 1 . . 1 1 15 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Machines Accessed 25 | . 5 2 4 2 7 1 . . 1 1 1 . 1 . Terminals 18 | . 3 2 3 1 5 1 . . 1 . 1 . 1 . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 59 | . 14 5 13 5 16 1 . . 1 1 2 . 1 . Successful 34 | . 8 4 7 2 8 1 . . 1 1 1 . 1 . Failed 25 | . 6 1 6 3 8 . . . . . 1 . . . Catastrophic 3 | . 1 . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . . . . . . . . 3 . . 10 2 . . Terminals 39 | . 10 5 6 2 11 1 . . 1 . 2 . 1 . Fabricators 5 | . . . . . 5 . . . . . . . . . Repair Stations 10 | . . . 7 3 . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 20 | . 4 4 3 . 5 1 . . 1 . 1 . 1 . Record 9 | . 2 2 1 . 2 1 . . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . . . . . . . . . Scan Component 3 | . . . 2 1 . . . . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 18 | . 3 2 3 2 6 1 . . . 1 . . . . Full Trace Events 5 | . 1 . 1 2 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . . . Time 134 | . . . 83 51 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 90 | . 90 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Total Allies 4 | . . . . . . . . 4 . . . . . . Largest Group 4 | . . . . . . . . 4 4 4 . . . . Highest-Rated Group 159 | . . . . . . . . 159 159 159 . . . . Highest-Rated Ally 41 | . . . . . . . . 41 41 41 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 8 30 . . . . Total Damage 988 | . . . . . . . . . 211 777 . . . . Kills 10 | . . . . . . . . . 2 8 . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Turns Passed 14307 | 93 728 371 975 537 2189 1104 842 2362 1522 1658 1194 268 20 444 Spaces Moved 6567 | 55 376 192 438 251 875 442 351 1229 891 746 420 143 13 145 Core 22 | 13 . . . . . . . . . . . . . 9 Treads 4033 | 42 376 192 438 251 875 442 140 . 746 170 172 143 13 33 Legs 1876 | . . . . . . . 211 1229 145 . 188 . . 103 Wheels 177 | . . . . . . . . . . 177 . . . . Hover . | . . . . . . . . . . . . . . . Flight 459 | . . . . . . . . . . 399 60 . . . Fastest Speed 50 | 50 160 160 160 160 160 240 190 190 160 100 165 163 163 140 Average Speed 190 | 148 160 160 160 160 222 240 210 190 164 187 203 168 163 245 Slowest Speed 2050 | 160 160 160 160 160 240 240 330 190 240 705 400 170 163 2050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 59 19 64 30 24 63 57 88 90 21 13 5 . 96 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . . . Known Exits Taken 3 | . . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . 2 2 3 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 324 | . . . 9 11 72 33 41 . 58 57 15 26 . 2 Melee . | . . . . . . . . . . . . . . . Projectile 55 | . . . . 1 7 5 15 . . 10 15 . . 2 AOE 269 | . . . 9 10 65 28 26 . 58 47 . 26 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res DSF Total 7690 | 66 430 224 629 348 1039 459 391 1256 933 927 596 163 12 217 Wait 319 | . . . 97 58 54 . . 9 23 65 13 . . . Move 6553 | 54 375 191 437 250 874 441 350 1228 890 745 419 142 12 145 Hop . | . . . . . . . . . . . . . . . Pick Up 176 | 6 8 7 21 9 26 2 5 7 3 22 33 5 . 22 Fast Attach 3 | . . . . . . . . . . 3 . . . . Attach 70 | 6 1 4 2 3 6 . 2 2 1 11 12 4 . 16 Detach 9 | . . . . . 2 . . . . 5 1 1 . . Swap 114 | . 6 4 15 4 18 3 4 5 3 16 24 4 . 8 Drop 128 | . 4 4 19 5 20 2 4 5 3 21 25 4 . 12 Fire 315 | . 36 14 38 19 39 11 26 . 10 37 69 3 . 13 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory -4/Factory -3/Research -3/DSF (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 3) 702 | -10/Materials | Discovered new exit (range 18) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 921 | -9/Materials | Identified exit to Mines 921 | -9/Materials | Identified exit to Storage 1193 | -9/Materials | Entered Storage 1424 | -9/Storage | Build established: Scavenger-Gunner 1871 | -9/Storage | Repaired Rnf. Ion Engine 1926 | -9/Storage | Repaired Imp. EM Shotgun 2154 | -9/Storage | Discovered new exit (range 5) 2168 | -9/Storage | Entered Materials 2168 | -8/Materials | Evolved 2 slots: Utility x2 2478 | -8/Materials | Repaired Imp. EM Shotgun 2664 | -8/Materials | Discovered new exit (range 3) 2705 | -8/Materials | Entered Factory 2705 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3517 | -7/Factory | Build established: Gunner 3910 | -7/Factory | Build established: Tank 4652 | -7/Factory | Fabricated Imp. Shield Generator? 4880 | -7/Factory | Discovered new exit (range 6) 4894 | -7/Factory | Entered Lower Caves 4980 | -7/Lower Caves | Build established: Gunner 5891 | -7/Lower Caves | Encountered a Warlord checkpoint 5924 | -7/Lower Caves | Identified exit to Lower Caves 5998 | -7/Lower Caves | Entered another Lower Caves area 6335 | -7/Lower Caves | Encountered a Warlord checkpoint 6578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6634 | -7/Lower Caves | Destroyed 8 combat bots 6815 | -7/Lower Caves | Discovered new exit (range 10) 6840 | -7/Lower Caves | Entered Zion 6903 | -7/Zion | System corruption cleaned by Quarantine Array 7068 | -7/Zion | Learned location of Warlord (-5) 7424 | -7/Zion | Build established: Derelict-Gunner 7584 | -7/Zion | Received a hallucinogenic algorithm 7779 | -7/Zion | Found Prototype Launcher 7784 | -7/Zion | Identified Gui. Missile Launcher 7789 | -7/Zion | Found Prototype Launcher 7790 | -7/Zion | Identified Rocket Array 7793 | -7/Zion | Found Rocket Array 8077 | -7/Zion | Build established: Gunner 8262 | -7/Zion | Met Imprinter 8307 | -7/Zion | Imprinted 8309 | -7/Zion | Declared Zion's savior 9177 | -7/Zion | Discovered new exit (range 14) 9202 | -7/Zion | Entered Proximity Caves 9202 | -6/Proximity Caves | Accompanied by 4 allies 9716 | -6/Proximity Caves | Build established: Derelict-Gunner 9727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10709 | -6/Proximity Caves | Discovered new exit (range 10) 10724 | -6/Proximity Caves | Entered Factory 10724 | -6/Factory | Accompanied by 4 allies 10724 | -6/Factory | Evolved 2 slots: Propulsion x2 11030 | -6/Factory | Build established: Gunner 11508 | -6/Factory | Identified exit to Garrison 11700 | -6/Factory | Garrison activated, responded to threat 12122 | -6/Factory | Terminal network hard line cut 12282 | -6/Factory | Discovered new exit (range 5) 12382 | -6/Factory | Entered another Factory area 12382 | -5/Factory | Evolved 2 slots: Utility x2 12852 | -5/Factory | Build established: Scavenger-Gunner 13014 | -5/Factory | Retrieved Zion intel report: Trap Installations 13262 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13376 | -5/Factory | Found Corrupted Prototype Device 13464 | -5/Factory | Discovered new exit (range 8) 13576 | -5/Factory | Entered another Factory area 13576 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13620 | -4/Factory | Discovered new exit (range 6) 13638 | -4/Factory | Build established: Scavenger-Tank 13844 | -4/Factory | Entered Research 13844 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13851 | -3/Research | Identified exit to DSF 13864 | -3/Research | Entered DSF 13890 | -3/DSF | Additional patrols routed to DSF 14035 | -3/DSF | System corruption reached 10% 14137 | -3/DSF | System corruption reached 30% 14151 | -3/DSF | Discovered new exit (range 14) 14204 | -3/DSF | Lost 19 parts (5p8u6w) 14211 | -3/DSF | Core integrity fell below 50% 14291 | -3/DSF | Core integrity fell below 20% 14308 | -3/DSF | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [Achievement: More Power To You] 14261_ System corrupted: Matter fused (-7). 14261_ Acquired 120 matter. 14263_ System corrupted: Quantum Rifle failed to cycle. 14270_ Acquired 25 matter. 14275_ Acquired Imp. Cooling System. 14277_ Quantum Rifle destroyed. 14277_ Acquired 5 matter. 14278_ System corrupted: Component data lost. 14284_ Hvy. Armored Exoskeleton destroyed. 14286_ P-80 Master resets P-80 Master, system corruption cleaned. 14293_ System corrupted: Component data lost. 14305_ Rnf. Quantum Reactor destroyed. 14305_ Imp. Cooling System destroyed. 14306_ P-80 Master resets P-80 Master, system corruption cleaned. 14308_ System corrupted: Heat flow error (+135). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????###?????????? | | ????????"#?????????????????????????#""?????????? | | ????????"#?????????????????????????#"#?????????? | | ????####"##???????#########???????##"####??????? | | ????#"""""#??####?# !#########""%""#??????? | | ????#"""%"## # # ! #===#==##""%""#??????? | | ?#"##"" % [|! <""##"#???? | | ?#""""" ^^ """""#???? | | ??###"" ##]]# ### ### # ## %"###????? | | ????### *##???# ?### ### # ### ###??????? | | ?????##!%###??#???#!! ########## ##???????? | | ?????# ![ #??????#!! #??????# #???????? | | ?????# " [ #??????#!!*= #??????# #???????? | | ?????##%"###??????###%! ###??????### ##???????? | | ?????#[" ]]#??????# ]! !!#??????#== =#???????? | | ?????#] ]]#??????# * !!#??????#== =#???????? | | ?????#] ]]#??????#* !!#??????#==* =#???????? | | ????### ########?###= ############% ###??????? | | ????#== %"#===#!!!### =p###===#!!!##**!!#??????? | | ????#== #;===#!!!## !%x ##===#!!!## !!#??????? | | ????# != ppA #??????? | | ????# !% @ #??????? | | ????# ] % #??????? | | ????#// ## #===##A ##!!!# !!## !!#??????? | | ????#// ## #===### =###!!!#!!!## !!#??????? | | ????### ########?### [A#################??????? | | ?????# ==#??????#!! = *#????????????????????? | | ?????# ==#??????#!! *#????????????????????? | | ?????# ==#??????#!! *#????????????????????? | | ?????##= ###??????### ###????????????????????? | | ?????#=!===#??????# #????????????????????? | | ?????#== ==#??????# #????????????????????? | | ?????## ########## #????????????????????? | | ????### ###==#===### ###????????????????????? | | ??###"" ##==#===### ###????????????????????? | | ??""""" #????????????????????? | | ??"##"" #????????????????????? | | ????#"" ""##==#===#!!!!!!!#????????????????????? | | ????#""%""#########!!!!!!!#????????????????????? | | ????####"##???????#########????????????????????? | | ???????#"#?????????????????????????????????????? | | ???????""#?????????????????????????????????????? | | ???????###?????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 85 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Dynamic Key I'm Back, Baby! It Was An Accident, I Swear Just What I Needed Leap Before You Look Maybe Next Time I'll Detach My Launcher More Power To You No Signal Oops Remodeling Respectable Loadout Robot Respite Serviceable Loadout The One Tourist Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DrainedCorruptionMask Manual? 0 Play Time 03:06:41 Cumulative 5.1 hours Start 2024.12.29 @ 23:23:46 End 2025.01.03 @ 00:38:58 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86023909-ab5f-4758-8b21-91b0a015f527