Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 18:00:53 Player: Rohain Result: Destroyed by UC-MI9(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (162) 810 Value Destroyed (4981) 4981 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2201) 2201 TOTAL SCORE: 12932 Bonus ------- High Alert Combat Kills 1265 Follower Combat Kills 136 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Walking (180) Ox1 Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VSS Leg > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Makeshift Leg Makeshift Leg Coolant Injector Energy Well (350) Targeting Computer Target Analyzer Particle Charger Improved Particle Charger Latent Energy Streamer Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Lightning Gun Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine VSS Leg VSS Leg VSS Leg Improved Heat Sink High-capacity Storage Unit Improved Particle Charger Hardened Medium Armor Plating Thermic Laser Latent Energy Streamer Minigun Flak Cannon Gauss Cannon Grenade Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . . . 4 . . 2 2 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . 1 . . . Utility 3 | . . . . . 1 . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 140 | 6 7 1 . . 37 5 35 3 9 4 4 29 Power 14 | 1 2 . . . 1 . 3 1 1 1 1 3 Engine 12 | 1 2 . . . 1 . 3 1 . 1 1 2 Core 2 | . . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 56 | 2 1 1 . . 17 . 16 . 2 1 1 15 Treads 26 | . . . . . 12 . 12 . . . . 2 Leg 29 | 2 1 1 . . 4 . 4 . 2 1 1 13 Wheel 1 | . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 1 2 . . . 9 1 2 2 1 1 . 2 Device 12 | . 2 . . . 4 1 1 2 . 1 . 1 Storage 5 | 1 . . . . 3 . 1 . . . . . Processor 2 | . . . . . 1 . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 . . . 10 4 14 . 5 1 2 9 Energy Gun 25 | . 2 . . . 3 1 8 . 4 1 2 4 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 20 | 2 . . . . 7 2 3 . 1 . . 5 Ballistic Cannon 3 | . . . . . . . 3 . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 1 . . . 2 . . . Parts Lost 63 | . 2 . . . 7 . 13 . . 2 3 36 Power 8 | . 1 . . . . . 1 . . . 1 5 Propulsion 27 | . . . . . 4 . 7 . . 1 1 14 Utility 8 | . . . . . 1 . . . . 1 . 6 Weapon 20 | . 1 . . . 2 . 5 . . . 1 11 Highest Loss Streak 17 | . 1 . . . 2 . 5 . . 2 2 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 100 100 100 93 100 97 96 99 98 99 76 Engine 8 | . 13 14 14 14 9 9 8 7 6 5 6 5 Core 1 | . . . . . . . . . 6 6 6 3 Treads 15 | . . . . . 22 36 34 . . . . 1 Leg 16 | . 28 28 28 28 9 . . 30 33 32 32 25 Device 11 | . 13 14 14 14 8 9 9 19 13 14 20 12 Storage 8 | . 14 14 14 14 9 9 9 7 6 6 6 6 Processor 6 | . . . . . 8 9 9 7 12 11 6 3 Energy Gun 13 | . 9 28 28 28 9 5 7 23 19 20 19 11 Ballistic Gun 8 | . 17 . . . 14 21 11 . . . . 3 Ballistic Cannon 1 | . . . . . . . 7 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 12 17 17 17 17 58 58 69 45 52 51 52 52 Greatest Support 92 | 20 20 20 20 20 84 84 84 48 68 76 76 92 Greatest Overweight (x) 5 | . . . . . 2 . 5 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 15 15 15 15 15 Average Capacity 14 | 6 8 8 8 8 11 20 19 15 15 15 15 15 Most Carried 20 | . 8 8 8 8 17 19 20 15 15 15 15 15 Average Carried 13 | . 3 7 7 8 9 17 18 14 14 14 14 13 Final Capacity 20 | 8 8 8 8 8 20 20 15 15 15 15 15 15 Final Carried 19 | . 8 8 8 8 17 19 15 14 15 15 13 10 Class Distribution -------------------- 41% | Scavenger-Skirmisher 16% | Scavenger-Mutant 13% | Mutant 9% | Derelict-Gunner 7% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Matter Collected 3445 | 104 236 74 . 25 656 336 1302 . 329 30 39 314 Remotely . | . . . . . . . . . . . . . Salvage Created 5748 | . 222 77 . 50 1371 829 1797 . 268 371 159 604 Parts 304 | . 16 4 . 4 97 41 96 . 3 7 9 27 Haulers Intercepted 5 | . . . . . 2 . 2 . 1 . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 5 14 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 130 | . 7 1 . 3 31 22 45 . 3 8 5 5 Guns 110 | . 7 1 . 3 29 22 29 . 1 8 5 5 Cannons 13 | . . . . . . . 13 . . . . . AOE 2 | . . . . . 1 . 1 . . . . . Classes Destroyed 14 | . 2 2 . . 7 . 1 . . . . 2 Worker 6 | . . 2 . . . . 4 . . . . . Builder 5 | . . . . . 3 . 2 . . . . . Hauler 5 | . . . . . 2 . 2 . 1 . . . Watcher 2 | . . . . . 1 . 1 . . . . . Swarmer 39 | . 3 . . 3 12 8 9 . . . 4 . Grunt 46 | . 4 . . . 7 9 19 . 3 4 . . Brawler 5 | . . . . . 1 1 3 . . . . . Duelist 5 | . . . . . 2 2 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 19 | . . . . . 8 1 10 . . . . . Hunter 5 | . . . . . 1 1 2 . . . 1 . Zionite 15 | . . . . . . . . . . . . 15 Assembled 1 | . . 1 . . . . . . . . . . Wasp 3 | . . . . . . . . . . 3 . . Thug 1 | . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . . 4 Best Kill Streak 11 | . 3 1 . 3 11 5 9 . 2 4 3 4 Combat Bots Only 9 | . 3 1 . 3 9 5 9 . 2 4 3 3 Max Kills in Single Turn 3 | . 1 1 . 2 2 2 3 . 1 1 1 2 Gunslinging 1 | . . . . . 1 1 1 . . . . . Exploded 1 | . . . . . 1 . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Damage Taken 9808 | . 368 . . 7 1119 756 2835 . 190 449 363 3721 Core 1339 | . 79 . . . 106 88 213 . 40 28 61 724 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 68 . . 26 100 . . . . Volleys Fired 381 | . 30 3 . 2 72 43 125 . 14 19 9 64 Largest 3 | . 2 2 . 2 3 3 3 . 3 3 3 3 Hottest 235 | . 90 90 . 90 115 115 165 . 223 229 235 219 Shots Fired 1004 | . 60 6 1 4 183 126 355 . 42 57 23 147 Gun 887 | . 60 6 1 4 183 125 239 . 42 57 23 147 Cannon 116 | . . . . . . . 116 . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 598 | . 44 . . . 108 92 276 . . . . 78 Thermal 309 | . . . . . 33 33 79 . 42 57 23 42 Explosive 1 | . . . . . . 1 . . . . . . Electromagnetic 96 | . 16 6 1 4 42 . . . . . . 27 Robot Hit Streak 34 | . 7 4 . 2 16 10 21 . 34 22 4 29 Robot Miss Streak 8 | . 3 3 . 4 3 3 3 . 1 2 4 8 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 25 | . . . . . 7 5 5 . . 2 1 5 Max Gunslinging Chain 2 | . . . . . 2 2 1 . . 1 1 1 Shots Hit Robots 701 | . 42 4 . 1 134 79 235 . 35 43 10 118 Core Hits 295 | . 16 4 . 3 68 44 88 . 9 19 7 37 Critical Kills 2 | . . . . . . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . Critical Strikes 36 | . . . . . 2 5 12 . 4 5 1 7 Burn 25 | . . . . . 1 3 5 . 4 5 1 6 Destroy 4 | . . . . . 1 2 . . . . . 1 Blast 7 | . . . . . . . 7 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12925 | . 492 64 . 29 2369 1315 5192 . 662 838 203 1761 Guns 10123 | . 408 64 . 29 2146 1315 2810 . 662 838 203 1648 Cannons 1913 | . . . . . . . 1913 . . . . . Explosions 889 | . 84 . . . 223 . 469 . . . . 113 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6529 | . 219 . . . 1158 863 3563 . . . . 726 Thermal 4881 | . 84 . . . 640 452 1160 . 662 838 203 842 Explosive 469 | . . . . . . . 469 . . . . . Electromagnetic 1046 | . 189 64 . 29 571 . . . . . . 193 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . 2 2 2 2 . . . . . . . 23 Average Corruption 4 | . 1 2 2 2 . . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . 2 4 6 . . . . . . . . 18 Message Errors 5 | . . 2 . . . . . . . . . 3 Matter Fused 11 | . 2 2 2 . . . . . . . . 5 Heat Flow Errors 1 | . . . 1 . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 3 Data Loss (minor) 3 | . . . 2 . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 1 | . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 50 | . 7 . . . 4 . 39 . . . . . Projectiles 31 | . . . . . . . 31 . . . . . Explosions 19 | . 7 . . . 4 . 8 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . 24 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 21 . . . . . Secondary 3 | . . . . . . . 3 . . . . . Self-Inflicted Damage 179 | . 22 . . . . . 61 . . . . 96 Shots 4 | . 1 . . . . . 1 . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 389 | . 25 . 114 . 81 38 357 . 389 213 . 197 Average Temperature 74 | . 8 . 64 . 23 12 88 . 118 66 . 81 Received Heat Transfer 2956 | . 177 . . . 405 315 1116 . 90 129 . 724 Effects 3 | . . . . . . . 2 . 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . 2 . . . Combat Hostiles 4 | . . . . . . . 2 . 2 . . . Parts Melted 28 | . . . . . . . 4 . 8 7 1 8 Heat Transferred 11791 | . 100 . . . 1349 1110 2627 . 1825 2310 470 2000 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . . . 4 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Peak Influence 1531 | . 160 13 . 70 550 962 1531 688 245 . . . Initial 658 | . . 3 . . 27 332 468 658 238 . . . Average 528 | . 68 3 . 69 389 735 965 652 193 . . . Maximum Alert Level 4 | . . . . . 2 3 4 2 1 . . . Low Security (%) 23 | 100 100 100 . 100 12 . . . 31 . . . Level 1 14 | . . . . . 29 7 . . 68 . . . Level 2 33 | . . . . . 58 30 25 100 . . . . Level 3 20 | . . . . . . 61 40 . . . . . Level 4 8 | . . . . . . . 33 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . . 5 . 9 1 2 . . . Investigation 3 | . 1 . . . 1 . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 7 | . 1 . . . 1 . 4 . 1 . . . Assault 2 | . . . . . . . 2 . . . . . Garrison 6 | . . . . . 3 . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Distress Signals 6 | . 1 1 . . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 9 3 . 1 48 25 63 1 3 9 6 48 Peak Tracking Total 18 | . 3 1 . 1 9 5 7 2 2 4 3 18 Tactical Retreats 10 | . . . . . 1 1 6 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Traps Triggered 8 | . 2 . . . 4 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . 1 . . . . . . . . 3 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Machines Disabled 11 | . . . . . 2 1 7 . . . . 1 Max in Single Turn 2 | . . . . . 2 1 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Machines Accessed 16 | . . . 1 . 7 2 3 2 1 . . . Terminals 14 | . . . . . 6 2 3 2 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 34 | . . . 1 . 17 4 6 3 3 . . . Successful 10 | . . . 1 . 7 1 . . 1 . . . Failed 24 | . . . . . 10 3 6 3 2 . . . Catastrophic 2 | . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . . . 1 . 16 . 6 1 3 . . . Terminals 32 | . . . . . 16 4 6 3 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 5 | . . . 1 . 3 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . . . . . 3 . . . 1 . . . Terminals 4 | . . . . . 3 . . . 1 . . . Botnet 4 | . . . . . 3 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 4 1 3 1 . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Total Allies 5 | . . 2 . . . 3 . . . . . . Largest Group 3 | . . 2 1 . . 3 . . . . . . Highest-Rated Group 42 | . . 42 31 . . 15 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . 5 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . 12 . . . 26 . . . . . . Total Damage 352 | . . 170 . . . 182 . . . . . . Kills 11 | . . 7 . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Turns Passed 9125 | 65 472 493 514 123 1820 1137 1658 457 585 366 480 955 Spaces Moved 5831 | 50 298 386 428 98 1003 606 707 425 533 287 410 600 Core 5 | 5 . . . . . . . . . . . . Treads 1911 | . . . . . 578 606 692 . . . . 35 Legs 3830 | 45 298 386 428 98 340 . 15 425 533 287 410 565 Wheels 85 | . . . . . 85 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 157 90 90 90 96 106 106 Average Speed 126 | 113 120 120 120 120 143 157 162 90 93 97 106 118 Slowest Speed 540 | 120 120 120 120 120 240 157 540 90 96 106 110 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 50 82 79 33 78 66 72 10 10 49 63 68 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 Known Exits Taken 2 | . . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . 1 . Scrap Searched 8 | . . 1 . 1 . . . . . 1 3 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 146 | . 9 . . . 10 . 127 . . . . . Melee . | . . . . . . . . . . . . . Projectile 56 | . . . . . . . 56 . . . . . AOE 90 | . 9 . . . 10 . 71 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Total 6787 | 55 358 411 429 99 1229 693 941 498 592 331 437 714 Wait 277 | . 14 17 . . 71 11 43 71 19 15 11 5 Move 5820 | 49 297 385 427 97 1003 605 706 424 532 286 409 600 Hop . | . . . . . . . . . . . . . Pick Up 71 | . 6 2 1 . 20 1 14 . 8 5 2 12 Fast Attach 47 | 6 6 . . . 19 . 6 1 2 . . 7 Attach 48 | . . . . . 6 . 13 1 5 3 3 17 Detach 4 | . . . . . 2 . 1 . 1 . . . Swap 46 | . 2 1 . . 12 5 16 1 2 1 1 5 Drop 64 | . 3 3 1 . 24 . 17 . 9 2 2 3 Fire 381 | . 30 3 . 2 72 43 125 . 14 19 9 64 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 28 | . . . . . . 28 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion (discovered 1 exit: Dee) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Entered Mines 573 | -10/Mines | Assembled infested the area 578 | -10/Mines | Assisted by a Guerilla fighting off Assembled 643 | -10/Mines | Discovered new exit (range 9) 815 | -10/Mines | Learned location of Storage (-9) 1014 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1014 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Entered Exiles 1031 | -10/Exiles | Accompanied by 1 ally 1060 | -10/Exiles | Met 8R-AWN 1061 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1079 | -10/Exiles | Met EX-HEX 1117 | -10/Exiles | Met EX-BIN 1131 | -10/Exiles | Aligned with FarCom system 1132 | -10/Exiles | Given EX-Vault access code 1161 | -10/Exiles | Opened EX-Vault 1176 | -10/Exiles | Found Latent Energy Streamer 1196 | -10/Exiles | Build established: Scavenger-Mutant 1202 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1233 | -10/Exiles | Met EX-DEC 1301 | -10/Exiles | Discovered new exit (range 12) 1383 | -10/Exiles | Visited The Gauntlet 1545 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1545 | -10/Exiles | Entered Mines 1586 | -9/Mines | Found a hidden stash of uninstalled traps 1664 | -9/Mines | Discovered new exit (range 5) 1668 | -9/Mines | Entered Materials 1668 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1978 | -8/Materials | Destroyed 9 combat bots 2210 | -8/Materials | Discovered new exit (range 9) 2577 | -8/Materials | Garrison activated, responded to threat 2643 | -8/Materials | Build established: Scavenger-Skirmisher 2910 | -8/Materials | Discovered new exit (range 8) 3488 | -8/Materials | Identified exit to Garrison 3488 | -8/Materials | Entered Garrison 3540 | -8/Garrison | Triggered checkpoint 3724 | -8/Garrison | Triggered checkpoint 3813 | -8/Garrison | Discovered new exit (range 6) 3904 | -8/Garrison | Triggered checkpoint 4035 | -8/Garrison | Learned Materials security intel 4044 | -8/Garrison | Triggered checkpoint 4108 | -8/Garrison | Discovered new exit (range 12) 4188 | -8/Garrison | Triggered checkpoint 4282 | -8/Garrison | Discovered new exit (range 10) 4316 | -8/Garrison | Triggered checkpoint 4564 | -8/Garrison | Spotted B-75 Beast 4564 | -8/Garrison | Spotted B-75 Beast 4603 | -8/Garrison | Discovered new exit (range 15) 4625 | -8/Garrison | Entered Materials 4978 | -8/Materials | Garrison activated, responded to threat 5052 | -8/Materials | Destroyed 9 combat bots 5242 | -8/Materials | Core integrity fell below 50% 5425 | -8/Materials | First assault squad dispatched 5634 | -8/Materials | Lost 5 parts (3n2w) 6229 | -8/Materials | Discovered new exit (range 5) 6283 | -8/Materials | Entered Factory 6283 | -7/Factory | Evolved 2 slots: Utility x2 6413 | -7/Factory | Discovered new exit (range 16) 6537 | -7/Factory | Build established: Skirmisher 6740 | -7/Factory | Entered another Factory area 6740 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6951 | -6/Factory | Discovered new exit (range 11) 7150 | -6/Factory | Build established: Gunner 7325 | -6/Factory | Entered Lower Caves 7414 | -6/Lower Caves | Identified exit to Lower Caves 7451 | -6/Lower Caves | Learned Factory terminal intel 7529 | -6/Lower Caves | Ambushed by wild Derelicts 7691 | -6/Lower Caves | Entered another Lower Caves area 7732 | -6/Lower Caves | Encountered a Warlord checkpoint 8044 | -6/Lower Caves | Build established: Derelict-Gunner 8135 | -6/Lower Caves | Identified exit to Factory 8135 | -6/Lower Caves | Discovered new exit (range 6) 8171 | -6/Lower Caves | Entered Zion 8266 | -6/Zion | Given A8's code to call for help 8334 | -6/Zion | Identified exit to Deep Caves 8361 | -6/Zion | Learned location of Armory (-4) 8589 | -6/Zion | Rebuked by Imprinter 8611 | -6/Zion | Attempted to imprint without authorization 8611 | -6/Zion | Attacked by Zionites 8723 | -6/Zion | Lost 17 parts (2p5n4u6w) 8879 | -6/Zion | Core integrity fell below 50% 8998 | -6/Zion | Lost 3 parts (1u2w) 9024 | -6/Zion | System corruption reached 10% 9066 | -6/Zion | Lost 10 parts (1p5n1u3w) 9082 | -6/Zion | Core integrity fell below 20% 9126 | -6/Zion | Destroyed by UC-MI9(z) with Makeshift Shrapnel Gun Last Messages --------------- 09098_ AA-Y03(z) heat damages core (-2). 09100_ AA-Y03(z) heat damages Mak. Power Source, Plasma Rifle, Mak. Leg. 09101_ System corrupted: Substantial component data lost. 09102_ AA-Y03(z) heat damages Mak. System Shield, Plasma Rifle. 09102_ B4-NS4(z) destroyed. 09105_ JP-7X6(z) destroyed. 09106_ VC-LAY(z) heat damages core (-2). 09110_ UC-MI9(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 09112_ AA-Y03(z) heat short circuits Mak. Leg. 09116_ VC-LAY(z) heat damages Imp. Carbon-fiber Leg. 09116_ AA-Y03(z) pulls a Mak. Axe out of the Twisted Machinery. 09117_ Critical hit (Impale). 09117_ Mak. Leg destroyed. 09118_ System corrupted: Matter fused (-5). 09119_ AA-Y03(z) heat short circuits Mak. Power Source. 09122_ LF-4OU(z) pulls a Mak. Sword out of the Twisted Machinery. 09123_ System corrupted: Mak. Leg stumbles. 09123_ Critical hit (Impale). 09123_ Imp. Deuterium Engine destroyed. 09125_ Mak. Leg destroyed. 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"???#""" """###?# "#### | | ?????????????????????? ????##"" """""#?# """"" | | ????????????????????????????"""#" """### """"" | | ????????????????????????????"#"#"""" """# | | ??????????????????????????????#"#""" | | ??????????????????????????????###""" | | ????????????????????????????????###" """# | | ??????????????????????????????????#" """### """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 27 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed DispersionDefenseBroadsword Manual? 0 Play Time 01:05:33 Cumulative 31.2 hours Start 2023.04.01 @ 11:57:27 End 2023.04.01 @ 18:00:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 35 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8d8a346-3e4a-435e-b98b-f611964fac8c