Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.03 @ 13:05:22 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2052) 2052 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4427 Bonus ------- None Cogmind --------- Core Integrity 543/550 Matter 195/300 Energy 265/265 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Huge Storage Unit Large Matter Pod (103) Machine Analyzer Improved Signal Interpreter Medium Armor Plating Hacking Suite System Shield Autogun Autogun Autogun Autogun Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Huge Storage Unit Large Matter Pod Melee Analysis Suite Light Armor Plating Medium Armor Plating Hacking Suite System Shield Autogun Autogun Autogun Autogun Grenade Launcher Improved Datajack [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 48 | . 17 4 21 6 Power 5 | . 3 1 1 . Engine 5 | . 3 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 5 1 3 1 Treads 10 | . 5 1 3 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 . 3 3 Device 2 | . 2 . . . Storage 1 | . 1 . . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 23 | . 5 2 14 2 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 19 | . 5 2 11 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 2 . Parts Lost 3 | . 2 . 1 . Power . | . . . . . Propulsion 1 | . 1 . . . Utility 1 | . . . 1 . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . 1 . Average Slot Usage (%) 98 | . 97 100 99 99 Engine 12 | . 14 14 11 9 Treads 25 | . 27 28 22 27 Device 1 | . 4 . . . Storage 12 | . 14 14 11 9 Processor 6 | . . . 11 15 Protection 9 | . 7 14 10 11 Ballistic Gun 30 | . 28 28 32 26 Naked Turns . | . . . . . Heaviest Build 46 | 13 41 41 43 46 Greatest Support 60 | 20 40 40 40 60 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 5 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 15 15 15 Class Distribution -------------------- 44% | Mutant 32% | Scavenger-Gunner 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2415 | 195 827 126 1112 155 Remotely . | . . . . . Salvage Created 3080 | . 1218 141 1372 349 Parts 211 | . 72 11 108 20 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 5 | . 3 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 59 | . 19 4 28 8 Guns 51 | . 19 4 22 6 AOE 8 | . . . 6 2 Classes Destroyed 10 | . 8 1 . 1 Worker 4 | . 1 . 3 . Tunneler 2 | . 1 . 1 . Hauler 8 | . 2 . 6 . Recycler 3 | . 3 . . . Mechanic 1 | . . . . 1 Operator 4 | . 3 . 1 . Watcher 10 | . 3 . 5 2 Swarmer 21 | . 3 2 13 3 Grunt 26 | . 16 . 6 4 Sentry 12 | . . 2 9 1 Best Kill Streak 7 | . 5 2 7 3 Combat Bots Only 7 | . 4 2 7 3 Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging 1 | . . 1 . . Exploded 4 | . . . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2192 | . 901 183 814 294 Core 367 | . 175 29 156 7 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 . 18 61 . Volleys Fired 220 | . 109 16 76 19 Largest 3 | . 2 2 3 3 Hottest 69 | . 46 46 69 69 Shots Fired 521 | . 217 31 222 51 Gun 515 | . 217 31 219 48 Cannon . | . . . . . Launcher 6 | . . . 3 3 Special . | . . . . . Kinetic 515 | . 217 31 219 48 Thermal . | . . . . . Explosive 6 | . . . 3 3 Electromagnetic . | . . . . . Robot Hit Streak 20 | . 16 19 20 6 Robot Miss Streak 6 | . 4 1 6 3 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 2 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 333 | . 142 28 136 27 Core Hits 153 | . 61 6 62 24 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 4 | . 1 1 1 1 Destroy 4 | . 1 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5097 | . 1594 399 2423 681 Guns 4525 | . 1586 399 2146 394 Cannons . | . . . . . Explosions 564 | . . . 277 287 Melee . | . . . . . Ramming 8 | . 8 . . . Kinetic 4525 | . 1586 399 2146 394 Thermal . | . . . . . Explosive 564 | . . . 277 287 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 4 | . 4 4 . . Corruption Purged . | . . . . . Effects 23 | . 16 7 . . Message Errors 8 | . 6 2 . . Matter Fused 4 | . 3 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . 2 2 . . Data Loss (minor) 5 | . 5 . . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 25 | . . . 25 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 112 | . 44 110 112 29 Average Temperature 28 | . 13 46 33 6 Received Heat Transfer 876 | . 477 81 246 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 442 | . 385 192 370 442 Initial 97 | . . 87 74 97 Average 198 | . 229 140 173 239 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 46 | 100 24 100 60 41 Level 1 51 | . 75 . 39 41 Level 2 1 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 9 . 2 1 Investigation 5 | . 3 . 1 1 Extermination . | . . . . . Reinforcement 7 | . 6 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 11 | . 4 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 42 5 44 15 Peak Tracking Total 7 | . 6 2 7 4 Tactical Retreats 5 | . 3 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 21 | . 4 . 14 3 Terminals 15 | . 2 . 12 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 45 | . 5 . 36 4 Successful 25 | . 3 . 19 3 Failed 19 | . 2 . 16 1 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 13 | . 3 . 8 2 Terminals 35 | . 3 . 31 1 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 18 | . 1 . 16 1 Part Schematic 2 | . . . 2 . Prototype ID Bank 3 | . . . 3 . Emergency Access Points 1 | . . . 1 . Terminal Index 2 | . . . 2 . Repair Station Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 3 | . . . 3 . Hauler Manifests 4 | . . . 3 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 4 | . 2 . 1 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 1 1 Tunnel 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 . 11 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 4438 | 1 1722 236 2139 340 Spaces Moved 1847 | 1 627 89 967 163 Core . | . . . . . Treads 1843 | . 624 89 967 163 Legs 4 | 1 3 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 192 | 120 205 210 187 160 Slowest Speed 240 | 120 240 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 2 90 32 81 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 2 . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . 26 . 23 20 Melee . | . . . . . Projectile . | . . . . . AOE 69 | . 26 . 23 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2369 | 2 882 112 1168 205 Wait 181 | . 94 . 76 11 Move 1843 | . 626 88 966 163 Hop . | . . . . . Pick Up 33 | . 18 1 10 4 Fast Attach 9 | . 4 . 5 . Attach 9 | . 4 . 3 2 Detach . | . . . . . Swap 30 | . 9 4 13 4 Drop 43 | 2 17 3 19 2 Fire 220 | . 109 16 76 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 450 | -10/Materials | Core integrity fell below 50% 775 | -10/Materials | Discovered new exit (range 12) 1193 | -10/Materials | Discovered new exit (range 16) 1427 | -10/Materials | Discovered new exit (range 12) 1527 | -10/Materials | Discovered new exit (range 11) 1583 | -10/Materials | Discovered new exit (range 15) 1724 | -10/Materials | Entered Mines 1744 | -10/Mines | Core integrity fell below 20% 1910 | -10/Mines | Learned Materials garrison access intel 1934 | -10/Mines | Discovered new exit (range 8) 1960 | -10/Mines | Entered Materials 1960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2271 | -9/Materials | Build established: Gunner 2272 | -9/Materials | Destroyed 7 combat bots 2329 | -9/Materials | Discovered new exit (range 14) 2521 | -9/Materials | Discovered new exit (range 16) 2550 | -9/Materials | Central database locked down 3175 | -9/Materials | Discovered new exit (range 13) 3250 | -9/Materials | Build established: Scavenger-Gunner 3429 | -9/Materials | Discovered new exit (range 16) 3500 | -9/Materials | Repaired Grenade Launcher 4099 | -9/Materials | Entered another Materials area 4099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -8/Materials | Loaded intel: 1 garrison access location 4209 | -8/Materials | Discovered new exit (range 19) 4439 | -8/Materials | Self-destructed Last Messages --------------- 04371_ K-01 Serf cleans the Pressure Siphon. 04375_ K-01 Serf collects debris. 04380_ K-01 Serf cleans the Atomic Centrifuge. 04380_ G-47 Trooper destroyed. 04380_ Atomic Centrifuge disabled. 04384_ K-01 Serf collects debris. 04386_ W-25 Informer destroyed. 04386_ K-01 Serf collects debris. 04391_ K-01 Serf cleans the Atomic Centrifuge. 04394_ Dropped Melee Analysis Suite. 04394_ Acquired Machine Analyzer. 04396_ K-01 Serf collects debris. 04410_ M-13 Machinist destroyed. 04413_ Acquired 26 matter. 04422_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-9/Storage] 04422_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 04432_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????+?????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# ########????# ???????????????????? | | ??????????# ?? ????????????????????? | | ??????????# ? ?????????????????? | | ??????????# """ ##???????????????? | | ??????????# """ ?????????????? | | ?????????#!! " ? ?????????????? | | ???????#!! ? ?????????????? | | ???????#!! != ?? ?????????????? | | ???????# =%""" ^ ???#?????????? | | #??????# [""" ""?? #?????????? | | #??????# """ """ #?????????? | | = #??????# !%! """ #?????????? | | %=#??????# ?? """hs#?????????? | | %#??????# ?????? #?????????? | | ######## #?????????# #?????????? | | ########### ==!#?????????? | | ! ## # =!!#?????????? | | """" ] !## """ # =! #?????????? | | %"""" ]!!## """ !# #?????????? | | """" ]! ## """ #t #?????????? | | ## # ^ #?????????? | | ## """ /@ #?????????? | | ## """ # #?????????? | | ! + """ # #?????????? | | !## # [[ +?????????? | | #####+######"Y"### [[ #?????????? | | #?? ???#"""#?# #?????????? | | # """ """ ?#####?# #?????????? | | # """ "R" #??????############?????????? | | # """ " " #???????????????????????????? | | / #???????????????????????????? | | # #???????????????????????????? | | ###+#### #???????????????????????????? | | # ?# #???????????????????????????? | | ### ### ########???????????????????????????? | | # ?#?##???????????????????????????????????? | | " # ????????????????????????????????????????? | | " # =????????????????????????????????????????? | | " # ????????????????????????????????????????? | | #= ????????????????????????????????????????? | | " ###????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryResetCycler Manual? 0 Play Time 00:23:34 Cumulative 436.3 hours Start 2021.11.03 @ 12:36:05 End 2021.11.03 @ 13:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d267a314-86a1-49ae-a959-cc466cc089b6