Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.01 @ 21:31:50 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (101) 505 Value Destroyed (6419) 6419 Prototype IDs (279) 5580 Alien Tech Used (13) 2600 Bonus (56914) 56914 TOTAL SCORE: 80318 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4532 Follower Combat Kills 1293 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 167 Friendly Fire -178 Cogmind --------- Core Integrity 694/1600 Matter 280/300 Energy 446/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Armor Integrity Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (10) --- Experimental Energy Well (600) Advanced Phase Shifter Spacefold Activator Sigix Sheargun Sigix Sheargun Hellfire Missile Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Nanoactuators Advanced Phase Shifter Improved Force Field Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Antimissile System Relay Coupler [NC] Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Sigix Sheargun Core Cannon [Rating: 260] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion VTOL Module Treads Light Treads Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . 4 . 2 . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 2 1 . . . . 1 . 1 . 1 . . . . . . . Utility 10 | . . . 1 2 . . . 2 . 1 . 1 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Attached 173 | 1 . 5 3 20 3 2 1 5 4 . 5 10 25 19 6 2 21 39 2 Power 12 | . . 1 . 1 1 . . 1 1 . . . 5 2 . . . . . Engine 1 | . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 1 . . 1 1 . . . 2 . . . . . . Reactor 5 | . . . . . . . . . . . . . 3 2 . . . . . Propulsion 27 | . . 3 2 7 . . 1 2 1 . 4 3 3 1 . . . . . Treads 5 | . . 3 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 7 . . 1 2 1 . 4 3 3 1 . . . . . Utility 101 | . . . 1 5 . 2 . 2 2 . 1 6 16 16 6 2 17 23 2 Device 62 | . . . 1 1 . 1 . . 1 . . 3 9 3 5 1 14 21 2 Storage 6 | . . . . . . . . . . . . 1 2 3 . . . . . Processor 13 | . . . . . . . . 1 1 . . . . 4 1 1 3 2 . Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . Protection 13 | . . . . 3 . 1 . 1 . . 1 2 5 . . . . . . Artifact 6 | . . . . . . . . . . . . . . 6 . . . . . Weapon 33 | 1 . 1 . 7 2 . . . . . . 1 1 . . . 4 16 . Energy Gun 13 | 1 . . . . . . . . . . . . . . . . 2 10 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 2 . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . 1 1 . . . . . . . . . . . . 2 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 3 1 . . . . . . 1 . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . . . . . 1 . . . 2 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 1 . 1 . . . . . 2 3 3 . . . 4 . Parts Lost 10 | . . . 2 . . . 1 1 2 . 2 . 1 1 . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . 2 . . . . . . . . . . Utility 5 | . . . . . . . . 1 . . 2 . 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . 1 1 2 . 2 . 1 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 57 66 54 76 100 100 99 92 93 78 82 91 84 83 75 81 75 82 76 Core 4 | . . . . 4 7 7 7 11 11 10 10 9 4 3 . . . . . Reactor 2 | . . . . . . . . . . . . . 3 5 9 9 7 7 7 Treads 1 | . . 26 31 . . . . . . . . . . . . . . . . Leg 3 | . 28 17 9 . . . . . . . . . . 1 9 9 7 7 7 Flight 19 | . . . . 28 38 38 37 32 29 21 27 29 28 23 . . . . . Device 13 | . . . 1 10 15 15 15 11 11 10 8 9 10 9 21 18 24 17 15 Storage 3 | . . . . . . . . . . . . 1 4 9 9 9 7 7 7 Processor 7 | . . . . . . . . 4 10 10 10 9 9 7 . 9 11 20 23 Hackware 3 | . . . . 5 7 7 7 5 5 5 5 4 4 1 . . . . . Protection 7 | . . . . 10 15 15 15 13 11 10 10 17 11 7 . . . . . Energy Gun 5 | . 14 11 3 . . . . . . . . . . 3 18 18 7 20 7 Impact Weapon 2 | . . . . 3 6 7 7 5 5 5 5 4 . . . . . . . Slashing Weapon 3 | . . . . 1 7 7 7 5 5 5 5 4 3 3 . . 6 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 3 3 3 3 20 20 20 20 28 24 23 27 41 63 54 56 57 68 72 62 Greatest Support 83 | 3 3 23 3 22 22 22 22 31 31 25 45 59 63 83 80 80 80 80 80 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 7 | 7 5 5 5 5 5 5 5 5 5 5 5 6 10 9 10 10 10 10 10 Most Carried 10 | 5 3 5 5 5 5 5 5 5 5 4 5 9 10 10 10 10 10 10 9 Average Carried 7 | 2 2 4 4 4 5 5 4 3 4 4 4 5 9 9 10 10 9 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 5 5 5 5 5 4 5 4 4 5 9 10 10 10 10 10 9 8 Class Distribution -------------------- 29% | Alien-Sigix 25% | Scavenger-Sprinter 17% | Scavenger-Scout 10% | Alien-Scout 8% | Mutant 3% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Scout | -5/Extension Scavenger-Scout | -4/Factory Scavenger-Assassin | -4/DSF Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/DSF Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Matter Collected 2396 | 200 . 67 . 167 137 66 30 24 51 . . 150 193 260 . 140 179 692 40 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7051 | . . 136 . 277 128 . 71 24 39 . . 847 297 401 . 440 356 3857 178 Parts 318 | . . 15 . 17 12 . . 2 4 . . 14 16 26 . 13 14 183 2 Haulers Intercepted 7 | . . . . 2 . . . . . . . 2 . 1 . . 2 . . Recyclers Shooed 6 | . . 1 . . . . . . . . . 3 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 2 . 10 . . . . . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Combat Hostiles Destroyed 74 | . . 9 . 8 4 . 1 . 1 . . . 2 3 . 5 1 39 1 Melee 4 | . . 1 . . . . . . . . . . 2 1 . . . . . Guns 38 | . . 3 . . . . . . . . . . . 2 . 4 1 28 . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 28 | . . 5 . 8 4 . . . . . . . . . . . . 11 . Classes Destroyed 18 | . . 2 . 4 1 . 1 . 1 . . . 1 2 . 3 . 3 . Worker 3 | . . . . . . . . . . . . . . . . . 1 2 . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 7 | . . . . 2 . . . . . . . 2 . 1 . . 2 . . Recycler 9 | . . . . 1 . . . . . . . 5 1 . . . . 2 . Watcher 6 | . . . . 1 . . . 1 1 . . . 1 . . . . 2 . Swarmer 26 | . . 7 . 8 4 . . . . . . . . . . . . 7 . Grunt 11 | . . 2 . . . . . . . . . . . . . . . 9 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . 1 . . . . . Sentry 2 | . . . . . . . . . 1 . . . . . . 1 . . . Hunter 7 | . . . . . . . . . . . . . . . . 3 . 4 . Programmer 8 | . . . . . . . . . . . . . 2 1 . . . 5 . Heavy 3 | . . . . . . . . . . . . . . . . 1 1 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . Samaritan 2 | . . . . . 2 . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . . 5 . 6 4 . 1 1 1 . . 7 3 2 . 3 1 11 1 Combat Bots Only 8 | . . 5 . 4 4 . 1 . 1 . . . 2 2 . 3 1 8 1 Max Kills in Single Turn 3 | . . 3 . 3 2 . 1 1 1 . . 1 1 1 . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 2 . . . . . . . . . . . . 3 . Melee 1 | . . 1 . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Damage Taken 5886 | . 38 479 316 267 43 . 54 120 136 . 359 175 562 763 . 76 442 1973 83 Core 1459 | . . 81 31 39 14 . . 16 . . 78 66 21 348 . 21 121 591 32 Absorbed by Shields 2826 | . . . . . . . . . 5 . 24 . 42 183 . 82 480 1929 81 Redirected to Shielding 294 | . . . . . . . . 41 45 . 92 25 91 . . . . . . Regen/Repaired (Parts) 371 | . . . . . . . . . . . . . 258 110 . . 3 . . Core Remaining (%) 86 | 100 100 79 94 . . . 92 . 98 . 93 . . 66 . 98 . . 43 Volleys Fired 186 | . . 9 3 10 3 . . . . . . . . 9 2 10 13 125 2 Largest 3 | . . 2 1 1 1 . . . . . . . . 2 1 2 3 3 1 Hottest 300 | . . 60 30 30 30 . . . . . . . . 200 100 200 300 300 300 Shots Fired 422 | . . 16 3 10 3 . . . . . . . . 18 2 20 23 325 2 Gun 392 | . . 14 . . . . . . . . . . . 18 2 20 23 315 . Cannon 3 | . . . . . . . . . . . . . . . . . . 1 2 Launcher 22 | . . 2 3 5 3 . . . . . . . . . . . . 9 . Special 5 | . . . . 5 . . . . . . . . . . . . . . . Kinetic 7 | . . 7 . . . . . . . . . . . . . . . . . Thermal 8 | . . . . 5 . . . . . . . . . . . . . 1 2 Explosive 22 | . . 2 3 5 3 . . . . . . . . . . . . 9 . Electromagnetic 7 | . . 7 . . . . . . . . . . . . . . . . . Slashing 378 | . . . . . . . . . . . . . . 18 2 20 23 315 . Robot Hit Streak 29 | . . 3 . 3 . . . . . . . . . 8 . 10 2 29 14 Robot Miss Streak 4 | . . 1 . 1 . . . . . . . . . 1 . 3 1 4 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 9 | . . 1 . . . . . . . . . . . . . 1 1 6 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 1 1 . Shots Hit Robots 350 | . . 11 . 10 2 . 6 2 7 . . 17 10 22 . 12 12 237 2 Core Hits 176 | . . 10 . 11 5 . . 1 1 . . 4 4 6 . 7 8 118 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . 3 . . 1 . 1 . . 3 . . . . . . . Critical Strikes 12 | . . . . 4 . . 1 . 2 . . 3 . . . . . 2 . Smash 8 | . . . . 3 . . 1 . 1 . . 3 . . . . . . . Sever 4 | . . . . 1 . . . . 1 . . . . . . . . 2 . Melee Attacks 173 | . . . . 9 8 1 10 6 11 . 4 26 29 39 . . 18 12 . Impact 46 | . . . . 9 1 . 7 1 5 . 3 17 3 . . . . . . Slashing 127 | . . . . . 7 1 3 5 6 . 1 9 26 39 . . 18 12 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . 2 2 . 3 . 1 . . 10 2 3 . . 3 . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 2 . . 3 . . . . . . . Damage Inflicted 28078 | . . 392 . 1214 454 . 433 108 308 . . 1369 973 1933 . 1086 1947 17061 800 Guns 17014 | . . 118 . . . . . . . . . . . 903 . 1086 245 14662 . Cannons 800 | . . . . . . . . . . . . . . . . . . . 800 Explosions 3556 | . . 272 . 798 267 . . . . . . . . . . . . 2219 . Melee 6282 | . . . . 381 187 . 433 108 308 . . 1369 973 1030 . . 1335 158 . Ramming 391 | . . 2 . . . . . . . . . . . . . . 367 22 . Kinetic 27 | . . 27 . . . . . . . . . . . . . . . . . Thermal 989 | . . 51 . 138 . . . . . . . . . . . . . . 800 Explosive 3402 | . . 221 . 695 267 . . . . . . . . . . . . 2219 . Electromagnetic 91 | . . 91 . . . . . . . . . . . . . . . . . Impact 1689 | . . . . 381 . . 353 . 71 . . 884 . . . . . . . Slashing 21489 | . . . . . 187 . 80 108 237 . . 485 973 1933 . 1086 1580 14820 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 3 3 3 . . . . . . 6 . . . 2 4 . Average Corruption 3 | . . . . 1 3 3 . . . . . . 5 . . . 1 3 . Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked 13 | . . . . . . . . . 13 . . . . . . . . . . Effects 26 | . . . . 3 5 . . . . . . . 2 . . . 1 15 . Message Errors 5 | . . . . . 1 . . . . . . . 1 . . . . 3 . Matter Fused 5 | . . . . . . . . . . . . . 1 . . . 1 3 . Heat Flow Errors 7 | . . . . 2 3 . . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . 1 . . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . 1 . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2043 | . . . . 354 132 . 250 1 91 . . 488 279 271 . . 172 5 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 124 | . . . . 84 35 . . . . . . . . . . . . 5 . Melee 1919 | . . . . 270 97 . 250 1 91 . . 488 279 271 . . 172 . . Knockbacks 7 | . . . . . . . . . . . . 3 . . . . 4 . . Impact 7 | . . . . . . . . . . . . 3 . . . . 4 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . 29 26 . . . . . . . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . . . . . . . Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . 4 . . . . . . . . . . . . . . 9 2 . Kicked 11 | . . . . . . . . . . . . . . . . . 9 2 . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 266 | . . 16 . 235 266 . . 4 . . 7 23 . 204 . . 138 138 118 Average Temperature 51 | . . 4 . 51 102 . . 2 . . 4 9 . 40 . . 82 79 118 Received Heat Transfer 666 | . 21 174 144 36 . . 12 9 27 . 66 . 4 9 . 14 52 98 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . 6 . . 3 . . . . 2 . . . . . . . Impact Corruptions 26 | . . . . 6 . . 5 . 2 . . 7 . . . . 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 311 | . . 100 . 211 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Peak Influence 2855 | . . 414 417 799 . . . 266 422 86 66 151 330 1670 1112 834 2855 2463 . Initial 1827 | . . . 174 189 . . . 220 93 86 60 25 84 124 1100 834 500 1827 . Average 695 | . . 232 272 408 . . . 219 261 86 56 52 208 445 1104 780 1498 2145 . Maximum Alert Level 5 | . . 2 2 3 . . . 1 2 . . . 1 5 4 3 5 5 . Low Security (%) 25 | 100 100 51 27 7 . . . 9 42 100 100 100 54 14 . . . . . Level 1 29 | . . 46 62 48 . . . 90 42 . . . 45 51 . . . . . Level 2 11 | . . 1 9 25 . . . . 15 . . . . 24 . 16 26 . . Level 3 3 | . . . . 18 . . . . . . . . . . . 84 2 . . Level 4 2 | . . . . . . . . . . . . . . . 100 . . . . Level 5 17 | . . . . . . . . . . . . . . . . . . 99 . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . 9 . . 71 . . Squads Dispatched 63 | . . 1 3 11 . . . 2 1 . 1 2 3 8 1 1 26 3 . Investigation 8 | . . . 1 3 . . . . . . . 1 1 1 1 . . . . Extermination 4 | . . . . 1 . . . . . . . . 1 1 . . . 1 . Reinforcement 17 | . . 1 2 7 . . . 2 1 . 1 . 1 . . 1 1 . . Assault 29 | . . . . . . . . . . . . . . 6 . . 21 2 . Garrison 5 | . . . . . . . . . . . . 1 . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Distress Signals 40 | . . 2 1 1 . . . . 1 . . . . 2 . . 3 30 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 361 | . 4 22 20 23 4 . 9 5 12 . 3 5 11 53 . 9 94 82 5 Peak Tracking Total 39 | . 4 9 17 6 4 . 4 4 7 . 3 4 4 31 . 5 39 24 4 Tactical Retreats 49 | . . 2 4 2 . . 1 1 1 . . 1 5 7 . . 18 7 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Traps Triggered 16 | . . . . 4 . . . . 2 . 1 . 3 . . 1 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Machines Disabled 36 | . . 3 . 10 . . . . . . . . 5 6 . . 5 7 . Max in Single Turn 6 | . . 2 . 6 . . . . . . . . 1 1 . . 1 1 . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Machines Accessed 21 | . . 1 3 6 . . . 2 3 1 . 1 1 1 1 . 1 . . Terminals 17 | . . 1 3 5 . . . 1 3 1 . . 1 1 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 . . . . 1 . . Total Hacks 48 | . . 4 6 19 . . . 2 6 1 . 3 2 2 1 . 2 . . Successful 16 | . . . 2 7 . . . 2 3 1 . . . . 1 . . . . Failed 32 | . . 4 4 12 . . . . 3 . . 3 2 2 . . 2 . . Catastrophic 5 | . . . 1 3 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 78 | . . . 6 8 . . . 8 7 . . 5 14 11 3 . 6 10 . Terminals 39 | . . 4 6 16 . . . 1 6 1 . . 2 2 1 . . . . Fabricators 3 | . . . . 3 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . 3 . . . . 2 . . Terminal Hacks 9 | . . . 1 2 . . . 1 3 1 . . . . 1 . . . . Open Door 4 | . . . . . . . . 1 3 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 4 . . . . . . . . . . . . . . . Terminals 3 | . . . 1 2 . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . 1 3 6 . . . . 2 1 . 1 1 1 . . 1 . . Full Trace Events 4 | . . . 1 3 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 3 . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . . . . 14 . . . . . . 26 2 . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . 3 1 1 1 . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 7 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Total Allies 141 | . . . . 1 . 8 . 4 14 . . . . . 14 16 68 16 . Largest Group 36 | . . . . 1 . 8 7 5 8 . . . . . 9 16 36 7 . Highest-Rated Group 500 | . . . . 10 . 277 246 210 213 . . . . . 130 218 500 100 . Highest-Rated Ally 70 | . . . . 10 . 40 40 70 51 . . . . . 15 15 15 50 . Zionite Dispatches 6 | . . . . . . . . 2 2 . . . . . . . . 2 . Light 1 | . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . Demo 2 | . . . . . . . . . 1 . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 452 | . . . . . . . 61 25 46 . . . . . . 44 260 16 . Total Damage 9731 | . . . . . . . 1535 413 1282 . . . . . . 753 5259 489 . Kills 50 | . . . . . . . 10 3 8 . . . . . . . 26 3 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 2 1 . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 3 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . 1 . . . 1 4 3 . . 1 2 . Branch Access 2 | . . . . . . . . 1 . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . 2 . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . 1 . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Turns Passed 5805 | 6 43 197 133 395 214 509 336 154 646 9 49 225 551 713 95 75 601 815 39 Spaces Moved 9861 | 1 84 274 243 778 394 1095 476 385 532 32 84 497 951 1260 227 103 1412 945 88 Core 597 | 1 84 269 243 . . . . . . . . . . . . . . . . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . Legs 2965 | . . 4 . . . . . . . . . . . 186 227 103 1412 945 88 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6277 | . . . . 778 394 1095 476 385 532 32 84 497 951 1053 . . . . . Fastest Speed 22 | 50 50 50 50 26 26 26 26 22 25 28 23 23 25 25 30 30 30 30 30 Average Speed 28 | 50 50 51 50 29 26 26 26 23 25 28 33 23 25 25 30 30 30 30 30 Slowest Speed 160 | 50 50 160 50 37 26 26 26 25 28 28 110 25 29 30 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . 6 . . . 7 4 . 2 . 11 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 9 | . . . . . . . . . . . . . . 9 . . . . . Exploration Rate (%) 39 | 2 24 34 35 24 48 89 57 11 44 2 90 18 78 71 8 68 53 33 8 Regions Visited 19 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 . 1 1 . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . 1 . . 1 1 . Scrap Searched 10 | . . . . . 1 4 5 . . . . . . . . . . . . Spaces Dug 112 | . . . 11 11 14 . 2 3 1 . 3 6 10 12 4 . 20 15 . Terrain Destroyed 557 | . . 16 35 62 32 . 2 3 1 . 3 6 10 13 4 18 55 281 16 Melee 54 | . . . . 3 5 . 2 3 1 . 3 6 10 12 . . 9 . . Projectile 237 | . . . . . . . . . . . . . . 1 4 18 26 172 16 AOE 266 | . . 16 35 59 27 . . . . . . . . . . . 20 109 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Ext Fac DSF Res Qua Sec Res DSF Acc Com Ac0 Total 12213 | 10 84 315 251 906 490 1317 668 432 1027 31 96 562 1198 1535 250 129 1545 1269 98 Wait 1536 | . . 8 . 60 83 218 182 40 399 . . 22 160 190 12 13 49 96 4 Move 9764 | . 83 273 242 765 393 1094 475 370 524 31 79 496 929 1240 226 102 1411 944 87 Hop 31 | . . . . 6 . . . 7 3 . 2 . 10 3 . . . . . Pick Up 66 | . 1 9 2 8 . . . 2 3 . 2 6 9 11 . . 2 11 . Fast Attach 105 | . . 1 2 9 . 2 . 3 3 . 2 8 14 19 6 1 18 16 1 Attach 46 | 1 . 4 1 8 . . 1 2 1 . 1 2 3 6 . . 3 12 1 Detach 37 | 3 . 1 . 3 . . . 2 1 . . . . 6 1 . 6 13 1 Swap 31 | . . . . 3 3 . . . . . 2 . 9 . . 1 . 12 1 Drop 125 | 6 . 6 1 12 1 2 . 1 5 . 2 8 22 12 3 1 16 26 1 Fire 186 | . . 9 3 10 3 . . . . . . . . 9 2 10 13 125 2 Melee 160 | . . . . 9 7 1 10 5 8 . 3 20 28 39 . . 18 12 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . 9 2 . Crush 4 | . . 4 . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . 13 . . . . 21 . 3 . 14 . . . . . . Rewire 60 | . . . . . . . . . 59 . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/DSF -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 12) 46 | -10/Materials | Discovered new exit (range 10) 50 | -10/Materials | Entered another Materials area 50 | -9/Materials | Evolved 2 slots: Propulsion x2 241 | -9/Materials | Discovered new exit (range 14) 247 | -9/Materials | Entered another Materials area 247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -8/Materials | Build established: Mutant 362 | -8/Materials | Discovered new exit (range 13) 380 | -8/Materials | Entered Factory 380 | -7/Factory | Evolved 2 slots: Utility x2 556 | -7/Factory | Assembled infested ambush trap array 772 | -7/Factory | Discovered new exit (range 8) 775 | -7/Factory | Entered Lower Caves 806 | -7/Lower Caves | Learned Factory emergency access door positions 836 | -7/Lower Caves | Build established: Scavenger-Sprinter 986 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 986 | -7/Lower Caves | Discovered new exit (range 15) 989 | -7/Lower Caves | Entered Zion 1004 | -6/Zion | System corruption cleaned by Quarantine Array 1019 | -6/Zion | Discovered new exit (range 12) 1070 | -6/Zion | Learned 4 Factory zone layouts 1078 | -6/Zion | Identified exit to Deep Caves 1093 | -6/Zion | Gained Derelict followers 1176 | -6/Zion | Found Prototype Device 1176 | -6/Zion | Identified Phasing AFG 1240 | -6/Zion | Imprinted 1242 | -6/Zion | Declared Zion's savior 1498 | -6/Zion | Entered Proximity Caves 1498 | -5/Proximity Caves | Accompanied by 8 allies 1499 | -5/Proximity Caves | P-70 Sage assimilated allied UD-ZXD(g) 1509 | -5/Proximity Caves | Identified exit to Factory 1657 | -5/Proximity Caves | Learned Factory security intel 1765 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1834 | -5/Proximity Caves | Entered Factory 1834 | -5/Factory | Accompanied by 5 allies 1834 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1922 | -5/Factory | Retrieved Zion intel report: Branch Access 1922 | -5/Factory | Identified exit to Upper Caves 1922 | -5/Factory | Identified exit to Extension 1923 | -5/Factory | Zion Hacking Resupply teleported in 1951 | -5/Factory | Zion Light squad teleported in 1988 | -5/Factory | Entered Extension 2001 | -5/Extension | Zion Hacker squad teleported in 2059 | -5/Extension | Zion Demo squad teleported in 2073 | -5/Extension | Rescued a captive Derelict 2093 | -5/Extension | Rescued a captive Derelict 2323 | -5/Extension | Rescued a captive Derelict 2324 | -5/Extension | Rescued a captive Derelict 2367 | -5/Extension | Spotted B-75 Beast 2630 | -5/Extension | Spotted B-75 Beast 2634 | -5/Extension | Discovered new exit (range 3) 2634 | -5/Extension | Identified exit to Factory 2634 | -5/Extension | Entered Factory 2634 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -4/Factory | Identified exit to DSF 2643 | -4/Factory | Entered DSF 2672 | -4/DSF | Additional patrols routed to DSF 2689 | -4/DSF | Discovered new exit (range 14) 2692 | -4/DSF | Identified exit to Research 2692 | -4/DSF | Entered Research 2692 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2786 | -3/Research | Retrieved Zion intel report: Branch Access 2786 | -3/Research | Identified exit to Quarantine 2859 | -3/Research | Garrison activated, responded to threat 2915 | -3/Research | Found Antimissile System 2917 | -3/Research | Entered Quarantine 2919 | -3/Quarantine | Spotted Alpha 7 2928 | -3/Quarantine | Found Alien Launcher 2945 | -3/Quarantine | Found Alien Slashing Weapon 2945 | -3/Quarantine | Identified Sigix Broadsword 2966 | -3/Quarantine | Build established: Scavenger-Scout 3067 | -3/Quarantine | Found Alien Artifact 3067 | -3/Quarantine | Identified Core Reset Matrix 3067 | -3/Quarantine | Identified Sigix Terminator 3067 | -3/Quarantine | Used Core Reset Matrix 3071 | -3/Quarantine | Detected hypermatrix surge 3071 | -3/Quarantine | Sensed 13 artifacts in vicinity 3073 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 3097 | -3/Quarantine | Found Subatomic Replicator 3224 | -3/Quarantine | Found Transdimensional Reconstructor 3227 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3266 | -3/Quarantine | Found Core Cannon 3295 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 3302 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 3348 | -3/Quarantine | Discovered new exit (range 17) 3367 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 3379 | -3/Quarantine | Spotted Fortress 3396 | -3/Quarantine | Discovered new exit (range 5) 3397 | -3/Quarantine | Identified exit to Section 7 3468 | -3/Quarantine | Entered Section 7 3469 | -3/Section 7 | Sensed 20 artifacts in vicinity 3471 | -3/Section 7 | Spotted S7 Guard 3476 | -3/Section 7 | Found Integrated Thermoelectric Network 3476 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3497 | -3/Section 7 | Found Integrity Redistributor 3521 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 3522 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 3605 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 3606 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 3677 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 3683 | -3/Section 7 | Spotted Alpha 7 3684 | -3/Section 7 | Spotted Alpha 7 3694 | -3/Section 7 | Found Spacefold Activator 3727 | -3/Section 7 | Spotted B-99 Colossus 3748 | -3/Section 7 | Found Integrated Reactor 3748 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3764 | -3/Section 7 | Found LRC Boosters 3764 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 3766 | -3/Section 7 | Found LRC Boosters 3766 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 3789 | -3/Section 7 | Build established: Alien-Scout 3887 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 3943 | -3/Section 7 | Found Sigix Sheargun 3944 | -3/Section 7 | Found Sigix Sheargun 3968 | -3/Section 7 | Search patrols dispatched 4055 | -3/Section 7 | Spotted Striker 4057 | -3/Section 7 | Spotted Striker 4073 | -3/Section 7 | Integrated with Sigix Exoskeleton 4111 | -3/Section 7 | Spotted Executioner 4111 | -3/Section 7 | Spotted Executioner 4127 | -3/Section 7 | Destroyed Executioner 4132 | -3/Section 7 | Destroyed Executioner 4140 | -3/Section 7 | Found Prototype Processor 4140 | -3/Section 7 | Identified Exp. Core Analyzer 4145 | -3/Section 7 | Found Exp. Core Analyzer 4148 | -3/Section 7 | Found Prototype Processor 4148 | -3/Section 7 | Identified Exp. Targeting Computer 4176 | -3/Section 7 | Discovered new exit (range 18) 4181 | -3/Section 7 | Entered Research 4181 | -2/Research | Evolved 2 slots: Utility x2 4186 | -2/Research | Emitted hypermatrix ping 4191 | -2/Research | Assembled emerged from beneath the floor 4248 | -2/Research | Assembled emerged from beneath the floor 4273 | -2/Research | Identified exit to DSF 4276 | -2/Research | Entered DSF 4276 | -2/DSF | Accompanied by 9 allies 4281 | -2/DSF | Emitted hypermatrix ping 4283 | -2/DSF | Discovered new exit (range 18) 4286 | -2/DSF | Assembled emerged from beneath the floor 4296 | -2/DSF | Additional patrols routed to DSF 4315 | -2/DSF | Assembled emerged from beneath the floor 4351 | -2/DSF | Entered Access 4351 | -1/Access | Accompanied by 9 allies 4351 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4356 | -1/Access | Emitted hypermatrix ping 4361 | -1/Access | Assembled emerged from beneath the floor 4375 | -1/Access | Build established: Alien-Sigix 4392 | -1/Access | Retrieved Zion intel report: Component Schematics 4501 | -1/Access | Assembled emerged from beneath the floor 4516 | -1/Access | Assembled emerged from beneath the floor 4530 | -1/Access | Assembled emerged from beneath the floor 4530 | -1/Access | Garrison activated, responded to threat 4620 | -1/Access | Assembled emerged from beneath the floor 4674 | -1/Access | Assembled emerged from beneath the floor 4707 | -1/Access | Spotted B-99 Colossus 4721 | -1/Access | Assembled emerged from beneath the floor 4730 | -1/Access | Garrison activated, responded to threat 4767 | -1/Access | Assembled emerged from beneath the floor 4772 | -1/Access | Discovered new exit (range 18) 4833 | -1/Access | Spotted Striker 4841 | -1/Access | Spotted B-99 Colossus 4849 | -1/Access | Spotted B-99 Colossus 4850 | -1/Access | Assembled emerged from beneath the floor 4878 | -1/Access | Discovered new exit (range 17) 4952 | -1/Access | Entered Command 4957 | -1/Command | Emitted hypermatrix ping 4962 | -1/Command | Assembled emerged from beneath the floor 5002 | -1/Command | Assembled emerged from beneath the floor 5066 | -1/Command | Spotted B-99 Colossus 5080 | -1/Command | Destroyed B-99 Colossus 5111 | -1/Command | Retrieved Zion intel report: Trap Installations 5122 | -1/Command | Spotted M Guard 5122 | -1/Command | Spotted M Guard 5123 | -1/Command | Spotted Combat Programmer 5125 | -1/Command | Spotted Combat Programmer 5144 | -1/Command | Destroyed Combat Programmer 5160 | -1/Command | Destroyed Combat Programmer 5189 | -1/Command | Destroyed M Guard 5225 | -1/Command | Destroyed M Guard 5225 | -1/Command | All MAIN.C guards destroyed 5244 | -1/Command | Found Exp. Targeting Computer 5246 | -1/Command | First assault squad dispatched 5253 | -1/Command | Found Prototype Device 5253 | -1/Command | Identified Thermal Barrier 5258 | -1/Command | Found Prototype Device 5258 | -1/Command | Identified AEGIS Remote Shield 5323 | -1/Command | Found Prototype Launcher 5334 | -1/Command | 0b10 Conduit disabled 5339 | -1/Command | Destroyed 7 combat bots 5340 | -1/Command | Met MAIN.C 5465 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5465 | -1/Command | High security lockdown imminent 5465 | -1/Command | Destroyed MAIN.C Shell 5466 | -1/Command | Spotted M Shell/Def 5467 | -1/Command | Spotted M Shell/Def 5468 | -1/Command | MAIN.C activated Command garrisons 5469 | -1/Command | Spotted M Shell/Atk 5471 | -1/Command | Discovered new exit (range 16) 5510 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 5511 | -1/Command | Zion Demo squad teleported in 5511 | -1/Command | Spotted M Shell/Atk 5511 | -1/Command | Spotted M Shell/Atk 5511 | -1/Command | Spotted M Shell/Def 5527 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 5530 | -1/Command | Spotted B-99 Colossus 5553 | -1/Command | Identified Hellfire Missile Launcher 5554 | -1/Command | Zion Zionite Resupply teleported in 5594 | -1/Command | Destroyed MAIN.C 5597 | -1/Command | Discovered new exit (range 43) 5597 | -1/Command | Discovered new exit (range 155) 5597 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5604 | -1/Command | Spotted M Shell/Def 5604 | -1/Command | Spotted M Shell/Atk 5665 | -1/Command | Destroyed 8 combat bots 5666 | -1/Command | Destroyed M Shell/Def 5669 | -1/Command | Destroyed M Shell/Atk 5689 | -1/Command | Found Exp. System Purifier 5704 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5721 | -1/Command | Destroyed M Shell/Atk 5724 | -1/Command | Destroyed M Shell/Def 5731 | -1/Command | Destroyed M Shell/Atk 5758 | -1/Command | Found Exp. Weapon Cycler 5761 | -1/Command | Warped through subspace to slip node 5761 | -1/Command | Discovered new exit (range 5) 5762 | -1/Command | Core integrity fell below 50% 5767 | -1/Command | Entered Access_0 5768 | -1/Access_0 | Sensed 4 artifacts in vicinity 5768 | -1/Access_0 | Met Architect 5797 | -1/Access_0 | Destroyed Architect 5798 | -1/Access_0 | Architect triggered a singularity event 5801 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5802 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5802 | -1/Access_0 | Warped through subspace to slip node 5802 | -1/Access_0 | Discovered new exit (range 8) 5806 | *** | Escaped singularity! Last Messages --------------- 05795_ Penetrated by Quantum Shear. 05797_ Dropped Exp. Energy Well. 05797_ Beam penetrates Architect. 05797_ Architect: "If I can't win, no one wins!" 05797_ Architect destroyed. 05798_ A0_COM: Initiating irreversible singularity event. Goodbye. 05798_ Extracted 346 energy. 05799_ A0_COM: 10. 05800_ A0_COM: 9. 05800_ Acquired 40 matter. 05801_ A0_COM: 8. 05801_ Acquired data core, extracted unknown sensor trigger ID. 05802_ A0_COM: 7. 05802_ Acquired Hpw. Transdimensional Reconstructor. 05802_ Warped through subspace, drawn to slip node. 05802_ EXIT=FOUND 05803_ A0_COM: 6. 05804_ A0_COM: 5. 05805_ A0_COM: 4. 05806_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 120 Energy Generation 90 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Corruption Block 12 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Launcher Loader | -3/Quarantine | Z-intel Imp. Remote Datajack | -3/Quarantine | Z-intel Adv. Drone Bay | -3/Quarantine | Z-intel Biometal Medium Treads | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. Heavy Treads | -3/Quarantine | Z-intel Hyp. Mass Driver | -3/Quarantine | Z-intel Imp. Reaction Control System | -3/Quarantine | Z-intel Insulated Plating | -3/Quarantine | Z-intel Imp. Medium Armor Plating | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Spear | -3/Quarantine | Z-intel Adv. Actuator Array | -3/Quarantine | Z-intel Mni. Drone Bay | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Adv. System Shield | -3/Quarantine | Z-intel Adv. Trap Scanner | -3/Quarantine | Z-intel Imp. Recalibrator | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Field Propulsion Array | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Section 7 | Archive Adv. Variable Charge Gun | -3/Section 7 | Archive Med. Storage Unit | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Imp. Fusion Compressor | -1/Access | Z-intel Armor Integrity Analyzer | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Imp. Corruption Screen | -1/Access | Z-intel Imp. Cloaking Device | -1/Access | Z-intel Adv. Heavy Siege Treads | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Adv. Power Amplifier | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Archive K-01 Serf | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Subatomic Replicator Supercharged Integrated Reactor Spacefold Activator Integrated Reactor LRC Boosters Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GravityReinforcedFalx Manual? 0 Play Time 01:45:06 Cumulative 775.7 hours Start 2022.08.01 @ 19:17:14 End 2022.08.01 @ 21:31:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 340 Adventurer 1 Explorer 0 Win Type 6 Total 94 Types 24/9/15/3/2/1/38/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3fb6fac-a1ae-4be5-b9a0-25acd70473d9