Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.28 @ 19:14:14 Player: yub Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2632) 2632 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 7520 Bonus ------- Follower Combat Kills 227 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Heavy Reactive Plating > --- WEAPON ----------- Heavy Plasma Cannon Minigun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Experimental Targeting Computer Bomb Factory No. 2 Compact Ion Cannon [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Barrage Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 . . . 6 . Weapon . | . . . . . . . . Parts Attached 74 | 7 12 12 . 2 . 36 5 Power 9 | 1 1 2 . 1 . 4 . Engine 7 | 1 1 2 . . . 3 . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 5 3 . . . 8 2 Treads 2 | . 2 . . . . . . Leg 18 | 2 3 3 . . . 8 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 5 3 . . . 17 1 Device 9 | . . . . . . 8 1 Storage 2 | 1 1 . . . . . . Processor 6 | . . 2 . . . 4 . Hackware . | . . . . . . . . Protection 10 | . 4 1 . . . 5 . Artifact . | . . . . . . . . Weapon 18 | 3 1 4 . 1 . 7 2 Energy Gun 5 | 1 1 1 . . . 1 1 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 8 | 2 . 3 . 1 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 . Parts Lost 31 | . 1 4 . . . 14 12 Power 3 | . . 1 . . . 1 1 Propulsion 6 | . . 1 . . . 1 4 Utility 13 | . . 1 . . . 8 4 Weapon 9 | . 1 1 . . . 4 3 Highest Loss Streak 9 | . 1 1 . . . 3 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 100 100 92 68 Engine 7 | . 14 10 11 9 . 2 4 Core 2 | . . . . 1 11 3 . Treads 2 | . 3 14 . . . . . Leg 17 | . 23 7 22 22 22 12 10 Device 6 | . . . . . . 20 5 Storage 9 | . 14 11 11 11 11 6 5 Processor 18 | . . 22 22 22 22 26 23 Protection 9 | . 13 11 11 11 11 6 4 Energy Gun 8 | . 13 10 11 11 11 3 . Energy Cannon 1 | . . . . . . 3 4 Ballistic Gun 9 | . 14 11 11 11 11 3 4 Naked Turns . | . . . . . . . . Heaviest Build 83 | 11 29 29 24 24 24 71 83 Greatest Support 46 | 20 46 46 20 20 20 40 40 Greatest Overweight (x) 16 | 1 7 2 1 1 1 3 16 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 7 10 8 7 10 10 10 6 Average Carried 7 | 2 6 5 7 9 10 6 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 8 7 7 10 10 6 . Class Distribution -------------------- 46% | Scavenger-Mutant 41% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1702 | 185 337 245 . 48 38 733 116 Remotely . | . . . . . . . . Salvage Created 3494 | . 658 905 . . 7 1681 243 Parts 166 | . 41 51 . . 1 64 9 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 4 | . 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 60 | . 12 21 . . 1 22 4 Guns 41 | . 12 21 . . 1 4 3 Cannons 14 | . . . . . . 14 . AOE 3 | . . . . . . 3 . Classes Destroyed 12 | . 5 2 . . 1 4 . Worker 4 | . . . . . . 4 . Builder 3 | . 1 . . . . 2 . Hauler 1 | . . . . . . 1 . Recycler 4 | . 2 . . . . 2 . Drone 1 | . . . . . 1 . . Watcher 4 | . 2 1 . . . 1 . Swarmer 5 | . 3 2 . . . . . Grunt 40 | . 9 13 . . . 16 2 Brawler 2 | . . 1 . . . 1 . Sentry 6 | . . 5 . . . . 1 Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 3 1 Best Kill Streak 5 | . 4 3 . . 1 5 2 Combat Bots Only 4 | . 3 3 . . 1 4 2 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 572 | . 59 143 . . 19 163 188 Missed 152 | . 12 41 . . 9 54 36 Damage Taken 5333 | . 408 871 . . 114 1691 2249 Core 1129 | . 42 211 . . 22 279 575 Absorbed by Shields 210 | . . . . . . 162 48 Redirected to Shielding 154 | . . . . . . 154 . Ignored by Resistances 1593 | . 129 273 . . 33 529 629 Core Remaining (%) 74 | 100 83 . . . 41 . . Volleys Fired 244 | . 47 73 . 1 6 98 19 Largest 2 | . 2 2 . 2 2 2 2 Hottest 146 | . 85 85 . 84 84 146 115 Shots Fired 386 | . 84 132 . 2 12 127 29 Gun 316 | . 84 132 . 2 12 65 21 Cannon 66 | . . . . . . 58 8 Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 167 | . 47 68 . 1 6 28 17 Thermal 215 | . 37 64 . 1 6 95 12 Explosive 4 | . . . . . . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 20 32 . . 33 24 14 Robot Miss Streak 3 | . 3 2 . . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 308 | . 62 108 . . 8 106 24 Core Hits 146 | . 29 40 . . 3 64 10 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 3 . . 1 2 1 Burn 6 | . . 3 . . 1 2 . Meltdown 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6096 | . 791 1513 . . 158 3048 586 Guns 3611 | . 768 1507 . . 158 843 335 Cannons 1876 | . . . . . . 1667 209 Explosions 538 | . . . . . . 538 . Melee . | . . . . . . . . Ramming 71 | . 23 6 . . . . 42 Kinetic 1814 | . 421 652 . . 101 361 279 Thermal 3673 | . 347 855 . . 57 2149 265 Explosive 465 | . . . . . . 465 . Electromagnetic 73 | . . . . . . 73 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 1 7 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . . . . 63 1 Projectiles 50 | . . . . . . 49 1 Explosions 14 | . . . . . . 14 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 103 | . . . . . . 88 15 Shots 3 | . . . . . . 3 . Rammed 12 | . . 3 . . . . 9 Targets Rammed 22 | . 4 3 . . . . 15 Kicked 10 | . 4 . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 424 | . 180 424 . 40 126 90 115 Average Temperature 71 | . 49 111 . 26 57 25 34 Received Heat Transfer 2838 | . 279 501 . . . 709 1349 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 14 | . 1 4 . . . 8 1 Heat Transferred 7618 | . 822 2257 . . 222 3919 398 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 389 | . 214 389 81 . . 238 106 Initial 81 | . . 16 81 . . 74 56 Average 78 | . 39 203 81 . . 61 66 Maximum Alert Level 1 | . 1 1 . . . 1 . Low Security (%) 89 | 100 97 52 100 . . 95 100 Level 1 10 | . 2 47 . . . 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 3 . . . 5 . Investigation 4 | . 2 1 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . 2 . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 19 29 1 . 9 35 9 Peak Tracking Total 7 | . 3 6 2 . 4 4 7 Tactical Retreats 10 | . . 4 . . 1 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 12 | . 3 2 . . . 4 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Fabricated Traps 5 | . . . . . . 5 . Most Traps Carried 4 | . . . . . . 4 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 17 | . 7 6 . . . 4 . Terminals 14 | . 7 6 . . . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 43 | . 20 16 . . . 7 . Successful 29 | . 15 10 . . . 4 . Failed 14 | . 5 6 . . . 3 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 39 | . 14 13 . 2 . 7 3 Terminals 37 | . 20 16 . . . 1 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 13 | . 8 4 . . . 1 . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 13 | . 7 6 . . . . . Terminals 13 | . 7 6 . . . . . Botnet 13 | . 7 6 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 5 . . . 2 . Full Trace Events 6 | . 3 2 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Robot Build Rating 3 | . . . . . . 3 . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 5 | . . . . 4 . 1 . Largest Group 4 | . . . . 4 4 2 . Highest-Rated Group 159 | . . . . 159 159 78 . Highest-Rated Ally 41 | . . . . 41 41 40 . Total Orders . | . . . . . . . . Ally Attacks 24 | . . . . . 23 1 . Total Damage 830 | . . . . . 802 28 . Kills 11 | . . . . . 10 1 . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 1 3 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 8168 | 45 1838 976 86 1753 737 2373 360 Spaces Moved 3523 | 33 784 427 46 916 378 807 132 Core 54 | 15 11 . . . . . 28 Treads 352 | . 73 279 . . . . . Legs 3117 | 18 700 148 46 916 378 807 104 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 190 190 190 120 50 Average Speed 190 | 92 189 171 190 190 190 208 185 Slowest Speed 850 | 120 400 260 190 190 190 330 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 96 39 32 89 54 17 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . . . 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . . . . . 54 . Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 48 | . . . . . . 48 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 4599 | 47 1054 538 45 928 386 1382 219 Wait 618 | . 182 10 . . 3 393 30 Move 3516 | 32 783 426 45 915 377 806 132 Hop . | . . . . . . . . Pick Up 72 | 7 20 10 . 6 . 29 . Fast Attach 1 | 1 . . . . . . . Attach 52 | 6 10 7 . . . 24 5 Detach 2 | . . . . . . 2 . Swap 22 | . 2 5 . 2 . 13 . Drop 35 | 1 6 4 . 4 . 17 3 Fire 244 | . 47 73 . 1 6 98 19 Melee . | . . . . . . . . Ram 9 | . . . . . . . 9 Kick 10 | . 4 . . . . . 6 Crush 3 | . . 3 . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 14) 884 | -10/Materials | Discovered new exit (range 7) 1292 | -10/Materials | Discovered new exit (range 5) 1604 | -10/Materials | Identified exit to Mines 1709 | -10/Materials | Discovered new exit (range 16) 1884 | -10/Materials | Entered another Materials area 1884 | -9/Materials | Evolved 2 slots: Utility x2 2028 | -9/Materials | Discovered new exit (range 9) 2621 | -9/Materials | Discovered new exit (range 3) 2807 | -9/Materials | Core integrity fell below 50% 2821 | -9/Materials | Discovered new exit (range 8) 2837 | -9/Materials | Build established: Scavenger-Mutant 2839 | -9/Materials | Identified exit to Materials 2860 | -9/Materials | Entered Mines 2876 | -9/Mines | Learned location of Zion (-7) 2898 | -9/Mines | Assembled infested the area 2925 | -9/Mines | Discovered exit to Materials (range 12) 2926 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2946 | -9/Mines | Entered Zion 3281 | -7/Zion | Learned Factory terminal intel 3297 | -7/Zion | Learned Factory stockpile data 3642 | -7/Zion | Found Prototype Device 3768 | -7/Zion | Learned Factory emergency access door positions 4207 | -7/Zion | Imprinted 4209 | -7/Zion | Declared Zion's savior 4446 | -7/Zion | Found Prototype Processor 4451 | -7/Zion | Found Prototype Processor 4678 | -7/Zion | Discovered new exit (range 12) 4699 | -7/Zion | Entered Proximity Caves 4699 | -6/Proximity Caves | Accompanied by 4 allies 5191 | -6/Proximity Caves | Identified exit to Factory 5436 | -6/Proximity Caves | Entered Factory 5436 | -6/Factory | Accompanied by 2 allies 5436 | -6/Factory | Evolved 6 slots: Utility x6 5436 | -6/Factory | Identified Bomb Factory No. 2 5437 | -6/Factory | Identified Exp. Signal Interpreter 5438 | -6/Factory | Identified Exp. Core Analyzer 5439 | -6/Factory | Loaded intel: 27 terminal locations 6335 | -6/Factory | Build established: Scavenger-Skirmisher 6515 | -6/Factory | Fabricated O-24 Administrator (x1) 7100 | -6/Factory | Build established: Mutant 7257 | -6/Factory | Terminal network hard line cut 7307 | -6/Factory | Found Hvy. Reactive Plating 7372 | -6/Factory | Found Prototype Processor 7375 | -6/Factory | Found Prototype Processor 7377 | -6/Factory | Lost 3 parts (2u1w) 7475 | -6/Factory | Identified Exp. Targeting Computer (x2) 7799 | -6/Factory | Identified exit to Garrison 7806 | -6/Factory | Build established: Scavenger-Mutant 7809 | -6/Factory | Entered Garrison 7861 | -6/Garrison | Triggered checkpoint 8027 | -6/Garrison | Triggered checkpoint 8081 | -6/Garrison | Lost 3 parts (1p1u1w) 8093 | -6/Garrison | Core integrity fell below 50% 8105 | -6/Garrison | Triggered checkpoint 8138 | -6/Garrison | Lost 9 parts (4n3u2w) 8141 | -6/Garrison | Core integrity fell below 20% 8169 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08105_ Beams of light sweep through the air. An alarm sounds. 08105_ Kicked G-50 Soldier out of the way. 08106_ Carbon-fiber Leg destroyed. 08106_ Kicked G-50 Soldier. 08107_ Carbon-fiber Leg destroyed. 08108_ Slammed into G-50 Soldier. 08143_ Dropped Com. Ion Cannon. 08143_ Discarded Exp. Core Analyzer. 08144_ Dropped Med. Storage Unit. 08163_ Slammed into G-50 Soldier. 08164_ Slammed into G-67 Veteran. 08164_ Critical hit (Burn: +37). 08165_ Slammed into G-50 Soldier. 08166_ Slammed into G-67 Veteran. 08166_ Critical hit (Burn: +37). 08167_ Slammed into G-67 Veteran. 08168_ AX<3QB3F|ZCK=EFT%QXTWV%3LLO 08168_ Slammed into G-67 Veteran. 08169_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????# "??? | | ?????????????????????????????### ## ## #??? | | ?????????????????????########### ## ## #### | | ?????????????????????# = | | ?????????????????????# =[* | | ?????????????????????# %%%% | | ?????????????????????# ########+### ## ##### | | ?????????????????????# ?????????#%#???????? #???? | | ?????????????????????????########%#????????? #???? | | ?????????????????????????# #??????????#???? | | ?????????????????????????##### ####??????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????#???????# #?????????????????? | | ?????????????????????# ??????# #?????????????????? | | ?????????????????????# ??????#!#?????????????????? | | ?????????????????????# ?????#]#?????????????????? | | ?????????????????????# ?????# #?????????????????? | | ?????????????????????# ????# #?????????????????? | | ???????????????# #### g ##### #?????????????????? | | ???????????????# g@%ggg #?????????????????? | | ???????????????# #######?????????????????? | | ???????????????####### ????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????## ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Drone Bay | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive M-28 Smith | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationImpactComputer Manual? 0 Play Time 01:05:12 Cumulative 67.6 hours Start 2024.06.28 @ 17:21:19 End 2024.06.28 @ 19:14:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 97 Rogue 17 Adventurer 80 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91152cc6-122b-43b1-9ff2-71c935a5d9ff