Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.23 @ 00:23:51 Player: Horse Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (5602) 5602 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2891) 2891 TOTAL SCORE: 13313 Bonus ------- High Alert Combat Kills 791 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 194/850 Matter 181/300 Energy 51/100 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Leg > --- UTILITY (10) ----- Medium Storage Unit Improved Trap Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Advanced ECM Suite Relay Coupler [NC] (26) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Armored Leg Advanced Heat Sink Microactuators Actuator Array Improved Thermal Shield Relay Coupler [Grunt] (29) Heavy Laser Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Trap Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Layered Light Armor Plating Hacking Suite Corruption Screen Drone Bay > --- WEAPON ----------- Flak Gun Coil Gun > --- INVENTORY -------- Target Analyzer Microactuators Actuator Array Advanced ECM Suite Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Proton Cannon Mini Grenade Launcher [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Melee Analysis Suite Device Actuator Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Precision Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 2 2 2 . . . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 178 | 6 3 14 46 6 21 4 18 27 11 22 Power 17 | 1 . . 4 . 4 1 2 3 1 1 Engine 10 | 1 . . 3 . 2 . 1 2 1 . Core 7 | . . . 1 . 2 1 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 . 6 8 2 2 2 5 4 2 5 Treads . | . . . . . . . . . . . Leg 37 | 2 . 6 8 2 2 2 5 3 2 5 Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 64 | 1 2 5 18 3 8 . 3 11 3 10 Device 28 | . 2 3 6 1 3 . 1 5 2 5 Storage 4 | 1 . . 1 . . . . 1 . 1 Processor 15 | . . . 7 2 3 . . 2 . 1 Hackware 4 | . . . . . . . . 1 . 3 Protection 13 | . . 2 4 . 2 . 2 2 1 . Artifact . | . . . . . . . . . . . Weapon 59 | 2 1 3 16 1 7 1 8 9 5 6 Energy Gun 14 | 1 . . 9 . 1 . 2 . . 1 Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 19 | 1 1 3 1 . 1 . 3 4 4 1 Ballistic Cannon 3 | . . . 2 . . . . . . 1 Launcher 6 | . . . 1 . 1 . 1 2 . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 12 | . . . 3 1 4 . 1 1 1 1 Piercing Weapon 2 | . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 . . . 2 Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 2 | . . . 2 . . . . . . . Parts Lost 64 | . . 4 13 . 4 . 14 9 6 14 Power 7 | . . . 2 . 1 . 1 1 1 1 Propulsion 17 | . . 1 3 . 1 . 6 . 2 4 Utility 22 | . . 1 4 . 2 . 2 6 1 6 Weapon 18 | . . 2 4 . . . 5 2 2 3 Highest Loss Streak 8 | . . 1 4 . 3 . 8 5 4 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 92 95 98 99 100 89 83 87 92 Engine 3 | . 14 11 4 . 2 1 1 4 2 1 Core 3 | . . . 2 7 4 5 4 . 3 4 Leg 14 | . 28 21 17 13 14 15 10 5 12 12 Device 11 | . 7 18 7 10 7 7 7 8 16 20 Storage 7 | . 14 11 9 7 7 7 7 5 6 5 Processor 27 | . . . 29 34 39 38 34 28 27 26 Hackware 1 | . . . . . . . . 3 . 6 Protection 5 | . . 8 7 7 4 7 6 6 4 2 Energy Gun 2 | . 5 . 11 . . . 1 . . . Ballistic Gun 4 | . 22 21 1 . . . . 8 8 1 Slashing Weapon 5 | . . . 4 11 14 10 5 . 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 16 23 32 31 36 34 34 45 39 39 Greatest Support 37 | 20 20 26 36 36 36 36 33 37 32 33 Greatest Overweight (x) 2 | . . 1 2 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 10 9 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | 2 6 7 9 9 9 9 9 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 9 10 9 9 8 9 Class Distribution -------------------- 81% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Matter Collected 3457 | 257 41 802 733 65 276 40 168 572 329 174 Remotely 658 | . . 559 99 . . . . . . . Salvage Created 6400 | 67 57 861 1915 65 791 266 873 987 355 163 Parts 305 | 1 3 43 105 5 41 12 29 39 12 15 Haulers Intercepted 7 | . 1 1 5 . . . . . . . Recyclers Shooed 5 | . . 1 2 . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 109 | . . 15 27 1 16 4 20 14 6 6 Melee 36 | . . . 4 1 10 4 15 . . 2 Guns 47 | . . 15 14 . 3 . 1 7 6 1 Cannons 15 | . . . 9 . . . . 4 . 2 AOE 11 | . . . . . 3 . 4 3 . 1 Classes Destroyed 15 | 1 2 4 5 . . 1 . 1 1 . Worker 6 | . . 2 2 . . 1 . 1 . . Builder 1 | . . . 1 . . . . . . . Hauler 7 | . 1 1 5 . . . . . . . Recycler 10 | 1 . 1 5 . . . . 3 . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 1 2 1 . . 1 . . . 1 Swarmer 14 | . . . 3 . 3 . 6 . . 2 Cutter 3 | . . . . . . . . 3 . . Grunt 55 | . . 9 15 . 8 2 8 8 5 . Brawler 1 | . . . . . . . . . 1 . Duelist 7 | . . 2 2 . 1 . 1 1 . . Sentry 17 | . . 4 4 1 3 . 4 . . 1 Specialist 4 | . . . 2 . . . . 2 . . Hunter 3 | . . . 1 . 1 . 1 . . . Programmer 5 | . . . . . . 2 . . . 3 Best Kill Streak 8 | 1 1 5 8 1 3 2 7 8 4 2 Combat Bots Only 7 | . . 3 4 1 3 2 7 5 4 2 Max Kills in Single Turn 4 | 1 1 2 1 1 3 1 2 4 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . . . . 3 . 2 1 . 1 Melee 1 | . . . 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Damage Taken 9827 | . . 666 1901 100 1059 122 1900 1469 778 1832 Core 1659 | . . 54 283 17 162 33 454 174 137 345 Absorbed by Shields 141 | . . 141 . . . . . . . . Redirected to Shielding 36 | . . . 36 . . . . . . . Regen/Repaired (Parts) 626 | . . 154 . . . 105 . 225 . 142 Core Remaining (%) 67 | 100 100 86 48 . . . 4 . . . Volleys Fired 287 | 2 3 64 84 . 15 . 12 59 32 16 Largest 2 | 2 2 2 2 . 2 . 1 2 2 1 Hottest 138 | 60 43 46 138 . 83 . 65 105 56 40 Shots Fired 485 | 4 6 128 147 . 29 . 12 87 56 16 Gun 423 | 4 6 128 125 . 28 . 8 66 56 2 Cannon 44 | . . . 21 . . . . 15 . 8 Launcher 13 | . . . 1 . 1 . 4 6 . 1 Special 5 | . . . . . . . . . . 5 Kinetic 329 | 2 6 128 41 . 14 . 6 66 56 10 Thermal 69 | 2 . . 66 . . . 1 . . . Explosive 13 | . . . 1 . 1 . 4 6 . 1 Electromagnetic 69 | . . . 39 . 14 . 1 15 . . Robot Hit Streak 13 | 2 6 13 13 . 4 . 6 5 8 9 Robot Miss Streak 8 | 1 . 4 5 . 2 . 2 8 6 2 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 6 | . . 3 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 459 | 2 4 85 136 2 53 11 53 55 32 26 Core Hits 275 | 2 2 34 97 2 25 5 28 52 18 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 1 . Critical Strikes 24 | . . . 6 . 4 2 6 2 1 3 Burn 3 | . . . 3 . . . . . . . Destroy 3 | . . . . . . . . 2 1 . Sever 14 | . . . 3 . 4 . 4 . . 3 Impale 4 | . . . . . . 2 2 . . . Melee Attacks 178 | . . . 24 2 51 13 72 . . 16 Impact . | . . . . . . . . . . . Slashing 139 | . . . 24 2 51 3 43 . . 16 Piercing 39 | . . . . . . 10 29 . . . Sneak Attacks 12 | . . . 6 . 2 4 . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks 22 | . . . . . 8 2 12 . . . Damage Inflicted 12012 | 21 64 1297 3012 66 1821 519 1850 1965 668 729 Guns 5125 | 21 64 1297 1623 . 372 . 99 941 668 40 Cannons 1045 | . . . 516 . . . . 253 . 276 Explosions 1276 | . . . . . 166 . 203 754 . 153 Melee 4533 | . . . 857 66 1283 519 1548 . . 260 Ramming 33 | . . . 16 . . . . 17 . . Kinetic 4329 | 11 64 1297 774 . 175 . 83 941 668 316 Thermal 864 | 10 . . 795 . . . . . . 59 Explosive 1217 | . . . . . 166 . 203 754 . 94 Electromagnetic 1036 | . . . 570 . 197 . 16 253 . . Impact . | . . . . . . . . . . . Slashing 3611 | . . . 857 66 1283 112 1033 . . 260 Piercing 922 | . . . . . . 407 515 . . . Highest Corruption 11 | . . . 3 . . . . . 1 11 Average Corruption 3 | . . . 2 . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 11 | . . . . . 4 . . 4 . 3 Effects 48 | . . . 22 . . . . . 1 25 Message Errors 17 | . . . 9 . . . . . 1 7 Matter Fused 10 | . . . 4 . . . . . . 6 Heat Flow Errors 6 | . . . 2 . . . . . . 4 Energy Discharges 5 | . . . 3 . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 4 | . . . 2 . . . . . . 2 Misfires 1 | . . . 1 . . . . . . . Alerts 3 | . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 313 | . . . 124 . 22 119 47 . . 1 Projectiles . | . . . . . . . . . . . Explosions 1 | . . . . . . . . . . 1 Melee 312 | . . . 124 . 22 119 47 . . . Knockbacks 12 | . . . 12 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 10 | . . . 10 . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 156 | . . . . . 19 . 41 96 . . Shots 5 | . . . . . 1 . 2 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . 2 . . . . 4 . . Kicked 6 | . . . 2 . . . . 4 . . Crushed . | . . . . . . . . . . . Highest Temperature 198 | . 4 29 198 . 110 . 34 126 25 173 Average Temperature 53 | . 2 8 80 . 35 . 10 30 11 77 Received Heat Transfer 3263 | . . 251 864 36 405 45 570 462 423 207 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . Heat Transferred 2184 | 25 . . 2109 . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Peak Influence 1053 | 5 56 377 574 297 1053 640 862 733 587 306 Initial 552 | . 3 23 142 222 217 552 337 452 477 302 Average 389 | 1 29 223 345 248 601 525 645 544 552 119 Maximum Alert Level 3 | . . 1 2 1 3 2 3 3 2 1 Low Security (%) 23 | 100 100 34 9 . . . . . . 85 Level 1 28 | . . 65 55 100 35 . 12 . . 14 Level 2 38 | . . . 34 . 24 100 53 95 100 . Level 3 9 | . . . . . 40 . 34 4 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 2 5 2 . 2 . 3 . 2 Investigation 5 | . . 1 2 1 . . . 1 . . Extermination 4 | . . . . . . 2 . . . 2 Reinforcement 8 | . 1 1 3 1 . . . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Distress Signals 5 | . . 2 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . 2 21 51 5 25 6 26 18 6 15 Peak Tracking Total 8 | . 3 7 8 4 5 3 6 6 6 6 Tactical Retreats 26 | . . . 5 . 9 . 6 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Traps Triggered 7 | . . 1 3 . 1 . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Machines Disabled 10 | . . 1 . . . . 2 3 . 4 Max in Single Turn 4 | . . 1 . . . . 1 2 . 4 Garrison Relay 2 | . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Machines Accessed 35 | . 2 4 8 1 . 6 . 6 . 8 Terminals 20 | . 2 2 7 . . 3 . 2 . 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 5 | . . 1 . . . 1 . 2 . 1 Recycling Units 3 | . . . . . . 1 . 1 . 1 Scanalyzers 3 | . . 1 1 . . . . . . 1 Garrison Access 3 | . . . . 1 . 1 . 1 . . Total Hacks 99 | . 7 15 24 3 . 17 . 12 . 21 Successful 51 | . 4 10 9 1 . 9 . 7 . 11 Failed 48 | . 3 5 15 2 . 8 . 5 . 10 Catastrophic 3 | . . 1 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 4 5 13 . . 7 . . . 2 Terminals 50 | . 7 8 20 . . 4 . 5 . 6 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 22 | . . 5 . . . 4 . 5 . 8 Recycling Units 11 | . . . . . . 8 . 1 . 2 Scanalyzers 9 | . . 2 4 . . . . . . 3 Garrison Access 5 | . . . . 3 . 1 . 1 . . Terminal Hacks 12 | . 2 2 1 . . 1 . 3 . 3 Record 1 | . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 Terminal Index 1 | . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . 4 . . . 3 . 3 . 6 Scan Component 9 | . . 2 . . . 2 . 2 . 3 Repair 7 | . . 2 . . . 1 . 1 . 3 Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 Retrieve Components 2 | . . . . . . 1 . . . 1 Scanalyzer 7 | . . 2 4 . . . . . . 1 Insert Component 4 | . . 1 2 . . . . . . 1 Analyze 3 | . . 1 2 . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . 1 . 1 . 1 . . Unauthorized Hacks 11 | . 2 2 4 . . 3 . . . . Terminals 8 | . 2 2 4 . . . . . . . Botnet 6 | . 2 1 3 . . . . . . . Disrupt 1 | . . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Monitor 1 | . . . . . . 1 . . . . Reject 1 | . . . . . . 1 . . . . Recyclers 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 2 4 8 1 . 4 . 6 . 7 Full Trace Events 3 | . . . 1 1 . . . 1 . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . 2 . . . 1 . 1 . 3 Time 254 | . . 64 . . . 44 . 26 . 120 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 1 . . . 2 Parts Scanalyzed 4 | . . 1 2 . . . . . . 1 Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . 2 Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 parse_system 1 | . . . . . . . . . . 1 map_walls 2 | . . . . . . . . . . 2 Relay Couplers Released 10 | . . . . . . . 10 . . . Machine Destruction 10 | . . . . . . . 10 . . . Attached 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Total Allies 6 | . . . . . . . . . . 6 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders 4 | . . . . . . . . 4 . . FOLLOW 1 | . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . 2 . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 17 | . . . . . . . . . . 17 Total Damage 242 | . . . . . . . . . . 242 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Turns Passed 7275 | 77 244 711 1360 225 928 596 839 679 386 1230 Spaces Moved 3973 | 52 183 319 709 156 552 419 410 326 169 678 Core 21 | 5 . . . . . . 16 . . . Treads . | . . . . . . . . . . . Legs 3773 | 47 183 319 709 156 552 419 394 147 169 678 Wheels 179 | . . . . . . . . 179 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 90 90 125 Average Speed 131 | 113 120 120 129 120 120 120 155 123 153 147 Slowest Speed 260 | 120 120 190 260 190 190 120 190 200 195 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 31 34 56 4 57 16 50 12 30 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 117 | . . . 6 . 1 . 48 25 2 35 Melee 1 | . . . . . 1 . . . . . Projectile 3 | . . . . . . . 1 . 2 . AOE 113 | . . . 6 . . . 47 25 . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Total 5302 | 63 203 540 967 189 719 496 508 512 240 865 Wait 544 | . 4 127 52 19 80 51 2 70 20 119 Move 3965 | 51 182 318 708 156 551 418 409 326 168 678 Hop . | . . . . . . . . . . . Pick Up 99 | 4 7 9 26 3 4 6 8 15 6 11 Fast Attach 67 | 6 1 7 17 1 4 2 6 12 3 8 Attach 52 | . 1 5 9 2 4 . 9 8 7 7 Detach 10 | . 1 . 3 . 1 . 1 2 1 1 Swap 59 | . 1 2 20 3 13 2 3 7 1 7 Drop 63 | . 3 8 22 3 4 7 3 9 2 2 Fire 287 | 2 3 64 84 . 15 . 12 59 32 16 Melee 145 | . . . 24 2 38 10 55 . . 16 Ram . | . . . . . . . . . . . Kick 6 | . . . 2 . . . . 4 . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 865 | -9/Materials | Repaired Imp. Aluminum Leg 899 | -9/Materials | Repaired Autogun 1009 | -9/Materials | Discovered new exit (range 9) 1033 | -9/Materials | Entered another Materials area 1033 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Build established: Scavenger-Mutant 1323 | -8/Materials | Lost 3 parts (1p1u1w) 1719 | -8/Materials | Lost 4 parts (1n1u2w) 2056 | -8/Materials | Core integrity fell below 50% 2253 | -8/Materials | Discovered new exit (range 5) 2363 | -8/Materials | Discovered new exit (range 16) 2393 | -8/Materials | Entered Factory 2393 | -7/Factory | Evolved 2 slots: Utility x2 2618 | -7/Factory | Identified exit to Garrison 2618 | -7/Factory | Entered Garrison 2756 | -7/Garrison | Triggered checkpoint 2784 | -7/Garrison | Triggered checkpoint 3043 | -7/Garrison | Discovered new exit (range 8) 3222 | -7/Garrison | Lost 3 parts (1p1n1u) 3364 | -7/Garrison | Triggered checkpoint 3369 | -7/Garrison | Discovered new exit (range 15) 3472 | -7/Garrison | Triggered checkpoint 3522 | -7/Garrison | Discovered new exit (range 12) 3542 | -7/Garrison | Installed Relay Interface Framework 3546 | -7/Garrison | Entered Factory 4003 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4132 | -7/Factory | Identified exit to Garrison 4142 | -7/Factory | Entered Garrison 4180 | -7/Garrison | Triggered checkpoint 4214 | -7/Garrison | Triggered checkpoint 4280 | -7/Garrison | Garrison Relay disabled 4294 | -7/Garrison | Destroyed 7 combat bots 4406 | -7/Garrison | Triggered checkpoint 4454 | -7/Garrison | Discovered new exit (range 11) 4536 | -7/Garrison | Triggered checkpoint 4540 | -7/Garrison | Core integrity fell below 50% 4609 | -7/Garrison | Lost 4 parts (2n1u1w) 4681 | -7/Garrison | Core integrity fell below 20% 4717 | -7/Garrison | Lost 8 parts (1p2n1u4w) 4754 | -7/Garrison | Triggered checkpoint 4821 | -7/Garrison | Garrison Relay disabled 4945 | -7/Garrison | Discovered new exit (range 10) 4973 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 4981 | -7/Garrison | Entered Factory 4981 | -6/Factory | Evolved 2 slots: Utility x2 5133 | -6/Factory | Repaired Med. Storage Unit 5405 | -6/Factory | Lost 5 parts (1p3u1w) 5612 | -6/Factory | Lost 4 parts (3u1w) 5660 | -6/Factory | Identified exit to Garrison 5660 | -6/Factory | Entered Garrison 5895 | -6/Garrison | Lost 4 parts (1p2n1w) 5992 | -6/Garrison | Discovered new exit (range 15) 6039 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 6046 | -6/Garrison | Entered Factory 6178 | -6/Factory | Repaired Actuator Array 6217 | -6/Factory | Repaired Titanium Leg 6264 | -6/Factory | Repaired Microactuators 6546 | -6/Factory | Discovered new exit (range 16) 6614 | -6/Factory | Spotted B-75 Beast 6657 | -6/Factory | Core integrity fell below 50% 6687 | -6/Factory | Lost 7 parts (2n3u2w) 7000 | -6/Factory | Cargo convoy interrupted 7111 | -6/Factory | System corruption reached 10% 7276 | -6/Factory | Self-destructed Last Messages --------------- 07209_ Acquired 3 matter. 07218_ Acquired 21 matter. 07225_ Carbon-fiber Leg destroyed. 07229_ Acquired 3 matter. 07230_ System corrupted: Component data lost. 07254_ Knocked back. 07256_ Hacking Suite destroyed. 07257_ Mic. Nuclear Core destroyed. 07258_ Slug penetrates Wall. 07263_ Knocked back. 07265_ Titanium Leg destroyed. 07266_ Antimatter Cannon destroyed. 07271_ U-05 Engineer builds a Wall. 07273_ Knocked back. 07273_ Armor Integrity Analyzer destroyed. 07274_ System corrupted: Component data lost. 07275_ Penetrated by Slug. 07275_ Adv. Sensor Array destroyed. 07275_ Knocked back. 07275_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????+ +?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #???#?????????????????? | | ??????????????????## ##? #?????????????????? | | ??????????????????# ## #######???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ??????????????????# ###?????????# | | ??????????????????# < ?????????" | | ??????????????????# #?????????##" | | ??????????????????# YH #?????????# " | | ??????????????????# #?????????# " | | ??????????????????# @ ######?????????????# | | ???????????????###### %###??????############# | | ????????????????????# u##???????# [ ] | | ????????????????????# ;#???????# "" " | | ????????????????????+ % ########## """" | | ????????????????????# % #! # S""" | | ????????????????????# % # ! # | | ????????????????????# #[ ! # ## | | ????????????????????# # + # | | ????????????????????# # # | | ????????????????????# g# """" # | | ????????????????????# % + """" /% | | ??????????########### # """" % [ # | | ??????????# # b# """"" [] # | | ??????????# """" # g####################### | | ??????????# """" # = | | ???????#### """" # ! | | ???????# + """" # % ^ | | ???????# ## + ^ | | ???????# ## ""T"" # ^^ | | ???????# ## """"" # ^^ ^###+################### | | ???#####+############ ^ ^^# #????????# | | ???# # # """ #????????# | | ???# # # """ #????????# | | ???# # + """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Corruption Block 4 Armor Coverage 300 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 24 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Transport Network Coupler | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalResetBiocell Manual? 0 Play Time 01:45:24 Cumulative 945.8 hours Start 2022.11.22 @ 22:35:54 End 2022.11.23 @ 00:23:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 369 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c747fea-b0b6-406e-a4eb-8ff357834133