Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 16:29:46

Player: Nebula avali

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (7)        1400
Robots Destroyed (49)      245
Value Destroyed (1487)     1487
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7172

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     89/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (23)
Movement                   Flying (35)
Location                   -3/Research

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (5) ---
  Cooled Impulse Thruster
>        --- UTILITY (12) -----
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Light Antimatter Reactor
   Heavy Flail
   Heavy Flail

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
    Armored Huge Wheel
>           --- UTILITY ----------
     Medium Storage Unit
            Structural Scanner
            Targeting Computer
            Core Analyzer
            Reaction Control System
            System Shield
            Component Analysis Suite
>           --- WEAPON -----------
            Beam Cannon
   Enhanced Gauss Cannon
            Spear
>           --- INVENTORY --------
            Neutrino Core
   Improved Flight Unit
   Improved Flight Unit
   Improved Flight Unit
  Makeshift Hacking Suite
            Spear
            Spear
            Spear
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Component Analysis Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -7  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   10  2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   1   
  Utility                  10   | .   .   .   .   7   2   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             60   | .   11  7   7   22  .   .   13  
  Power                    7    | .   2   1   1   1   .   .   2   
    Engine                 4    | .   2   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               27   | .   5   2   5   7   .   .   8   
    Treads                 6    | .   4   .   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 18   | .   1   .   3   6   .   .   8   
  Utility                  13   | .   2   .   .   11  .   .   .   
    Device                 6    | .   .   .   .   6   .   .   .   
    Storage                2    | .   1   .   .   1   .   .   .   
    Processor              3    | .   1   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | .   2   4   1   3   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   1   3   1   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   .   .   1   
Parts Lost                 34   | .   1   5   2   15  .   2   9   
  Power                    5    | .   .   1   1   2   .   .   1   
  Propulsion               13   | .   .   3   .   3   .   1   6   
  Utility                  9    | .   .   .   .   7   .   1   1   
  Weapon                   7    | .   1   1   1   3   .   .   1   
  Highest Loss Streak      6    | .   1   1   2   6   .   2   5   
  To Critical Strikes      2    | .   .   .   .   2   .   .   .   
Average Slot Usage (%)     85   | .   99  93  92  53  .   23  18  
  Engine                   11   | .   14  13  13  2   .   .   .   
  Treads                   17   | .   27  18  15  6   .   .   .   
  Wheel                    2    | .   .   3   2   2   .   .   .   
  Flight                   2    | .   .   .   8   4   .   11  8   
  Device                   1    | .   .   .   .   8   .   6   1   
  Storage                  11   | .   14  14  14  4   .   .   .   
  Processor                12   | .   13  14  14  4   .   5   1   
  Energy Gun               2    | .   10  .   .   .   .   .   .   
  Energy Cannon            12   | .   7   21  8   3   .   .   .   
  Ballistic Cannon         4    | .   .   2   14  5   .   .   .   
  Launcher                 4    | .   10  4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             38   | 14  23  28  26  38  5   5   15  
  Greatest Support         40   | 20  40  40  40  40  15  15  19  
  Greatest Overweight (x)  9    | .   .   9   2   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  5   5   5   
  Average Capacity         9    | .   8   10  10  9   5   5   5   
  Most Carried             10   | .   10  10  10  10  5   5   5   
  Average Carried          8    | .   8   9   8   8   5   4   3   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   
  Final Carried            10   | 6   10  10  9   5   5   5   3   

 Class Distribution 
--------------------
 80% | Mutant
 14% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/DSF
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -7  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Matter Collected           966  | 200 170 166 217 91  .   .   122 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1636 | .   406 476 433 208 .   .   113 
  Parts                    95   | .   24  33  14  16  .   .   8   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   3   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Combat Hostiles Destroyed  33   | .   9   13  1   6   .   .   4   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     6    | .   6   .   .   .   .   .   .   
  Cannons                  16   | .   .   11  1   4   .   .   .   
  AOE                      7    | .   3   2   .   2   .   .   .   
Classes Destroyed          12   | .   5   2   2   2   .   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   7   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   1   .   .   .   
  Swarmer                  11   | .   3   4   .   2   .   .   2   
  Cutter                   2    | .   .   .   .   .   .   .   2   
  Grunt                    6    | .   6   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   1   1   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   
  Subdweller               9    | .   .   9   .   .   .   .   .   
Best Kill Streak           5    | .   4   4   5   3   .   .   2   
  Combat Bots Only         4    | .   2   4   1   2   .   .   2   
Max Kills in Single Turn   2    | .   2   2   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Fac  DSF  Res  
Hostile Shots Fired        460  | .    50   85   27   160  .    4    134  
  Missed                   169  | .    11   34   12   55   .    2    55   
Damage Taken               5318 | .    493  744  114  1971 .    154  1842 
  Core                     2302 | .    121  105  15   646  .    108  1307 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    .    3    35   .    90   .    
Volleys Fired              129  | .    49   34   24   22   .    .    .    
  Largest                  3    | .    2    2    2    3    .    .    .    
  Hottest                  156  | .    90   140  99   156  .    .    .    
Shots Fired                221  | .    74   67   27   53   .    .    .    
  Gun                      51   | .    51   .    .    .    .    .    .    
  Cannon                   160  | .    15   65   27   53   .    .    .    
  Launcher                 10   | .    8    2    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  67   | .    .    12   24   31   .    .    .    
  Thermal                  125  | .    47   53   3    22   .    .    .    
  Explosive                10   | .    8    2    .    .    .    .    .    
  Electromagnetic          19   | .    19   .    .    .    .    .    .    
  Robot Hit Streak         14   | .    11   10   9    14   .    .    .    
  Robot Miss Streak        7    | .    4    3    1    7    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           148  | .    45   45   22   28   .    .    8    
  Core Hits                68   | .    22   23   10   11   .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    3    .    .    1    .    .    .    
    Burn                   3    | .    3    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              17   | .    .    .    .    2    .    .    15   
  Impact                   15   | .    .    .    .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    2    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3963 | .    1019 1035 505  972  .    .    432  
  Guns                     390  | .    390  .    .    .    .    .    .    
  Cannons                  2259 | .    156  858  505  740  .    .    .    
  Explosions               868  | .    464  177  .    227  .    .    .    
  Melee                    432  | .    .    .    .    .    .    .    432  
  Ramming                  14   | .    9    .    .    5    .    .    .    
  Kinetic                  1112 | .    .    125  488  499  .    .    .    
  Thermal                  1614 | .    396  733  17   468  .    .    .    
  Explosive                641  | .    464  177  .    .    .    .    .    
  Electromagnetic          150  | .    150  .    .    .    .    .    .    
  Impact                   432  | .    .    .    .    .    .    .    432  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    1    1    6    .    .    9    
  Average Corruption       1    | .    1    1    1    5    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  44   | .    5    22   6    8    .    .    3    
    Message Errors         7    | .    1    5    .    .    .    .    1    
    Matter Fused           9    | .    .    4    4    1    .    .    .    
    Heat Flow Errors       6    | .    1    2    .    2    .    .    1    
    Energy Discharges      5    | .    1    2    1    1    .    .    .    
    Parts Rejected         2    | .    .    1    .    1    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      6    | .    1    4    .    1    .    .    .    
    Data Loss (major)      4    | .    .    3    .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    1    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            210  | .    .    .    5    94   .    .    111  
  Projectiles              5    | .    .    .    5    .    .    .    .    
  Explosions               94   | .    .    .    .    94   .    .    .    
  Melee                    111  | .    .    .    .    .    .    .    111  
Knockbacks                 12   | .    1    1    5    1    .    .    4    
  Impact                   5    | .    1    .    .    .    .    .    4    
  Kinetic                  7    | .    .    1    5    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      264  | .    40   .    .    224  .    .    .    
  Shots                    5    | .    1    .    .    4    .    .    .    
  Rammed                   5    | .    4    .    .    1    .    .    .    
Targets Rammed             5    | .    4    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        325  | .    325  145  84   279  .    .    228  
  Average Temperature      69   | .    84   34   22   95   .    .    119  
  Received Heat Transfer   591  | .    234  201  36   45   .    .    75   
  Effects                  1    | .    1    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              1    | .    1    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    4    .    .    .    .    .    
  Heat Transferred         3282 | .    1258 1406 37   581  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Peak Influence             400  | .   160 .   76  329 161 112 400 
  Initial                  161  | .   .   .   76  .   161 112 60  
  Average                  62   | .   39  .   34  111 161 99  172 
Maximum Alert Level        2    | .   .   .   .   1   .   .   2   
  Low Security (%)         89   | .   100 .   100 63  100 100 70  
  Level 1                  10   | .   .   .   .   36  .   .   27  
  Level 2                  .    | .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   2   .   .   2   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Distress Signals           3    | .   1   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              83   | .   19  16  1   18  .   1   28  
  Peak Tracking Total      17   | .   4   6   1   7   .   1   17  
  Tactical Retreats        15   | .   1   2   .   6   .   1   5   

 Traps                          | -11 -10 -10 -7  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Traps Triggered            6    | .   2   3   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Machines Disabled          14   | .   .   2   .   12  .   .   .   
  Max in Single Turn       5    | .   .   1   .   5   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Machines Accessed          16   | .   5   1   6   1   1   .   2   
  Terminals                13   | .   5   .   5   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                25   | .   7   1   12  1   1   .   3   
  Successful               11   | .   4   1   4   1   1   .   .   
  Failed                   14   | .   3   .   8   .   .   .   3   
    Catastrophic           4    | .   .   .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   6   .   12  .   .   .   3   
  Terminals                22   | .   7   .   11  .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             3    | .   .   1   1   .   1   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   .   .   .   .   
  Terminals                6    | .   4   .   2   .   .   .   .   
    Botnet                 6    | .   4   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   5   1   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -4  -4  -3  
------------               Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Fac  DSF  Res  
Turns Passed               7047 | .    1722 2657 1329 1064 6    38   231  
Spaces Moved               4726 | 1    759  1473 853  1178 17   90   355  
  Core                     9    | .    .    8    .    .    .    .    1    
  Treads                   2484 | .    728  1169 424  163  .    .    .    
  Legs                     32   | 1    31   .    .    .    .    .    .    
  Wheels                   892  | .    .    296  177  419  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1309 | .    .    .    252  596  17   90   354  
  Fastest Speed            27   | 120  120  110  107  34   34   34   27   
  Average Speed            127  | 120  158  171  138  77   34   36   46   
  Slowest Speed            500  | 120  160  500  240  160  34   37   107  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            42   | .    .    .    .    9    .    1    32   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    97   86   94   27   1    82   13   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             7    | .    .    7    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          141  | .    45   9    .    87   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    1    .    5    .    .    .    
  AOE                      135  | .    45   8    .    82   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  Fac  DSF  Res  
Total                      5450 | .    1207 1530 971  1267 16   95   364  
  Wait                     494  | .    361  5    82   38   .    .    8    
  Move                     4645 | .    758  1472 852  1161 16   87   299  
  Hop                      32   | .    .    .    .    7    .    1    24   
  Pick Up                  28   | .    10   4    2    6    .    4    2    
  Fast Attach              31   | .    3    5    2    12   .    .    9    
  Attach                   22   | .    3    1    4    10   .    .    4    
  Detach                   8    | .    3    .    2    2    .    .    1    
  Swap                     7    | .    5    1    1    .    .    .    .    
  Drop                     29   | .    11   5    2    6    .    3    2    
  Fire                     129  | .    49   34   24   22   .    .    .    
  Melee                    17   | .    .    .    .    2    .    .    15   
  Ram                      1    | .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    4    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-5/Factory (discovered 2 exits: *Fac / Gar)
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 3)
  274 | -10/Materials | Discovered new exit (range 11)
  316 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 12)
  741 | -10/Materials | Discovered new exit (range 10)
 1702 | -10/Materials | Discovered new exit (range 4)
 1723 | -10/Materials | Entered Subcaves
 2028 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2104 | -10/Subcaves  | Visited Clippyterm
 2218 | -10/Subcaves  | Discovered new exit (range 7)
 2219 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 2470 | -10/Subcaves  | Discovered new exit (range 9)
 2608 | -10/Subcaves  | Core integrity fell below 50%
 2979 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
 3005 | -10/Subcaves  | Shifting Twisted Machinery released Multitool
 3200 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3799 | -10/Subcaves  | Learned Materials trap positions
 3815 | -10/Subcaves  | Learned location of Zion (-7)
 3815 | -10/Subcaves  | Met a Zionite searching for "candidates"
 4351 | -10/Subcaves  | Core integrity fell below 20%
 4356 | -10/Subcaves  | Discovered new exit (range 15)
 4380 | -10/Subcaves  | Entered Recycling
 4873 | -7/Recycling  | Discovered new exit (range 15)
 5305 | -7/Recycling  | Build established: Scavenger-Mutant
 5709 | -7/Recycling  | Entered Factory
 5709 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x7, Weapon x1
 6345 | -5/Factory    | Lost 4 parts (1p2n1w)
 6592 | -5/Factory    | Build established: Mutant
 6604 | -5/Factory    | Lost 6 parts (1n3u2w)
 6626 | -5/Factory    | Core integrity fell below 50%
 6699 | -5/Factory    | Identified exit to Garrison
 6753 | -5/Factory    | Discovered new exit (range 15)
 6773 | -5/Factory    | Entered another Factory area
 6773 | -4/Factory    | Evolved 2 slots: Utility x2
 6779 | -4/Factory    | Identified exit to DSF
 6779 | -4/Factory    | Entered DSF
 6792 | -4/DSF        | Discovered new exit (range 14)
 6801 | -4/DSF        | Additional patrols routed to DSF
 6817 | -4/DSF        | Entered Research
 6817 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6957 | -3/Research   | Core integrity fell below 50%
 6982 | -3/Research   | Lost 5 parts (4n1u)
 7006 | -3/Research   | Spotted B-86 Titan
 7033 | -3/Research   | Core integrity fell below 20%
 7048 | -3/Research   | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
06999_ S-43 Plague knocked back. <x2>
07005_ S-43 Plague IFF system glitched.
07006_ Destroyed Xenon Bombardment Thruster.
07006_ S-43 Plague system corrupted by crushing effect.
07007_ S-43 Plague system terminally corrupted.
07008_ System corrupted: IFF burst signal emitted.
07011_ Penetrated by Slug.
07011_ Slug penetrates Wall.
07015_ Penetrated by Slug.
07015_ Slug penetrates Wall.
07016_ Imp. Flight Unit destroyed.
07019_ Slug penetrates Wall.
07034_ U-05 Engineer destroyed.
07034_ Penetrated by Slug.
07034_ Slug penetrates Wall.
07034_ U-05 Engineer builds a Wall.
07038_ Hvy. Flail destroyed.
07042_ System corrupted: Heat flow error (+270).
07044_ Acquired 31 matter.
07045_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          11
Defensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              NullSwordWand
  Manual?         0
Play Time         00:48:45
  Cumulative      68.7 hours
  Start           2024.07.14 @ 15:42:25
  End             2024.07.14 @ 16:29:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           110
  Adventurer      1
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 460b86f9-2e59-4d96-99f8-18ef8826c04f