Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.23 @ 19:50:21 Player: ChrisTheThinMint Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2691) 2691 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1304) 1304 TOTAL SCORE: 6955 Bonus ------- High Alert Combat Kills 604 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 398/410 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ High-capacity Battery Improved Light Armor Plating > --- WEAPON (2) ------- Particle Gun Flak Gun > --- INVENTORY (5) ---- VTOL Module Improved Heat Sink Melee Analysis Suite Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Trap Scanner Advanced ECM Suite Propulsion Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Shock Bomb Launcher > --- INVENTORY -------- Nuclear Core Melee Analysis Suite [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 70 | 6 5 9 7 18 25 Power 12 | 1 1 1 1 1 7 Engine 5 | 1 1 1 1 . 1 Core 7 | . . . . 1 6 Reactor . | . . . . . . Propulsion 18 | 2 . 3 5 1 7 Treads . | . . . . . . Leg 9 | 2 . 3 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . . . 5 1 3 Utility 20 | 1 3 2 1 9 4 Device 11 | . 1 2 1 5 2 Storage 3 | 1 1 . . . 1 Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 20 | 2 1 3 . 7 7 Energy Gun 3 | 1 . . . . 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 6 | 1 . . . 1 4 Ballistic Cannon 2 | . 1 1 . . . Launcher 4 | . . 2 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 2 | . . . 1 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 23 | . . 1 1 . 21 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility 7 | . . . . . 7 Weapon 8 | . . 1 1 . 6 Highest Loss Streak 8 | . . 1 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 99 87 75 89 74 Engine 7 | . 14 11 9 1 1 Core 2 | . . . . 5 4 Leg 14 | . 28 22 11 . 8 Flight 11 | . . . 13 30 20 Device 13 | . 13 11 11 24 12 Storage 6 | . 14 11 5 . 2 Processor 4 | . . 11 6 2 . Hackware 2 | . . . . 4 4 Protection 3 | . . . . 8 6 Energy Gun 1 | . 1 . . . 4 Ballistic Gun 3 | . 14 1 . . 3 Ballistic Cannon 6 | . 12 11 9 . . Launcher 3 | . . 9 8 . 1 Peak Build Rating 42 | 6 7 9 22 39 42 Average Rating 17 | 4 6 8 13 33 27 On Entrance 13 | . 6 7 9 19 39 Naked Turns . | . . . . . . Heaviest Build 27 | 13 20 23 23 24 27 Greatest Support 40 | 20 20 20 20 30 40 Greatest Overweight (x) 4 | 3 . 1 4 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 Average Capacity 7 | 7 9 10 8 5 5 Most Carried 10 | 5 8 10 10 5 5 Average Carried 5 | 2 4 7 6 4 3 Final Capacity 10 | 8 10 10 5 5 5 Final Carried 7 | 4 7 7 5 5 4 Class Distribution -------------------- 36% | Scavenger-Mutant 26% | Mutant 25% | Hacker-Sprinter 5% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1726 | 209 70 389 49 150 859 Remotely . | . . . . . . Salvage Created 2307 | 19 122 438 149 104 1475 Parts 171 | 3 9 67 13 2 77 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 74 | . 5 26 7 1 35 Melee 2 | . . . . . 2 Guns 31 | . 2 . . . 29 Cannons 10 | . 3 5 2 . . AOE 31 | . . 21 5 1 4 Classes Destroyed 10 | 1 3 3 1 . 2 Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Tunneler 2 | 1 . 1 . . . Hauler 2 | . . . 1 1 . Watcher 3 | . 1 2 . . . Swarmer 36 | . 3 12 4 . 17 Grunt 25 | . 2 11 1 1 10 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 10 | . . 3 2 . 5 Best Kill Streak 13 | 1 5 13 6 1 8 Combat Bots Only 12 | . 5 12 5 1 8 Max Kills in Single Turn 6 | 1 1 3 6 1 2 Gunslinging . | . . . . . . Exploded 5 | . . 3 5 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 604 | . 30 79 33 24 438 Missed 269 | . 15 20 18 17 199 Damage Taken 3148 | . 142 471 211 52 2272 Core 833 | . 22 55 48 17 691 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . 1 49 Ignored by Resistances 971 | . 41 151 59 18 702 Core Remaining (%) 92 | 100 91 86 91 . . Volleys Fired 206 | 2 14 41 17 4 128 Largest 2 | 2 2 1 1 1 2 Hottest 116 | 70 55 35 35 80 116 Shots Fired 250 | 4 28 41 17 4 156 Gun 163 | 4 14 . . . 145 Cannon 51 | . 14 22 12 3 . Launcher 36 | . . 19 5 1 11 Special . | . . . . . . Kinetic 164 | 2 28 22 12 . 100 Thermal 50 | 2 . . . 3 45 Explosive 24 | . . 19 5 . . Electromagnetic 12 | . . . . 1 11 Robot Hit Streak 41 | 3 20 25 8 4 41 Robot Miss Streak 3 | . 3 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 215 | 3 23 35 11 5 138 Core Hits 154 | 2 9 44 11 3 85 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . . 3 Blast 1 | . . 1 . . . Sever 3 | . . . . . 3 Melee Attacks 12 | . . . . 1 11 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5765 | 35 285 1950 431 162 2902 Guns 2299 | 35 107 . . . 2157 Cannons 776 | . 178 338 182 78 . Explosions 2375 | . . 1604 249 84 438 Melee 307 | . . . . . 307 Ramming 8 | . . 8 . . . Kinetic 2054 | 9 285 338 182 . 1240 Thermal 1021 | 26 . . . 78 917 Explosive 1853 | . . 1604 249 . . Electromagnetic 522 | . . . . 84 438 Impact . | . . . . . . Slashing 307 | . . . . . 307 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 53 | . . 49 . . 4 Projectiles 7 | . . 7 . . . Explosions 46 | . . 42 . . 4 Melee . | . . . . . . Knockbacks 7 | . 3 4 . . . Impact . | . . . . . . Kinetic 7 | . 3 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . 13 39 . 55 Shots 9 | . . 2 1 . 6 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 230 | 40 78 21 5 96 230 Average Temperature 32 | 20 33 8 3 29 36 Received Heat Transfer 1167 | . 66 207 72 27 795 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 1 3 Heat Transferred 2286 | 74 . . . 150 2062 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 1141 | 5 181 666 434 252 1141 Initial 177 | . 2 64 177 165 160 Average 420 | 3 65 410 325 191 763 Maximum Alert Level 4 | . . 2 2 1 4 Low Security (%) 36 | 100 100 12 27 66 8 Level 1 17 | . . 17 54 33 15 Level 2 27 | . . 69 18 . 17 Level 3 7 | . . . . . 22 Level 4 11 | . . . . . 35 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 5 1 1 . Investigation 5 | . . 3 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 7 32 10 6 47 Peak Tracking Total 12 | . 5 7 5 3 12 Tactical Retreats 11 | . . 2 . 1 8 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 9 | . 1 1 . 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 9 | . 2 3 1 . 3 Max in Single Turn 2 | . 1 2 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 15 | . 3 6 2 2 2 Terminals 14 | . 3 6 2 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 50 | . 5 28 6 4 7 Successful 25 | . 2 13 4 2 4 Failed 25 | . 3 15 2 2 3 Catastrophic 4 | . 1 2 . 1 . Database Lockouts . | . . . . . . Manual 30 | . 1 19 3 2 5 Terminals 48 | . 5 28 6 2 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 2 7 2 . 2 Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . . 6 2 1 2 Terminals 11 | . . 6 2 1 2 Assimilate 1 | . . 1 . . . Botnet 10 | . . 5 2 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 5 2 2 2 Full Trace Events 5 | . . 3 1 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2594 | 137 394 768 149 303 843 Spaces Moved 2352 | 91 283 368 136 786 688 Core 20 | 16 . . . . 4 Treads . | . . . . . . Legs 920 | 75 283 368 32 . 162 Wheels . | . . . . . . Hover . | . . . . . . Flight 1412 | . . . 104 786 522 Fastest Speed 28 | 50 120 120 31 29 28 Average Speed 77 | 127 120 174 70 32 54 Slowest Speed 340 | 200 120 190 340 101 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 67 40 19 19 64 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 112 | . . 71 41 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 112 | . . 71 41 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2869 | 108 311 451 173 827 999 Wait 95 | . 2 20 . . 73 Move 2337 | 90 282 367 135 775 688 Hop 5 | . . . . 5 . Pick Up 60 | 10 6 7 7 9 21 Fast Attach 13 | . . . 2 9 2 Attach 39 | 6 1 3 4 6 19 Detach 3 | . . 1 . 2 . Swap 18 | . 4 6 1 3 4 Drop 32 | . 2 5 7 13 5 Fire 206 | 2 14 41 17 4 128 Melee 12 | . . . . 1 11 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 48 | . . . . . 48 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 12) 521 | -10/Materials | Discovered new exit (range 3) 526 | -10/Materials | Identified exit to Materials 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Destroyed 12 combat bots 731 | -9/Materials | Identified exit to Mines 835 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Build established: Scavenger-Mutant 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Propulsion x2 1448 | -8/Materials | Discovered new exit (range 4) 1449 | -8/Materials | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Utility x2 1752 | -7/Factory | Identified exit to Garrison 1752 | -7/Factory | Entered Garrison 1789 | -7/Garrison | Learned Factory security intel 1825 | -7/Garrison | Triggered checkpoint 1905 | -7/Garrison | Build established: Hacker-Sprinter 1947 | -7/Garrison | Triggered checkpoint 2049 | -7/Garrison | Triggered checkpoint 2067 | -7/Garrison | Discovered new exit (range 10) 2090 | -7/Garrison | Triggered checkpoint 2095 | -7/Garrison | Spotted B-75 Beast 2095 | -7/Garrison | Spotted B-75 Beast 2099 | -7/Garrison | Triggered checkpoint 2117 | -7/Garrison | Triggered checkpoint 2122 | -7/Garrison | Core integrity fell below 50% 2166 | -7/Garrison | Destroyed 8 combat bots 2237 | -7/Garrison | Lost 8 parts (2p1n3u2w) 2268 | -7/Garrison | Core integrity fell below 20% 2308 | -7/Garrison | Lost 5 parts (2p1n1u1w) 2312 | -7/Garrison | Triggered checkpoint 2381 | -7/Garrison | Lost 4 parts (2n1u1w) 2429 | -7/Garrison | Discovered new exit (range 14) 2567 | -7/Garrison | Installed Relay Interface Framework 2595 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02366_ Acquired Imp. Light Armor Plating. 02382_ Imp. Deuterium Engine melted. 02382_ Imp. Heat Sink melted. 02382_ Y-54 Guardian destroyed. 02384_ Acquired Imp. Heat Sink. 02386_ Acquired 115 matter. 02388_ Acquired Aluminum Leg. 02393_ Acquired Lgt. Nuclear Core. 02396_ Dropped Lgt. Nuclear Core. 02398_ Acquired 20 matter. 02400_ Acquired Flak Gun. 02429_ EXIT=FOUND 02487_ System corrupted: Matter fused (-5). 02500_ Acquired 15 matter. 02502_ G/PKJ>=D8OAOE:WHNBDVR&A%FS>OZI 02523_ Acquired 15 matter. 02525_ Acquired Gatling Laser. Initiating installation procedure... 02567_ Relay Interface Framework installed. 02584_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???+???????????????????????????? | | ?????????????#"""#???????????????????????????????? | | ########?????#" "#???????????????????????????????? | | #?????#" "#???????????????????????????????? | | #?????#" "#???????????????????????????????? | | #?????# #???????????????????????????????? | | #### #?????## ##???????????????????????????????? | | ???# #??????# ########## #??+++???????????????? | | ???# #??###?# ?????????+????????? | | ####* #??# ?+ ^ ?????????+????????? | | ! !%= #??# #?# ###+##### #????????????????????? | | #### #??# #?# #????????????????+???+??????????? | | ???# #??# #?# #???????????????????????????????? | | ???# #??# #?# +??????????#????????????????????? | | ???# ####/### #???????+? #????????????????????? | | ??## ##"%" ## #????????? #????????????????????? | | ??#T ## " ## ##??????? #????????????????????? | | ??## ##+##### #????????????????????? | | ???+ @ #????????????????????? | | ???# #????????????????????? | | ???# ## ## ########g##????????????????????? | | ?### *%## ## #???????g#?????????????????????? | | ?+ = "??????? #?????????????????????? | | ?# "?+????? #?????????????????????? | | ?# %= "????????#?????????????????????? | | ?# [%= "?????????????#####????????????? | | ?### ##== ## #?????????????#"# #????????????? | | #### ##%%[ ## #?????????????#" #????????????? | | = ######????????#" #????????????? | | =% #????????#" *#????????????? | | #### *= #### #????????#"#[#????????????? | | ???# ## ## %##?????????????###=#????????????? | | ???# ## ## #????????????????#*###??????????? | | ???# ##+##### #????????????????#=[!#??????????? | | ???# #??????# #????????????????#*=!#??????????? | | ???+ +??????# #????????????????#! #??????????? | | ??## #??????# #????????????? !+!###??????????? | | ???# #??????#==#????????????#####!#????????????? | | #### #??????#=%#####+######+#???#/#????????????? | | ^ #??????#** =% !% #???#=#????????????? | | #??????#* [ ^ ##### #????????????? | | #??????#++########### ^#????????????? | | #+#### #??????# #?????????# ##### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 72 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed RemoteGhostMicrothruster Manual? 0 Play Time 00:43:29 Cumulative 25.6 hours Start 2024.12.23 @ 19:04:08 End 2024.12.23 @ 19:50:21 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01830444-fb54-41d0-812b-3225bc2c9293