Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 13:05:49

Player: CrossedViper

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1149)     1149
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2449

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             167/400
Matter                     201/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
       Improved Treads
>               --- UTILITY (4) ------
                Heat Sink
          Small Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (8) ----
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Huge Storage Unit
                Assault Rifle
                Katana

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Small Storage Unit
                Structural Scanner
                Core Shielding
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Huge Storage Unit
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   6   9   11  
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   2   4   
    Treads                 9    | 2   2   2   3   
    Leg                    1    | .   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   2   3   
    Device                 4    | .   .   1   3   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   3   3   
    Energy Gun             6    | 1   3   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      2    | .   .   2   .   
Parts Lost                 17   | .   2   5   10  
  Power                    3    | .   .   1   2   
  Propulsion               4    | .   .   1   3   
  Utility                  3    | .   .   .   3   
  Weapon                   7    | .   2   3   2   
  Highest Loss Streak      6    | .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  95  82  
  Engine                   12   | .   14  13  7   
  Treads                   26   | .   27  27  18  
  Device                   2    | .   .   .   15  
  Storage                  13   | .   14  14  11  
  Protection               12   | .   13  13  6   
  Energy Gun               20   | .   24  21  2   
  Ballistic Gun            5    | .   3   3   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 11  13  17  19  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   6   
  Average Carried          6    | 2   7   7   5   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   6   6   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           650  | 267 86  109 188 
  Remotely                 .    | .   .   .   .   
Salvage Created            1620 | 86  682 452 400 
  Parts                    83   | 8   31  19  25  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  27   | .   13  6   8   
  Guns                     25   | .   13  5   7   
  AOE                      1    | .   .   1   .   
Classes Destroyed          10   | 2   5   2   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   1   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   1   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   .   1   
  Grunt                    22   | .   13  4   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   2   2   
Best Kill Streak           4    | 3   4   4   2   
  Combat Bots Only         4    | .   4   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2400 | .    581  689  1130 
  Core                     410  | .    75   102  233  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    17   19   14   
  Regen/Repaired (Parts)   215  | .    215  .    .    
Core Remaining (%)         64   | 100  .    29   .    
Volleys Fired              162  | 7    64   39   52   
  Largest                  2    | 2    2    2    2    
  Hottest                  105  | 70   105  105  65   
Shots Fired                284  | 14   124  59   87   
  Gun                      284  | 14   124  59   87   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  125  | 7    34   13   71   
  Thermal                  148  | 7    90   35   16   
  Explosive                .    | .    .    .    .    
  Electromagnetic          11   | .    .    11   .    
  Robot Hit Streak         17   | 3    10   9    17   
  Robot Miss Streak        4    | 2    4    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           203  | 6    87   43   67   
  Core Hits                70   | 4    34   14   18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    
  Critical Strikes         6    | 1    2    1    2    
    Burn                   4    | 1    1    1    1    
    Destroy                2    | .    1    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2741 | 84   1073 667  917  
  Guns                     2656 | 84   1025 630  917  
  Cannons                  .    | .    .    .    .    
  Explosions               30   | .    .    30   .    
  Melee                    .    | .    .    .    .    
  Ramming                  55   | .    48   7    .    
  Kinetic                  1050 | 33   177  114  726  
  Thermal                  1538 | 51   848  448  191  
  Explosive                .    | .    .    .    .    
  Electromagnetic          98   | .    .    98   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    17   .    
  Projectiles              .    | .    .    .    .    
  Explosions               17   | .    .    17   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    49   .    
  Shots                    1    | .    .    1    .    
  Rammed                   14   | .    12   2    .    
Targets Rammed             15   | .    13   2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        434  | 100  434  366  10   
  Average Temperature      121  | 52   118  154  4    
  Received Heat Transfer   1077 | .    351  372  354  
  Effects                  7    | .    4    3    .    
    Shutdowns              1    | .    1    .    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           1    | .    1    .    .    
    Damage (minor)         3    | .    2    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             9    | .    3    3    3    
  Heat Transferred         4020 | 222  2155 1088 555  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             235  | 15  235 116 168 
  Initial                  11   | .   9   11  11  
  Average                  63   | 6   81  25  60  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 97  100 100 
  Level 1                  1    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   29  8   14  
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   7   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   22  .   .   
  Successful               9    | .   9   .   .   
  Failed                   12   | .   12  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Robot Analysis           2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2724 | 117  1657 570  380  
Spaces Moved               1301 | 68   842  255  136  
  Core                     23   | 23   .    .    .    
  Treads                   1276 | 45   842  255  134  
  Legs                     2    | .    .    .    2    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            157  | 122  160  160  159  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 6    77   76   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    3    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      3    | .    .    3    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      1683 | 89   1028 357  209  
  Wait                     142  | .    90   47   5    
  Move                     1298 | 67   841  254  136  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 9    11   3    4    
  Fast Attach              10   | .    1    2    7    
  Attach                   19   | 6    3    6    4    
  Detach                   1    | .    .    1    .    
  Swap                     3    | .    2    1    .    
  Drop                     6    | .    3    2    1    
  Fire                     162  | 7    64   39   52   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    15   | .    13   2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 14)
  614 | -10/Materials | Central database locked down
  667 | -10/Materials | Discovered new exit (range 16)
  959 | -10/Materials | Discovered new exit (range 7)
 1169 | -10/Materials | Repaired Lgt. Treads
 1196 | -10/Materials | Repaired Lgt. Treads
 1775 | -10/Materials | Entered Mines
 1807 | -10/Mines     | Discovered new exit (range 11)
 2166 | -10/Mines     | Core integrity fell below 50%
 2229 | -10/Mines     | Discovered new exit (range 14)
 2232 | -10/Mines     | Learned Materials emergency access door positions
 2345 | -10/Mines     | Entered Materials
 2345 | -9/Materials  | Evolved 2 slots: Utility x2
 2601 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 2645 | -9/Materials  | Core integrity fell below 50%
 2687 | -9/Materials  | Lost 4 parts (1p1n2u)
 2725 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02610_ Acquired Assault Rifle.
02611_ Atomic Centrifuge disabled.
02622_ Lgt. Treads severed.
02623_ Acquired Lgt. Treads.
02624_ Structural Scanner destroyed.
02630_ L-31 Rogue suffers critical hit (Destroy).
02630_ Destroyed Imp. Aluminum Leg.
02634_ K-01 Serf cleans the Electrolysis Chamber.
02637_ Imp. Heat Sink destroyed.
02639_ Destroyed Imp. Ion Engine.
02645_ L-31 Rogue destroyed.
02648_ Imp. Ion Engine destroyed.
02656_ Aluminum Leg destroyed.
02663_ G-34 Mercenary destroyed.
02667_ Acquired 59 matter.
02672_ Acquired Heat Sink.
02673_ Acquired 42 matter.
02678_ Acquired Katana.
02703_ Critical hit (Burn: +37). <x2>
02722_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
| ????   ?????????????????????????????????????       |
| ????## ?????????????????????????????????????       |
| ????## ??????????####???????????????????????       |
| ????## #        #########???????????????????       |
| ????## ########### ###### ??????????????????       |
| ????##        +        ## ? ##??????????????       |
| ????##    ##?##    """ #     #??????????????       |
| ????##    ##?##    """ #      ??????????????       |
| ????##    ##?##    """ +  T  ???????????????       |
| ????##    #####        #     ???????????????       |
| ????##    #####%%  """ #     ???????????????       |
| ????##      *!+%   """ ##   #???????????????       |
| ????## ########=   """ ##   #???????????????       |
| ###### ########        ##   +???????????????       |
| ######+###???####+#######   #???????????????       |
|         ##???##= =      #   #???????????????       |
|         ##???##     """ #   #???????????????       |
| """"""" ##???##     """ # w #???????????????       |
| """"""" ##???##  =   "" #   #???????????????       |
| """"""" ##???## [       +   ##???????##?????       |
| """"""" ##???##         #   # ?????   #?????       |
| """"""" ##???##         #   # ???     #?????       |
|         ##???##         #  t#??       #?????       |
| ##########???############   #         #?????       |
| ##########???############ [!+     ??????????       |
| ????????????????????????#@%Y#???????????????       |
| ????????????????????????### #???????????????       |
| ??????????????????????????? #???????????????       |
| ??????????????????????????? #???????????????       |
| ???????????????????????????  ???????????????       |
| ???????????????????????????  ???????????????       |
| ???????????????????????????   ??????????????       |
| ???????????????????????????   ??????????????       |
| ????????????????????????????  ??????????????       |
| ???????????????????????????? ##?????????????       |
| ???????????????????????????? ???????????????       |
| ????????????????????????????????????????????       |
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| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstTitaniumArchive
  Manual?         0
Play Time         00:13:26
  Cumulative      672.1 hours
  Start           2022.07.08 @ 12:54:28
  End             2022.07.08 @ 13:05:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          442
  Rogue           435
  Adventurer      0
  Explorer        7
Win Type          -
  Total           49
  Types           18/5/18/2/0/1/3/1/1
Lore%             88
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1914d02-5ec8-4951-b1d6-521f1651340d