Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 22:02:52 Player: deepledi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (211) 1055 Value Destroyed (5870) 5870 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 11561 Bonus ------- High Alert Combat Kills 1861 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 40/100 System Corruption 16% Temperature Hot (255) Movement Core (1050) Ox20 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Light Regenerative Plating Hardlight Generator > --- WEAPON (3) ------- Precision Shock Rifle Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Precision Shock Rifle Particle Gun Heavy Particle Cannon Heavy Particle Cannon Autogun Missile Launcher Katana Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Cooling System High-capacity Storage Unit Improved Weapon Shielding Improved Medium Armor Plating Light Regenerative Plating > --- WEAPON ----------- Precision Shock Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Compact Wheel Advanced Heat Sink Cooling System Improved Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Light Regenerative Plating Hardlight Generator Remote Force Field Gatling Laser Improved EM Pulse Cannon Gauss Rifle Flak Gun Missile Launcher Katana [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Light Regenerative Plating Device Cryofiber Web Storage Medium Storage Unit Processor Signal Interpreter Protection Light Regenerative Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 164 | 6 6 17 33 35 67 Power 19 | 1 . 3 3 2 10 Engine 18 | 1 . 3 3 2 9 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 32 | 2 . 3 5 9 13 Treads 26 | 2 . . 4 9 11 Leg . | . . . . . . Wheel 3 | . . 1 1 . 1 Hover 1 | . . . . . 1 Flight 2 | . . 2 . . . Utility 50 | 1 5 7 6 8 23 Device 19 | . . 1 1 6 11 Storage 6 | 1 2 1 1 . 1 Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 22 | . 3 3 3 2 11 Artifact . | . . . . . . Weapon 63 | 2 1 4 19 16 21 Energy Gun 13 | 2 1 . 3 3 4 Energy Cannon 9 | . . . 6 1 2 Ballistic Gun 24 | . . . 6 5 13 Ballistic Cannon 8 | . . . . 7 1 Launcher 8 | . . 4 4 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . 2 5 3 2 Corrupted Parts 2 | . . . . 1 1 System Corruption 12 | . . . . 6 6 Parts Lost 46 | . 1 5 2 7 31 Power 6 | . . 1 . 1 4 Propulsion 12 | . . 2 1 1 8 Utility 16 | . . . 1 2 13 Weapon 12 | . 1 2 . 3 6 Highest Loss Streak 12 | . 1 3 2 4 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 89 95 96 97 Engine 7 | . 14 10 11 8 4 Treads 20 | . 28 14 17 17 21 Device 12 | . . . 8 16 15 Storage 8 | . 14 9 9 9 7 Processor 4 | . . 9 13 7 . Protection 16 | . 11 23 11 9 20 Energy Gun 4 | . 27 15 . . 2 Energy Cannon 2 | . . . 9 2 1 Ballistic Gun 10 | . . . 9 3 17 Ballistic Cannon 5 | . . . . 19 . Naked Turns . | . . . . . . Heaviest Build 86 | 12 28 30 30 41 86 Greatest Support 70 | 40 40 40 40 40 70 Greatest Overweight (x) 5 | 1 . 1 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 10 10 20 Average Capacity 13 | 7 10 13 9 10 18 Most Carried 20 | 6 9 11 10 10 20 Average Carried 11 | 2 6 6 8 9 14 Final Capacity 20 | 8 15 5 10 10 20 Final Carried 12 | 3 9 5 10 7 12 Class Distribution -------------------- 31% | Scavenger-Tank 29% | Mutant 12% | Scavenger-Mutant 10% | Skirmisher 7% | Tank 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 5764 | 260 60 117 782 1426 3119 Remotely 523 | . . . . 523 . Salvage Created 8338 | 169 368 690 1202 1436 4473 Parts 435 | 9 19 51 69 85 202 Haulers Intercepted 14 | . 1 2 3 5 3 Recyclers Shooed 12 | . 1 . 3 1 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 133 | . 7 12 20 31 63 Melee 2 | . . . . . 2 Guns 85 | . 6 7 10 6 56 Cannons 39 | . . . 9 25 5 AOE 6 | . 1 5 . . . Classes Destroyed 16 | 3 4 2 . 2 5 Worker 17 | 1 . 3 2 4 7 Builder 10 | . . 6 1 1 2 Tunneler 7 | 3 1 . . 1 2 Hauler 14 | . 1 2 3 5 3 Recycler 24 | 1 . 2 4 3 14 Operator 2 | . . . . 1 1 Watcher 9 | . 1 1 1 1 5 Swarmer 26 | . 3 4 7 10 2 Grunt 59 | . 4 5 7 13 30 Brawler 5 | . . . . 1 4 Duelist 7 | . . . . . 7 Protector 1 | . . . . . 1 Sentry 21 | . . 3 6 7 5 Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Programmer 9 | . . . . . 9 Best Kill Streak 9 | 2 3 9 7 6 8 Combat Bots Only 8 | . 3 4 5 5 8 Max Kills in Single Turn 4 | 1 1 4 1 2 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . 1 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 10900 | . 307 710 630 2898 6355 Core 1540 | . 49 242 99 444 706 Absorbed by Shields 154 | . . . . . 154 Redirected to Shielding 222 | . 12 73 16 . 121 Regen/Repaired (Parts) 777 | . . . . 310 467 Core Remaining (%) 53 | 100 80 . 14 19 . Volleys Fired 561 | 17 36 43 84 119 262 Largest 3 | 2 2 2 2 3 3 Hottest 192 | 80 80 80 136 192 147 Shots Fired 1288 | 34 70 66 140 296 682 Gun 918 | 34 70 49 70 57 638 Cannon 346 | . . . 63 239 44 Launcher 24 | . . 17 7 . . Special . | . . . . . . Kinetic 933 | . . . 63 263 607 Thermal 172 | . . . 70 33 69 Explosive 24 | . . 17 7 . . Electromagnetic 159 | 34 70 49 . . 6 Robot Hit Streak 28 | 8 4 13 28 11 17 Robot Miss Streak 8 | 4 5 3 4 5 8 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . . 1 . 2 9 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 785 | 20 35 41 81 148 460 Core Hits 422 | 6 14 43 36 65 258 Critical Kills 4 | . . . 1 . 3 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 22 | . 2 2 1 9 8 Burn 3 | . . . . 3 . Meltdown 1 | . . . 1 . . Destroy 9 | . . . . 1 8 Blast 5 | . . . . 5 . Corrupt 4 | . 2 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17216 | 316 673 1371 1360 3649 9847 Guns 11721 | 278 519 378 814 759 8973 Cannons 4212 | . . . 530 2873 809 Explosions 1189 | 38 152 982 . 17 . Melee . | . . . . . . Ramming 94 | . 2 11 16 . 65 Kinetic 12181 | . . . 747 3048 8386 Thermal 2964 | 38 152 315 597 584 1278 Explosive 684 | . . 667 . 17 . Electromagnetic 1293 | 278 519 378 . . 118 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 6 16 Average Corruption 4 | . . . . 6 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 159 | . . . . 68 91 Message Errors 39 | . . . . 16 23 Matter Fused 36 | . . . . 14 22 Heat Flow Errors 16 | . . . . 10 6 Energy Discharges 20 | . . . . 11 9 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 14 | . . . . 7 7 Data Loss (major) 5 | . . . . 1 4 Misfires 7 | . . . . 1 6 Alerts 3 | . . . . 1 2 Weapon Failures 18 | . . . . 6 12 Overload Shots . | . . . . . . Overflow Damage 55 | . 13 8 1 30 3 Projectiles 34 | . . . 1 30 3 Explosions 21 | . 13 8 . . . Melee . | . . . . . . Knockbacks 33 | . . . . 16 17 Impact . | . . . . . . Kinetic 31 | . . . . 15 16 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 166 | . 38 33 29 . 66 Shots 4 | . 1 1 1 . 1 Rammed 23 | . 2 4 5 1 11 Targets Rammed 27 | . 2 4 5 1 15 Kicked . | . . . . . . Crushed 4 | . . . . . 4 Highest Temperature 362 | 72 138 112 261 362 297 Average Temperature 68 | 28 54 37 59 80 102 Received Heat Transfer 3363 | . 96 201 186 999 1881 Effects 10 | . . . 4 5 1 Energy Bleed 4 | . . . 1 2 1 Interference 6 | . . . 3 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | 1 3 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . . . 3 2 7 Heat Transferred 5551 | 50 150 350 1112 1332 2557 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 1 3 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 1381 | 25 226 485 701 815 1381 Initial 341 | . 16 29 189 248 341 Average 549 | 13 78 183 461 425 779 Maximum Alert Level 4 | . 1 2 3 3 4 Low Security (%) 13 | 100 88 60 1 2 . Level 1 29 | . 11 22 22 62 19 Level 2 26 | . . 16 74 18 22 Level 3 19 | . . . 1 17 31 Level 4 11 | . . . . . 25 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 36 | . 2 1 6 3 24 Investigation 3 | . 2 . 1 . . Extermination 7 | . . . . . 7 Reinforcement 12 | . . 1 4 . 7 Assault 6 | . . . . . 6 Garrison 8 | . . . 1 3 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 12 | . . 4 2 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 223 | . 10 24 28 55 106 Peak Tracking Total 7 | . 3 5 5 6 7 Tactical Retreats 8 | . . 2 2 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 5 | . 2 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 25 | . 2 3 5 8 7 Max in Single Turn 3 | . 1 1 1 2 3 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 2 | . . . . 1 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . . . 2 2 Successful 3 | . . . . 2 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 4 | . . . . 2 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 2 | . . . . 1 1 Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 12 | . . . . . 12 Highest-Rated Ally 12 | . . . . . 12 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 135 | . . . . . 135 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 8857 | 192 694 459 1211 2099 4202 Spaces Moved 3610 | 91 354 247 628 806 1484 Core 17 | 17 . . . . . Treads 3224 | 74 354 143 445 806 1402 Legs . | . . . . . . Wheels 178 | . . 33 63 . 82 Hover . | . . . . . . Flight 191 | . . 71 120 . . Fastest Speed 37 | 50 160 37 37 160 158 Average Speed 185 | 140 160 123 139 196 217 Slowest Speed 320 | 160 160 240 240 250 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 60 31 69 60 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 1 1 . Terrain Destroyed 291 | 6 8 71 30 83 93 Melee . | . . . . . . Projectile 57 | . . . . 48 9 AOE 234 | 6 8 71 30 35 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 4722 | 121 411 342 826 1097 1925 Wait 124 | . 1 1 20 86 16 Move 3605 | 90 353 246 627 805 1484 Hop . | . . . . . . Pick Up 130 | 8 10 13 27 22 50 Fast Attach 20 | 1 . 1 6 9 3 Attach 78 | 5 3 15 12 11 32 Detach 14 | . 1 5 5 . 3 Swap 66 | . 3 1 15 15 32 Drop 92 | . 2 13 25 29 23 Fire 561 | 17 36 43 84 119 262 Melee . | . . . . . . Ram 2 | . . 1 1 . . Kick . | . . . . . . Crush 25 | . 2 3 4 1 15 Escape Stasis . | . . . . . . Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 193 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 13) 337 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 881 | -10/Materials | Discovered new exit (range 4) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1246 | -9/Materials | Lost 3 parts (1n2w) 1248 | -9/Materials | Core integrity fell below 50% 1310 | -9/Materials | Discovered new exit (range 11) 1346 | -9/Materials | Entered Storage 1547 | -9/Storage | Found Corrupted Prototype Protection 1551 | -9/Storage | Found Corrupted Prototype Protection 1557 | -9/Storage | Found Corrupted Prototype Protection 1653 | -9/Storage | Garrison activated, responded to threat 1901 | -9/Storage | Build established: Scavenger-Mutant 2305 | -9/Storage | Core integrity fell below 20% 2514 | -9/Storage | Discovered new exit (range 16) 2555 | -9/Storage | Identified exit to Materials 2557 | -9/Storage | Entered Materials 2557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2557 | -8/Materials | Identified Lgt. Regenerative Plating (x2) 3194 | -8/Materials | Build established: Skirmisher 3204 | -8/Materials | Discovered new exit (range 3) 3573 | -8/Materials | Repaired Arm. Treads 3758 | -8/Materials | Identified exit to Factory 4112 | -8/Materials | Discovered exit to Factory (range 5) 4240 | -8/Materials | Build established: Gunner 4262 | -8/Materials | Garrison activated, responded to threat 4408 | -8/Materials | Core integrity fell below 50% 4480 | -8/Materials | Lost 4 parts (1u3w) 4514 | -8/Materials | Core integrity fell below 20% 4535 | -8/Materials | Lost 3 parts (1p1n1u) 4656 | -8/Materials | Entered Factory 4656 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4870 | -7/Factory | Build established: Scavenger-Tank 5217 | -7/Factory | Build established: Mutant 5525 | -7/Factory | Cargo convoy interrupted 5856 | -7/Factory | First assault squad dispatched 6076 | -7/Factory | Build established: Scavenger-Tank 7654 | -7/Factory | Build established: Tank 7884 | -7/Factory | Garrison activated, responded to threat 7940 | -7/Factory | Lost 4 parts (1p1n2u) 8068 | -7/Factory | Garrison activated, responded to threat 8106 | -7/Factory | Core integrity fell below 50% 8157 | -7/Factory | Lost 11 parts (1p2n5u3w) 8461 | -7/Factory | Build established: Scavenger-Tank 8820 | -7/Factory | System corruption reached 10% 8822 | -7/Factory | Core integrity fell below 20% 8858 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08828_ B-48 Gladiator destroyed. 08830_ Adv. Heat Sink destroyed. 08834_ Lgt. Treads destroyed. 08834_ G-50 Soldier destroyed. 08835_ G-47 Trooper knocked back. 08836_ Adv. Heat Sink destroyed. 08841_ C-30 ARC bursts open, deploying its payload. 08841_ G-47 Trooper unfolds itself. 08841_ M-28 Smith unfolds itself. 08843_ Gatling Laser destroyed. 08846_ G-47 Trooper destroyed. 08846_ M-28 Smith knocked back. 08850_ System corrupted: Matter fused (-9). 08852_ Critical hit (Burn: +37). 08854_ Imp. Deuterium Engine destroyed. 08855_ Slug penetrates Wall. 08855_ G-47 Trooper destroyed. 08855_ G-47 Trooper knocked back. 08858_ System corrupted: Gauss Rifle jammed. 08858_ G-50 Soldier knocked back. 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""" """ #?# """" | | ?????????# # """ """ #?# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherKineticMallet Manual? 0 Play Time 01:12:10 Cumulative 42.1 hours Start 2022.04.12 @ 20:26:20 End 2022.04.12 @ 22:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 217bcc35-0d57-46c1-82fd-2e9e81d978c2