Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 03:56:46

Player: BVrutally Odd

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (108)     540
Value Destroyed (3767)     3767
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2422)               2422
              TOTAL SCORE: 10989

 Bonus
-------
High Alert Combat Kills    210
Follower Combat Kills      312
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     89/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Flight Unit
  Improved Flight Unit
           Skeleton Box

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Advanced VSS Leg
    Advanced VSS Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
       Large Storage Unit
             Core Analyzer
             Transmission Jammer
             Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
             Gauss Rifle
>            --- INVENTORY --------
       Light Nuclear Core
             Flight Unit
             Flight Unit
    Improved Flight Unit
    Improved Flight Unit
      Medium Storage Unit
    Improved Terrain Scan Processor
             Hacking Suite
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Skeleton Box
             Grenade Launcher
             Chainsword
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 7   17  .   4   1   20  17  25  14  9   6   16  
  Power                    13   | 1   2   .   .   1   1   3   2   1   1   .   1   
    Engine                 9    | 1   2   .   .   1   1   .   2   1   .   .   1   
    Core                   4    | .   .   .   .   .   .   3   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   6   .   .   .   8   4   6   .   4   .   4   
    Treads                 18   | 2   6   .   .   .   4   4   2   .   .   .   .   
    Leg                    13   | .   .   .   .   .   1   .   4   .   4   .   4   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  37   | 2   4   .   2   .   9   5   1   8   1   2   3   
    Device                 18   | 1   2   .   1   .   6   1   1   3   1   1   1   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   .   .   .   .   3   4   .   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   5   .   2   .   2   5   16  5   3   4   8   
    Energy Gun             10   | 1   1   .   .   .   1   .   5   .   .   1   1   
    Energy Cannon          4    | .   2   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          26   | 1   2   .   2   .   1   2   8   3   2   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   1   2   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   2   1   .   1   .   
Parts Lost                 33   | .   .   .   .   .   1   7   .   2   6   .   17  
  Power                    4    | .   .   .   .   .   1   1   .   .   1   .   1   
  Propulsion               10   | .   .   .   .   .   .   1   .   .   2   .   7   
  Utility                  12   | .   .   .   .   .   .   3   .   2   3   .   4   
  Weapon                   7    | .   .   .   .   .   .   2   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   .   1   3   .   1   5   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 72  100 93  97  99  92  86  88  94  
  Engine                   8    | .   13  14  14  14  8   1   8   7   3   .   3   
  Core                     2    | .   .   .   .   .   .   7   .   .   2   7   3   
  Treads                   18   | .   27  28  28  28  12  21  22  .   .   .   .   
  Leg                      9    | .   .   .   .   .   7   5   5   30  29  30  27  
  Wheel                    3    | .   .   .   .   .   15  9   7   .   .   .   .   
  Device                   14   | .   13  14  13  14  12  12  13  20  11  20  22  
  Storage                  10   | .   14  14  14  14  9   9   9   7   7   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   7   7   5   
  Protection               6    | .   .   .   .   .   8   12  13  6   7   .   4   
  Energy Gun               3    | .   9   .   .   .   7   2   1   2   .   .   2   
  Energy Cannon            1    | .   4   .   .   .   .   4   .   .   .   .   .   
  Ballistic Gun            13   | .   13  28  1   28  10  10  15  11  13  13  10  
Peak Build Rating          59   | 9   11  8   8   10  24  26  39  50  51  42  59  
  Average Rating           23   | 5   8   8   6   9   16  23  26  46  41  36  46  
  On Entrance              21   | .   9   8   8   8   10  22  23  38  50  34  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 15  32  30  30  32  40  46  46  59  52  44  54  
  Greatest Support         72   | 40  40  40  40  40  43  60  60  72  72  40  72  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   2   2   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 7   14  14  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   10  14  14  14  13  14  14  14  15  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   14  14  13  15  15  15  15  15  15  15  4   

 Class Distribution 
--------------------
 52% | Mutant
 44% | Scavenger-Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Matter Collected           3569 | 291  351  .    33   51   339  751  392  483  387  .    491  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4189 | 112  381  .    .    .    190  1022 477  727  529  .    751  
  Parts                    252  | 6    23   .    .    .    10   61   37   43   32   .    40   
Haulers Intercepted        7    | .    2    .    .    .    1    .    2    2    .    .    .    
Recyclers Shooed           4    | 1    .    .    .    .    1    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  80   | .   6   .   .   .   3   30  4   6   14  .   17  
  Melee                    7    | .   .   .   .   .   .   .   .   .   3   .   4   
  Guns                     65   | .   6   .   .   .   3   23  4   6   11  .   12  
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  AOE                      6    | .   .   .   .   .   .   5   .   .   .   .   1   
Classes Destroyed          15   | 2   6   .   .   .   .   3   2   1   .   .   1   
  Worker                   7    | .   3   .   .   .   .   .   1   3   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   1   .   2   2   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   1   3   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  24   | .   4   .   .   .   .   10  .   .   7   .   3   
  Grunt                    37   | .   2   .   .   .   3   12  3   4   7   .   6   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   8    | .   .   .   .   .   .   5   1   1   .   .   1   
  Specialist               3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   .   .   3   
Best Kill Streak           8    | 1   2   .   .   .   2   8   4   5   8   .   5   
  Combat Bots Only         8    | .   2   .   .   .   2   8   1   3   8   .   5   
Max Kills in Single Turn   4    | 1   1   .   .   .   1   4   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   4   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        660  | .    61   1    .    .    35   164  15   98   98   .    188  
  Missed                   187  | .    25   .    .    .    12   42   3    30   19   .    56   
Damage Taken               6479 | .    464  12   .    .    368  1420 173  691  1191 .    2160 
  Core                     1079 | .    99   .    .    .    47   211  16   52   244  .    410  
  Absorbed by Shields      771  | .    .    .    .    .    .    356  .    266  43   .    106  
  Redirected to Shielding  51   | .    .    .    .    .    .    .    .    .    51   .    .    
  Regen/Repaired (Parts)   85   | .    .    .    .    .    85   .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    60   .    .    50   .    .    .    .    
Volleys Fired              305  | 7    53   .    .    .    22   71   37   37   25   .    53   
  Largest                  2    | 2    2    .    .    .    2    2    2    2    2    .    2    
  Hottest                  106  | 70   106  .    .    .    81   98   105  56   56   .    97   
Shots Fired                605  | 14   106  .    .    .    44   143  73   73   51   .    101  
  Gun                      573  | 14   98   .    .    .    44   133  63   73   51   .    97   
  Cannon                   25   | .    8    .    .    .    .    7    10   .    .    .    .    
  Launcher                 7    | .    .    .    .    .    .    3    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  446  | 7    59   .    .    .    39   87   55   73   51   .    75   
  Thermal                  144  | 7    39   .    .    .    5    53   18   .    .    .    22   
  Explosive                7    | .    .    .    .    .    .    3    .    .    .    .    4    
  Electromagnetic          8    | .    8    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 9    5    .    .    .    9    12   9    15   11   .    20   
  Robot Miss Streak        6    | 1    4    .    .    .    2    4    3    4    3    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        14   | .    .    .    .    .    1    4    .    3    3    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    1    1    .    1    
Shots Hit Robots           340  | 10   29   .    .    .    29   88   29   57   38   .    60   
  Core Hits                205  | 3    18   .    .    .    15   66   22   23   25   .    33   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    2    .    .    .    .    1    
  Critical Strikes         14   | .    1    .    .    .    1    5    .    .    2    .    5    
    Burn                   4    | .    1    .    .    .    .    2    .    .    .    .    1    
    Destroy                5    | .    .    .    .    .    1    3    .    .    .    .    1    
    Sever                  5    | .    .    .    .    .    .    .    .    .    2    .    3    
Melee Attacks              36   | .    .    .    .    .    .    .    4    7    11   .    14   
  Impact                   3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    .    1    7    11   .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8635 | 139  839  .    .    .    508  1877 807  1433 1049 .    1983 
  Guns                     6831 | 139  698  .    .    .    508  1561 667  1134 723  .    1401 
  Cannons                  291  | .    141  .    .    .    .    50   100  .    .    .    .    
  Explosions               457  | .    .    .    .    .    .    266  .    .    .    .    191  
  Melee                    1056 | .    .    .    .    .    .    .    40   299  326  .    391  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5565 | 75   439  .    .    .    434  1139 501  1134 723  .    1120 
  Thermal                  1416 | 64   259  .    .    .    74   472  266  .    .    .    281  
  Explosive                457  | .    .    .    .    .    .    266  .    .    .    .    191  
  Electromagnetic          141  | .    141  .    .    .    .    .    .    .    .    .    .    
  Impact                   40   | .    .    .    .    .    .    .    40   .    .    .    .    
  Slashing                 1016 | .    .    .    .    .    .    .    .    299  326  .    391  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    2    2    2    2    4    9    14   3    3    3    6    
  Average Corruption       4    | .    2    2    2    2    4    6    9    2    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151  | .    9    .    5    12   2    53   38   7    12   1    12   
    Message Errors         38   | .    3    .    .    4    .    11   12   1    4    1    2    
    Matter Fused           33   | .    2    .    2    4    .    9    10   3    2    .    1    
    Heat Flow Errors       11   | .    .    .    1    1    .    5    2    .    1    .    1    
    Energy Discharges      17   | .    .    .    .    1    1    9    4    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      21   | .    4    .    1    2    1    5    4    1    1    .    2    
    Data Loss (major)      10   | .    .    .    1    .    .    4    2    1    1    .    1    
    Misfires               9    | .    .    .    .    .    .    6    1    .    1    .    1    
    Alerts                 6    | .    .    .    .    .    .    3    1    .    1    .    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    1    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            37   | .    3    .    .    .    .    .    5    .    .    .    29   
  Projectiles              3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    34   | .    .    .    .    .    .    .    5    .    .    .    29   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    60   .    .    .    .    44   .    .    .    .    39   
  Shots                    4    | .    1    .    .    .    .    2    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412  | 27   187  .    216  250  18   412  188  15   158  .    236  
  Average Temperature      57   | 11   38   .    112  134  8    99   37   6    100  .    88   
  Received Heat Transfer   1969 | .    63   6    .    .    207  588  72   202  348  .    483  
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    .    3    1    .    .    .    .    
  Heat Transferred         3594 | 185  851  .    .    .    185  1295 523  .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Peak Influence             958  | 10  153 .   .   .   121 958 562 175 351 184 437 
  Initial                  466  | .   6   .   .   .   .   .   466 13  .   184 128 
  Average                  240  | 3   54  .   .   .   86  600 370 38  160 184 293 
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   .   1   .   2   
  Low Security (%)         58   | 100 100 100 .   100 100 16  11  100 50  100 16  
  Level 1                  18   | .   .   .   .   .   .   5   52  .   49  .   75  
  Level 2                  14   | .   .   .   .   .   .   35  35  .   .   .   8   
  Level 3                  8    | .   .   .   .   .   .   42  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   1   .   2   3   .   .   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Distress Signals           3    | .   1   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   16  2   .   .   4   34  14  9   17  .   19  
  Peak Tracking Total      7    | .   3   2   .   .   3   7   3   5   6   .   5   
  Tactical Retreats        9    | .   2   .   .   .   .   2   3   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Traps Triggered            15   | .   5   .   .   .   .   6   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Machines Disabled          5    | .   2   .   .   .   .   2   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Machines Accessed          23   | .   6   .   2   .   4   4   3   3   .   1   .   
  Terminals                15   | .   5   .   .   .   2   4   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   .   
Total Hacks                47   | .   10  .   5   .   14  7   5   5   .   1   .   
  Successful               25   | .   4   .   5   .   7   1   4   3   .   1   .   
  Failed                   22   | .   6   .   .   .   7   6   1   2   .   .   .   
    Catastrophic           6    | .   1   .   .   .   2   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   .   1   .   9   4   1   .   .   .   .   
  Terminals                34   | .   9   .   .   .   10  7   5   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   .   
Terminal Hacks             14   | .   2   .   5   .   2   1   3   1   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   .   1   .   .   .   .   
  Terminals                4    | .   1   .   .   .   2   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   .   .   3   4   3   2   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   3   .   .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   10  .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   10  .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Total Allies               3    | .   .   .   .   .   .   1   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   1   .   .   2   2   2   
  Highest-Rated Group      142  | .   .   .   .   .   .   31  .   .   142 142 142 
  Highest-Rated Ally       80   | .   .   .   .   .   .   31  .   .   80  80  80  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   .   .   24  .   .   9   .   15  
  Total Damage             1102 | .   .   .   .   .   .   366 .   .   330 .   406 
  Kills                    10   | .   .   .   .   .   .   4   .   .   4   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Turns Passed               7875 | 164  1266 47   421  871  421  1595 1273 823  451  65   478  
Spaces Moved               3673 | 85   606  30   257  208  170  960  417  522  232  43   143  
  Core                     12   | 11   .    .    .    .    .    .    .    .    .    .    1    
  Treads                   1250 | 74   606  30   257  208  18   55   2    .    .    .    .    
  Legs                     1072 | .    .    .    .    .    .    .    133  522  232  43   142  
  Wheels                   1339 | .    .    .    .    .    152  905  282  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  105  115  120  120  120  120  50   
  Average Speed            137  | 145  160  160  160  160  118  131  126  120  120  124  138  
  Slowest Speed            240  | 160  240  160  160  160  160  240  160  120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 6    88   14   62   34   18   64   29   21   36   2    25   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    2    3    .    .    .    
Terrain Destroyed          41   | .    .    .    .    .    .    17   8    3    .    .    13   
  Melee                    5    | .    .    .    .    .    .    .    2    3    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    6    .    .    .    2    
  AOE                      28   | .    .    .    .    .    .    17   .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Total                      5851 | 108  793  29   269  746  346  1156 1088 633  334  53   296  
  Wait                     1572 | 2    100  .    .    537  113  77   577  43   56   .    67   
  Move                     3663 | 84   605  29   256  207  170  957  416  522  231  43   143  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 8    9    .    2    1    6    9    5    2    .    .    .    
  Fast Attach              83   | 6    12   .    2    .    11   5    18   9    6    6    8    
  Attach                   16   | 1    .    .    2    .    4    4    .    1    .    .    4    
  Detach                   7    | .    1    .    2    .    1    2    .    .    .    .    1    
  Swap                     37   | .    5    .    .    1    5    8    7    4    3    .    4    
  Drop                     78   | .    8    .    5    .    14   11   24   8    2    4    2    
  Fire                     305  | 7    53   .    .    .    22   71   37   37   25   .    53   
  Melee                    36   | .    .    .    .    .    .    .    4    7    11   .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    12   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  165 | -11/Scrapyard | Entered Materials
  276 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  550 | -10/Materials | Discovered new exit (range 14)
  965 | -10/Materials | Derelicts attacked the area
  982 | -10/Materials | Discovered new exit (range 16)
 1431 | -10/Materials | Entered Mines
 1471 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1471 | -10/Mines     | Discovered new exit (range 5)
 1478 | -10/Mines     | Entered Exiles
 1518 | -10/Exiles    | Met 8R-AWN
 1547 | -10/Exiles    | Met EX-HEX
 1592 | -10/Exiles    | Met EX-BIN
 1610 | -10/Exiles    | Aligned with FarCom system
 1611 | -10/Exiles    | Given EX-Vault access code
 1648 | -10/Exiles    | Opened EX-Vault
 1656 | -10/Exiles    | Found Skeleton Box
 1693 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1733 | -10/Exiles    | Met EX-DEC
 1755 | -10/Exiles    | Learned location of Zion (-6)
 1884 | -10/Exiles    | Discovered new exit (range 10)
 1899 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1899 | -10/Exiles    | Entered Mines
 2023 | -9/Mines      | Discovered new exit (range 6)
 2770 | -9/Mines      | Entered Materials
 2770 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2888 | -8/Materials  | Repaired Lgt. Armor Plating
 3191 | -8/Materials  | Identified exit to Garrison
 3191 | -8/Materials  | Entered Garrison
 3247 | -8/Garrison   | Triggered checkpoint
 3288 | -8/Garrison   | Triggered checkpoint
 3492 | -8/Garrison   | Destroyed 8 combat bots
 3520 | -8/Garrison   | Discovered new exit (range 12)
 3547 | -8/Garrison   | Triggered checkpoint
 3584 | -8/Garrison   | Rescued a captive Derelict
 3666 | -8/Garrison   | Build established: Scavenger-Mutant
 3749 | -8/Garrison   | Triggered checkpoint
 3816 | -8/Garrison   | Discovered new exit (range 11)
 3863 | -8/Garrison   | Triggered checkpoint
 3941 | -8/Garrison   | Triggered checkpoint
 3990 | -8/Garrison   | Lost 3 parts (2u1w)
 4086 | -8/Garrison   | Discovered new exit (range 14)
 4218 | -8/Garrison   | Installed Relay Interface Framework
 4267 | -8/Garrison   | Garrison Relay disabled
 4449 | -8/Garrison   | Garrison Relay disabled
 4786 | -8/Garrison   | Entered Materials
 5968 | -8/Materials  | Discovered new exit (range 15)
 6031 | -8/Materials  | System corruption reached 10%
 6059 | -8/Materials  | Entered Factory
 6059 | -7/Factory    | Evolved 2 slots: Utility x2
 6659 | -7/Factory    | Build established: Mutant
 6882 | -7/Factory    | Identified exit to Garrison
 6882 | -7/Factory    | Entered Garrison
 6922 | -7/Garrison   | Triggered checkpoint
 7046 | -7/Garrison   | Triggered checkpoint
 7153 | -7/Garrison   | Destroyed 8 combat bots
 7161 | -7/Garrison   | Lost 5 parts (1p2n2u)
 7207 | -7/Garrison   | Found embedded Infiltrators
 7210 | -7/Garrison   | Triggered checkpoint
 7274 | -7/Garrison   | Discovered new exit (range 14)
 7310 | -7/Garrison   | Triggered checkpoint
 7311 | -7/Garrison   | Expanded RIF knowledge: Hotswap
 7333 | -7/Garrison   | Entered Factory
 7333 | -7/Factory    | Accompanied by 2 allies
 7398 | -7/Factory    | Identified exit to Garrison
 7398 | -7/Factory    | Entered Garrison
 7398 | -7/Garrison   | Accompanied by 2 allies
 7450 | -7/Garrison   | Build established: Scavenger-Mutant
 7494 | -7/Garrison   | Triggered checkpoint
 7547 | -7/Garrison   | Triggered checkpoint
 7659 | -7/Garrison   | Core integrity fell below 50%
 7732 | -7/Garrison   | Lost 5 parts (2n1u2w)
 7745 | -7/Garrison   | Spotted B-75 Beast
 7745 | -7/Garrison   | Spotted B-75 Beast
 7774 | -7/Garrison   | Triggered checkpoint
 7843 | -7/Garrison   | Spotted B-75 Beast
 7870 | -7/Garrison   | Core integrity fell below 20%
 7874 | -7/Garrison   | Released all parts (5)
 7876 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
07862_ Acquired 3 matter.
07864_ System corrupted: Energy discharge (-56).
07864_ Imp. Carbon-fiber Leg destroyed.
07867_ Adv. VSS Leg destroyed.
07867_ Imp. Carbon-fiber Leg destroyed.
07869_ B-75 Beast Imp. Medium Treads severed.
07873_ Rnf. Deuterium Engine destroyed.
07873_ Hvy. Laser destroyed.
07874_ Released Lrg. Storage Unit.
07874_ Released Adv. Heat Sink.
07874_ Released Transmission Jammer.
07874_ Transmission Jammer crushed and broken.
07874_ Released Imp. Heat Sink.
07874_ Imp. Heat Sink crushed and broken.
07874_ Released Chainsword.
07874_ Chainsword crushed and broken.
07874_ Triggered Stasis Trap.
07874_ A bubble of rippling energy engulfs the
  area.
07874_ Field strength at 94.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#     [*=!!Y!                     |
| ??????????????????###+###%[!!                      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                55
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualBiocellTerminator
  Manual?         0
Play Time         00:59:11
  Cumulative      176.5 hours
  Start           2024.09.28 @ 02:57:23
  End             2024.09.28 @ 03:56:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           38
  Adventurer      16
  Explorer        31
Win Type          -
  Total           25
  Types           16/5/1/1/0/0/1/1/0
Lore%             76
Gallery%          83
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1ae4ddb-3058-450b-b2bf-dc9cb93ea216