Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 11:05:28

Player: Vlad

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (720)      720
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1745

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     282/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
           EM Pulse Cannon
           EM Pulse Cannon
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   5   16  
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   1   7   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   1   7   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 2    | .   1   1   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             .    | .   .   .   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          2    | .   .   2   
    System Corruption      6    | .   .   6   
Parts Lost                 20   | .   8   12  
  Power                    2    | .   1   1   
  Propulsion               8    | .   3   5   
  Utility                  2    | .   1   1   
  Weapon                   8    | .   3   5   
  Highest Loss Streak      6    | .   6   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     80   | .   91  72  
  Engine                   9    | .   11  7   
  Leg                      26   | .   24  27  
  Device                   5    | .   8   3   
  Storage                  13   | .   16  11  
  Processor                2    | .   .   4   
  Energy Cannon            9    | .   .   16  
  Ballistic Gun            11   | .   26  .   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 10  20  32  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  7    | .   3   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   8   9   
  Most Carried             10   | 6   8   10  
  Average Carried          7    | 5   7   8   
  Final Capacity           10   | 8   8   10  
  Final Carried            8    | 6   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           576  | 161 238 177 
  Remotely                 .    | .   .   .   
Salvage Created            878  | .   391 487 
  Parts                    56   | .   27  29  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  22   | .   11  11  
  Guns                     13   | .   11  2   
  Cannons                  6    | .   .   6   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | .   2   3   
  Mechanic                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  6    | .   3   3   
  Grunt                    14   | .   8   6   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        303  | .    116  187  
  Missed                   101  | .    37   64   
Damage Taken               2342 | .    895  1447 
  Core                     640  | .    237  403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         52   | 100  5    .    
Volleys Fired              86   | .    62   24   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    40   126  
Shots Fired                162  | .    121  41   
  Gun                      126  | .    121  5    
  Cannon                   36   | .    .    36   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  126  | .    121  5    
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          36   | .    .    36   
  Robot Hit Streak         11   | .    10   11   
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           93   | .    68   25   
  Core Hits                48   | .    34   14   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1425 | .    585  840  
  Guns                     618  | .    585  33   
  Cannons                  616  | .    .    616  
  Explosions               179  | .    .    179  
  Melee                    .    | .    .    .    
  Ramming                  12   | .    .    12   
  Kinetic                  618  | .    585  33   
  Thermal                  179  | .    .    179  
  Explosive                .    | .    .    .    
  Electromagnetic          616  | .    .    616  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  18   | .    .    18   
    Message Errors         4    | .    .    4    
    Matter Fused           7    | .    .    7    
    Heat Flow Errors       2    | .    .    2    
    Data Loss (minor)      3    | .    .    3    
    Data Loss (major)      1    | .    .    1    
    Alerts                 1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            38   | .    .    38   
  Projectiles              4    | .    .    4    
  Explosions               34   | .    .    34   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    .    21   
  Shots                    1    | .    .    1    
  Rammed                   1    | .    .    1    
Targets Rammed             3    | .    .    3    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        312  | .    78   312  
  Average Temperature      48   | .    17   80   
  Received Heat Transfer   1038 | .    435  603  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         250  | .    .    250  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             254  | .   230 254 
  Initial                  15   | .   .   15  
  Average                  91   | .   120 86  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         85   | 100 83  84  
  Level 1                  14   | .   16  15  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   3   3   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   20  24  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        7    | .   1   6   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   10  5   
  Successful               15   | .   10  5   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   5   5   
  Record                   6    | .   3   3   
  Repair Station Index     1    | .   .   1   
  Alert Level              1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             2    | .   2   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1379 | 124 530 725 
Spaces Moved               817  | 107 290 420 
  Core                     96   | 28  25  43  
  Treads                   .    | .   .   .   
  Legs                     721  | 79  265 377 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            127  | 101 120 138 
  Slowest Speed            400  | 120 200 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   36  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          5    | .   .   5   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   .   5   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1018 | 120 375 523 
  Wait                     49   | .   4   45  
  Move                     815  | 106 289 420 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 8   10  10  
  Fast Attach              12   | 4   2   6   
  Attach                   11   | 2   1   8   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     10   | .   5   5   
  Fire                     86   | .   62  24  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  619 | -10/Materials | Core integrity fell below 50%
  640 | -10/Materials | Core integrity fell below 20%
  640 | -10/Materials | Discovered new exit (range 15)
  655 | -10/Materials | Entered another Materials area
  655 | -9/Materials  | Evolved 2 slots: Propulsion x2
  662 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1232 | -9/Materials  | Lost 5 parts (4n1w)
 1260 | -9/Materials  | Core integrity fell below 50%
 1274 | -9/Materials  | Lost 3 parts (1p1u1w)
 1317 | -9/Materials  | Core integrity fell below 20%
 1339 | -9/Materials  | Lost 3 parts (1n2w)
 1380 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01279_ S-10 Pest IFF system glitched.
01281_ S-10 Pest destroyed.
01284_ U-05 Engineer lays Concrete. <x6>
01291_ K-01 Serf collects debris.
01292_ U-05 Engineer lays Concrete. <x3>
01295_ K-01 Serf collects debris.
01295_ U-05 Engineer lays Concrete. <x3>
01298_ K-01 Serf collects debris. <x2>
01306_ Aluminum Leg destroyed.
01306_ K-01 Serf collects debris.
01308_ Lgt. Assault Rifle destroyed.
01308_ EM Pulse Cannon destroyed.
01311_ K-01 Serf collects debris.
01322_ JH:5UYP#Q5NU NTRBSBBQ3EKU
01338_ Slammed into K-01 Serf.
01338_ Destabilizing: System corrupted (+1).
01345_ System corrupted: Matter fused (-8).
01360_ System corrupted: Matter fused (-10).
01376_ System corrupted: IFF burst signal
  emitted.

 Map 
-----
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| ???????#   #?????????????#         #      !!!      |
| ???????#   #?????????????# !       #      !!!      |
| ???????#   #?????????????#      !  +      !!!      |
| ???????#   #?????????????#         #               |
| ???????#   #?????????????#         #               |
| ???????#   #?????????????#############+#########   |
| ???????#   ###########?????????????????????????#   |
| ???????#   #         #?????????????????????????#   |
| ???#####   #         #?????????????????????????#   |
| ???#       #         #?????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              SpikedSignalScreen
  Manual?         0
Play Time         00:26:17
  Cumulative      8.2 hours
  Start           2024.03.04 @ 10:42:00
  End             2024.03.04 @ 11:05:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 217dd949-8390-4df4-b9a2-6972b9801345