Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 12:22:07 Player: FreshFromage Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (3914) 3914 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 9189 Bonus ------- High Alert Combat Kills 560 Follower Combat Kills 218 Registered with UFD 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 96/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Sensor Array (fused) Improved Signal Interpreter > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (5) ---- Advanced Heat Sink Matter Compressor (250) Advanced ECM Suite High-powered Tractor Beam Vortex Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Scrap Suit Cooling System High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Large Storage Unit High-capacity Matter Pod Matter Compressor Deep Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Advanced ECM Suite Heavy Particle Gun Advanced Beam Cannon Rocket Launcher Mini Grenade Launcher Companion Sword Vortex Trap Vortex Trap DRS Beacon [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 3 | . . 1 . . . 2 . Utility 5 | . . 1 . . . 4 . Weapon . | . . . . . . . . Parts Attached 159 | 6 13 45 26 4 20 12 33 Power 12 | 1 1 3 1 . 1 . 5 Engine 12 | 1 1 3 1 . 1 . 5 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 36 | 2 4 8 8 1 6 2 5 Treads 1 | . . . . . . . 1 Leg 35 | 2 4 8 8 1 6 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 58 | 1 7 16 8 3 5 9 9 Device 28 | . 4 7 3 . 4 5 5 Storage 7 | 1 2 1 . . 1 . 2 Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 21 | . 1 8 5 3 . 3 1 Artifact . | . . . . . . . . Weapon 53 | 2 1 18 9 . 8 1 14 Energy Gun 26 | 2 1 14 5 . 2 . 2 Energy Cannon 9 | . . 1 . . 5 1 2 Ballistic Gun . | . . . . . . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher 9 | . . 3 2 . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . 2 . 1 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 8 | . . . . . . . 8 Parts Lost 32 | . 2 4 1 . . 1 24 Power 4 | . 1 1 . . . . 2 Propulsion 10 | . 1 1 . . . . 8 Utility 11 | . . 2 1 . . 1 7 Weapon 7 | . . . . . . . 7 Highest Loss Streak 11 | . 2 1 1 . . 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 98 98 99 99 86 88 57 Engine 10 | . 14 10 11 11 10 6 5 Leg 30 | . 27 32 32 32 32 32 12 Device 12 | . 11 11 11 11 12 20 12 Storage 10 | . 14 11 11 11 10 6 4 Processor 1 | . . . . . . 5 7 Protection 6 | . . 9 9 11 4 1 2 Energy Gun 15 | . 28 21 20 22 5 . 1 Energy Cannon 3 | . . . . . 9 13 4 Peak Build Rating 46 | 6 10 22 24 22 31 42 46 Average Rating 20 | 4 7 16 21 21 23 38 29 On Entrance 19 | . 6 10 21 22 22 30 42 Naked Turns 87 | . . . . . 87 . . Heaviest Build 78 | 14 32 60 62 63 63 77 78 Greatest Support 68 | 20 20 30 30 30 43 63 68 Greatest Overweight (x) 5 | . 2 1 2 2 3 1 5 Average Overweight (x) 1 | . . 1 1 2 . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 Average Capacity 18 | 6 14 18 20 20 19 20 14 Most Carried 20 | 3 15 20 20 20 20 19 18 Average Carried 16 | 2 9 17 19 20 19 15 10 Final Capacity 20 | 8 15 20 20 20 20 20 5 Final Carried 20 | 2 15 20 20 20 20 16 5 Class Distribution -------------------- 85% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Matter Collected 3083 | 196 380 644 378 123 385 121 856 Remotely 114 | . . . . . . . 114 Salvage Created 5325 | . 681 1807 1629 219 . 121 868 Parts 249 | . 37 91 73 13 . 6 29 Haulers Intercepted 10 | . 1 5 4 . . . . Recyclers Shooed 5 | . . 3 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Combat Hostiles Destroyed 100 | . 16 37 27 3 . 2 15 Melee 2 | . . . . . . . 2 Guns 60 | . 15 22 21 2 . . . Cannons 4 | . . . . . . 1 3 AOE 23 | . . 8 6 . . . 9 Classes Destroyed 16 | . 5 5 4 . . 1 1 Worker 4 | . . 2 2 . . . . Builder 4 | . . 2 1 . . . 1 Tunneler 1 | . . 1 . . . . . Hauler 10 | . 1 5 4 . . . . Recycler 8 | . 2 2 1 1 . . 2 Mechanic 2 | . . . 1 . . . 1 Operator 1 | . . . 1 . . . . Watcher 11 | . 3 5 2 . . . 1 Swarmer 23 | . 9 11 . . . . 3 Grunt 43 | . 7 15 15 . . 1 5 Brawler 4 | . . 1 2 . . . 1 Duelist 2 | . . . 2 . . . . Protector 1 | . . . 1 . . . . Sentry 23 | . . 10 7 3 . . 3 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 1 1 Thug 1 | . . . 1 . . . . Best Kill Streak 9 | . 3 9 8 1 . 1 7 Combat Bots Only 7 | . 3 7 6 1 . 1 6 Max Kills in Single Turn 4 | . 1 3 4 1 . 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 2 3 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Hostile Shots Fired 667 | . 71 118 66 10 . 16 386 Missed 216 | . 20 37 18 2 . 5 134 Damage Taken 6043 | . 524 1048 771 119 . 167 3414 Core 1227 | . 63 180 102 29 . 29 824 Absorbed by Shields 106 | . . . . . . 49 57 Regen/Repaired (Parts) 277 | . 71 38 134 . 4 10 20 Core Remaining (%) 65 | 100 74 . . . 22 . . Volleys Fired 314 | . 67 96 80 8 . 7 56 Largest 2 | . 2 2 2 2 . 2 2 Hottest 158 | . 100 115 110 110 . 136 158 Shots Fired 595 | . 134 187 165 19 . 14 76 Gun 503 | . 134 176 161 19 . . 13 Cannon 63 | . . . . . . 14 49 Launcher 29 | . . 11 4 . . . 14 Special . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Thermal 564 | . 134 176 161 19 . 14 60 Explosive 29 | . . 11 4 . . . 14 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 17 | . 11 17 14 16 . 4 15 Robot Miss Streak 4 | . 4 3 3 1 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 401 | . 88 122 111 17 . 10 53 Core Hits 217 | . 33 73 51 7 . 3 50 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 45 | . 16 19 9 . . 1 . Burn 44 | . 16 19 9 . . . . Meltdown 1 | . . . . . . 1 . Melee Attacks 16 | . . . 3 . . . 13 Impact . | . . . . . . . . Slashing 16 | . . . 3 . . . 13 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9736 | . 1158 2531 2860 383 . 237 2567 Guns 5969 | . 1152 2025 2245 354 . . 193 Cannons 1068 | . . . . . . 237 831 Explosions 2244 | . . 476 606 . . . 1162 Melee 381 | . . . . . . . 381 Ramming 74 | . 6 30 9 29 . . . Kinetic . | . . . . . . . . Thermal 7037 | . 1152 2025 2245 354 . 237 1024 Explosive 2244 | . . 476 606 . . . 1162 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 381 | . . . . . . . 381 Piercing . | . . . . . . . . Highest Corruption 12 | . . 5 5 7 7 2 12 Average Corruption 5 | . . 3 5 6 7 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 218 | . . 49 56 60 13 2 38 Message Errors 53 | . . 13 12 15 4 1 8 Matter Fused 60 | . . 14 14 20 2 1 9 Heat Flow Errors 31 | . . 7 6 8 1 . 9 Energy Discharges 18 | . . 7 3 3 2 . 3 Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 29 | . . 4 11 6 3 . 5 Data Loss (major) 5 | . . 2 . 2 1 . . Misfires 11 | . . . 7 3 . . 1 Alerts 3 | . . . 1 2 . . . Weapon Failures 5 | . . 2 2 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 114 | . . 10 35 . . . 69 Projectiles 20 | . . . . . . . 20 Explosions 51 | . . 10 35 . . . 6 Melee 43 | . . . . . . . 43 Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . 12 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 17 | . 2 6 3 6 . . . Kicked 17 | . 2 6 3 6 . . . Crushed . | . . . . . . . . Highest Temperature 375 | . 246 375 306 217 146 1 352 Average Temperature 76 | . 63 58 87 64 83 1 120 Received Heat Transfer 1620 | . 177 348 270 45 . 21 759 Effects 4 | . . 1 . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 12 | . 2 7 . 1 . 1 1 Combat Hostiles 11 | . 1 7 . 1 . 1 1 Parts Melted 60 | . 15 24 15 1 . 2 3 Heat Transferred 18197 | . 4477 6142 4847 629 . 370 1732 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Peak Influence 1042 | . 241 858 1042 389 . 59 202 Initial 339 | . . 46 333 339 . . 9 Average 308 | . 85 414 839 137 . 13 79 Maximum Alert Level 3 | . 1 3 3 1 . . 1 Low Security (%) 55 | 100 95 22 . 68 . 100 99 Level 1 16 | . 4 30 7 31 . . . Level 2 8 | . . 25 13 . . . . Level 3 19 | . . 22 79 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 4 5 . . 3 2 Investigation 9 | . 3 3 1 . . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . 1 1 . . . 2 Assault 2 | . . . 2 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Distress Signals 6 | . 1 3 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 148 | . 30 45 39 2 . 2 30 Peak Tracking Total 9 | . 3 4 9 1 . 1 9 Tactical Retreats 12 | . 3 1 3 . . . 5 Traps | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Traps Triggered 5 | . 2 2 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed 4 | . . . 4 . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 1 | . . . . . . . 1 Most Traps Carried 2 | . . . . . 2 2 2 Machines | -11 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Machines Disabled 6 | . . 1 4 . . . 1 Max in Single Turn 2 | . . 1 2 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Machines Accessed 66 | . 11 13 14 12 8 4 4 Terminals 40 | . 8 9 11 6 . 2 4 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 2 . . . . Recycling Units 11 | . 2 1 . 6 . 2 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 210 | . 35 48 35 28 46 9 9 Successful 137 | . 20 29 20 16 46 3 3 Failed 73 | . 15 19 15 12 . 6 6 Catastrophic 10 | . 1 1 1 3 . 2 2 Database Lockouts . | . . . . . . . . Manual 116 | . 25 42 11 25 . 6 7 Terminals 132 | . 27 42 28 21 . 5 9 Fabricators . | . . . . . . . . Repair Stations 13 | . 5 2 6 . . . . Recycling Units 16 | . 3 2 . 7 . 4 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 94 | . 9 14 13 9 46 1 2 Record 39 | . . . . . 39 . . Part Schematic 5 | . . 4 . 1 . . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 13 | . 3 4 . 1 5 . . Prototype ID Bank 7 | . 3 2 . 2 . . . Open Door 6 | . . . 4 . 1 . 1 Alert Level 4 | . . 1 1 2 . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 7 | . 2 2 2 . . 1 . Disarm Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Security Status 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 4 | . . . 3 . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 2 2 5 . . . . Scan Component 5 | . 1 1 3 . . . . Repair 4 | . 1 1 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 34 | . 9 13 2 7 . 2 1 Terminals 21 | . 7 10 1 1 . 1 1 Assimilate 1 | . . 1 . . . . . Botnet 8 | . 2 3 1 . . 1 1 Operators 1 | . . 1 . . . . . Skim 10 | . 5 5 . . . . . Search 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 9 | . 2 1 . 6 . . . Tunnel 9 | . 2 1 . 6 . . . Scrapoids 1 | . . . . . . 1 . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Jam 1 | . . . 1 . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 44 | . 10 10 11 7 . 3 3 Full Trace Events 6 | . . . . 5 . 1 . Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 16 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 1 2 . . . . Time 172 | . 26 60 86 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Total Allies 13 | . . 1 2 . . 5 5 Largest Group 5 | . . 1 2 . . 5 2 Highest-Rated Group 143 | . . 10 62 . . 143 62 Highest-Rated Ally 39 | . . 10 31 . . 31 39 Total Orders . | . . . . . . . . Ally Attacks 55 | . . . 16 . . 25 14 Total Damage 715 | . . . 233 . . 294 188 Kills 8 | . . . 4 . . 2 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Robot Analysis Total 13 | . 3 4 . 1 5 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Turns Passed 15013 | 45 1910 2880 1926 2065 4082 750 1355 Spaces Moved 6340 | 33 777 1076 667 775 2211 296 505 Core 361 | 8 . . . . 189 . 164 Treads 135 | . . . . . . . 135 Legs 5844 | 25 777 1076 667 775 2022 296 206 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 50 122 50 Average Speed 193 | 103 189 190 213 260 181 138 165 Slowest Speed 330 | 120 260 190 260 260 330 192 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 3 95 95 94 99 96 5 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 20 | . 4 4 1 6 5 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 5 | . . . 1 . . . 4 Terrain Destroyed 195 | . . 62 36 . . . 97 Melee 1 | . . . 1 . . . . Projectile 6 | . . . . . . . 6 AOE 188 | . . 62 35 . . . 91 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Ext Total 8475 | 41 1078 1720 1006 799 2286 621 924 Wait 1421 | . 205 454 202 7 13 304 236 Move 6333 | 32 776 1075 666 774 2210 295 505 Hop . | . . . . . . . . Pick Up 76 | 3 13 15 6 . 25 2 12 Fast Attach 59 | 5 5 12 3 1 15 . 18 Attach 26 | 1 2 5 . . . 8 10 Detach 6 | . . . 1 . . 1 4 Swap 74 | . 6 28 23 3 5 4 5 Drop 77 | . 2 29 14 . 18 . 14 Fire 314 | . 67 96 80 8 . 7 56 Melee 16 | . . . 3 . . . 13 Ram . | . . . . . . . . Kick 17 | . 2 6 3 6 . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . 5 . . . . Rewire 50 | . . . . . . . 50 Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac / Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Learned location of Mines (-9) 409 | -10/Materials | Identified exit to Materials 409 | -10/Materials | Identified exit to Subcaves 409 | -10/Materials | Identified exit to Mines 472 | -10/Materials | Learned Storage emergency access door positions 526 | -10/Materials | Learned location of Storage (-9) 568 | -10/Materials | Learned Recycling recycling unit intel 1152 | -10/Materials | Repaired Aluminum Leg 1956 | -10/Materials | Entered another Materials area 1956 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2479 | -9/Materials | Discovered new exit (range 16) 2599 | -9/Materials | Destroyed 7 combat bots 2851 | -9/Materials | Discovered new exit (range 13) 2886 | -9/Materials | Build established: Scavenger-Mutant 3097 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Identified exit to Materials 3853 | -9/Materials | Repaired Hvy. Particle Gun 4404 | -9/Materials | Build established: Mutant 4836 | -9/Materials | Entered Storage 4837 | -9/Storage | Identified exit to Recycling 4896 | -9/Storage | Learned location of Armory (-4) 4964 | -9/Storage | Garrison activated, responded to threat 4981 | -9/Storage | Core integrity fell below 50% 5263 | -9/Storage | Met a pair of Derelict thieves 5800 | -9/Storage | Repaired Aluminum Leg 6235 | -9/Storage | Repaired Hvy. Particle Gun 6752 | -9/Storage | Used back door to open Recycling access 6762 | -9/Storage | Entered Recycling 6763 | -9/Recycling | Loaded intel: 6 recycling unit locations 6835 | -9/Recycling | Scanned before Scraplab entrance 7412 | -9/Recycling | Discovered new exit (range 10) 8801 | -9/Recycling | Entered Scraplab 8825 | -9/Recycling | Discovered new exit (range 2) 8827 | -9/Recycling | Entered Scraptown 9020 | -9/Scraptown | Visited UFD Registry 9020 | -9/Scraptown | Registered with UFD as "Quantumguard" 9055 | -9/Scraptown | Visited IN-MT5's Study 9093 | -9/Scraptown | Visited Awakened 9150 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9169 | -9/Scraptown | Visited Supply Room 9302 | -9/Scraptown | Discovered new exit (range 11) 9324 | -9/Scraptown | System corruption cleaned by C-Scrubber 9452 | -9/Scraptown | Visited Comm Corps 9514 | -9/Scraptown | Visited The Evicted 10233 | -9/Scraptown | Visited Junk Repository 10281 | -9/Scraptown | Visited Cyclists 10308 | -9/Scraptown | Entered Cyclist Reading Room 10854 | -9/Scraptown | Visited Science Guys 10925 | -9/Scraptown | Visited Derelict Rescue Squad 10946 | -9/Scraptown | Found DRS Beacon 11043 | -9/Scraptown | Visited Research Penetration Think Tank 11089 | -9/Scraptown | Visited Sword Containment 11438 | -9/Scraptown | Visited Scrap Suit Storage 11460 | -9/Scraptown | Found Unknown Device 11460 | -9/Scraptown | Identified Scrap Suit 11543 | -9/Scraptown | Visited Scrapoid Pod Storage 11592 | -9/Scraptown | Visited Curators Association 11770 | -9/Scraptown | Discovered new exit (range 5) 11843 | -9/Scraptown | Visited DA-N13 Charitable Foundation 11871 | -9/Scraptown | Found DCF Scrap (28 items) 11933 | -9/Scraptown | Visited Analyses Database 11979 | -9/Scraptown | Visited Cartography Club 12099 | -9/Scraptown | Released all parts (8) 12152 | -9/Scraptown | Learned 8 Factory zone layouts 12152 | -9/Scraptown | Learned 8 Research zone layouts 12152 | -9/Scraptown | Learned 12 Research zone layouts 12152 | -9/Scraptown | Learned 8 Lower Caves zone layouts 12152 | -9/Scraptown | Learned 16 Upper Caves zone layouts 12152 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 12152 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 12152 | -9/Scraptown | Learned Factory emergency access door positions 12152 | -9/Scraptown | Learned location of 2 exits from Research 12152 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 12185 | -9/Scraptown | Found Deep Structural Scanner 12386 | -9/Scraptown | Found Scrap Suit 12909 | -9/Scraptown | Entered Factory 12909 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 12910 | -6/Factory | Identified exit to Factory 12910 | -6/Factory | Identified exit to Lower Caves 12910 | -6/Factory | Identified exit to Extension 13563 | -6/Factory | Scrapoid reinforcements arrived 13626 | -6/Factory | Lost 4 allies 13659 | -6/Factory | Entered Extension 13666 | -6/Extension | Disrupted transfer network 13731 | -6/Extension | Rescued a captive Derelict 13732 | -6/Extension | Rescued a captive Derelict 14067 | -6/Extension | Lost 11 parts (1p5n4u1w) 14135 | -6/Extension | Lost 4 parts (1u3w) 14148 | -6/Extension | Core integrity fell below 50% 14302 | -6/Extension | System corruption reached 10% 14487 | -6/Extension | Core integrity fell below 20% 14521 | -6/Extension | Lost 4 parts (1p2n1w) 15014 | -6/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14983_ Penetrated by Slug. 14983_ Hpw. Shock Rifle destroyed. 14986_ Acquired 10 matter. 14987_ Penetrated by Slug. 14987_ Bore Cannon destroyed. 14989_ R-10 Processor collects Terrain Scanner. 14990_ Slug penetrates Wall. 14994_ R-10 Processor collects Wheel. 14996_ Penetrated by Slug. 15002_ System corrupted: Matter fused (-7). 15003_ Penetrated by Slug. 15003_ Lgt. Treads destroyed. 15003_ Penetrated by Slug. 15004_ Dropped Lrg. Storage Unit. 15005_ Dropped Deep Structural Scanner. 15005_ Dropped Hpw. Tractor Beam. 15006_ Dropped Lgt. Angular Momentum Engine. 15008_ Extracted 4 matter. 15009_ Hrd. Light Armor Plating destroyed. 15014_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ##############################???????????????????? | | ##############################???????????????????? | | # # ###################???????????????????? | | # ### ###################???????????????????? | | */ ###???????????????????? | | ####+###???????????????????? | | /% # #???????????????????? | | % o ^/ ????????????????????? | | ## ### ######## ???????????????????????? | | ######## ######## ###?????###### ?????? | | ########### ######## ############## ? | | ########### ######## ############## ? | | ########## ###########+###########""### ? | | ########## ########## *##########T"### | | h @ !&!!! R | | ##################### !##################### | | ############################################# | | #################################################" | | ################################################?? | | ########?????????????###########?????????????????? | | ########?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Tractor Beam | -9/Recycling | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BiometalSalvageSystem Manual? 0 Play Time 02:24:24 Cumulative 97.8 hours Start 2024.09.14 @ 09:39:26 End 2024.09.14 @ 12:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3291e868-1e67-45ed-99b6-f7b0487f08dc