Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.21 @ 14:52:12 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (464) 464 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 2799 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 87/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Battery (200) Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Mini Grenade Launcher Makeshift Sword > --- INVENTORY -------- Light Nuclear Core High-capacity Battery Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 23 | . 5 11 6 1 . Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | . 2 1 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 4 | . 2 1 1 . . Utility 9 | . 1 6 1 1 . Device . | . . . . . . Storage . | . . . . . . Processor 3 | . . 3 . . . Hackware 2 | . . . 1 1 . Protection 4 | . 1 3 . . . Artifact . | . . . . . . Weapon 8 | . 1 4 3 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon 3 | . . 2 1 . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 4 2 3 1 1 Power 1 | . 1 . . . . Propulsion 5 | . 2 1 1 1 . Utility . | . . . . . . Weapon 5 | . 1 1 2 . 1 Highest Loss Streak 4 | . 4 1 3 1 1 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 4 5 5 5 Power . | . . 1 1 1 1 Propulsion . | . . . . . . Utility 2 | . . 3 4 4 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 6 | . . 2 . 1 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 42 | . 21 36 60 59 48 Flight 6 | . 6 7 8 7 . Processor 13 | . . 13 24 18 18 Hackware 5 | . . . 8 16 18 Ballistic Cannon 3 | . 11 . . . . Launcher 3 | . . . 8 9 3 Special Weapon 3 | . . 2 8 . . Impact Weapon 2 | . . 9 1 . . Slashing Weapon 1 | . . . . 9 9 Peak Build Rating 18 | . 4 12 15 18 17 Average Rating 8 | . 1 7 11 17 15 On Entrance 7 | . . 1 11 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 30 | . 30 . . . . Heaviest Build 6 | . 6 5 4 3 3 Greatest Support 8 | 3 8 4 6 4 3 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 Average Carried 4 | . 2 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 Class Distribution -------------------- 85% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 590 | . 270 155 165 . . Remotely . | . . . . . . Salvage Created 523 | . 158 195 159 . 11 Parts 27 | . 17 4 6 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 13 | . 7 3 2 . 1 Melee 3 | . . 2 . . 1 Cannons 7 | . 7 . . . . AOE 2 | . . . 2 . . Classes Destroyed 8 | . 2 3 3 . . Worker 2 | . . 1 1 . . Tunneler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Swarmer 4 | . 3 . . . 1 Grunt 6 | . 4 1 1 . . Duelist 1 | . . . 1 . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 3 3 . 1 Combat Bots Only 4 | . 4 1 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 135 | . 46 30 18 2 39 Missed 37 | . 13 9 7 1 7 Hits 98 | . 33 21 11 1 32 Melee 15 | . . . 9 . 6 Projectile 83 | . 33 21 2 1 26 Critical Strikes 5 | . . . 3 . 2 Damage Taken 1585 | 2 430 319 311 18 505 Core 968 | 2 191 91 221 . 463 Absorbed by Shields . | . . . . . . Core Remaining (%) 47 | 99 22 . 22 . . Volleys Fired 71 | . 23 15 33 . . Largest 1 | . 1 1 1 . . Hottest 100 | . 30 20 100 . . Shots Fired 71 | . 23 15 33 . . Gun 15 | . . 15 . . . Cannon 23 | . 23 . . . . Launcher 9 | . . . 9 . . Special 24 | . . . 24 . . Kinetic 38 | . 23 15 . . . Thermal 24 | . . . 24 . . Explosive 9 | . . . 9 . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 6 14 5 . . Robot Miss Streak 6 | . 6 1 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 55 | . 15 23 13 . 4 Core Hits 22 | 1 8 4 9 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . 1 2 . . . Blast 1 | . 1 . . . . Smash 2 | . . 2 . . . Melee Attacks 37 | . . 17 5 3 12 Impact 20 | . . 17 3 . . Slashing 17 | . . . 2 3 12 Piercing . | . . . . . . Sneak Attacks 5 | . . 3 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1817 | 5 267 778 643 . 124 Guns 116 | . . 116 . . . Cannons 267 | . 267 . . . . Explosions 375 | . . . 375 . . Melee 1030 | . . 662 244 . 124 Ramming 5 | 5 . . . . . Kinetic 383 | . 267 116 . . . Thermal 24 | . . . 24 . . Explosive 375 | . . . 375 . . Electromagnetic . | . . . . . . Impact 753 | . . 662 91 . . Slashing 277 | . . . 153 . 124 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 428 | . . 410 3 . 15 Projectiles . | . . . . . . Explosions 3 | . . . 3 . . Melee 425 | . . 410 . . 15 Knockbacks 3 | . 2 . 1 . . Impact 1 | . . . 1 . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | 2 . . . . . Shots . | . . . . . . Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 20 | . 20 2 3 . . Average Temperature 8 | . 9 2 3 . . Received Heat Transfer 480 | . 225 144 12 . 99 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 8 | . . 8 . . . Impact Corruptions 9 | . . 9 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 111 | . 111 102 77 25 94 Initial 45 | . . 29 45 . 3 Average 24 | . 24 34 22 9 23 Influence Increases 618 | . 181 197 100 26 114 Destroy 0b10 Robot/C 300 | . 140 60 40 . 60 Destroy 0b10 Robot/NC 30 | . . 15 15 . . Destroy Leader 60 | . 20 30 10 . . Allied During Kill 2 | . . . . . 2 Successful Hack 20 | . 6 . . 8 6 Disable Machine 15 | . 15 . . . . Destroy Structure 41 | . . 2 35 3 1 Partial Spotted 30 | . . 15 . 15 . Lose Combat Pursuer 120 | . . 75 . . 45 Influence Decreases 524 | . 110 151 217 21 25 Entered New Map 116 | . . 42 72 . 2 Time Decay 289 | . 70 89 119 11 . Lost Part 93 | . 40 20 20 10 3 Lost Ally 26 | . . . 6 . 20 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 11 8 2 2 10 Peak Tracking Total 8 | . 7 4 2 2 8 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 7 | . 2 1 . 3 1 Terminals 5 | . 2 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 9 3 . 10 2 Successful 8 | . 2 . . 5 1 Failed 16 | . 7 3 . 5 1 Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 9 | . 3 3 . 3 . Terminals 17 | . 9 3 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . 1 . . 1 1 Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 2 | . 1 . . . 1 Largest Group 1 | . 1 1 1 . 1 Highest-Rated Group 31 | . 10 10 10 . 31 Highest-Rated Ally 31 | . 10 10 10 . 31 Total Orders 1 | . 1 . . . . FOLLOW 1 | . 1 . . . . Ally Attacks 6 | . . . . . 6 Total Damage 42 | . . . . . 42 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1044 | 13 327 193 366 40 105 Spaces Moved 859 | 23 185 179 287 71 114 Core 439 | 23 143 65 78 16 114 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1 | . . . 1 . . Flight 419 | . 42 114 208 55 . Fastest Speed 37 | 50 37 40 40 40 50 Average Speed 47 | 50 47 44 48 42 50 Slowest Speed 100 | 50 50 100 100 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 32 20 59 12 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 12 | . . 2 6 3 1 Terrain Destroyed 78 | . . 2 72 3 1 Melee 6 | . . 2 . 3 1 Projectile 17 | . . . 17 . . AOE 55 | . . . 55 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1323 | 23 398 253 422 77 150 Wait 300 | . 181 21 89 . 9 Move 853 | 22 184 178 284 71 114 Hop 1 | . . . 1 . . Pick Up 10 | . 5 4 . 1 . Fast Attach 22 | . 5 8 8 1 . Attach 3 | . . 3 . . . Detach 1 | . . 1 . . . Swap . | . . . . . . Drop 9 | . . 6 2 1 . Fire 71 | . 23 15 33 . . Melee 37 | . . 17 5 3 12 Ram 1 | 1 . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Accompanied by 1 ally 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Lost 4 parts (1p2n1w) 526 | -9/Materials | Discovered new exit (range 5) 534 | -9/Materials | Entered Mines 534 | -9/Mines | Accompanied by 1 ally 579 | -9/Mines | Core integrity fell below 50% 625 | -9/Mines | Lost 3 parts (1n2w) 871 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 897 | -9/Mines | Discovered new exit (range 9) 900 | -9/Mines | Entered Materials 900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 924 | -8/Materials | Identified exit to Factory 940 | -8/Materials | Identified exit to Garrison 940 | -8/Materials | Entered Garrison 956 | -8/Garrison | Triggered checkpoint 978 | -8/Garrison | Triggered checkpoint 1010 | -8/Garrison | Discovered exit to Factory (range 11) 1022 | -8/Garrison | Rescued a captive Derelict 1035 | -8/Garrison | Core integrity fell below 50% 1045 | -8/Garrison | Core integrity fell below 20% 1045 | -8/Garrison | Self-destructed Last Messages --------------- 00968_ Field strength at 16. 00969_ Field strength at 10. 00970_ Field strength at 4. 00971_ Stasis field depleted. 00971_ Mni. Grenade Launcher destroyed. 01010_ EXIT=FOUND: FACTORY 01012_ Critical hit (Burn: +37). 01013_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 01016_ Y-45 Defender destroyed. 01022_ XW-192(g): "WARLORD FOREVER!" 01024_ S-10 Pest suffers critical hit (Burn). 01024_ S-10 Pest destroyed. 01025_ XW-192(g) destroyed. 01037_ Destroyed Flight Unit. 01037_ Destroyed Lgt. Ion Engine. 01037_ S-10 Pest destroyed. 01044_ Mak. Sword severed. 01044_ Mak. Sword crushed and broken. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????#####????????????????? | | ?????????# #????????????????? | | ?????????# < +????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #????????????????? | | ?????????# #??######"""##### | | ?????????# #??# | | ?????????# #??# | | ?????????# #??# ########???? | | ?????????# #??# #??????????? | | ?????###?# #### ############ | | ?????#=### | | ????##%s## | | ????#T*lg | | ????##@######################## | | ?????#[#??????????????????????? | | ?????###??????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 18 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDroneArray Manual? 0 Play Time 00:14:08 Cumulative 41.3 hours Start 2026.06.21 @ 14:37:34 End 2026.06.21 @ 14:52:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 35 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 3ea368bd-17cb-4816-877c-36c48ac4235b