Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 07:44:10

Player: puppuppit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1310)     1310
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (358)                358
              TOTAL SCORE: 4578

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      47
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Gun
           Particle Gun
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Particle Charger
           Authchip [Propulsion]
           Army-in-a-Box (30/30)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON -----------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY --------
  Improved Heat Sink
           Particle Charger
           Authchip [Propulsion]
           Army-in-a-Box
           Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             54   | 6   12  5   1   5   25  
  Power                    7    | 1   .   2   .   2   2   
    Engine                 6    | 1   .   2   .   2   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   5   3   .   1   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  17   | 2   5   3   .   1   6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   .   1   .   8   
    Device                 6    | .   2   .   1   .   3   
    Storage                3    | 1   1   .   .   .   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   4   .   .   2   8   
    Energy Gun             7    | 2   2   .   .   .   3   
    Energy Cannon          7    | .   2   .   .   2   3   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   1   .   1   13  
  Power                    5    | .   .   1   .   1   3   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  72  98  83  
  Engine                   12   | .   14  13  14  13  6   
  Wheel                    25   | .   28  28  28  28  16  
  Device                   12   | .   11  14  14  14  9   
  Storage                  12   | .   14  14  14  14  9   
  Processor                4    | .   .   .   .   .   22  
  Energy Gun               4    | .   21  .   .   .   .   
  Energy Cannon            17   | .   7   28  1   27  15  
Peak Build Rating          28   | 6   8   8   11  12  28  
  Average Rating           11   | 4   6   7   7   11  21  
  On Entrance              7    | .   6   8   8   11  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 10  20  20  20  20  25  
  Greatest Support         32   | 26  32  20  20  20  26  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  
  Most Carried             10   | 1   10  10  10  10  10  
  Average Carried          8    | .   5   9   9   6   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 1   10  10  10  10  9   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           857  | 61  300 69  .   63  364 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2241 | 61  388 505 .   547 740 
  Parts                    124  | 1   25  29  .   28  41  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           4    | .   .   1   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  39   | .   10  6   .   9   14  
  Guns                     11   | .   10  .   .   .   1   
  Cannons                  24   | .   .   6   .   8   10  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | 1   3   3   .   1   3   
  Worker                   11   | .   2   5   .   2   2   
  Builder                  4    | .   .   1   .   .   3   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 8    | 1   1   2   .   4   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  16   | .   3   3   .   7   3   
  Grunt                    18   | .   7   2   .   1   8   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   1   .   .   3   
Best Kill Streak           5    | 1   5   4   .   4   4   
  Combat Bots Only         5    | .   5   2   .   3   4   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        257  | .    29   18   .    38   172  
  Missed                   86   | .    12   4    .    16   54   
Damage Taken               2306 | .    203  186  .    176  1741 
  Core                     703  | .    69   61   .    21   552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   164  | .    12   .    .    .    152  
Core Remaining (%)         69   | 100  .    .    .    39   .    
Volleys Fired              176  | 5    32   33   .    33   73   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  120  | 80   120  120  .    120  120  
Shots Fired                342  | 10   62   66   .    65   139  
  Gun                      65   | 10   51   .    .    .    4    
  Cannon                   274  | .    11   66   .    65   132  
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  339  | 10   62   66   .    65   136  
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 4    12   7    .    17   10   
  Robot Miss Streak        5    | 1    2    2    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           202  | 7    45   29   .    41   80   
  Core Hits                90   | 2    22   17   .    14   35   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    1    .    
    Burn                   1    | .    1    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3550 | 78   611  515  .    728  1618 
  Guns                     591  | 78   468  .    .    .    45   
  Cannons                  2777 | .    143  515  .    728  1391 
  Explosions               178  | .    .    .    .    .    178  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  3368 | 78   611  515  .    728  1436 
  Explosive                178  | .    .    .    .    .    178  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  17   | .    5    5    3    4    .    
    Message Errors         4    | .    .    1    1    2    .    
    Matter Fused           1    | .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      3    | .    1    1    1    .    .    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    1    1    .    .    .    
    Data Loss (major)      2    | .    1    1    .    .    .    
    Weapon Failures        3    | .    2    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            52   | .    7    .    .    25   20   
  Projectiles              52   | .    7    .    .    25   20   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        210  | 90   62   123  .    210  147  
  Average Temperature      43   | 46   22   48   .    57   41   
  Received Heat Transfer   1125 | .    99   66   .    6    954  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    2    1    
  Combat Hostiles          2    | .    .    .    .    1    1    
  Parts Melted             20   | .    4    3    .    5    8    
  Heat Transferred         7382 | 175  1583 1073 .    1517 3034 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             440  | 5   373 234 .   232 440 
  Initial                  61   | .   3   19  .   .   61  
  Average                  168  | 2   138 127 .   151 279 
Maximum Alert Level        2    | .   1   1   .   1   2   
  Low Security (%)         59   | 100 66  92  .   59  16  
  Level 1                  39   | .   33  7   .   40  78  
  Level 2                  1    | .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   .   .   6   
  Investigation            4    | .   3   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           7    | .   3   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   16  8   .   17  28  
  Peak Tracking Total      7    | .   5   3   .   4   7   
  Tactical Retreats        8    | .   1   1   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   4   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          18   | .   9   .   5   .   4   
  Terminals                10   | .   8   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                87   | .   26  .   50  .   11  
  Successful               69   | .   14  .   50  .   5   
  Failed                   18   | .   12  .   .   .   6   
    Catastrophic           4    | .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   9   .   1   .   4   
  Terminals                30   | .   24  .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   2   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             63   | .   12  .   50  .   1   
  Record                   49   | .   .   .   49  .   .   
  Robot Analysis           4    | .   4   .   .   .   .   
  Prototype ID Bank        5    | .   4   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   4   
  Scan Component           3    | .   1   .   .   .   2   
  Repair                   3    | .   1   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   .   .   4   
  Full Trace Events        4    | .   4   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   2   
  Time                     65   | .   26  .   .   .   39  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   3   
  Highest-Rated Group      84   | .   .   .   .   84  63  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   8   23  
  Total Damage             302  | .   .   .   .   71  231 
  Kills                    4    | .   .   .   .   2   2   
Allies Corrupted           1    | .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2677 | 47  593 548 325 628 536 
Spaces Moved               2317 | 25  476 543 394 627 252 
  Core                     9    | 1   .   .   .   .   8   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     2    | .   .   .   .   .   2   
  Wheels                   2306 | 24  476 543 394 627 242 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  80  
  Average Speed            82   | 89  89  80  80  80  86  
  Slowest Speed            250  | 100 100 80  80  80  250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       65   | 3   78  98  90  93  32  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   .   1   2   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          23   | .   .   .   .   .   23  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   .   23  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2726 | 36  574 597 408 689 422 
  Wait                     113  | .   43  2   .   17  51  
  Move                     2312 | 24  475 542 393 626 252 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 1   8   6   3   4   6   
  Fast Attach              24   | 6   2   .   .   1   15  
  Attach                   8    | .   1   1   .   2   4   
  Detach                   3    | .   .   .   2   .   1   
  Swap                     22   | .   9   4   1   2   6   
  Drop                     35   | .   4   9   9   4   9   
  Fire                     176  | 5   32  33  .   33  73  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 16)
  256 | -10/Materials | Discovered new exit (range 13)
  323 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 12)
  461 | -10/Materials | Identified exit to Mines
  574 | -10/Materials | Repaired Heat Sink
  641 | -10/Materials | Entered Mines
  775 | -10/Mines     | Discovered new exit (range 7)
  795 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  952 | -10/Mines     | Discovered new exit (range 3)
 1005 | -10/Mines     | Core integrity fell below 50%
 1185 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1185 | -10/Mines     | Discovered new exit (range 5)
 1189 | -10/Mines     | Entered Exiles
 1215 | -10/Exiles    | Met 8R-AWN
 1228 | -10/Exiles    | Met EX-HEX
 1271 | -10/Exiles    | Visited The Gauntlet
 1342 | -10/Exiles    | Met EX-DEC
 1363 | -10/Exiles    | Learned location of Zion (-7)
 1376 | -10/Exiles    | Met EX-BIN
 1387 | -10/Exiles    | Aligned with FarCom system
 1388 | -10/Exiles    | Given EX-Vault access code
 1427 | -10/Exiles    | Opened EX-Vault
 1435 | -10/Exiles    | Found Army-in-a-Box
 1452 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1506 | -10/Exiles    | Discovered new exit (range 12)
 1514 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 1514 | -10/Exiles    | Entered Mines
 1515 | -9/Mines      | Met a Derelict bent on vengeance
 1524 | -9/Mines      | Discovered new exit (range 10)
 1923 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1931 | -9/Mines      | Learned location of Storage (-7)
 2142 | -9/Mines      | Entered Materials
 2142 | -8/Materials  | Accompanied by 3 allies
 2142 | -8/Materials  | Evolved 4 slots: Utility x4
 2147 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2231 | -8/Materials  | Garrison activated, responded to threat
 2336 | -8/Materials  | Repaired Beam Cannon
 2373 | -8/Materials  | Repaired Beam Cannon
 2465 | -8/Materials  | Garrison activated, responded to threat
 2592 | -8/Materials  | Lost 3 parts (2p1n)
 2634 | -8/Materials  | Core integrity fell below 50%
 2642 | -8/Materials  | Garrison activated, responded to threat
 2667 | -8/Materials  | Core integrity fell below 20%
 2678 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02642_ ALERT: Activating Garrison Access M001.
02643_ Acquired 6 matter.
02644_ Grenade Launcher destroyed.
02645_ K-01 Serf collects debris.
02646_ Acquired Aluminum Leg.
02648_ K-01 Serf collects debris.
02652_ Kicked G-47 Trooper out of the way.
02652_ K-01 Serf collects debris.
02652_ Critical hit (Burn: +37).
02654_ The unstable cave ceiling collapses.
02654_ Kicked G-47 Trooper.
02654_ Aluminum Leg destroyed.
02655_ Slammed into G-47 Trooper. <x2>
02660_ M-13 Machinist repairs G-47 Trooper.
02660_ Imp. Heat Sink destroyed.
02661_ Slammed into G-47 Trooper.
02673_ Acquired Particle Gun.
02677_ K-01 Serf collects debris.
02677_ Acquired Particle Gun.
02678_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ????????## ##  !#?#        #??###+####             |
|    ######      !#?#   ]    #??#     #?             |
|  T      ! T    !#?#        ####     #?             |
|    ###### =    !#?#        +        #?             |
| ????????## ## !##?#####/####        #?             |
| ?????????#!#?###?????#              #?             |
| ?????????# ###########              #?             |
| ?????????# ##        +  """         #?             |
| ?????????# ##"""     #  "R          #?             |
| ????????## ##"""     #  """         #?             |
| ###/#####   #"""    [#  """         #?             |
|             #        #              #?             |
| ### #####   #"""     +              #?             |
| ###+##??## ##"""     #              #?             |
|      #???# ##"""     #  """"        #?             |
|      #???# ##        #  """"  #######?             |
|    " #???# ####+###### !""""  # ??????             |
|    T #???# #        ?#        +???????             |
|    " ##### #     """?#        #???????             |
|     =/%    #     "G"%#![""""  #???????             |
| ###### /*  #     " "=#% """"  #???????             |
| ! ####=!   # """   ==+!=%"""  #???#???             |
| !   !%|  |!# """  ! [#Y=      ####Y???             |
| ! ########%# """    =#![      #    ???             |
| ! #??????#=#        ?#  [[    #! """ ?             |
|   #??????# ##+######?#  [@    #  """ #             |
| ###??????#    #???####   [    #  """ #             |
| #???#!!! #   %##### %#g      k#      #             |
| #???#!!  "  !!%    %%%g  a    #! """ #             |
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| #????????#    #???##! g  =#   #  """ #             |
| #????????#+## #????#      #%  #      #             |
| #???????????# #????# """ [#   +  """ #             |
| #???????????# #????# """  #  %#  """ #             |
| #???????????+ #????# """ !#  [#  """ #             |
| #???????????# #????#      #   #!     #             |
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|  ???????????# #?????????##    #!     #             |
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|  ???????????? ????????????#   #  """ #             |
| [???????????? ????????????#^% #      #             |
| [???????????? ????????????# ^ /  """ #             |
| []??????????? ????????????#   #  """ #             |
| ##???????????+????????????#   #  """ #             |
| ??????????????????????????#   #      #             |
| ??????????????????????????#   #  """ #             |
| ??????????????????????????#   #  """ #             |
| ??????????????????????????# *=#  """ #             |
| ??????????????????????????# = #      #             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Evasion (%)                44
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullMiniTerrabomb
  Manual?         0
Play Time         00:23:55
  Cumulative      9.3 hours
  Start           2024.12.29 @ 07:20:30
  End             2024.12.29 @ 07:44:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7632bc1d-acf6-4354-932f-56d6072265dc