Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.29 @ 13:19:03 Player: GGOBC-006 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (207) 1035 Value Destroyed (7166) 7166 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2763) 2763 TOTAL SCORE: 14924 Bonus ------- High Alert Combat Kills 1071 Follower Combat Kills 347 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -255 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 82/290 System Corruption 8% Temperature Cool (54) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (4) ---- Improved Heat Sink Experimental Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Target Analyzer Phase Shifter Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Experimental Sensor Array Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Behemoth] EM Pulse Cannon Improved EM Pulse Cannon Flak Gun [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Target Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 . 1 . 1 . 2 . Weapon . | . . . . . . . . . . Parts Attached 248 | 9 27 6 25 27 33 32 42 43 4 Power 53 | 1 10 1 4 6 9 8 7 5 2 Engine 34 | 1 9 1 3 . 6 5 3 4 2 Core 19 | . 1 . 1 6 3 3 4 1 . Reactor . | . . . . . . . . . . Propulsion 64 | 2 6 1 13 2 7 8 12 13 . Treads 2 | . . . . 1 . . 1 . . Leg 29 | 2 3 . . . . 1 10 13 . Wheel 11 | . . . 9 1 . 1 . . . Hover 15 | . 3 1 4 . . 6 1 . . Flight 7 | . . . . . 7 . . . . Utility 72 | 3 6 2 5 12 8 7 11 18 . Device 22 | . 1 . 1 6 2 3 3 6 . Storage 13 | 3 3 . 1 2 . 1 . 3 . Processor 6 | . . 2 . 2 . . 2 . . Hackware 4 | . . . . . . 1 . 3 . Protection 27 | . 2 . 3 2 6 2 6 6 . Artifact . | . . . . . . . . . . Weapon 59 | 3 5 2 3 7 9 9 12 7 2 Energy Gun 24 | 2 3 1 2 4 5 3 3 1 . Energy Cannon 7 | . . 1 . 1 2 1 . . 2 Ballistic Gun 19 | 1 2 . . 1 2 . 9 4 . Ballistic Cannon 4 | . . . . 1 . 3 . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 . 1 . Unidentified Prototypes 8 | . . 2 . 3 . 2 . 1 . Parts Lost 67 | . 4 1 8 5 15 1 16 16 1 Power 14 | . 1 . . 2 4 . 5 2 . Propulsion 18 | . 1 1 2 1 4 1 5 3 . Utility 18 | . . . 3 . 3 . 3 8 1 Weapon 17 | . 2 . 3 2 4 . 3 3 . Highest Loss Streak 13 | . 3 1 7 2 12 1 4 13 1 Average Slot Usage (%) 89 | . 97 89 85 89 84 90 92 85 16 Engine 6 | . 11 11 9 . 3 6 6 6 4 Core 3 | . 1 . 1 8 4 6 4 4 . Treads 1 | . . . . 1 6 . 4 1 . Leg 9 | . 18 . . . . 1 17 21 . Wheel 1 | . . . 18 1 . . . . . Hover 13 | . 9 23 9 27 19 20 7 . . Flight 1 | . . . . . 6 1 . . . Device 6 | . 2 . 3 9 1 9 7 13 4 Storage 9 | . 16 11 11 9 9 7 7 6 . Processor 5 | . . 11 5 6 9 7 7 6 1 Protection 9 | . 8 11 10 9 11 5 14 9 . Energy Gun 4 | . 12 10 6 9 . 2 1 . . Ballistic Gun 7 | . 13 11 5 1 12 . 10 5 . Ballistic Cannon 1 | . . . . 4 . 6 . . . Special Melee Weapon 1 | . . . . . . 4 . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 16 26 20 24 29 28 44 46 69 3 Greatest Support 80 | 20 20 22 66 66 66 58 52 80 3 Greatest Overweight (x) 5 | . 1 1 2 . 3 4 3 5 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 6 6 8 8 8 8 8 4 Average Capacity 7 | 5 6 6 6 6 8 8 8 7 4 Most Carried 8 | 4 7 6 6 8 8 8 8 8 4 Average Carried 6 | 2 5 5 5 6 6 7 7 7 2 Final Capacity 8 | 6 6 6 6 8 8 8 8 4 4 Final Carried 8 | 4 6 6 6 7 8 8 8 4 2 Class Distribution -------------------- 59% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Matter Collected 5213 | 374 417 140 522 450 741 540 1119 910 . Remotely . | . . . . . . . . . . Salvage Created 7565 | 233 1105 274 517 1245 786 532 1162 1635 76 Parts 411 | 18 92 24 26 62 49 25 52 60 3 Haulers Intercepted 8 | . 2 1 . 2 . 2 . 1 . Recyclers Shooed 22 | 1 2 2 1 5 . . . 11 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 132 | . 24 3 14 17 27 6 28 10 3 Melee 1 | . . . . . . . . 1 . Guns 92 | . 21 3 11 6 24 2 16 9 . Cannons 28 | . . . 3 6 1 4 11 . 3 AOE 8 | . 3 . . 2 2 . 1 . . Classes Destroyed 15 | 3 6 . 2 1 1 1 . 1 . Worker 29 | 2 10 2 5 2 . 4 . 4 . Builder 5 | . 2 . 1 2 . . . . . Tunneler 6 | 5 . . . . . 1 . . . Hauler 8 | . 2 1 . 2 . 2 . 1 . Recycler 16 | 1 2 1 2 3 . 1 . 6 . Operator 2 | . 1 1 . . . . . . . Watcher 8 | . 3 1 . . . 1 2 1 . Swarmer 38 | . 15 2 . . 14 . 4 . 3 Grunt 61 | . 9 1 3 15 9 2 18 4 . Duelist 2 | . . . 1 . . . . 1 . Sentry 15 | . . . . 3 3 3 5 1 . Hunter 2 | . . . . . 1 . . 1 . Programmer 4 | . . . . . . 1 1 2 . Behemoth 1 | . . . . . . . . 1 . Assembled 10 | . . . 10 . . . . . . Best Kill Streak 8 | 4 5 3 4 6 7 3 8 5 3 Combat Bots Only 8 | . 3 2 4 5 7 2 8 3 3 Max Kills in Single Turn 2 | 1 2 1 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . 1 2 . 1 . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Damage Taken 12906 | . 814 158 1115 1173 1864 637 3162 3799 184 Core 1944 | . 133 17 174 146 278 107 234 784 71 Absorbed by Shields 264 | . . . . . . . . 264 . Core Remaining (%) 54 | 100 46 . 52 . 22 . 51 . . Volleys Fired 1119 | 32 243 47 85 138 177 79 179 124 15 Largest 2 | 2 2 1 1 2 2 2 2 1 1 Hottest 115 | 60 70 23 100 108 65 103 115 30 63 Shots Fired 1154 | 37 249 47 85 145 178 80 194 124 15 Gun 961 | 37 249 47 71 104 168 30 134 121 . Cannon 176 | . . . . 41 10 50 60 . 15 Launcher . | . . . . . . . . . . Special 17 | . . . 14 . . . . 3 . Kinetic 705 | 5 87 47 51 46 154 50 144 121 . Thermal 224 | . 121 . 21 17 14 22 29 . . Explosive . | . . . . . . . . . . Electromagnetic 222 | 32 41 . 13 82 10 8 21 . 15 Robot Hit Streak 28 | 6 9 11 9 14 17 10 16 28 4 Robot Miss Streak 6 | 3 5 3 6 5 6 4 5 4 2 Penetration Max 1 | . . . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 687 | 23 103 34 53 110 76 57 123 101 7 Core Hits 360 | 10 59 13 32 63 38 21 57 63 4 Critical Hits 43 | . . . . 5 7 2 16 12 1 Critical Kills 18 | . . . . 1 4 1 7 5 . Critical Parts Destroyed 23 | . . . . 2 3 1 9 7 1 Melee Attacks 13 | . . . . . . 7 . 6 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14624 | 333 1607 516 845 2495 1958 1225 3009 2445 191 Guns 10273 | 286 1288 516 677 1271 1632 410 1776 2417 . Cannons 2890 | . . . . 800 112 815 1037 . 126 Explosions 1265 | 47 319 . . 424 214 . 196 . 65 Melee . | . . . . . . . . . . Ramming 28 | . . . . . . . . 28 . Kinetic 9148 | 18 498 516 493 704 1453 815 2234 2417 . Thermal 2440 | 47 623 . 267 556 179 303 400 . 65 Explosive 414 | . 69 . . . 214 . 131 . . Electromagnetic 2594 | 268 417 . 85 1235 112 107 244 . 126 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 2 8 8 Average Corruption 2 | . . . . . . 1 2 5 8 Corruption Purged . | . . . . . . . . . . Effects 49 | . . . . . . 10 18 14 7 Message Errors 16 | . . . . . . 3 7 4 2 Matter Fused 3 | . . . . . . . . 2 1 Heat Flow Errors 8 | . . . . . . 2 3 3 . Energy Discharges 8 | . . . . . . 3 3 2 . Data Loss (minor) 6 | . . . . . . 1 2 2 1 Targeting Errors 8 | . . . . . . 1 3 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 82 | 1 5 . . 53 . 8 15 . . Projectiles 12 | . . . . 4 . 8 . . . Explosions 70 | 1 5 . . 49 . . 15 . . Melee . | . . . . . . . . . . Knockbacks 26 | . . . . 10 . 6 10 . . Impact . | . . . . . . . . . . Kinetic 25 | . . . . 10 . 6 9 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 320 | . 34 . . 133 . 93 47 13 . Shots 9 | . 1 . . 3 . 4 1 . . Rammed 9 | . . . . . . . . 9 . Targets Rammed 9 | . . . . . . . . 9 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | 40 358 16 192 452 100 243 307 170 91 Average Temperature 73 | 11 84 7 46 72 19 41 129 48 45 Received Heat Transfer 3779 | . 204 54 174 486 558 198 1455 650 . Effects 3 | . 3 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . Combat Hostiles 3 | . . . . 3 . . . . . Parts Fried 15 | 2 3 . . 8 1 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . . Heat Transferred 4950 | 50 1645 . 572 696 407 666 864 . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | 1 3 . . 4 . 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Peak Influence 1226 | 40 266 86 103 273 1226 892 1130 941 639 Average Influence 481 | 20 85 36 45 128 813 664 857 791 575 Maximum Alert Level 4 | . 1 . . 1 4 3 4 3 2 Low Security (%) 40 | 100 95 100 100 72 9 . . . . Level 1 4 | . 4 . . 27 5 . 3 . . Level 2 18 | . . . . . 18 60 32 17 100 Level 3 29 | . . . . . 47 39 44 82 . Level 4 5 | . . . . . 18 . 20 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 3 1 2 4 . 7 . 9 . Investigation 11 | . 2 . 1 3 . 2 . 3 . Extermination 4 | . . . . . . 2 . 2 . Reinforcement 6 | . 1 1 1 1 . 2 . . . Assault 4 | . . . . . . 1 . 3 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Distress Signals 12 | . 3 2 1 2 1 . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 223 | . 37 10 20 29 34 14 37 37 5 Peak Tracking Total 11 | . 4 2 6 4 6 4 6 11 3 Tactical Retreats 25 | . 1 2 2 3 4 1 7 4 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Traps Triggered 14 | . 2 . . . 7 . 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Machines Disabled 33 | . 6 . . . 5 6 6 8 2 Max in Single Turn 4 | . 3 . . . 2 4 2 1 2 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 7 | . . . . . 3 . 4 . . Phase Generator 3 | . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Machines Accessed 37 | . 8 3 1 11 . 10 . 4 . Terminals 24 | . 7 3 1 8 . 3 . 2 . Fabricators 4 | . . . . . . 3 . 1 . Repair Stations 2 | . 1 . . 1 . . . . . Recycling Units 3 | . . . . 1 . 2 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 100 | . 19 15 3 28 . 26 . 9 . Successful 54 | . 10 9 1 17 . 14 . 3 . Failed 46 | . 9 6 2 11 . 12 . 6 . Catastrophic 6 | . 2 . 1 . . 1 . 2 . Database Lockouts . | . . . . . . . . . . Manual 34 | . 6 8 . 11 . 5 . 4 . Terminals 66 | . 16 15 3 21 . 7 . 4 . Fabricators 6 | . . . . . . 4 . 2 . Repair Stations 5 | . 3 . . 2 . . . . . Recycling Units 11 | . . . . 2 . 9 . . . Scanalyzers 4 | . . . . . . 4 . . . Garrison Access 8 | . . . . 3 . 2 . 3 . Terminal Hacks 20 | . 6 6 1 5 . 2 . . . Record 2 | . . . 1 . . 1 . . . Robot Analysis 3 | . . 1 . 2 . . . . . Alert Level 5 | . 2 3 . . . . . . . Unreport Threat 7 | . 3 1 . 2 . 1 . . . Locate Traps 3 | . 1 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 3 | . . . . . . 2 . 1 . Repair Station Hacks 4 | . 2 . . 2 . . . . . Scan Component 2 | . 1 . . 1 . . . . . Repair 2 | . 1 . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 1 . 3 . . . Process 1 | . . . . . . 1 . . . Report Inventory 2 | . . . . 1 . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 17 | . 2 3 . 8 . 4 . . . Terminals 16 | . 2 3 . 8 . 3 . . . Track 10 | . 1 2 . 5 . 2 . . . Disrupt 2 | . . . . 2 . . . . . Operators 4 | . 1 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Mask 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 8 2 1 11 . 8 . 3 . Full Trace Events 8 | . 1 . 1 2 . 2 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . Matter 219 | . . . . . . 219 . . . Time 116 | . . . . . . 116 . . . Total Robot Build Rating 6 | . . . . . . 6 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built 4 | . . . . . . 2 . 2 . Matter 336 | . . . . . . 168 . 168 . Time 126 | . . . . . . 42 . 84 . Total Part Build Rating 16 | . . . . . . 8 . 8 . Parts Repaired 2 | . 1 . . 1 . . . . . Time 64 | . 26 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 41 | . . . . . . 41 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Structural Interface 1 | . . . . . . . 1 . . Robots Hacked 12 | . . . . . . 5 . 7 . Non-combat 3 | . . . . . . 2 . 1 . Combat 9 | . . . . . . 3 . 6 . Robot Hacks Applied 13 | . . . . . . 6 . 7 . parse_system 1 | . . . . . . . . 1 . no_distress 2 | . . . . . . 2 . . . ignore_repairs 1 | . . . . . . 1 . . . wipe_record 1 | . . . . . . . . 1 . reboot_system 1 | . . . . . . 1 . . . streamctrl_high 1 | . . . . . . 1 . . . formatsys_high 6 | . . . . . . 1 . 5 . Relay Couplers Released 32 | . . . . . 11 . 18 3 . Machine Destruction 32 | . . . . . 11 . 18 3 . Attached 4 | . . . . . . 1 . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Total Allies 12 | . . . 3 . . 4 . 5 . Largest Group 3 | . . . 3 3 . 2 2 3 . Highest-Rated Group 99 | . . . 40 40 . 34 34 99 . Highest-Rated Ally 47 | . . . 16 16 . 29 17 47 . Total Orders 3 | . . . . 2 . . . 1 . GOTO 1 | . . . . . . . . 1 . AID 2 | . . . . 2 . . . . . Ally Attacks 75 | . . . 5 33 . 2 . 35 . Total Damage 1539 | . . . 60 380 . 37 . 1062 . Kills 16 | . . . 2 8 . 1 . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Robot Analysis Total 3 | . . 1 . 2 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Turns Passed 10188 | 248 1798 539 816 967 1379 1303 1721 1321 96 Spaces Moved 6873 | 140 1029 352 647 678 970 1293 966 753 45 Core 221 | 6 . . . . 11 2 . 157 45 Treads . | . . . . . . . . . . Legs 2127 | 134 585 . . . . 108 704 596 . Wheels 407 | . . . 407 . . . . . . Hover 3794 | . 444 352 240 678 660 1158 262 . . Flight 324 | . . . . . 299 25 . . . Fastest Speed 31 | 50 56 52 72 72 31 31 38 50 50 Average Speed 91 | 117 117 103 88 75 85 51 115 111 50 Slowest Speed 300 | 120 150 116 116 92 280 250 210 300 50 Overloaded Moves 9 | . . . . . . 9 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 6 94 27 94 50 98 29 99 22 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 11 | . . . . . 3 6 2 . . Terrain Destroyed 334 | 6 50 . 6 15 78 14 84 4 77 Melee . | . . . . . . . . . . Projectile 27 | . . . 6 . 3 11 3 4 . AOE 307 | 6 50 . . 15 75 3 81 . 77 Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Total 9667 | 184 1386 489 786 998 1368 1858 1384 1108 106 Wait 1091 | . 48 79 15 128 96 407 144 135 39 Move 6862 | 139 1028 351 646 677 968 1292 964 752 45 Hop . | . . . . . . . . . . Pick Up 54 | 3 14 3 1 6 3 8 11 5 . Fast Attach 114 | 8 12 2 14 15 13 12 20 18 . Attach 36 | . 1 1 3 2 11 7 4 3 4 Detach 14 | . . . . . 6 5 1 . 2 Swap 98 | 1 14 3 8 10 9 13 18 22 . Drop 165 | 1 26 3 14 22 10 27 28 33 1 Fire 1119 | 32 243 47 85 138 177 79 179 124 15 Melee 13 | . . . . . . 7 . 6 . Ram 9 | . . . . . . . . 9 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 90 | . . . . . 75 . 15 . . Rewire 2 | . . . . . . 1 . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Ext] / Gar) -6/Garrison History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Lost 3 parts (1p1n1w) 863 | -10/Materials | Repaired Ion Engine 1054 | -10/Materials | Core integrity fell below 50% 1208 | -10/Materials | Discovered new exit (range 5) 1640 | -10/Materials | Discovered new exit (range 7) 2047 | -10/Materials | Entered another Materials area 2047 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -9/Materials | Discovered new exit (range 16) 2586 | -9/Materials | Entered Mines 2690 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2696 | -9/Mines | Found Prototype Device 2829 | -9/Mines | Assembled infested the area 3036 | -9/Mines | Lost 7 parts (2n2u3w) 3081 | -9/Mines | Learned 8 Materials zone layouts 3103 | -9/Mines | Discovered new exit (range 9) 3177 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3267 | -9/Mines | Discovered new exit (range 3) 3335 | -9/Mines | Build established: Scavenger-Mutant 3402 | -9/Mines | Entered Materials 3402 | -8/Materials | Accompanied by 3 allies 3402 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3403 | -8/Materials | Identified exit to Factory 3403 | -8/Materials | Identified exit to Storage 3906 | -8/Materials | Repaired Lgt. Nuclear Core 4368 | -8/Materials | Identified exit to Garrison 4369 | -8/Materials | Entered Garrison 4468 | -8/Garrison | Triggered checkpoint 4580 | -8/Garrison | Phase Generator disabled 4653 | -8/Garrison | Garrison Relay disabled 4714 | -8/Garrison | Triggered checkpoint 4860 | -8/Garrison | Triggered checkpoint 4862 | -8/Garrison | Destroyed 7 combat bots 4864 | -8/Garrison | Triggered checkpoint 4967 | -8/Garrison | Discovered exit to Factory (range 10) 5103 | -8/Garrison | Discovered exit to Factory (range 15) 5116 | -8/Garrison | Triggered checkpoint 5153 | -8/Garrison | Garrison Relay disabled 5286 | -8/Garrison | Triggered checkpoint 5295 | -8/Garrison | Core integrity fell below 50% 5418 | -8/Garrison | Lost 12 parts (2p4n2u4w) 5540 | -8/Garrison | Triggered checkpoint 5654 | -8/Garrison | Garrison Relay disabled 5677 | -8/Garrison | Found Powered Armor 5704 | -8/Garrison | Discovered exit to Factory (range 12) 5710 | -8/Garrison | Installed Relay Interface Framework 5719 | -8/Garrison | Found Powered Armor 5748 | -8/Garrison | Entered Factory 5748 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5951 | -7/Factory | Discovered new exit (range 12) 6662 | -7/Factory | Fabricated Flak Gun (x2) 6883 | -7/Factory | Discovered new exit (range 5) 6948 | -7/Factory | First assault squad dispatched 6965 | -7/Factory | Build established: Mutant 6976 | -7/Factory | Discovered new exit (range 15) 7005 | -7/Factory | Fabricated W-25 Informer? 7044 | -7/Factory | Identified exit to Garrison 7051 | -7/Factory | Entered Garrison 7051 | -7/Garrison | Accompanied by 2 allies 7074 | -7/Garrison | Triggered checkpoint 7103 | -7/Garrison | Garrison Relay disabled 7124 | -7/Garrison | Triggered checkpoint 7128 | -7/Garrison | Triggered checkpoint 7137 | -7/Garrison | P-60 Hacker assimilated allied Informer 4b 7195 | -7/Garrison | Lost 3 parts (1p1n1u) 7198 | -7/Garrison | Destroyed 8 combat bots 7315 | -7/Garrison | Triggered checkpoint 7319 | -7/Garrison | Lost 3 parts (1p1n1w) 7372 | -7/Garrison | Triggered checkpoint 7473 | -7/Garrison | Lost 4 parts (1p1n1u1w) 7540 | -7/Garrison | Build established: Scavenger-Mutant 7548 | -7/Garrison | Triggered checkpoint 7721 | -7/Garrison | Garrison Relay disabled 7760 | -7/Garrison | Discovered new exit (range 12) 7793 | -7/Garrison | Phase Generator disabled 7824 | -7/Garrison | Expanded RIF knowledge: Structural Interface 7950 | -7/Garrison | Discovered new exit (range 9) 8088 | -7/Garrison | Triggered checkpoint 8099 | -7/Garrison | Garrison Relay disabled 8247 | -7/Garrison | Discovered new exit (range 10) 8345 | -7/Garrison | Lost 4 parts (1p2n1w) 8408 | -7/Garrison | Triggered checkpoint 8426 | -7/Garrison | Garrison Relay disabled 8772 | -7/Garrison | Entered Factory 8772 | -6/Factory | Evolved 2 slots: Utility x2 9122 | -6/Factory | Spotted B-75 Beast 9143 | -6/Factory | Destroyed B-75 Beast 9471 | -6/Factory | Discovered new exit (range 13) 9567 | -6/Factory | Fabricated Powered Armor? 9822 | -6/Factory | First assault squad dispatched 9988 | -6/Factory | Core integrity fell below 50% 10010 | -6/Factory | Core integrity fell below 20% 10026 | -6/Factory | Lost 13 parts (2p3n5u3w) 10093 | -6/Factory | Identified exit to Garrison 10093 | -6/Factory | Entered Garrison 10113 | -6/Garrison | Phase Generator disabled 10134 | -6/Garrison | Triggered checkpoint 10189 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- GOAL=ESCAPE RIF reveals location of phase wall. LK:VZM0Q&WJPLMNV%/EY Phase Generator explodes. Discarded Broken Target Analyzer. The unstable cave ceiling collapses. System corrupted: Matter fused (-8). Beams of light sweep through the air. An alarm sounds. S-27 Virus destroyed. System corrupted: Component data lost. System corrupted: EM Pulse Cannon targeting data glitched. Chain reaction triggered in Lgt. Nuclear Core. Adv. ECM Suite destroyed. System corrupted: EM Pulse Cannon targeting data glitched. S-27 Virus misfires. S-27 Virus destroyed. P-60 Hacker suffers critical hit. Destroyed Shock Rifle. :PEWS7M>N35WWBZGQ MLPJR0T8T System corrupted: EM Pulse Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | ???????????????????????## ##?????????????? | | ???????????????????????# ##????????????? | | ???????????????????????# #????????????? | | ??????????????????????## ##???????????? | | ??????????????######??# #???????????? | | ??????????????# ##### #???????????? | | ??????????????# ##???????????? | | ??????????????# #### #???????????? | | ??????????????### #??# #???????????? | | ????????????????# #??# ##???????????? | | ????????????????# #??## #????????????? | | ????????????????# #???# # ##????????????? | | ???????????####?# #???## ##?????????????? | | ??????????? ######### # ####??????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# ###### ##### #????????????????? | | ??????????" ##### ###### #???? #????????????????? | | ??????????" #???? #????????????????? | | ??????????" ############ #????? #????????????????? | | ???????????????????????# #???? #????????????????? | | ???????????????????????# #???? #????????????????? | | ???????????????????????# #???? #????????????????? | | ???????????????????????# #??## ##""""### #??????? | | ???????????????????????#%###; p #?????? | | ???????????????????????#=@ =%[ ????? | | ???????????????????????#####;% ????? | | ????????????????????????????# ## ## #?????? | | ????????????????????????????# #??? #??????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? ????????????? | | ????????????????????????????# ## ???????????? | | ????????????????????????????? #? #??????????? | | ????????????????????????????? ?? ??????????? | | ????????????????????????????? ?? ?????????? | | ????????????????????????????? ??? ??????????? | | ?????????????????????????????# ##????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 33 Energy Capacity 1000 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 825 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Item Schematics ----------------- Powered Armor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flak Gun | x2 | -7/Factory | Preloaded W-25 Informer | x2 | -7/Factory | Preloaded Powered Armor | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Factory Defaults Challenges ------------ None Game ------ Seed PotentialDirtyDisintegrator Manual? 0 Play Time 02:34:43 Cumulative 51.7 hours Start 2020.07.29 @ 09:02:38 End 2020.07.29 @ 13:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 44 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e49ce2e-860a-4973-ba29-f47e2041a8f1