Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 21:51:09 Player: Jason Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (152) 760 Value Destroyed (4256) 4256 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 10531 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 93 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Treading (163) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Treads Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Target Analyzer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON (2) ------- Katana Phasing Sabre > --- INVENTORY (15) --- Armored Treads Xenon Bombardment Thruster Makeshift Flight Unit Field Propulsion Array Medium Storage Unit Large Matter Pod (150) Improved Propulsion Shielding Makeshift Hacking Suite Skeleton Box Improved Field Recycling Unit (0) Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Target Analyzer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Beamcaster Katana > --- INVENTORY -------- Armored Treads Xenon Bombardment Thruster Makeshift Flight Unit Field Propulsion Array Medium Storage Unit Large Matter Pod Improved Propulsion Shielding Makeshift Hacking Suite Skeleton Box Improved Field Recycling Unit Rocket Launcher Improved Grenade Launcher Phasing Sabre [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . . . Utility 3 | . . . . . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 185 | 9 10 1 32 14 . 13 27 28 7 15 5 6 18 Power 15 | 2 2 . 1 . . . 1 2 . 3 1 1 2 Engine 12 | 2 2 . 1 . . . 1 1 . 1 1 1 2 Core 3 | . . . . . . . . 1 . 2 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 53 | 2 3 . 10 2 . 4 9 10 2 4 2 2 3 Treads 37 | 2 2 . 8 1 . . 8 6 1 3 2 1 3 Leg 5 | . . . 1 . . 2 1 1 . . . . . Wheel 7 | . 1 . . 1 . 2 . 3 . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . 1 . . . . . 1 1 . 1 . Utility 45 | 3 1 . 8 3 . 1 7 9 3 5 2 1 2 Device 16 | 2 . . 3 2 . . 3 4 . 1 . . 1 Storage 5 | 1 1 . . . . . . . 1 1 1 . . Processor 6 | . . . 1 . . . 1 1 1 1 . 1 . Hackware 1 | . . . . . . . . 1 . . . . . Protection 17 | . . . 4 1 . 1 3 3 1 2 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 4 1 13 9 . 8 10 7 2 3 . 2 11 Energy Gun 8 | . . . 4 . . . . . . . . . 4 Energy Cannon 2 | . . . 2 . . . . . . . . . . Ballistic Gun 26 | 2 2 . 4 5 . 5 6 1 1 . . . . Ballistic Cannon 6 | . . . . . . . . 3 . 1 . 1 1 Launcher 10 | . . . . 3 . 2 1 2 . . . . 2 Special Weapon 6 | . 2 1 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . 1 . 1 3 1 1 1 . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . . . . . . Parts Lost 36 | . 1 . 7 2 . 3 3 5 7 . . . 8 Power 5 | . . . 1 . . . . 1 1 . . . 2 Propulsion 15 | . 1 . 3 1 . 3 1 3 1 . . . 2 Utility 8 | . . . . 1 . . 1 1 3 . . . 2 Weapon 8 | . . . 3 . . . 1 . 2 . . . 2 Highest Loss Streak 7 | . 1 . 2 1 . 2 1 2 7 . . . 3 To Critical Strikes 2 | . . . . . . 1 . . 1 . . . . Average Slot Usage (%) 95 | . 99 100 95 99 100 97 99 96 53 78 97 99 93 Engine 7 | . 13 14 10 11 11 11 9 6 . . 3 7 1 Treads 31 | . 21 28 40 32 33 26 19 28 17 24 35 37 37 Leg 1 | . . . . . . 5 10 . . . . . . Wheel 3 | . 6 . . 11 11 9 6 7 . . . . . Device 8 | . 14 14 3 8 11 6 13 6 7 5 7 7 11 Storage 8 | . 14 14 11 11 11 11 9 7 3 6 7 7 7 Processor 6 | . . . 2 . . . . 7 4 12 15 15 15 Protection 5 | . . . 5 1 . 4 12 7 . 4 7 7 2 Ballistic Gun 8 | . 23 22 11 17 11 18 15 5 2 . . . . Ballistic Cannon 3 | . . . . . . . . 5 2 5 7 7 4 Special Weapon 1 | . 4 5 4 . . . . . . . . . . Slashing Weapon 3 | . . . . 2 11 2 2 2 1 7 7 7 6 Naked Turns 1 | . . . . . . . . . 1 . . . . Heaviest Build 53 | 15 33 33 39 39 34 39 53 51 41 33 46 50 51 Greatest Support 130 | 40 40 40 83 10 10 20 82 106 106 130 130 102 102 Greatest Overweight (x) 5 | . 3 . . 3 3 3 5 . 1 . . . 1 Average Overweight (x) . | . 1 . . 3 3 2 2 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 15 15 15 Average Capacity 13 | 7 13 15 15 15 15 15 15 15 9 9 11 15 15 Most Carried 15 | 7 12 13 15 15 15 15 15 15 15 10 12 15 15 Average Carried 13 | 4 9 12 14 14 14 14 14 14 8 9 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 10 15 15 15 Final Carried 15 | 7 12 13 15 14 15 15 15 15 5 10 12 15 13 Class Distribution -------------------- 48% | Mutant 31% | Scavenger-Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Matter Collected 4656 | 338 302 63 640 402 . 182 716 620 . 511 413 74 395 Remotely . | . . . . . . . . . . . . . . Salvage Created 4823 | 111 449 . 1206 301 . 292 735 587 . 447 109 . 586 Parts 313 | 11 28 . 66 27 . 25 45 50 . 34 2 . 25 Haulers Intercepted 4 | . 1 . 1 . . . 1 1 . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . Parts Field Recycled 36 | . . . . . . . 29 7 . . . . . Retrieved Matter 219 | . . . . . . . 166 53 . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 2 2 26 Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 100 | . 9 . 22 12 . 4 15 12 . 6 3 . 17 Melee 5 | . . . . . . . . 1 . 1 . . 3 Guns 51 | . 9 . 20 7 . 2 12 . . . . . 1 Cannons 25 | . . . 2 . . . . 8 . 5 3 . 7 AOE 18 | . . . . 5 . 2 3 3 . . . . 5 Classes Destroyed 15 | 2 4 . 4 . . 1 1 2 . . . . 1 Worker 17 | . . . 7 1 . 1 . 7 . 1 . . . Builder 10 | . 2 . . . . 1 . 2 . 5 . . . Tunneler 8 | 3 . . . 2 . 2 . . . 1 . . . Hauler 4 | . 1 . 1 . . . 1 1 . . . . . Recycler 7 | 1 1 . 1 . . 1 . 1 . 2 . . . Minesweeper 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . 1 . 1 . . . Watcher 3 | . . . 2 . . . 1 . . . . . . Swarmer 25 | . 3 . . 8 . . 3 4 . . . . 7 Grunt 47 | . 6 . 14 4 . 3 5 3 . 4 2 . 6 Brawler 1 | . . . . . . . 1 . . . . . . Duelist 2 | . . . 1 . . . . . . . . . 1 Sentry 17 | . . . 7 . . . 6 2 . . 1 . 1 Hunter 1 | . . . . . . 1 . . . . . . . Programmer 7 | . . . . . . . . 3 . 2 . . 2 Best Kill Streak 5 | 3 3 . 5 3 . 4 5 4 . 3 3 . 5 Combat Bots Only 5 | . 3 . 3 3 . 3 4 3 . 2 3 . 5 Max Kills in Single Turn 3 | 1 1 . 2 3 . 2 2 2 . 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 1 2 2 . . . . 3 Melee 1 | . . . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 713 | . 58 . 147 46 . 26 94 130 6 33 26 . 147 Missed 198 | . 18 . 42 12 . 5 21 39 . 9 7 . 45 Damage Taken 8338 | . 579 . 1484 357 . 352 1167 1247 260 367 256 . 2269 Core 1351 | . 141 . 249 75 . 38 140 125 95 59 63 . 366 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 122 | . . . . . . . . . . 122 . . . Core Remaining (%) 56 | 100 . 43 . . . 9 74 . . . . . . Volleys Fired 435 | 8 62 4 97 31 . 16 66 67 5 27 13 . 39 Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 1 . 2 Hottest 132 | 40 100 100 125 53 . 66 51 76 76 48 48 . 132 Shots Fired 711 | 16 87 6 167 60 . 28 130 110 10 27 16 . 54 Gun 527 | 16 78 3 152 56 . 20 128 49 5 . . . 20 Cannon 139 | . . . 5 . . . . 58 5 27 16 . 28 Launcher 23 | . . . . 4 . 8 2 3 . . . . 6 Special 22 | . 9 3 10 . . . . . . . . . . Kinetic 600 | 16 78 3 111 56 . 20 128 107 10 27 16 . 28 Thermal 88 | . 9 3 56 . . . . . . . . . 20 Explosive 23 | . . . . 4 . 8 2 3 . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 33 | 5 10 1 24 13 . 5 33 15 9 3 4 . 9 Robot Miss Streak 5 | 2 5 1 4 4 . 3 4 3 1 2 2 . 4 Penetration Max 1 | . . . . . . . 1 1 . 1 . . 1 Secondary Targets 2 | . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 508 | 10 49 1 125 31 . 17 100 85 9 31 8 . 42 Core Hits 218 | 4 19 . 57 19 . 16 32 28 1 14 3 . 25 Critical Kills 7 | 1 . . . . . . 1 1 . . . . 4 Critical Parts Destroyed 4 | . . . . . . 1 . . . . . . 3 Critical Strikes 34 | 1 . . 1 . . 1 1 6 . 6 2 . 16 Burn 4 | . . . 1 . . . . . . . . . 3 Destroy 13 | 1 . . . . . 1 1 1 . . . . 9 Blast 11 | . . . . . . . . 5 . 4 2 . . Sever 6 | . . . . . . . . . . 2 . . 4 Melee Attacks 71 | . . . . 3 . 6 11 10 . 30 . 1 10 Impact . | . . . . . . . . . . . . . . Slashing 71 | . . . . 3 . 6 11 10 . 30 . 1 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . 2 . 3 . 12 . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12563 | 125 675 25 2005 717 . 595 1713 2605 224 1381 261 . 2237 Guns 5992 | 125 674 25 1880 455 . 177 1530 749 77 . . . 300 Cannons 2643 | . . . 53 . . . . 1330 147 507 261 . 345 Explosions 2167 | . . . . 262 . 288 183 260 . . . . 1174 Melee 1688 | . . . . . . 130 . 266 . 874 . . 418 Ramming 1 | . 1 . . . . . . . . . . . . Kinetic 7826 | 125 674 25 1424 455 . 177 1530 2079 224 507 261 . 345 Thermal 881 | . . . 581 . . . . . . . . . 300 Explosive 2167 | . . . . 262 . 288 183 260 . . . . 1174 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1688 | . . . . . . 130 . 266 . 874 . . 418 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . . . 2 . 3 3 3 4 Average Corruption 2 | . 2 2 . . . . . 1 . 2 3 3 3 Corruption Purged 2 | . . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 83 | . 9 11 . . . . . 2 . 12 30 3 16 Message Errors 26 | . 5 5 . . . . . . . 2 8 . 6 Matter Fused 15 | . . 2 . . . . . 1 . 1 9 1 1 Heat Flow Errors 10 | . 1 1 . . . . . . . 2 3 1 2 Energy Discharges 13 | . 1 1 . . . . . 1 . 5 2 . 3 Data Loss (minor) 7 | . 1 . . . . . . . . . 3 1 2 Data Loss (major) 4 | . 1 1 . . . . . . . 1 . . 1 Misfires 4 | . . 1 . . . . . . . . 3 . . Alerts 3 | . . . . . . . . . . 1 2 . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 561 | . . . . 8 . . . 108 . 252 34 . 159 Projectiles 100 | . . . . . . . . 21 . 30 34 . 15 Explosions 68 | . . . . 8 . . . . . . . . 60 Melee 393 | . . . . . . . . 87 . 222 . . 84 Knockbacks 31 | . . . . . . . . 18 . 4 3 . 6 Impact . | . . . . . . . . . . . . . . Kinetic 30 | . . . . . . . . 17 . 4 3 . 6 Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 136 | . . . . . . 11 28 45 . . . . 52 Shots 4 | . . . . . . 1 1 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 343 | . 268 142 324 4 . 123 43 135 . 251 177 223 343 Average Temperature 65 | . 64 34 61 4 . 67 14 31 . 68 71 122 127 Received Heat Transfer 2934 | . 237 . 675 90 . 153 621 417 . 162 150 . 429 Effects 3 | . 1 . 1 . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 1 | . 1 . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . . . 2 Heat Transferred 2148 | . . . 1482 . . . . . . . . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Peak Influence 481 | 20 235 27 481 324 . 129 278 153 45 110 . . . Initial 183 | . 13 27 . 183 . . 50 88 21 31 . . . Average 112 | 9 80 16 233 183 . 35 115 74 12 47 . . . Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . . . . Low Security (%) 79 | 100 85 100 28 72 . 100 81 100 100 100 . . . Level 1 19 | . 14 . 66 27 . . 18 . . . . . . Level 2 . | . . . 5 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 3 . . . 4 6 . 5 . . 1 Investigation 3 | . . . 1 . . . 1 . . 1 . . . Extermination 5 | . . . . . . . . 3 . 2 . . . Reinforcement 9 | . 2 . 2 . . . . 3 . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Distress Signals 13 | . 3 . 8 . . . 1 1 . . . . . Communications Jammed 17 | . . . . . . . . 17 . . . . . Distress Signals 17 | . . . . . . . . 17 . . . . . Times Spotted 166 | . 19 . 44 12 . 3 22 19 6 10 6 . 25 Peak Tracking Total 8 | . 5 . 6 4 . 3 4 4 6 2 3 . 8 Tactical Retreats 13 | . 1 . 3 1 . . . 1 . 2 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Traps Triggered 4 | . 1 . . . . . . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . 7 Triggered 3 | . . . . . . . . . . . 1 . 2 Most Traps Carried 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Machines Disabled 6 | . . . 1 1 . . 1 2 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Machines Accessed 29 | . 5 . 9 . 1 . 5 4 . 4 1 . . Terminals 22 | . 5 . 7 . . . 4 3 . 2 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 . 1 . . . Recycling Units 2 | . . . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 87 | . 13 . 31 . 1 . 18 15 . 8 1 . . Successful 37 | . 6 . 13 . 1 . 8 6 . 2 1 . . Failed 50 | . 7 . 18 . . . 10 9 . 6 . . . Catastrophic 10 | . . . 2 . . . 3 3 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 36 | . 8 . 12 . 1 . 8 4 . 3 . . . Terminals 71 | . 13 . 26 . . . 15 13 . 3 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 . . . . 2 . 3 . . . Recycling Units 5 | . . . 3 . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 21 | . 3 . 7 . 1 . 6 3 . . 1 . . Record 1 | . . . . . . . . . . . 1 . . Part Schematic 2 | . 1 . . . . . 1 . . . . . . Robot Analysis 2 | . . . 1 . . . 1 . . . . . . Prototype ID Bank 5 | . 1 . 2 . . . 1 1 . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . Repair 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 4 . . . 2 3 . . . . . Terminals 12 | . 3 . 4 . . . 2 3 . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 11 | . 3 . 3 . . . 2 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . 1 . . . Used 2 | . . . . . . . . 1 . 1 . . . Hacking Detections 26 | . 4 . 8 . . . 5 4 . 4 1 . . Full Trace Events 3 | . . . 1 . . . 1 . . 1 . . . Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . 1 . . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . Time 20 | . . . . . . . . . . 20 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Total Allies 5 | . . . . 2 . . . . 1 . . . 2 Largest Group 2 | . . . . 2 2 . . . 1 . . . 2 Highest-Rated Group 78 | . . . . 50 50 . . . 31 . . . 78 Highest-Rated Ally 49 | . . . . 31 31 . . . 31 . . . 49 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . 12 . . . 19 Total Damage 688 | . . . . . . . . . 189 . . . 499 Kills 2 | . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . . Derelict Logs Recovered 8 | . . 3 . 1 . . . . . . 1 1 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Turns Passed 16628 | 174 982 712 1995 1477 478 676 1624 1658 188 1634 1451 2391 1188 Spaces Moved 9315 | 89 541 435 976 1059 382 431 843 715 183 863 834 1426 538 Core 216 | 10 . . . . . . . . 124 82 . . . Treads 6337 | 79 264 435 976 . . 23 233 715 59 755 834 1426 538 Legs . | . . . . . . . . . . . . . . Wheels 2736 | . 277 . . 1059 382 408 610 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . 26 . . . Fastest Speed 50 | 50 95 160 160 125 125 125 125 153 50 50 167 165 163 Average Speed 151 | 147 140 160 160 125 125 131 140 161 84 152 169 166 179 Slowest Speed 250 | 160 160 160 160 125 125 240 158 165 225 170 170 170 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 76 93 69 99 81 74 45 14 73 15 91 81 57 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . 1 1 2 Known Exits Taken 5 | . . . 1 . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . Scrap Searched 24 | . . 1 . 2 . 3 . . . . 14 3 1 Spaces Dug 54 | . 9 3 5 3 . 4 11 4 . 15 . . . Terrain Destroyed 260 | . 9 3 6 36 . 85 21 26 . 20 5 . 49 Melee 34 | . . . . 3 . 4 11 1 . 15 . . . Projectile 59 | . 9 3 6 . . 1 1 12 . 5 5 . 17 AOE 167 | . . . . 33 . 80 9 13 . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Total 10992 | 111 655 440 1219 1143 382 503 1137 1096 204 1104 867 1448 683 Wait 832 | . 27 . 94 31 . 31 164 256 5 161 1 8 54 Move 9303 | 88 540 434 975 1058 381 430 842 715 182 862 833 1425 538 Hop . | . . . . . . . . . . . . . . Pick Up 63 | 6 8 1 8 4 1 3 10 5 3 4 7 2 1 Fast Attach 60 | 7 2 . 10 . . 3 3 12 6 10 . 2 5 Attach 22 | . 1 . 3 3 . . 5 1 1 1 2 2 3 Detach 7 | . 1 . . . . . . . . 2 . 4 . Swap 103 | 2 7 1 19 11 . 10 19 15 . 4 3 2 10 Drop 71 | . 6 . 13 1 . 4 17 15 2 3 7 2 1 Fire 435 | 8 62 4 97 31 . 16 66 67 5 27 13 . 39 Melee 71 | . . . . 3 . 6 11 10 . 30 . 1 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 17 | . . . . 1 . . . . . . 1 . 15 Trap 7 | . . . . . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Discovered new exit (range 13) 813 | -10/Materials | Discovered new exit (range 10) 873 | -10/Materials | Discovered new exit (range 15) 1102 | -10/Materials | Core integrity fell below 50% 1157 | -10/Materials | Entered Mines 1164 | -10/Mines | Learned location of Zion (-6) 1321 | -10/Mines | Discovered new exit (range 7) 1431 | -10/Mines | Learned Materials trap positions 1441 | -10/Mines | Identified exit to Subcaves 1692 | -10/Mines | Discovered new exit (range 14) 1869 | -10/Mines | Entered Materials 1869 | -9/Materials | Evolved 2 slots: Propulsion x2 1870 | -9/Materials | Loaded intel: 12 trap records 2052 | -9/Materials | Identified exit to Mines 2807 | -9/Materials | Build established: Scavenger-Mutant 3007 | -9/Materials | Discovered new exit (range 8) 3353 | -9/Materials | Discovered new exit (range 16) 3471 | -9/Materials | Identified exit to Materials 3780 | -9/Materials | Core integrity fell below 50% 3864 | -9/Materials | Entered Mines 4023 | -9/Mines | Assembled infested the area 4060 | -9/Mines | Learned Materials emergency access door positions 4196 | -9/Mines | Discovered exit to Materials (range 11) 4256 | -9/Mines | Learned location of Storage (-8) 4365 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4577 | -9/Mines | Core integrity fell below 20% 4614 | -9/Mines | Discovered exit to Materials (range 10) 4706 | -9/Mines | Build established: Mutant 5268 | -9/Mines | Discovered new exit (range 5) 5269 | -9/Mines | Build established: Scavenger-Mutant 5341 | -9/Mines | Entered Exiles 5341 | -9/Exiles | Accompanied by 2 allies 5371 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5376 | -9/Exiles | Discovered new exit (range 15) 5393 | -9/Exiles | Met 8R-AWN 5416 | -9/Exiles | Met EX-HEX 5470 | -9/Exiles | Met EX-BIN 5491 | -9/Exiles | Aligned with FarCom system 5493 | -9/Exiles | Given EX-Vault access code 5528 | -9/Exiles | Opened EX-Vault 5540 | -9/Exiles | Found Skeleton Box 5566 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5609 | -9/Exiles | Met EX-DEC 5660 | -9/Exiles | Visited The Gauntlet 5792 | -9/Exiles | Discovered new exit (range 14) 5819 | -9/Exiles | Left Exiles lab with Skeleton Box 5819 | -9/Exiles | Entered Mines 6483 | -8/Mines | Discovered exit to Materials (range 10) 6495 | -8/Mines | Entered Materials 6495 | -8/Materials | Evolved 2 slots: Utility x2 6496 | -8/Materials | Discovered new exit (range 8) 7070 | -8/Materials | Build established: Scavenger-Skirmisher 7760 | -8/Materials | Build established: Mutant 7851 | -8/Materials | Discovered new exit (range 15) 8119 | -8/Materials | Entered Factory 8119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8426 | -7/Factory | Identified exit to Lower Caves 8430 | -7/Factory | Build established: Scavenger-Mutant 9777 | -7/Factory | Sucked down chute 9777 | -7/Factory | Entered Waste 9778 | -7/Waste | Met a frightened Derelict 9802 | -7/Waste | Spotted C-40 Crusher 9834 | -7/Waste | Spotted C-40 Crusher 9847 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9851 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9854 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9857 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9870 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9892 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9919 | -7/Waste | Spotted C-40 Crusher 9923 | -7/Waste | Lost 7 parts (1p1n3u2w) 9925 | -7/Waste | Spotted C-40 Crusher 9941 | -7/Waste | Spotted C-40 Crusher 9941 | -7/Waste | Spotted C-40 Crusher 9953 | -7/Waste | Discovered new exit (range 16) 9963 | -7/Waste | Identified exit to Factory 9965 | -7/Waste | Entered Factory 10021 | -7/Factory | Discovered new exit (range 7) 10066 | -7/Factory | Build established: Mutant 10166 | -7/Factory | Repaired Field Propulsion Array 10663 | -7/Factory | Build established: Scavenger-Mutant 10750 | -7/Factory | Identified exit to Factory 11137 | -7/Factory | Discovered exit to Lower Caves (range 9) 11145 | -7/Factory | Build established: Mutant 11599 | -7/Factory | Entered Lower Caves 11815 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12374 | -7/Lower Caves | Discovered new exit (range 13) 12401 | -7/Lower Caves | Identified exit to Lower Caves 12946 | -7/Lower Caves | Encountered a Warlord checkpoint 13033 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13045 | -7/Lower Caves | Identified exit to Zion 13050 | -7/Lower Caves | Entered Zion 13125 | -6/Zion | Discovered new exit (range 14) 13146 | -6/Zion | Identified exit to Proximity Caves 13226 | -6/Zion | System corruption cleaned by Quarantine Array 13288 | -6/Zion | Learned Factory terminal intel 13677 | -6/Zion | Identified exit to Deep Caves 14194 | -6/Zion | Build established: Derelict-Mutant 14705 | -6/Zion | Rebuked by Imprinter 15441 | -6/Zion | Entered Proximity Caves 15443 | -5/Proximity Caves | Core integrity fell below 50% 15559 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 16018 | -5/Proximity Caves | Core integrity fell below 20% 16188 | -5/Proximity Caves | Learned location of Armory (-4) 16198 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16247 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 16523 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16629 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 16547_ Imp. Medium Armor Plating fries itself beyond repair. 16551_ Acquired 73 matter. 16557_ System corrupted: Energy discharge (-23). 16587_ Acquired 60 matter. 16594_ Acquired 13 matter. 16607_ Slug penetrates G-67 Veteran. 16610_ System corrupted: Beamcaster failed to cycle. 16612_ G-67 Veteran destroyed. 16612_ G-50 Soldier suffers critical hit (Burn). 16613_ Slug penetrates G-50 Soldier. 16613_ Soldier 6a destroyed. 16615_ Slug penetrates Wall. 16616_ Sentinel 6a destroyed. 16618_ Plasma Rifle fries itself beyond repair. 16618_ Acquired Lgt. Angular Momentum Engine. 16619_ Flexi-carbon Leg fries itself beyond repair. 16619_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##########???????????????????????????????????? | | ???## ##??????????????????????????????????? | | ??## #?????????????##???????????????????? | | ### #######?????## ????????????????????? | | #????# ##???????????????????? | | % #???? ##??????????????????? | | #### ###### #??##! ##?????????????????? | | #??# ###### ####=%[! ##????????????????? | | ???# # % %! #????????????????? | | #### ##### ### ?????????? | | ## #???#########% ! gg##??????? ?????????? | | #???????????# =!%l@#??????????????????????? | | #???????# ## #?????????????????????? | | ### ##??????# ### ##?????????????????????? | | #?# #?????# ?####??????????????????????? | | ### #?????## #??????????????????????????? | | #???????# ##??????????????????????????? | | ##??????# #???????????????????????????? | | #?????? ## #???????????????????????????? | | ##????? ?## ???????????????????????????? | | ###????? ???# ???????????????????????????? | | ##??###??? ???## ???????????????????????????? | | #??## ##?? ?????? ???????????????????????????? | | ?### ##???#??????? ???????????????????????????? | | ## ##?????????? ???????????????????????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##???????????????????????????????????????? | | #####????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ####???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | ###???????????????????????????????????????? | | # #???????????????????????????????????????? | | ### #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Adv. Treads | -8/Materials | Hacked Imp. Launcher Guidance Computer | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed BiometalGreatSuite Manual? 0 Play Time 02:18:57 Cumulative 84.3 hours Start 2024.05.30 @ 12:01:46 End 2024.05.30 @ 21:51:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c3c66e5-89f0-400c-980b-5a2011ed47f0