Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.02 @ 04:05:05 Player: hanna Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1765) 1765 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4593 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 318/700 Matter 300/300 Energy 276/300 System Corruption 6% Temperature Cool (3) Movement Core (150) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Battery Visual Processing Unit Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Battery Visual Processing Unit Improved Propulsion Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Particle Gun High-powered Shotgun [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Battery Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 47 | 5 3 13 12 5 9 Power 14 | 1 . 4 3 1 5 Engine 9 | 1 . 4 1 . 3 Core 5 | . . . 2 1 2 Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads . | . . . . . . Leg 5 | 2 . 1 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 1 3 2 2 2 Device 5 | . 1 1 1 1 1 Storage 2 | . . 1 . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 18 | 2 2 5 5 2 2 Energy Gun 12 | 2 . 4 4 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 1 1 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 20 | . 1 1 1 5 12 Power 7 | . . 1 . 1 5 Propulsion 2 | . . . . 2 . Utility 5 | . 1 . . 2 2 Weapon 6 | . . . 1 . 5 Highest Loss Streak 8 | . 1 1 1 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 72 91 96 83 61 Engine 11 | . 14 17 11 7 4 Core 4 | . . . 6 7 6 Leg 15 | . 28 22 18 9 . Device 8 | . 1 8 11 12 4 Storage 9 | . . 9 9 12 14 Processor 7 | . . 10 9 7 7 Protection 1 | . . . 3 1 3 Energy Gun 16 | . 26 13 18 18 7 Ballistic Gun 5 | . 1 8 7 1 2 Ballistic Cannon 1 | . . . . 1 6 Naked Turns . | . . . . . . Heaviest Build 34 | 7 8 27 32 32 34 Greatest Support 20 | 20 20 20 20 20 3 Greatest Overweight (x) 11 | . . 1 1 10 11 Average Overweight (x) 1 | . . . 1 2 8 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 4 1 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Scavenger-Skirmisher 23% | Mutant 15% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1123 | 241 39 269 196 237 141 Remotely . | . . . . . . Salvage Created 2092 | . 416 875 389 276 136 Parts 123 | . 32 51 24 5 11 Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 42 | . 8 15 11 5 3 Guns 36 | . 8 15 11 2 . Cannons 3 | . . . . . 3 AOE 2 | . . . . 2 . Classes Destroyed 11 | . 6 3 . . 2 Worker 2 | . 1 . . 1 . Builder 1 | . . . . . 1 Hauler 3 | . 1 1 1 . . Recycler 2 | . 1 1 . . . Watcher 6 | . 1 4 . . 1 Swarmer 6 | . 3 . 3 . . Grunt 24 | . 5 10 4 5 . Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 7 | . . 3 3 . 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 6 4 3 3 2 Combat Bots Only 4 | . 3 4 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2967 | . 181 498 437 878 973 Core 637 | . 41 149 65 171 211 Absorbed by Shields . | . . . . . . Redirected to Shielding 122 | . . . 27 95 . Core Remaining (%) 83 | 100 83 62 88 . . Volleys Fired 144 | . 25 50 25 16 28 Largest 3 | . 2 2 3 3 3 Hottest 183 | . 90 110 175 183 141 Shots Fired 323 | . 50 100 69 47 57 Gun 299 | . 50 100 69 47 33 Cannon 24 | . . . . . 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 97 | . . 48 19 . 30 Thermal 159 | . 25 14 46 47 27 Explosive . | . . . . . . Electromagnetic 67 | . 25 38 4 . . Robot Hit Streak 14 | . 11 12 7 14 9 Robot Miss Streak 19 | . 6 9 19 2 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 225 | . 29 76 55 31 34 Core Hits 130 | . 17 47 45 10 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 10 | . . 1 1 6 2 Burn 7 | . . . 1 6 . Destroy 1 | . . 1 . . . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4119 | . 396 1074 890 914 845 Guns 3261 | . 396 1031 766 700 368 Cannons 477 | . . . . . 477 Explosions 381 | . . 43 124 214 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1176 | . . 460 205 . 511 Thermal 1971 | . 166 157 614 700 334 Explosive 214 | . . . . 214 . Electromagnetic 758 | . 230 457 71 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 33 | . . . 3 . 30 Projectiles 30 | . . . . . 30 Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 193 | . . . 45 148 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 604 | . 232 87 465 604 270 Average Temperature 113 | . 61 31 141 263 65 Received Heat Transfer 957 | . 81 198 198 315 165 Effects 17 | . 1 . 4 12 . Shutdowns 6 | . . . 1 5 . Energy Bleed 1 | . 1 . . . . Interference 4 | . . . 3 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . 1 1 1 . Heat Transferred 3966 | . 481 185 889 1739 672 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 404 | . 249 404 386 284 134 Initial 121 | . . 104 121 87 33 Average 193 | . 114 259 266 167 63 Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 45 | 100 83 24 14 48 100 Level 1 53 | . 16 71 85 51 . Level 2 1 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 . 2 4 Investigation 2 | . . 1 . . 1 Extermination 2 | . . . . 1 1 Reinforcement 6 | . 1 2 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . 1 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 11 22 21 12 12 Peak Tracking Total 5 | . 4 5 5 4 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 2 | . . 1 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 5 | . 1 1 1 1 1 Terminals 3 | . 1 1 . . 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 2 1 3 2 Successful 5 | . 1 2 . 1 1 Failed 4 | . . . 1 2 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 2 . . 2 Fabricators 3 | . . . . 3 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . . 1 Record 2 | . 1 1 . . . Locate Traps 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3062 | 93 311 862 800 534 462 Spaces Moved 1202 | 70 174 431 285 169 73 Core 116 | 15 . . . 28 73 Treads . | . . . . . . Legs 1086 | 55 174 431 285 141 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 300 Average Speed 183 | 105 120 141 190 248 483 Slowest Speed 600 | 120 120 190 190 550 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 25 33 22 4 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . . 6 4 71 10 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 81 | . . 6 4 71 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1771 | 89 229 587 490 250 126 Wait 308 | 8 17 62 154 56 11 Move 1197 | 69 173 430 284 168 73 Hop . | . . . . . . Pick Up 50 | 7 7 19 9 3 5 Fast Attach . | . . . . . . Attach 25 | 5 1 6 3 2 8 Detach . | . . . . . . Swap 22 | . 2 7 9 3 1 Drop 25 | . 4 13 6 2 . Fire 144 | . 25 50 25 16 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 592 | -9/Materials | Discovered new exit (range 20) 1091 | -9/Materials | Build established: Scavenger-Mutant 1249 | -9/Materials | Discovered new exit (range 10) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1623 | -8/Materials | Build established: Scavenger-Skirmisher 1986 | -8/Materials | Discovered new exit (range 18) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -7/Factory | Build established: Scavenger-Tank 2465 | -7/Factory | Lost 3 parts (2n1u) 2508 | -7/Factory | Discovered new exit (range 18) 2601 | -7/Factory | Entered Storage 2825 | -7/Storage | Lost 4 parts (1p1u2w) 3061 | -7/Storage | Core integrity fell below 50% 3063 | -7/Storage | Self-destructed Last Messages --------------- Acquired 4 matter. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Slug penetrates Wall. Imp. Deuterium Engine destroyed. Gauss Cannon destroyed. Door malfunctions. Nuclear Core destroyed. Adv. Beam Rifle destroyed. Slug penetrates Wall. Lgt. Deuterium Engine destroyed. Com. Matter Pod destroyed. System corrupted: Gatling Laser failed to cycle. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat damages Particle Gun. G-47 Trooper overheating. Slug penetrates Wall. Gatling Laser destroyed. G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ???## #?????????????????????????????????????? | | ???# ###???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???## # #???????????????????????????????????? | | ???# # #???????????????????????????????????? | | ???# # ###########?????????????????????????? | | ???## # #?????????????????????????? | | ???# # #?????????????????????????? | | ???## # % + ?????????????????????? | | ????# # ###???????????????????????? | | ???## %%# #?????????????????????????? | | ???#" ! + #?????????????????????????? | | ????#%! # #?????#???????????????????? | | ????#% ####+###########h #???????????????????? | | ????#% p% @g #???????????????????? | | ????#% #######/######## g#???????????????????? | | ????# # #????????#???????????????????? | | ????# # """"" ###??????????????????????????? | | ????# # """"" ""#?????????^????????????????? | | ????# # """"" ""#??????????????????????????? | | ????# # T"#??????????????????????????? | | ????# + """"" ""#??????????????????????????? | | ????# # """"" ""#??????????????????????????? | | ????# # """"" ###??????????????????????????? | | ????# # #????????????????????????????? | | ????# ##########????????????????????????????? | | ????#^^^??????????????????????????????????????? | | ????#^^^??????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 630 Matter Stores 428 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSpreadSuite Manual? 0 Play Time 00:35:30 Cumulative 14.5 hours Start 2023.03.02 @ 03:21:04 End 2023.03.02 @ 04:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8da2e21f-563c-4308-b919-33eee7ac99d0