Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:45:54

Player: Edstelm

Result: Destroyed by 1S-6RW(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (373)      373
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-13)                -13
              TOTAL SCORE: 1035

 Bonus
-------
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     200/200
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
                    (None)
>               --- WEAPON (2) -------
                Battle Rifle
>               --- INVENTORY (5) ----
                Neutrino Core
  High-capacity Storage Unit
                Datajack

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Battle Rifle
                Battle Rifle
>               --- INVENTORY --------
                Neutrino Core
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
                Transport Network Coupler
                Scrap Shield
          Light Assault Rifle
                Grenade Launcher
                Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 7   6   .   9   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   1   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   2   .   1   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   3   .   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   1   7   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      6    | .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 93  
  Engine                   14   | .   14  14  14  
  Leg                      27   | .   28  28  26  
  Device                   4    | .   6   .   .   
  Storage                  13   | .   14  14  12  
  Processor                9    | .   7   14  12  
  Energy Gun               3    | .   4   .   .   
  Ballistic Gun            21   | .   23  28  18  
  Launcher                 2    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 15  18  18  25  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 7   8   10  9   
  Most Carried             10   | 7   10  10  10  
  Average Carried          7    | 5   7   10  8   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 7   10  10  3   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           541  | 276 153 .   112 
  Remotely                 .    | .   .   .   .   
Salvage Created            536  | 84  436 .   16  
  Parts                    40   | 7   33  .   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  7    | .   7   .   .   
  Guns                     6    | .   6   .   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          7    | 2   4   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Turret                   2    | .   .   .   2   
  Watcher                  1    | .   1   .   .   
  Grunt                    7    | .   7   .   .   
Best Kill Streak           4    | 2   4   .   2   
  Combat Bots Only         2    | .   2   .   .   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        117  | .   38  2   77  
  Missed                   42   | .   9   .   33  
Damage Taken               1382 | .   379 73  930 
  Core                     258  | .   63  17  178 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              52   | 2   36  .   14  
  Largest                  2    | 2   2   .   2   
  Hottest                  60   | 60  60  .   50  
Shots Fired                96   | 4   72  .   20  
  Gun                      89   | 4   70  .   15  
  Cannon                   .    | .   .   .   .   
  Launcher                 7    | .   2   .   5   
  Special                  .    | .   .   .   .   
  Kinetic                  74   | 2   57  .   15  
  Thermal                  .    | .   .   .   .   
  Explosive                7    | .   2   .   5   
  Electromagnetic          15   | 2   13  .   .   
  Robot Hit Streak         10   | 3   10  .   3   
  Robot Miss Streak        3    | 1   3   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           60   | 3   47  .   10  
  Core Hits                32   | 3   24  .   5   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           886  | 42  597 .   247 
  Guns                     655  | 42  523 .   90  
  Cannons                  .    | .   .   .   .   
  Explosions               231  | .   74  .   157 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  515  | 29  396 .   90  
  Thermal                  .    | .   .   .   .   
  Explosive                231  | .   74  .   157 
  Electromagnetic          140  | 13  127 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   2   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  5    | .   2   1   2   
    Message Errors         1    | .   .   1   .   
    Heat Flow Errors       2    | .   1   .   1   
    Data Loss (minor)      1    | .   1   .   .   
    Misfires               1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      60   | .   .   .   60  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        205  | .   145 .   205 
  Average Temperature      45   | .   39  .   108 
  Received Heat Transfer   423  | .   204 .   219 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             266  | 10  266 25  .   
  Initial                  25   | .   6   25  .   
  Average                  106  | 2   138 22  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         75   | 100 67  100 .   
  Level 1                  24   | .   32  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   18  2   49  
  Peak Tracking Total      7    | .   3   2   7   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   12  .   .   
  Successful               1    | .   1   .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               780  | 125 445 13  197 
Spaces Moved               470  | 88  257 8   117 
  Core                     10   | 10  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     460  | 78  257 8   117 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 112 120 120 125 
  Slowest Speed            260  | 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 6   51  9   12  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          31   | .   7   .   24  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      31   | .   7   .   24  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      599  | 110 327 11  151 
  Wait                     15   | .   11  4   .   
  Move                     467  | 87  256 7   117 
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 14  11  .   6   
  Fast Attach              .    | .   .   .   .   
  Attach                   14   | 7   1   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   5   .   3   
  Drop                     12   | .   7   .   5   
  Fire                     52   | 2   36  .   14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Subcaves (discovered 2 exits: *Mat / *Rec)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 15)
  443 | -10/Materials | Identified exit to Mines
  465 | -10/Materials | Discovered new exit (range 8)
  472 | -10/Materials | Identified exit to Materials
  571 | -10/Materials | Entered Mines
  572 | -10/Mines     | Assembled infested the area
  581 | -10/Mines     | Discovered new exit (range 4)
  583 | -10/Mines     | Identified exit to Subcaves
  584 | -10/Mines     | Entered Subcaves
  584 | -10/Subcaves  | Discovered new exit (range 12)
  627 | -10/Subcaves  | Identified exit to Recycling
  674 | -10/Subcaves  | Discovered new exit (range 16)
  691 | -10/Subcaves  | Identified exit to Materials
  719 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  725 | -10/Subcaves  | Core integrity fell below 50%
  760 | -10/Subcaves  | Core integrity fell below 20%
  781 | -10/Subcaves  | Destroyed by 1S-6RW(R) with Subdweller Laser

 Last Messages 
---------------
A mess of Twisted Machinery falls from the cavern ceiling.
CE-ZI4(R) comes tumbling into view.
00721_ SO-92I(R) emerges from the Twisted Machinery.
00722_ 05-YI8(R) emerges from the Twisted Machinery.
00722_ 1S-6RW(R) emerges from the Twisted Machinery.
00723_ 0Q-VOX(R) emerges from the Twisted Machinery.
00724_ L9-STG(R) emerges from the Twisted Machinery.
00725_ QK-9N1(R) emerges from the Twisted Machinery.
00728_ Battle Rifle destroyed.
00728_ Aluminum Leg destroyed.
00756_ Grenade Launcher destroyed.
00757_ Aluminum Leg destroyed.
00758_ The unstable cave ceiling collapses. <x3>
00765_ Signal Interpreter destroyed.
00765_ Dropped Med. Storage Unit.
00768_ Subatomizers dissect the Ion Engine.
00769_ Acquired Aluminum Leg.
00770_ 8L-IWV(u) builds Twisted Machinery.
00778_ Subatomizers dissect the Ion Engine.
00779_ Scrap Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingGrapheneThruster
  Manual?         0
Play Time         00:18:34
  Cumulative      5.1 hours
  Start           2024.04.12 @ 22:26:30
  End             2024.04.12 @ 22:45:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          38x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 832429a9-8be9-455f-b36f-ec99ee0a147e