Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 22:50:53 Player: Spoodle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (412) 2060 Value Destroyed (16231) 16231 Prototype IDs (85) 1700 Alien Tech Used (4) 800 Bonus (11749) 11749 TOTAL SCORE: 43240 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3255 Follower Combat Kills 3500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1098 Win 3000 Friendly Fire -1804 Cogmind --------- Core Integrity 741/1600 Matter 350/350 Energy 986/1100 System Corruption 6% Temperature Danger (404) Movement Walking (106) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION (6) --- Zionite Composite Leg II Enhanced Biometal Leg Enhanced Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (13) ----- Coolant Network Large Storage Unit Zionite Biocell Array Small Matter Pod Advanced Signal Interpreter Tactical Coordination Suite Core Analyzer Precision Energy Filter Improved Core Shielding Advanced Force Field > --- WEAPON (3) ------- Core Cannon > --- INVENTORY (15) --- Light Quantum Reactor Zionite Supercomposite Leg Experimental Sensor Array Improved Transmission Jammer Experimental Cloaking Device Zionite Phaser-H Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Enhanced Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Large Storage Unit Zionite Biocell Array Advanced Signal Interpreter Tactical Coordination Suite Core Analyzer Improved Transmission Jammer Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Advanced Force Field Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Light Quantum Reactor Zionite Supercomposite Leg Coolant Network Experimental Sensor Array Experimental Cloaking Device Zionite Weapon Casing Zionite Shade Armor Advanced Force Field Z-Drone Bay Enhanced Nova Cannon Core Cannon Sigix Terminator [Rating: 223] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Utility 11 | . . . 1 . . . 2 . 1 . . . . 1 . . . . 2 . . . . 2 . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 636 | 7 15 14 44 3 1 15 34 53 50 8 8 6 23 33 8 26 . 4 38 3 10 10 8 21 15 23 2 48 26 19 61 Power 46 | 1 1 1 5 . . 2 2 3 2 . . . 3 5 1 4 . . 3 . 1 2 . 1 2 1 . . 2 1 3 Engine 22 | 1 1 1 5 . . 1 2 3 2 . . . 2 3 . 1 . . . . . . . . . . . . . . . Core 10 | . . . . . . 1 . . . . . . 1 2 . . . . 3 . 1 1 . . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . . . . 1 3 . . . . . 1 . 1 1 1 . . 2 1 3 Propulsion 99 | 2 2 2 13 . . 2 9 9 6 1 1 1 6 4 1 2 . . 3 1 2 3 1 4 1 6 . 4 3 2 8 Treads 29 | . 2 1 12 . . 1 7 6 . . . . . . . . . . . . . . . . . . . . . . . Leg 64 | 2 . . . . . . . 3 6 1 1 1 6 4 1 1 . . 3 1 2 3 1 4 1 6 . 4 3 2 8 Wheel 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 271 | 2 4 3 10 1 1 4 8 16 17 5 . 4 5 15 2 14 . 2 22 2 4 4 3 16 9 9 2 28 12 7 40 Device 199 | 1 2 3 5 1 . 3 3 13 13 4 . 2 5 14 1 9 . 2 18 2 4 1 2 13 8 7 2 18 8 6 29 Storage 11 | 1 2 . . . 1 . . . . . . . . . . 1 . . 1 . . 1 . . . 1 . . . . 3 Processor 7 | . . . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 . 1 . 1 1 . . Hackware 5 | . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Protection 49 | . . . 4 . . 1 4 2 3 . . 2 . . 1 4 . . 3 . . 1 1 2 1 . . 8 3 1 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 220 | 2 8 8 16 2 . 7 15 25 25 2 7 1 9 9 4 6 . 2 10 . 3 1 4 . 3 7 . 16 9 9 10 Energy Gun 96 | . 1 1 9 1 . 4 6 15 14 . 4 1 5 2 3 6 . 1 5 . 1 1 . . 1 3 . 5 2 3 2 Energy Cannon 51 | . . . . . . 1 3 3 1 1 3 . . 5 1 . . . 2 . . . 2 . 1 3 . 9 4 6 6 Ballistic Gun 8 | 2 2 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 32 | . 2 2 3 . . 2 2 1 . 1 . . 4 1 . . . 1 3 . 2 . 2 . 1 1 . 1 2 . 1 Special Weapon 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . 1 1 . . 1 5 10 . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . 1 3 . . . 2 4 1 . . . . 2 . 7 . . . . . 5 . 2 . 7 . 6 2 1 7 Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . System Corruption 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Lost 66 | . . . 3 . . 3 6 1 2 4 . . 1 3 . . . 2 9 . . . . 1 2 . 1 2 13 1 12 Power 8 | . . . 1 . . . . 1 . . . . . 1 . . . 1 1 . . . . . 1 . . . 1 . 1 Propulsion 11 | . . . 1 . . . 2 . 1 2 . . 1 . . . . . 3 . . . . . . . . . 1 . . Utility 40 | . . . 1 . . 1 3 . 1 2 . . . 2 . . . 1 4 . . . . 1 1 . 1 2 9 1 10 Weapon 7 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 Highest Loss Streak 10 | . . . 3 . . 1 4 1 1 3 . . 1 2 . . . 2 7 . . . . 1 1 . 1 2 10 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 100 100 98 90 89 91 97 100 100 99 96 96 92 93 92 92 94 94 93 93 92 93 90 88 88 91 94 92 Engine 5 | . 14 14 10 11 11 10 8 8 7 7 7 7 7 5 6 6 6 6 3 . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . 6 2 . . . 4 11 11 10 11 6 2 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 6 6 5 . . . . . 3 7 5 5 4 7 8 11 Treads 8 | . 19 24 29 33 33 32 26 24 . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | . 8 . . . . . . 2 29 29 30 30 29 26 26 26 26 26 22 23 23 23 23 21 21 21 21 19 19 25 24 Device 16 | . 14 14 13 11 11 11 10 9 7 20 23 23 7 11 9 6 6 6 26 23 23 19 17 24 26 25 25 29 25 29 21 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 8 | . . . . . . . . . 7 12 15 15 15 13 13 13 13 13 11 11 11 14 17 15 15 15 15 10 13 13 9 Hackware 2 | . . . 2 . . . 8 9 6 . . . . 4 5 . . . . . . . . . . . . 3 4 4 3 Protection 5 | . . . 5 11 11 9 8 9 7 1 . . 15 8 6 12 13 12 3 5 5 5 4 5 5 5 5 5 7 1 7 Energy Gun 8 | . 2 1 19 18 22 19 15 16 10 9 13 15 14 4 3 12 13 12 8 5 3 5 . . 4 1 . 1 1 1 1 Energy Cannon 3 | . . . . . . 2 . . . 5 1 . . 7 9 . . . 1 5 5 5 9 10 5 8 10 6 4 4 9 Ballistic Cannon 1 | . 15 25 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Peak Build Rating 223 | 7 8 17 27 27 27 27 36 42 56 55 55 58 60 77 81 85 85 85 92 91 91 100 98 119 123 131 131 186 181 176 223 Average Rating 73 | 6 7 8 19 23 27 22 34 37 51 54 54 56 57 70 78 84 85 82 84 90 90 93 96 114 120 123 130 150 158 165 200 On Entrance 72 | . 7 8 9 21 27 27 25 35 39 52 51 55 57 60 77 81 85 85 69 91 91 90 95 98 117 120 127 131 181 152 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 32 32 42 42 41 40 53 51 60 60 45 46 59 69 75 75 68 70 70 70 73 79 82 102 93 106 100 128 118 106 166 Greatest Support 193 | 20 40 40 66 63 63 63 69 66 62 62 42 62 68 68 72 72 72 72 72 72 72 90 91 110 110 115 115 135 135 170 193 Greatest Overweight (x) 3 | . . 3 3 . . 3 3 1 . 1 1 . 1 1 1 1 . . 1 . 1 . . 1 1 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 10 14 14 15 15 14 14 14 14 10 12 14 14 14 14 14 15 14 13 14 15 14 14 14 13 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 13 15 15 15 15 15 15 15 13 10 15 15 15 15 14 15 15 14 15 15 15 15 15 14 15 15 15 15 15 15 7 Class Distribution -------------------- 56% | Mutant 22% | Scavenger-Mutant 7% | Messiah-Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Infiltrator-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Messiah-Mutant | -3/Quarantine Scavenger-Skirmisher | -2/Research Messiah-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Matter Collected 7643 | 334 391 298 473 23 . 189 444 517 481 108 80 40 309 328 70 310 . . 521 20 140 100 167 195 200 265 20 305 359 317 639 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18137 | 150 491 261 1441 82 . 485 1454 1908 1035 232 130 . 182 465 . 64 . 78 1382 370 403 130 368 322 218 466 136 895 917 198 3874 Parts 856 | 11 28 14 83 3 . 26 56 97 34 9 6 . 7 23 . 4 . 5 54 13 10 9 16 14 11 8 7 56 44 11 197 Haulers Intercepted 16 | . 1 . 4 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 12 | . 2 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . 2 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . . . 9 5 . 14 . 10 6 . 7 . 18 7 9 13 . 8 . 7 . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 291 | . 14 8 28 2 . 15 24 26 16 5 1 . 9 8 . 1 . 6 23 7 7 . 6 4 5 8 2 11 12 3 40 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 104 | . 4 . 16 1 . 7 16 19 13 3 . . 1 1 . 1 . 2 13 . . . . . 2 . . 1 2 . 2 Cannons 108 | . 5 6 . . . 2 3 3 . 2 1 . . 5 . . . . 1 7 4 . 4 4 1 5 2 4 10 3 36 AOE 61 | . 5 2 7 . . 6 4 . . . . . 8 2 . . . 4 8 . 3 . 2 . 2 2 . 5 . . 1 Classes Destroyed 27 | 3 4 1 4 . . . 2 1 1 . . . . . . . . . . . . . 1 . . 2 . 3 1 . 4 Worker 31 | 2 3 1 1 2 . 2 3 2 . . . . . . . . . . 1 . . . . . . . . 2 1 . 11 Builder 25 | . . . 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . 1 20 Tunneler 9 | 2 . 1 3 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Hauler 16 | . 1 . 4 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 14 | 1 2 1 2 . . . . 2 1 . . . . . . . . . 3 . . . . . . . . 1 . . 1 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . 1 . . . 1 . 3 . . . . . . . . . . . . . . 1 . . . . 1 . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 19 | . 2 . 5 . . . 2 2 1 . . . . 1 . . . . . . . . . . . . . 3 . . 3 Swarmer 48 | . 9 . 8 . . 7 . . . . . . 5 . . . . 6 8 1 1 . . . . . . 3 . . . Grunt 108 | . 5 6 9 1 . 7 17 11 7 2 . . 3 3 . . . . 9 5 2 . . . . 4 . 3 4 . 10 Brawler 8 | . . . 1 . . 1 1 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Duelist 12 | . . . . . . . 3 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . 5 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 39 | . . . 10 . . . 2 12 5 . . . . 1 . . . . 2 . 1 . . 1 1 . . 1 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Hunter 40 | . . . . . . . 1 1 . 2 . . . 1 . . . . 3 . 2 . 4 3 2 . 2 . 5 2 12 Programmer 18 | . . . . . . . . . 4 . 1 . 1 . . 1 . . 1 . . . . . 2 . . 1 . . 7 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Assembled 6 | . . 2 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 24 | 3 4 6 6 2 . 4 5 5 3 4 1 . 3 5 . 1 . 4 9 6 2 . 2 1 3 2 2 5 5 3 24 Combat Bots Only 8 | . 3 2 4 1 . 4 5 5 3 4 1 . 3 3 . 1 . 4 6 6 2 . 2 1 3 2 2 3 5 2 8 Max Kills in Single Turn 5 | 1 2 2 5 2 . 4 2 1 1 1 1 . 3 2 . 1 . 3 2 1 2 . 2 1 1 2 1 3 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 3 . . 3 2 . . . . . 3 2 . . . 3 2 . 2 . 1 . 1 2 . 3 . . 1 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Hostile Shots Fired 2302 | . 54 29 140 16 . 51 119 96 251 42 4 . 35 72 . 11 . 100 154 23 6 . 68 40 56 29 32 81 281 9 503 Missed 804 | . 9 11 48 7 . 12 26 30 90 16 3 . 15 20 . 6 . 41 52 5 4 . 33 21 31 13 16 29 92 4 170 Damage Taken 21862 | . 440 268 1265 115 . 447 1670 1053 1732 484 16 . 448 714 . . . 1064 1481 368 40 . 654 576 361 461 279 1110 2081 152 4583 Core 1928 | . 93 37 127 10 . 78 192 124 213 71 . . 33 58 . . . . 129 70 . . 32 . 10 66 18 54 113 . 400 Absorbed by Shields 1525 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 176 86 . 1239 Redirected to Shielding 948 | . . . . . . . . . . . . . . . . . . 111 152 . . . . . . . . 29 338 . 318 Ignored by Resistances 4078 | . . . . . . 32 2 . . . . . 20 76 . . . . 330 12 11 . . . 112 74 . 486 1005 16 1902 Regen/Repaired (Parts) 554 | . . . 51 . . . . 254 . . . . . . . . . . 125 . . . . . . 124 . . . . . Core Remaining (%) 70 | 100 . 48 . . . 46 . 42 . . . . 54 . . . . 93 . . . . 76 . . . 91 . 80 96 46 Volleys Fired 1182 | 16 40 29 97 9 . 37 84 88 74 17 23 . 10 31 1 16 . 33 61 16 20 20 61 22 36 22 15 57 55 31 161 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 . 2 2 1 2 . 2 2 2 1 1 2 2 2 2 2 2 2 2 3 Hottest 330 | 40 70 100 112 112 . 124 137 122 122 122 126 . 142 142 30 155 . 120 170 110 90 80 180 180 170 180 180 226 180 300 330 Shots Fired 2014 | 32 75 46 184 18 . 73 158 163 147 29 25 . 13 54 1 22 . 37 94 19 20 20 97 36 56 43 26 83 77 39 327 Gun 1080 | 32 34 9 172 18 . 62 133 159 147 15 3 . 5 12 . 22 . 35 63 3 . 20 2 . 21 . . 28 13 10 62 Cannon 871 | . 36 31 8 . . 9 20 4 . 12 22 . . 41 1 . . . 21 16 18 . 89 36 31 42 26 53 63 29 263 Launcher 59 | . 5 4 4 . . 2 5 . . 2 . . 8 1 . . . 2 10 . 2 . 6 . 4 1 . 1 1 . 1 Special 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kinetic 164 | 32 67 31 8 . . . 11 . . . . . . . . . . . . . . . . . . . . . 15 . . Thermal 1528 | . 3 11 160 18 . 71 136 163 147 27 25 . 5 53 1 22 . 35 84 19 18 20 91 36 52 42 26 42 13 39 169 Explosive 58 | . 5 4 4 . . 2 5 . . 2 . . 8 1 . . . 2 10 . 2 . 6 . 4 1 . 1 1 . . Electromagnetic 18 | . . . 12 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Phasic 216 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 48 . 157 Robot Hit Streak 47 | 7 5 8 13 6 . 8 23 47 33 7 4 . 2 10 . 4 . 6 14 7 12 11 4 10 24 8 7 15 13 6 17 Robot Miss Streak 4 | 3 3 3 4 2 . 2 2 4 1 2 1 . 3 2 . 1 . 3 2 2 1 2 2 3 . 3 1 4 2 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Secondary Targets 5 | . 1 . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 1189 | 20 41 30 127 10 . 45 121 146 123 15 4 . 4 33 . 5 . 4 59 14 13 17 12 20 14 32 9 46 46 10 169 Core Hits 662 | 9 27 18 51 10 . 27 63 57 43 11 3 . 23 20 . 2 . 13 43 7 12 3 15 7 11 19 4 33 26 7 98 Critical Kills 16 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . 2 10 Critical Parts Destroyed 15 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 1 9 Critical Strikes 95 | . 2 2 14 1 . 1 8 13 12 1 1 . . . . . . . 3 . . . . . . 1 . 4 4 3 25 Burn 51 | . 1 1 12 1 . 1 8 13 12 1 1 . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Destroy 25 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 19 Blast 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Phase 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Melee Attacks 94 | . . . 11 15 . . 2 19 43 . . . . 4 . . . . . . . . . . . . . . . . . Impact 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . 5 15 . . 2 19 43 . . . . 4 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 2 . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52103 | 220 951 819 2883 279 . 1186 3120 2858 2390 437 124 . 1100 1282 . 150 . 483 2863 645 811 539 950 992 970 1506 403 3399 2897 966 16880 Guns 15673 | 220 215 67 2093 208 . 638 1794 2396 2222 194 48 . 30 185 . 150 . 57 1232 46 . 539 24 . 140 . . 1322 285 27 1541 Cannons 23062 | . 380 403 113 . . 144 392 63 . 110 76 . . 777 . . . . 357 599 593 . 401 982 286 1243 403 1385 2388 934 11033 Explosions 12283 | . 332 330 528 . . 371 931 . . 133 . . 1070 320 . . . 426 1274 . 218 . 525 . 544 263 . 587 222 . 4209 Melee 706 | . . . 107 41 . . . 390 168 . . . . . . . . . . . . . . . . . . . . . . Ramming 379 | . 24 19 42 30 . 33 3 9 . . . . . . . . . . . . . . . 10 . . . 105 2 5 97 Kinetic 1641 | 220 582 403 113 . . . 136 . . . . . . . . . . . . . . . . . . . . . 187 . . Thermal 33448 | . 13 67 2014 208 . 782 2332 2459 2222 304 124 . 30 962 . 150 . 57 1589 645 593 539 425 982 426 1243 403 1595 285 961 12038 Explosive 7261 | . 332 330 465 . . 371 521 . . 133 . . 1070 320 . . . 426 1274 . 218 . 525 . 544 263 . 247 222 . . Electromagnetic 270 | . . . 142 . . . 128 . . . . . . . . . . . . . . . . . . . . . . . . Impact 107 | . . . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 599 | . . . . 41 . . . 390 168 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1322 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1322 . . . Phasic 7076 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 2201 . 4745 Highest Corruption 6 | . . . . . . 5 . . 2 2 . . 6 . . . . . . . . . . . . . . 5 5 . 6 Average Corruption 3 | . . . . . . 5 . . 1 1 . . 4 . . . . . . . . . . . . . . 2 5 . 4 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . 18 . . 15 . . . . . . . . . . . . . . . . . . 8 11 . 13 Message Errors 19 | . . . . . . 5 . . 6 . . . . . . . . . . . . . . . . . . 1 5 . 2 Matter Fused 10 | . . . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 2 Heat Flow Errors 7 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 4 . . Energy Discharges 7 | . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 9 | . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 Misfires 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Alerts 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots 144 | . . . . . . . . . . . . . . 3 . . . . 6 13 16 . 24 29 15 8 12 18 . . . Effects 13 | . . . . . . . . . . . . . . . . . . . 1 1 1 . 3 2 2 1 1 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Heat Surge 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 1 1 . . . . Short Circuit 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . 1 . . . Overflow Damage 2568 | . 8 4 112 . . 19 95 33 108 1 . . 10 25 . . . 28 78 39 34 . 13 31 15 18 . 168 6 160 1563 Projectiles 1640 | . 1 4 . . . . . . . . . . . . . . . . . 39 5 . . 31 9 18 . 99 5 160 1269 Explosions 684 | . 7 . 46 . . 19 95 . . 1 . . 10 25 . . . 28 78 . 29 . 13 . 6 . . 32 1 . 294 Melee 244 | . . . 66 . . . . 33 108 . . . . . . . . . . . . . . . . . . 37 . . . Knockbacks 22 | . 5 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 20 | . 5 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 353 | . 52 . 33 . . . 43 . . . . . 68 30 . . . . 67 . . . 60 . . . . . . . . Shots 15 | . 2 . 2 . . . 4 . . . . . 2 1 . . . . 2 . . . 2 . . . . . . . . Rammed 31 | . 6 5 7 4 . 5 2 2 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 46 | . 6 5 9 5 . 5 2 3 . . . . . . . . . . . . . . . 1 . . . 4 1 1 4 Kicked 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 1 1 4 Crushed 4 | . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 18 159 353 5 . 149 93 216 237 69 . . 36 291 . 146 . 210 176 152 104 38 117 253 147 163 198 111 157 198 411 Average Temperature 57 | . 10 42 33 2 . 25 35 39 63 20 . . 14 117 . 35 . 59 41 65 38 18 33 89 26 85 80 27 86 43 123 Received Heat Transfer 3915 | . 48 120 474 51 . 153 711 459 480 81 . . 75 162 . . . 207 243 120 . . . . . 42 . 44 226 9 210 Effects 6 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Impact Corruptions 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Melted 17 | . . . 5 . . . . 4 3 . . . . . . . . . 1 . . . . . . 1 . 1 . . 2 Combat Hostiles 16 | . . . 5 . . . . 4 3 . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 Parts Melted 101 | . . . 19 . . 1 13 14 21 . 2 . . 4 . 1 . . 3 . 3 . . 3 2 5 . . . . 10 Heat Transferred 39952 | . 111 259 5169 518 . 1702 4838 6179 5365 629 222 . 37 1369 . 185 . 74 2135 648 574 675 448 948 422 1419 411 1414 370 333 3498 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Peak Influence 3192 | 25 255 237 425 200 . 244 488 503 274 . . . . 116 . . . . 598 . . . . 212 . . . 1072 960 486 3192 Initial 592 | . 16 55 . 156 . . 25 122 202 . . . . 101 . . . . 178 . . . . . . . . . 592 438 218 Average 309 | 12 105 57 236 82 . 101 337 297 132 . . . . 60 . . . . 334 . . . . 90 . . . 522 788 401 1225 Maximum Alert Level 5 | . 1 1 2 1 . 1 2 2 1 . . . . . . . . . 2 . . . . 1 . . . 3 3 2 5 Low Security (%) 49 | 100 91 93 44 85 . 95 10 19 72 . . . . 100 . . . . 20 . . . . 96 . . . 24 . . . Level 1 29 | . 8 6 46 14 . 4 63 63 27 . . . . . . . . . 48 . . . . 3 . . . 22 . 36 24 Level 2 10 | . . . 9 . . . 25 16 . . . . . . . . . . 31 . . . . . . . . 10 19 63 13 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 80 . 23 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 . 2 . . 1 5 3 6 . . . 1 1 . . . . 6 . . . . 2 . . . 6 3 1 17 Investigation 13 | . 2 . 1 . . . 2 2 . . . . . . . . . . 3 . . . . . . . . 1 . 1 1 Extermination 11 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . 2 . . . 2 . . 3 Reinforcement 12 | . . . 1 . . 1 . . 3 . . . . . . . . . 2 . . . . . . . . 2 1 . 2 Assault 15 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . 11 Garrison 5 | . . . . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 Construction Impeded 5 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Distress Signals 20 | . 3 . 1 . . . 1 . . . . . 1 2 . . . 1 3 . . . . 2 . 2 . 2 1 . 1 Communications Jammed 260 | . . . . . . . . . . . . . . . . . . . . . . . 1 30 . . . 33 43 . 153 Distress Signals 245 | . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . 21 43 . 152 Times Spotted 544 | . 26 10 36 5 . 19 32 36 26 6 1 . 20 15 5 4 . 15 31 16 6 . 5 12 5 58 2 30 34 6 83 Peak Tracking Total 18 | . 4 3 6 3 . 4 6 6 5 3 1 . 7 4 3 2 . 10 8 9 3 . 2 3 3 18 2 5 9 1 16 Tactical Retreats 33 | . 1 3 . . . 5 1 4 1 . . . 1 3 . 1 . 2 1 3 1 . . . . 3 . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Traps Triggered 7 | . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 24 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Machines Disabled 37 | . 1 1 3 . . . 3 3 . . . . 1 . 1 . . 2 1 . . 1 . 1 . . . 2 5 1 11 Max in Single Turn 5 | . 1 1 1 . . . 2 1 . . . . 1 . 1 . . 1 1 . . 1 . . . . . 1 1 . 5 Garrison Access 6 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Machines Accessed 100 | . 10 . 14 . 4 1 4 12 20 1 2 . . 4 1 . 3 . 3 1 1 4 . 3 . 2 . 3 1 2 4 Terminals 48 | . 8 . 12 . . 1 3 10 12 . . . . . . . . . . . 1 . . . . . . . . . 1 Fabricators 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . Repair Stations 11 | . . . 1 . . . 1 2 4 . . . . . . . . . 2 . . . . 1 . . . . . . . Recycling Units 7 | . 2 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 10 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 2 1 1 2 Total Hacks 248 | . 26 . 34 . 4 2 9 26 41 1 7 . . 9 1 . 26 . 5 1 2 17 . 5 . 6 . 11 2 5 8 Successful 155 | . 19 . 21 . 4 . 4 14 18 1 7 . . 4 1 . 26 . 3 1 2 17 . . . 6 . 4 . 3 . Failed 92 | . 6 . 13 . . 2 5 12 23 . . . . 5 . . . . 2 . . . . 5 . . . 7 2 2 8 Catastrophic 20 | . . . 2 . . 2 1 3 5 . . . . 1 . . . . . . . . . 2 . . . 1 . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 220 | . 25 . 20 . . 2 4 9 22 . . . . 19 . . . . 29 . . . . 20 . 1 . 24 16 9 20 Terminals 111 | . 23 . 29 . . 2 6 21 26 . . . . . . . . . . . 2 . . . . . . . . . 2 Fabricators 9 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . . 2 . Repair Stations 28 | . . . 4 . . . 3 5 10 . . . . . . . . . 4 . . . . 2 . . . . . . . Recycling Units 11 | . 3 . 1 . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access 22 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 7 2 3 5 Terminal Hacks 90 | . 5 . 6 . 4 . 1 8 5 1 7 . . . 1 . 26 . . 1 2 17 . . . 6 . . . . . Record 23 | . . . . . 4 . . . . . 6 . . . . . 6 . . . 2 5 . . . . . . . . . Part Schematic 19 | . . . 1 . . . . 2 . . . . . . . . 12 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . 1 . 1 . . . . . . . . . . . . . 3 . . . . 4 . . . 5 . . . . . Open Door 8 | . . . . . . . . 3 . 1 1 . . . 1 . . . . 1 . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Repair Station Hacks 12 | . . . 4 . . . 2 3 2 . . . . . . . . . 1 . . . . . . . . . . . . Scan Component 8 | . . . 2 . . . 1 2 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 6 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . 1 . Seal Access 6 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 42 | . 14 . 11 . . . 1 3 9 . . . . 1 . . . . 2 . . . . . . . . . . 1 . Terminals 33 | . 11 . 10 . . . 1 3 8 . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 3 . 2 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 5 . 5 . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Haulers 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . 3 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 8 . 11 . . 1 4 10 17 . . . . 3 . . . . 1 . 1 . . 3 . . . 1 1 1 4 Full Trace Events 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . 1 . . . . 2 . . . . . . . . 12 . 11 . . 4 . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . 140 . . . 32 38 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . 4 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Total Allies 58 | . . . . 5 . . . . . . . 4 2 11 . . . . 5 3 . . . 8 . 4 . 5 . 5 6 Largest Group 7 | . . . . 3 . . . . . . . 4 4 7 7 6 . . 5 5 2 . . 7 . 4 . 5 . 3 5 Highest-Rated Group 577 | . . . . 65 . . . . . . . 153 153 452 452 415 . . 140 159 58 . . 433 . 229 . 577 . 244 361 Highest-Rated Ally 269 | . . . . 31 . . . . . . . 40 40 70 70 70 . . 28 47 29 . . 96 . 68 . 269 . 122 269 Zionite Dispatches 20 | . . . . . . . . . . . . . . 4 . . . . 3 . . . . 4 . . . 3 . 2 4 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Light 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . . . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Fire 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 34 | . . . . . . . . . . . . . . . 3 . . . 1 2 . . . 4 . 9 . 9 . . 6 STAY 11 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . 6 . 1 . . . FOLLOW 6 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 3 . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 Ally Attacks 360 | . . . . 15 . . . . . . . . 47 . 18 30 . . 9 21 25 . . 40 . 12 . 77 . 8 58 Total Damage 18233 | . . . . 172 . . . . . . . . 1351 . 427 607 . . 199 503 379 . . 1678 . 790 . 7683 . 469 3975 Kills 96 | . . . . 3 . . . . . . . . 9 . 6 4 . . 2 5 1 . . 9 . 2 . 33 . 2 20 Allies Corrupted 5 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . . 3 2 2 . 1 . . 1 . 2 2 . 1 . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 6 Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 6 Zionite Intel Received 15 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . . 3 4 1 1 Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Turns Passed 33019 | 204 1305 1190 2200 820 530 860 1690 2200 2220 608 1172 1055 660 995 1290 1025 125 441 1089 1270 1450 300 670 1050 795 1575 460 1082 477 613 1598 Spaces Moved 20692 | 92 744 622 1078 400 327 426 668 995 1574 487 894 931 507 700 1007 757 76 305 655 958 1041 180 402 702 552 1049 348 642 245 442 886 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4362 | . 471 465 794 400 327 419 596 890 . . . . . . . . . . . . . . . . . . . . . . . Legs 15805 | 87 273 . . . . . . 105 1574 487 894 931 507 700 1007 757 76 305 655 958 1041 180 402 702 552 1049 348 642 245 442 886 Wheels 520 | . . 157 284 . . 7 72 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 125 160 160 125 125 160 90 107 100 100 97 112 120 120 120 120 120 120 120 120 120 120 120 115 120 107 105 111 106 Average Speed 125 | 116 145 151 150 160 160 159 156 166 99 111 110 102 104 114 120 120 120 120 120 120 129 120 120 120 120 120 120 117 110 111 109 Slowest Speed 250 | 120 160 160 240 160 160 160 240 250 107 185 183 105 183 187 190 190 120 120 190 120 190 120 120 190 190 190 120 189 112 111 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 61 | 5 93 98 90 70 70 90 46 93 53 68 86 89 84 19 88 76 68 49 16 92 98 60 49 16 58 84 50 30 41 15 26 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 23 | . 2 . 2 1 . . . . 2 . 2 1 . 4 . . 1 . . . . 3 . 5 . . . . . . . Known Exits Taken 16 | . . 1 1 . 1 1 1 . 1 1 . . 1 1 . . . 1 1 . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 15 | 1 1 . . 1 . . . 1 . . 1 1 . . 1 1 1 . . 1 1 1 1 . 1 1 . . . . . Scrap Searched 34 | . . 1 . 1 . 1 . . . 3 3 2 4 . 2 4 . . . 5 5 . . . 1 . 2 . . . . Spaces Dug 459 | . 17 1 13 . . 4 16 3 40 10 15 . 11 11 . 9 . 24 23 . 5 . 80 7 35 . 11 20 27 28 49 Terrain Destroyed 1643 | . 31 27 31 . . 6 79 3 40 19 19 . 84 19 . 13 . 37 47 3 33 . 171 13 97 4 15 95 35 31 691 Melee 57 | . . . 8 . . . 2 3 40 . . . . 4 . . . . . . . . . . . . . . . . . Projectile 487 | . . 2 . . . . . . . 7 19 . 1 7 . 13 . 28 9 3 6 . 73 13 41 1 15 48 16 31 154 AOE 1099 | . 31 25 23 . . 6 77 . . 12 . . 83 8 . . . 9 38 . 27 . 98 . 56 3 . 47 19 . 537 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Acc Total 25599 | 156 893 815 1450 535 335 529 1147 1342 2001 521 1053 1038 615 826 1089 848 110 341 854 1060 1117 243 489 875 618 1321 364 882 370 528 1234 Wait 2342 | 37 59 136 157 104 7 35 331 128 234 9 121 87 49 35 62 22 35 . 78 67 42 21 16 107 10 152 . 84 28 11 78 Move 20660 | 91 743 621 1077 399 326 425 667 994 1573 486 893 930 506 699 1006 756 75 304 654 957 1040 179 401 701 551 1048 347 641 244 441 885 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 233 | 5 17 6 23 . . 5 10 22 14 1 7 6 6 12 3 5 . . 16 3 1 3 1 6 5 7 . 17 10 8 14 Fast Attach 147 | 7 . . 6 . . 4 12 15 2 . . 3 3 4 3 14 . . 2 . 1 7 . 9 . 10 . 17 6 6 16 Attach 100 | . . . 5 . . 3 7 3 6 4 1 . 1 5 1 2 . 1 13 . . 1 1 2 2 1 1 5 12 8 15 Detach 26 | . . . 1 . . 1 2 . . . . . . . 1 4 . . 1 . . . . 2 . 3 . 3 2 4 2 Swap 391 | . 15 14 33 3 1 8 15 35 42 4 7 3 19 24 4 10 . 3 23 3 9 3 7 10 13 12 1 26 9 5 30 Drop 306 | . 13 4 31 . 1 6 15 35 13 . 1 9 7 12 8 19 . . 6 4 4 9 2 15 1 18 . 28 3 13 29 Fire 1182 | 16 40 29 97 9 . 37 84 88 74 17 23 . 10 31 1 16 . 33 61 16 20 20 61 22 36 22 15 57 55 31 161 Melee 94 | . . . 11 15 . . 2 19 43 . . . . 4 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 1 1 4 Crush 35 | . 6 5 9 5 . 5 2 3 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 72 | . . . . . . . . . . . . . 14 . . . . . . 10 . . . . . 48 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 205 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Discovered new exit (range 10) 934 | -10/Materials | Central database locked down 960 | -10/Materials | Learned 2 Storage zone layouts 1024 | -10/Materials | Learned Storage emergency access door positions 1080 | -10/Materials | Identified exit to Subcaves 1121 | -10/Materials | Discovered new exit (range 7) 1126 | -10/Materials | Learned location of 2 exits from Subcaves 1163 | -10/Materials | Learned Storage emergency access door positions 1238 | -10/Materials | Loaded intel: 19 trap records 1278 | -10/Materials | Identified exit to Materials 1278 | -10/Materials | Learned location of 1 exit from Materials 1328 | -10/Materials | Learned Storage trap positions 1510 | -10/Materials | Entered Mines 1612 | -10/Mines | Core integrity fell below 50% 1660 | -10/Mines | Discovered exit to Materials (range 12) 1972 | -10/Mines | Assembled infested the area 1977 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2267 | -10/Mines | Discovered exit to Materials (range 6) 2377 | -10/Mines | Learned Materials terminal intel 2403 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2408 | -10/Mines | Found Prototype Device 2438 | -10/Mines | Identified Exp. Sensor Array 2700 | -10/Mines | Entered Materials 2700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2701 | -9/Materials | Identified exit to Mines 2702 | -9/Materials | Identified exit to Materials 2703 | -9/Materials | Loaded intel: 12 terminal locations 3347 | -9/Materials | Lost 3 parts (1p1n1u) 3807 | -9/Materials | Repaired Exp. Sensor Array 3840 | -9/Materials | Repaired Imp. Treads 4079 | -9/Materials | Discovered exit to Materials (range 15) 4481 | -9/Materials | Discovered exit to Materials (range 3) 4807 | -9/Materials | Learned location of Mines (-9) 4873 | -9/Materials | Learned location of 1 exit from Recycling 4900 | -9/Materials | Entered Mines 4904 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4942 | -9/Mines | Discovered exit to Materials (range 10) 5371 | -9/Mines | Excavation squad dispatched 5371 | -9/Mines | A large section of the Mines collapsed 5514 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5514 | -9/Mines | Discovered new exit (range 5) 5720 | -9/Mines | Entered Exiles 5720 | -9/Exiles | Found Exiles lab abandoned 5721 | -9/Exiles | Identified exit to Mines 6250 | -9/Exiles | Entered Mines 6539 | -8/Mines | Discovered exit to Materials (range 13) 6790 | -8/Mines | Discovered exit to Materials (range 5) 6921 | -8/Mines | Build established: Scavenger-Mutant 7008 | -8/Mines | Core integrity fell below 50% 7110 | -8/Mines | Entered Materials 7110 | -8/Materials | Evolved 2 slots: Utility x2 7111 | -8/Materials | Identified exit to Storage 7218 | -8/Materials | Garrison activated, responded to threat 7353 | -8/Materials | Lost 4 parts (1n2u1w) 7449 | -8/Materials | Discovered new exit (range 11) 7498 | -8/Materials | Build established: Mutant 7736 | -8/Materials | Discovered new exit (range 5) 8800 | -8/Materials | Entered Storage 8801 | -8/Storage | Identified exit to Recycling 8802 | -8/Storage | Loaded intel: 8 trap records 9391 | -8/Storage | Repaired Hvy. Armor Plating 9851 | -8/Storage | Garrison activated, responded to threat 10169 | -8/Storage | Discovered new exit (range 9) 10421 | -8/Storage | Core integrity fell below 50% 11000 | -8/Storage | Entered Factory 11000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12453 | -7/Factory | Learned location of Upper Caves (-5) 12477 | -7/Factory | Identified exit to Lower Caves 12525 | -7/Factory | Learned location of Zion (-7) 12588 | -7/Factory | Identified exit to Factory 12642 | -7/Factory | Learned location of 1 exit from Extension 12688 | -7/Factory | Learned 2 Upper Caves zone layouts 12725 | -7/Factory | Learned location of 1 exit from Extension 12751 | -7/Factory | Learned 2 Lower Caves zone layouts 12828 | -7/Factory | Learned 4 Proximity Caves zone layouts 12880 | -7/Factory | Learned Hub_04(d) trap positions 13158 | -7/Factory | Discovered exit to Factory (range 5) 13220 | -7/Factory | Entered Lower Caves 13221 | -7/Lower Caves | Identified exit to Lower Caves 13421 | -7/Lower Caves | Lost 3 parts (1n2u) 13822 | -7/Lower Caves | Spotted B-75 Beast 13828 | -7/Lower Caves | Entered another Lower Caves area 13842 | -7/Lower Caves | Discovered exit to Factory (range 9) 13881 | -7/Lower Caves | Learned location of 1 exit from Factory 14311 | -7/Lower Caves | Learned 4 Factory zone layouts 14746 | -7/Lower Caves | Discovered new exit (range 8) 14847 | -7/Lower Caves | Learned Factory security intel 14847 | -7/Lower Caves | Learned Factory terminal intel 15000 | -7/Lower Caves | Entered Zion 15037 | -7/Zion | Identified exit to Deep Caves 15074 | -7/Zion | Discovered new exit (range 15) 15189 | -7/Zion | Learned Factory emergency access door positions 15346 | -7/Zion | Learned location of Quarantine (-3) 15771 | -7/Zion | Met Imprinter 15790 | -7/Zion | Imprinted 15792 | -7/Zion | Declared Zion's savior 16055 | -7/Zion | Entered Proximity Caves 16055 | -6/Proximity Caves | Accompanied by 4 allies 16072 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16151 | -6/Proximity Caves | Learned Factory security intel 16316 | -6/Proximity Caves | Learned location of 1 exit from Factory 16479 | -6/Proximity Caves | Lost 3 allies 16715 | -6/Proximity Caves | Entered Factory 16715 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 16716 | -6/Factory | Identified exit to Factory 16716 | -6/Factory | Identified exit to Extension 16717 | -6/Factory | Identified exit to Lower Caves 16721 | -6/Factory | Loaded intel: 28 terminal locations 16746 | -6/Factory | Zion Fire squad teleported in 16808 | -6/Factory | Build established: Scavenger-Mutant 16863 | -6/Factory | Lost 4 allies 17003 | -6/Factory | Garrison activated, responded to threat 17143 | -6/Factory | Assembled infested ambush trap array 17514 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17515 | -6/Factory | Zion Hover Resupply teleported in 17632 | -6/Factory | Zion Light squad teleported in 17639 | -6/Factory | Zion Light squad teleported in 17710 | -6/Factory | Entered Lower Caves 17710 | -6/Lower Caves | Accompanied by 7 allies 17842 | -6/Lower Caves | Build established: Mutant 17908 | -6/Lower Caves | Learned Factory security intel 18182 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 18457 | -6/Lower Caves | Discovered new exit (range 5) 18460 | -6/Lower Caves | Encountered a Warlord checkpoint 19000 | -6/Lower Caves | Entered another Lower Caves area 19000 | -6/Lower Caves | Accompanied by 7 allies 19032 | -6/Lower Caves | Found Prototype Protection 19032 | -6/Lower Caves | Identified Zio. Weapon Casing 19054 | -6/Lower Caves | Lost 4 allies 19071 | -6/Lower Caves | Found Zio. Weapon Casing 19279 | -6/Lower Caves | Build established: Messiah-Mutant 19426 | -6/Lower Caves | Spotted B-75 Beast 19968 | -6/Lower Caves | Discovered new exit (range 8) 20025 | -6/Lower Caves | Entered Data Miner 20025 | -6/Data Miner | Discovered new exit (range 6) 20048 | -6/Data Miner | Met Data Miner 20072 | -6/Data Miner | Learned location of Section 7 (-2) 20072 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20089 | -6/Data Miner | Received God Mode back door access code from Data Miner 20150 | -6/Data Miner | Entered Proximity Caves 20245 | -5/Proximity Caves | Learned Factory security intel 20485 | -5/Proximity Caves | Spotter reported a threat 20583 | -5/Proximity Caves | Discovered exit to Factory (range 6) 20591 | -5/Proximity Caves | Entered Factory 20591 | -5/Factory | Evolved 2 slots: Utility x2 20592 | -5/Factory | Identified exit to Upper Caves 20684 | -5/Factory | Zion Recon squad teleported in 20771 | -5/Factory | Discovered exit to Upper Caves (range 15) 20949 | -5/Factory | Incoming investigation squad redirected 21127 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21294 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 21300 | -5/Factory | Lost 7 parts (1p3n2u1w) 21386 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 21465 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21466 | -5/Factory | Zion Fire squad teleported in 21527 | -5/Factory | Build established: Mutant 21538 | -5/Factory | Zion Explosive Resupply teleported in 21680 | -5/Factory | Entered Upper Caves 21680 | -5/Upper Caves | Accompanied by 4 allies 21753 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21800 | -5/Upper Caves | Learned 8 Factory zone layouts 21813 | -5/Upper Caves | Lost 4 allies 22037 | -5/Upper Caves | Encountered a Warlord checkpoint 22276 | -5/Upper Caves | Discovered new exit (range 16) 22438 | -5/Upper Caves | Learned location of 1 exit from Factory 22950 | -5/Upper Caves | Entered another Upper Caves area 22950 | -5/Upper Caves | Accompanied by 2 allies 23008 | -5/Upper Caves | Discovered new exit (range 5) 23176 | -5/Upper Caves | Learned 4 Factory zone layouts 23262 | -5/Upper Caves | Build established: Scavenger-Mutant 23340 | -5/Upper Caves | Learned 8 Factory zone layouts 23967 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24238 | -5/Upper Caves | Discovered new exit (range 8) 24400 | -5/Upper Caves | Entered Zhirov 24402 | -5/Zhirov | Discovered new exit (range 3) 24424 | -5/Zhirov | Met Zhirov 24450 | -5/Zhirov | Learned location of Testing (-2) 24450 | -5/Zhirov | Learned location of Command (-1) 24458 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24477 | -5/Zhirov | Found Alien Artifact 24477 | -5/Zhirov | Identified Integrated Dissipator 24477 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24540 | -5/Zhirov | Found Alien Artifact 24700 | -5/Zhirov | Entered Proximity Caves 25095 | -4/Proximity Caves | Learned Research emergency access door positions 25331 | -4/Proximity Caves | Discovered new exit (range 12) 25370 | -4/Proximity Caves | Entered Factory 25370 | -4/Factory | Evolved 2 slots: Utility x2 25371 | -4/Factory | Identified exit to Research 25372 | -4/Factory | Identified exit to Upper Caves 25433 | -4/Factory | Zion Defense Resupply teleported in 25437 | -4/Factory | Found Prototype Device 25437 | -4/Factory | Identified Adv. EM Disruption Field 25612 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 25613 | -4/Factory | Zion Light squad teleported in 25747 | -4/Factory | Zion Fire squad teleported in 25785 | -4/Factory | Zion Offense Resupply teleported in 25789 | -4/Factory | Found Prototype Processor 25789 | -4/Factory | Identified Exp. Targeting Computer 25825 | -4/Factory | Spotted B-86 Titan 25829 | -4/Factory | Allies destroyed B-86 Titan 26166 | -4/Factory | Lost 4 allies 26420 | -4/Factory | Entered Upper Caves 26460 | -4/Upper Caves | Ambushed by research squad 26819 | -4/Upper Caves | Build established: Mutant 26831 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27121 | -4/Upper Caves | Build established: Scavenger-Mutant 27205 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 27215 | -4/Upper Caves | Entered Warlord 27267 | -4/Warlord | Discovered new exit (range 14) 27505 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 27890 | -4/Warlord | Rebuked by Warlord 27902 | -4/Warlord | Opened Warlord's prototype stash 27915 | -4/Warlord | Warlord's base attacked by MAIN.C 27922 | -4/Warlord | Found Prototype Reactor 27922 | -4/Warlord | Identified Vortex Chain Reactor 27929 | -4/Warlord | Found Prototype Device 27929 | -4/Warlord | Identified Exp. Cloaking Device 27944 | -4/Warlord | Found Prototype Processor 27944 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 27951 | -4/Warlord | Found Prototype Hackware 28053 | -4/Warlord | Found Prototype Energy Gun 28053 | -4/Warlord | Identified Vortex Rail 28059 | -4/Warlord | Found Prototype Energy Gun 28059 | -4/Warlord | Identified Vortex Shotgun 28117 | -4/Warlord | Found Vortex Rail 28213 | -4/Warlord | Build established: Commander-Mutant 28265 | -4/Warlord | Warlord forces counterattacked 28321 | -4/Warlord | Spotted Executioner 28413 | -4/Warlord | Lost 25 allies 28485 | -4/Warlord | Spotted Executioner 28590 | -4/Warlord | Warlord base infiltrated, sounded retreat 28591 | -4/Warlord | Enhanced Grunt warped into view 28591 | -4/Warlord | Enhanced Grunt warped into view 28591 | -4/Warlord | Enhanced Grunt warped into view 28591 | -4/Warlord | Enhanced Demolisher warped into view 28591 | -4/Warlord | Enhanced Demolisher warped into view 28591 | -4/Warlord | Enhanced Demolisher warped into view 28624 | -4/Warlord | Spotted B-86 Titan 28630 | -4/Warlord | Spotted B-90 Cyclops 28684 | -4/Warlord | Spotted B-90 Cyclops 28690 | -4/Warlord | Spotted B-86 Titan 28691 | -4/Warlord | Spotted B-90 Cyclops 28695 | -4/Warlord | Met EX-DEC 28732 | -4/Warlord | Lost 5 allies 28744 | -4/Warlord | Spotted Executioner 28747 | -4/Warlord | Spotted Striker 28790 | -4/Warlord | Entered Proximity Caves 28801 | -3/Proximity Caves | Lost 10 allies 29097 | -3/Proximity Caves | Build established: Infiltrator-Mutant 29236 | -3/Proximity Caves | Discovered exit to Research (range 10) 29250 | -3/Proximity Caves | Entered Research 29250 | -3/Research | Evolved 2 slots: Utility x2 29272 | -3/Research | Identified Ghost Barrier 29335 | -3/Research | Zion Experimental squad teleported in 29441 | -3/Research | Zion Defense Resupply teleported in 29446 | -3/Research | Found Prototype Device 29738 | -3/Research | Build established: Hacker-Mutant 29745 | -3/Research | Retrieved Zion intel report: Main Access 29745 | -3/Research | Identified exit to Research 29746 | -3/Research | Zion Light squad teleported in 29809 | -3/Research | Spotted B-86 Titan 29818 | -3/Research | Allies destroyed B-86 Titan 29884 | -3/Research | Retrieved Zion intel report: Unaware Analyses 30030 | -3/Research | Retrieved Zion intel report: Component Schematics 30208 | -3/Research | Found Prototype Device 30208 | -3/Research | Identified Exp. Weapon Cycler 30223 | -3/Research | Found Prototype Protection 30223 | -3/Research | Identified Zio. Shade Armor 30229 | -3/Research | Found Zio. Shade Armor 30234 | -3/Research | Found Zio. Shade Armor 30237 | -3/Research | Found Prototype Energy Cannon 30237 | -3/Research | Identified Zio. Alpha Cannon Mk. II 30240 | -3/Research | Found Zio. Alpha Cannon Mk. II 30250 | -3/Research | First assault squad dispatched 30251 | -3/Research | Found Zio. Weapon Casing 30263 | -3/Research | Found Zio. Weapon Casing 30270 | -3/Research | Found Zio. Shade Armor 30324 | -3/Research | Discovered new exit (range 8) 30325 | -3/Research | Spotted B-90 Cyclops 30331 | -3/Research | Identified exit to Quarantine 30332 | -3/Research | Entered Quarantine 30374 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 30428 | -3/Quarantine | Spotted Alpha 7 30478 | -3/Quarantine | Found Alien Launcher 30478 | -3/Quarantine | Identified Sigix Terminator 30491 | -3/Quarantine | Destroyed Alpha 7 30566 | -3/Quarantine | Lost 10 parts (1p1n7u1w) 30582 | -3/Quarantine | First assault squad dispatched 30586 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 30607 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 30621 | -3/Quarantine | Retrieved Zion intel report: Main Access 30637 | -3/Quarantine | Identified Transdimensional Reconstructor 30637 | -3/Quarantine | Warped through subspace 30706 | -3/Quarantine | Lost 3 parts (2u1w) 30756 | -3/Quarantine | Found Alien Energy Cannon 30809 | -3/Quarantine | Entered Research 30809 | -2/Research | Evolved 2 slots: Propulsion x2 30828 | -2/Research | Zion Fire squad teleported in 30896 | -2/Research | Identified Core Cannon 30921 | -2/Research | Lost 3 allies 31002 | -2/Research | Spotted B-90 Cyclops 31195 | -2/Research | Build established: Scavenger-Skirmisher 31258 | -2/Research | Retrieved Zion intel report: Main Access 31258 | -2/Research | Identified exit to Access 31259 | -2/Research | Zion Heavy squad teleported in 31422 | -2/Research | Entered Access 31422 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 31602 | -1/Access | Zion Experimental squad teleported in 31642 | -1/Access | Found Zio. Shade Armor 31645 | -1/Access | Found Zio. Alpha Cannon Mk. II 32023 | -1/Access | Zion Recon squad teleported in 32068 | -1/Access | Found Zio. Alpha Cannon Mk. II 32107 | -1/Access | Found Zio. Weapon Casing 32112 | -1/Access | Found Zio. Weapon Casing 32130 | -1/Access | Found Zio. Shade Armor 32182 | -1/Access | Found Zio. Shade Armor 32204 | -1/Access | First assault squad dispatched 32276 | -1/Access | Build established: Messiah-Tank 32296 | -1/Access | Zion Heavy squad teleported in 32459 | -1/Access | Retrieved Zion intel report: Trap Installations 32460 | -1/Access | Zion Fire squad teleported in 32526 | -1/Access | Discovered new exit (range 9) 32529 | -1/Access | Fired Sigix Terminator 32529 | -1/Access | Destroyed B-99 Colossus 32533 | -1/Access | Spotted B-99 Colossus 32538 | -1/Access | Identified exit to Surface 32540 | -1/Access | Lost 4 allies 32559 | -1/Access | Destroyed B-99 Colossus 32591 | -1/Access | Lost 3 parts (3u) 32627 | -1/Access | Found Prototype Protection 32627 | -1/Access | Identified Zio. Heavy Carapace 32636 | -1/Access | Destroyed 8 combat bots 32690 | -1/Access | Incoming assault squad redirected 32694 | -1/Access | Incoming assault squad redirected 32695 | -1/Access | Incoming investigation squad redirected 32744 | -1/Access | Terminal network hard line cut 32788 | -1/Access | Incoming assault squad redirected 32791 | -1/Access | High security lockdown imminent 32871 | -1/Access | High security lockdown engaged 32917 | -1/Access | Energy Cycler disabled 33019 | -1/Access | Core integrity fell below 50% 33020 | *** | Escaped! Last Messages --------------- 33014_ Zio. Weapon Casing destroyed. 33014_ Penetrated by Slug. 33014_ Zio. Alpha Cannon Mk. II destroyed. 33014_ K-01 Serf collects debris. 33014_ K-01 Serf cleans the Terminal. 33016_ System corrupted: Component data lost. 33016_ Beam penetrates H-88 Terminator. 33016_ H-88 Terminator suffers critical hit (Destroy). 33016_ H-88 Terminator destroyed. 33016_ Beam penetrates Wall. 33017_ U-05 Engineer builds a Wall. 33017_ K-01 Serf collects debris. 33017_ Hvy. Antimatter Reactor destroyed. 33018_ Knocked back. 33018_ Beam penetrates Reinforced Barrier. 33018_ K-01 Serf collects debris. 33019_ Zio. Heavy DM Reactor broken. 33019_ Overheating: Short circuit. 33019_ M-36 Artificer repairs G-73 Enforcer. 33019_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????? # ##########+############ | | ????????????????? " # " "# | | ?????????????????? "%* =# # "# | | ??????????????????? 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[ # # =!%! # # ??????#! | | ????? != ;[% #%!%|%**==%# # ??????#! | | ??????? % #%= #!%= ! *# # #?????#! | | ??????###"######* ;=%!*! *% ; # #?????# | | ??????# # ;k! =!% ; ## ####### | | ??????# # ;ph %!! ; # # ### | | ####### # ;m =%! # # + | | % # ;g !*|%= k # ## # | | ######## ######## ; =%!![ # # # % ### | | # " # # |="=%! # ## # #### %##?? | | # !# # #=*= b@] # # # #??? | | "" ! + %" ;=;%=%%b%! ; # ! # #??? | | """ # # ! ;%%/ gg%*|%= # ;m w # #??? | | "R # " ###g !=!%!! ###" """ # #??? | | """ ?# # #?# !!%!%|= #?##" " # #??? | | """ ??# # #?"""""!""""""??#""" # #??? | | ? ???# #? #?#""*= !% #??#""""" # #??? | | ????# #?? #?#""=* |*= #??#""""" # #??? | | ##?????# #??? #?#"" * % #??#""""" # #??? | | ???????# #????? #?#T %== #??# # +??? | | ???????# #??????#?#""[[ =[=#??# # #??? | | ??????## ##????####""!%=! =%[#??# # #??? | | ??????# ######!##""%![!! [!########+###+# #??? | | ??????# !*% !!=k!**%! #??? | | ??????# % !!!!!%u%![! #??? | | ??????# ####=########!=####"###########+####??? | | ??????## ###########=##[#!#??###?????????????????? | | ???????# #??# #????????????????????????? | | ???????# #??# #????????????????????????? | | ?# ##### #### #????????????????????????? | | ?# / "T" #????????????????????????? | | ?############ """ #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????#############????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 75 Energy Capacity 1340 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 50 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Hacked Thermic Laser | -8/Storage | Hacked Hcp. Storage Unit | -8/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Biomechanical Wings | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free CPS Tube | -3/Research | Scanalyzed Adv. Cooling System | -3/Research | Z-intel Adv. Target Analyzer | -3/Research | Z-intel Lyr. Light Armor Plating | -3/Research | Z-intel Field Propulsion Drive | -3/Research | Z-intel Antigrav Array | -3/Research | Z-intel Imp. Melee Analysis Suite | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Hardlight Generator | -3/Research | Z-intel Mic. Antimatter Reactor | -3/Research | Z-intel Recoil Nullifier | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Sigix Terminator Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotThrowingCompanion Manual? 0 Play Time 06:17:30 Cumulative 203.2 hours Start 2024.08.27 @ 19:50:48 End 2024.08.30 @ 22:50:53 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1011c97-a8a8-45a5-a528-156c23293333