Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 16:08:35 Player: mogwok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2251) 2251 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 6660 Bonus ------- Follower Combat Kills 172 Met Imprinter 300 Was Imprinted 300 Friendly Fire -113 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (10) --- Improved Deuterium Engine Makeshift Leg Improved Heat Sink Large Storage Unit Targeting Computer Insulated Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Component Analysis Suite System Backup Module > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Heat Sink Large Storage Unit Targeting Computer Insulated Plating Particle Gun Gatling Laser Heavy Assault Rifle Gauss Rifle [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . . Utility 2 | . . . 2 . . . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 92 | 6 8 22 17 16 . 10 8 1 4 Power 7 | 1 . 3 . 2 . 1 . . . Engine 7 | 1 . 3 . 2 . 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 3 9 4 8 . 4 3 . . Treads 1 | . . 1 . . . . . . . Leg 27 | 2 3 6 3 7 . 3 3 . . Wheel 2 | . . . 1 1 . . . . . Hover 2 | . . 2 . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 18 | 1 2 1 6 1 . 4 3 . . Device 12 | . . . 4 1 . 4 3 . . Storage 3 | 1 2 . . . . . . . . Processor 2 | . . 1 1 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 3 9 7 5 . 1 2 1 4 Energy Gun 14 | 1 2 4 2 2 . 1 . . 2 Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 13 | 1 1 4 3 1 . . 2 . 1 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . . . 1 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 2 . . . Parts Lost 37 | . 4 9 5 3 1 . 4 . 11 Power 2 | . . 1 . . . . . . 1 Propulsion 11 | . 1 4 2 . . . 2 . 2 Utility 3 | . . . . 1 . . . . 2 Weapon 21 | . 3 4 3 2 1 . 2 . 6 Highest Loss Streak 11 | . 2 3 3 1 1 . 4 . 11 Average Slot Usage (%) 99 | . 97 99 98 98 94 99 99 100 98 Engine 8 | . 14 10 9 7 7 7 7 7 7 Leg 36 | . 27 38 34 35 38 38 37 38 37 Device 11 | . . . 16 12 15 15 14 15 14 Storage 10 | . 26 18 9 7 7 7 7 7 7 Processor 6 | . . 3 9 7 7 7 7 7 7 Energy Gun 7 | . 12 8 6 6 2 6 7 7 6 Ballistic Gun 9 | . 15 10 9 7 7 7 11 12 7 Launcher 2 | . . . . 6 7 7 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 10 26 36 36 43 37 41 41 42 42 Greatest Support 90 | 20 20 40 50 90 90 90 70 60 80 Greatest Overweight (x) 3 | 3 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 10 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 10 6 Class Distribution -------------------- 46% | Scavenger-Mutant 18% | Mutant 16% | Scavenger-Gunner 16% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Matter Collected 2337 | 248 258 366 157 405 128 332 293 10 140 Remotely . | . . . . . . . . . . Salvage Created 3067 | . 265 543 397 563 750 195 195 . 159 Parts 127 | . 25 30 12 25 2 14 8 . 11 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 6 . 19 Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 53 | . 7 16 3 12 4 3 4 . 4 Melee 1 | . . . . . . . . . 1 Guns 36 | . 7 12 2 7 . 3 4 . 1 Cannons 7 | . . 4 1 . . . . . 2 AOE 9 | . . . . 5 4 . . . . Classes Destroyed 13 | . 3 3 3 3 1 . . . . Worker 3 | . . . . 3 . . . . . Builder 2 | . 1 . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . . 3 1 . . . . . Watcher 3 | . . 1 . 2 . . . . . Swarmer 12 | . 3 7 . . . . . . 2 Grunt 24 | . 4 6 2 7 . 1 3 . 1 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . . 1 . . 1 . . Sentry 5 | . . 2 . 1 . 1 . . 1 Hunter 2 | . . . 1 1 . . . . . Programmer 3 | . . . . 2 . 1 . . . Compactor 4 | . . . . . 4 . . . . Best Kill Streak 9 | . 4 4 3 9 2 1 3 . 2 Combat Bots Only 5 | . 3 4 2 5 2 1 3 . 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . 2 1 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Damage Taken 6280 | . 424 1319 459 1074 85 331 747 . 1841 Core 917 | . 21 130 53 209 21 51 100 . 332 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 91 67 90 . . . . . . Volleys Fired 219 | . 29 59 29 41 12 13 14 . 22 Largest 3 | . 2 2 2 3 1 2 3 . 3 Hottest 148 | . 70 88 91 133 45 78 106 . 148 Shots Fired 449 | . 54 115 58 84 13 26 38 . 61 Gun 386 | . 54 99 47 79 1 24 38 . 44 Cannon 44 | . . 16 11 . . . . . 17 Launcher 19 | . . . . 5 12 2 . . . Special . | . . . . . . . . . . Kinetic 244 | . 42 58 29 41 1 11 23 . 39 Thermal 171 | . 12 57 29 23 . 13 15 . 22 Explosive 19 | . . . . 5 12 2 . . . Electromagnetic 15 | . . . . 15 . . . . . Robot Hit Streak 12 | . 12 10 9 8 11 5 5 . 7 Robot Miss Streak 5 | . 5 3 2 3 3 3 2 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 278 | . 30 67 39 60 13 8 22 . 39 Core Hits 159 | . 17 28 12 52 19 8 8 . 15 Critical Hits 1 | . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7928 | . 281 885 576 1848 2729 280 414 . 915 Guns 3347 | . 281 719 412 697 15 252 414 . 557 Cannons 613 | . . 166 164 . . . . . 283 Explosions 3893 | . . . . 1151 2714 28 . . . Melee 75 | . . . . . . . . . 75 Ramming . | . . . . . . . . . . Kinetic 1946 | . 229 317 179 318 15 83 229 . 576 Thermal 1899 | . 52 568 397 264 . 169 185 . 264 Explosive 3893 | . . . . 1151 2714 28 . . . Electromagnetic 115 | . . . . 115 . . . . . Impact 75 | . . . . . . . . . 75 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . 2 22 22 16 9 1 Average Corruption 11 | . . . . 1 15 19 12 7 1 Corruption Purged 18 | . . . . . . 7 7 3 1 Effects 144 | . . . . 2 18 75 46 2 1 Message Errors 31 | . . . . . 2 21 8 . . Matter Fused 28 | . . . . . 3 19 6 . . Heat Flow Errors 6 | . . . . 1 . 2 3 . . Energy Discharges 14 | . . . . 1 3 7 3 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 19 | . . . . . 1 7 8 2 1 Data Loss (major) 5 | . . . . . 1 2 2 . . Misfires 6 | . . . . . 1 2 3 . . Alerts 1 | . . . . . 1 . . . . Misdirections 17 | . . . . . 4 7 6 . . Targeting Errors 14 | . . . . . 2 6 6 . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 100 | . . . . 62 9 . . . 29 Projectiles 29 | . . . . . . . . . 29 Explosions 71 | . . . . 62 9 . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact 1 | . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . 88 . . . . Shots 6 | . . . . . 6 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 367 | . 84 367 162 139 . 230 206 . 112 Average Temperature 61 | . 32 74 110 63 . 91 60 . 22 Received Heat Transfer 1995 | . 105 495 198 240 . 105 288 . 564 Effects 1 | . . 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 1 1 2 1 . . . . . Heat Transferred 3926 | . 148 1188 851 592 . 296 370 . 481 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Peak Influence 401 | . 135 171 114 401 175 137 . . . Average Influence 119 | . 77 64 71 221 159 76 . . . Maximum Alert Level 2 | . . . . 2 . . . . . Low Security (%) 81 | 100 100 100 100 36 100 100 . . . Level 1 14 | . . . . 49 . . . . . Level 2 3 | . . . . 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 . 1 2 . 1 . . . Investigation 2 | . 1 . 1 . . . . . . Extermination 2 | . . . . 1 . 1 . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Distress Signals 5 | . 2 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 19 24 6 25 7 5 5 . 16 Peak Tracking Total 8 | . 4 4 3 6 3 2 3 . 8 Tactical Retreats 9 | . 4 2 . 1 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 5 | . 1 . 1 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Machines Disabled 12 | . . 1 . 8 . 3 . . . Max in Single Turn 4 | . . 1 . 4 . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 17 | . 2 3 1 4 . 6 1 . . Terminals 7 | . 1 2 1 1 . 2 . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . 1 . . . . 2 . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 3 | . . 1 . 2 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 4 11 1 16 . 11 1 . . Successful 30 | . 4 7 1 13 . 4 1 . . Failed 14 | . . 4 . 3 . 7 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 4 . Terminals 18 | . 2 8 1 2 . 5 . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 6 | . 2 . . . . 4 . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 15 | . . 3 . 12 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 2 4 1 1 . 1 1 . . Record 2 | . 1 . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . 1 . . . Scan Component 2 | . 1 . . . . 1 . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Retrieve Matter 2 | . . . . . . 2 . . . Scanalyzer 15 | . . 3 . 12 . . . . . Insert Component 7 | . . 1 . 6 . . . . . Analyze 8 | . . 2 . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 2 1 1 . 4 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 1 . 5 . . . . . Part Schematics Acquired 6 | . . 1 . 5 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Total Allies 9 | . . . . . . . . 9 . Largest Group 9 | . . . . . . . . 9 9 Highest-Rated Group 295 | . . . . . . . . 295 295 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . 44 Total Damage 629 | . . . . . . . . . 629 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 3 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Turns Passed 8158 | 96 605 1077 349 1499 296 1199 890 1536 611 Spaces Moved 5231 | 69 307 668 178 935 201 771 631 1135 336 Core 33 | 33 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5198 | 36 307 668 178 935 201 771 631 1135 336 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 125 130 130 Average Speed 126 | 119 142 123 123 121 125 125 127 130 130 Slowest Speed 200 | 200 150 150 150 126 126 126 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 53 38 14 17 80 18 58 88 59 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 332 | . . . . 68 215 35 4 . 10 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . . 4 . 10 AOE 318 | . . . . 68 215 35 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Total 6338 | 80 429 821 250 1215 219 983 686 1197 458 Wait 651 | . 65 30 12 195 7 177 23 53 89 Move 5223 | 68 306 667 177 935 200 770 630 1134 336 Hop . | . . . . . . . . . . Pick Up 70 | 6 15 21 6 11 . 3 4 4 . Fast Attach 32 | 6 2 7 5 3 . 4 4 1 . Attach 39 | . 5 11 8 6 . 2 3 . 4 Detach 7 | . . 1 4 1 . 1 . . . Swap 21 | . 1 4 4 7 . 4 1 . . Drop 66 | . 6 21 5 16 . 9 4 5 . Fire 219 | . 29 59 29 41 12 13 14 . 22 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . 3 . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 627 | -10/Materials | Repaired Aluminum Leg 699 | -10/Materials | Discovered new exit (range 3) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Identified exit to Mines 1265 | -9/Materials | Lost 3 parts (1p1n1w) 1280 | -9/Materials | Build established: Scavenger-Mutant 1555 | -9/Materials | Discovered new exit (range 16) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Utility x2 1800 | -8/Materials | Found Prototype Launcher 1800 | -8/Materials | Identified Rocket Array 1808 | -8/Materials | Found Rocket Array 1939 | -8/Materials | Lost 3 parts (1n2w) 2099 | -8/Materials | Discovered new exit (range 8) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3627 | -7/Factory | Sucked down chute 3627 | -7/Factory | Entered Waste 3639 | -7/Waste | Spotted C-40 Crusher 3642 | -7/Waste | EMP discharged 3642 | -7/Waste | System corruption reached 10% 3650 | -7/Waste | Spotted C-40 Crusher 3659 | -7/Waste | Destroyed C-40 Crusher 3671 | -7/Waste | Destroyed C-40 Crusher 3684 | -7/Waste | Spotted C-40 Crusher 3689 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | Spotted C-40 Crusher 3725 | -7/Waste | Destroyed C-40 Crusher 3742 | -7/Waste | EMP discharged 3764 | -7/Waste | Spotted C-40 Crusher 3769 | -7/Waste | Destroyed C-40 Crusher 3842 | -7/Waste | EMP discharged 3909 | -7/Waste | Discovered new exit (range 12) 3923 | -7/Waste | Entered Factory 4237 | -7/Factory | Build established: Mutant 4820 | -7/Factory | Build established: Scavenger-Mutant 5113 | -7/Factory | Discovered new exit (range 8) 5122 | -7/Factory | Entered Lower Caves 5566 | -7/Lower Caves | Core integrity fell below 50% 5587 | -7/Lower Caves | Lost 4 parts (2n2w) 5646 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5893 | -7/Lower Caves | Build established: Scavenger-Gunner 5919 | -7/Lower Caves | Identified exit to Lower Caves 6012 | -7/Lower Caves | Entered Zion 6084 | -7/Zion | System corruption cleaned by Quarantine Array 6600 | -7/Zion | Learned 8 Factory zone layouts 6752 | -7/Zion | Imprinted 6754 | -7/Zion | Declared Zion's savior 7020 | -7/Zion | Given A8's code to call for help 7051 | -7/Zion | Build established: Messiah-Gunner 7164 | -7/Zion | Visited the Megawrench Repair Shop 7174 | -7/Zion | Megawrench repaired 11 parts 7458 | -7/Zion | Gained Derelict followers 7505 | -7/Zion | Discovered new exit (range 16) 7548 | -7/Zion | Entered Proximity Caves 7548 | -6/Proximity Caves | Accompanied by 9 allies 7743 | -6/Proximity Caves | Learned Factory stockpile data 7908 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8130 | -6/Proximity Caves | Core integrity fell below 20% 8159 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08134_ Carbon-fiber Leg fries itself beyond repair. 08135_ Slug penetrates G-50 Soldier. 08135_ G-50 Soldier destroyed. 08137_ Particle Gun destroyed. 08143_ Mak. Laser destroyed. 08149_ H-66 Slayer knocked back. 08150_ Penetrated by Slug. 08150_ Imp. Titanium Leg destroyed. 08150_ Penetrated by Slug. 08151_ Imp. Deuterium Engine destroyed. 08151_ Imp. Heat Sink destroyed. 08152_ G-67 Veteran destroyed. 08155_ Slug penetrates G-50 Soldier. 08155_ Slug penetrates Wall. 08156_ Electrolaser fries itself beyond repair. 08157_ Hvy. Battle Rifle destroyed. 08158_ Flexi-carbon Leg fries itself beyond repair. 08158_ Penetrated by Slug. 08159_ Flexi-carbon Leg fries itself beyond repair. 08159_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# #??#??????????? | | ????????????????###????????????? ? ###????????? | | ????????????????# ##??????????? ? ????????? | | ????????????????# #??????????? ## ?????????? | | ???????????????## #??????????? #?????????? | | ?????? ????# #####??????? % ??????????? | | ????? ????# #??????? % #??????????? | | ?????# ?????# #???????? = ##?????????? | | ?????# ?????## ##????????# #?????????? | | ???? ?????# #?????????# #?????????? | | ??? ????## #????????? = #??????????? | | ??# ##### #?###?????#%= #??????##???? | | ??# #?# ###??##|=%;#### #???? | | ??# ??# ### h ####*%=%*!=% ! " #?? | | ?## ## *ggg !*!![%%= !%*"%"#?? | | ?# @% ############???? | | ??# ####### ##??????????????? | | ??# #####?????# ##???????????????? | | ??# #???????#####????????????????? | | #####??### #?????????????????? | | ## #### #?????????????????? | | ? ##????????????????? | | ? ### #????????????????? | | ?? ???# ########## ##????????????????? | | ??# ??????# ## ##????????# ####??????????????? | | ???????? #?###?????????# " #######????????? | | ??????# ??????????????## "% ###??????? | | ??????# ???????????????## " #?????? | | ????? ?????????????????# " " #?????# | | ????? ?????????????????# """""" #??### | | ????? ?????????????????# % """""" ###?## | | ?????? ###?????????????????## "" " #???## | | ?????????????????????# ?????# #?### | | ????????????????????## ????## ### # | | ????????????????????# ????## ######### ## | | ??? ??????????????## ????# #??????## #? | | ?? #????????????## #### #?????## ##? | | ?? #????????? #????## ##?? | | ??# #????????? ###### #??? | | ?## #?????????????## ### #### ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Reclamation Efficiency 10 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Robot Respite The One Challenges ------------ None Game ------ Seed ReinforcedTeslaLance Manual? 0 Play Time 01:24:43 Cumulative 48.7 hours Start 2019.12.03 @ 20:05:53 End 2019.12.15 @ 16:08:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3847273e-4307-40e8-b490-c2998d91d16a