Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 22:42:49 Player: BRiNK Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (3849) 3849 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 7727 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 60 Friendly Fire -179 Cogmind --------- Core Integrity 0/850 Matter 18/300 Energy 248/250 System Corruption 3% Temperature Critical (747) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Improved Reaction Control System Phase Shifter > --- WEAPON (4) ------- Heavy Plasma Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Matter Compressor (250) Recalibrator Shock Rifle Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle Flak Cannon Improved Datajack Signal Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Heavy Plasma Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Matter Compressor Recalibrator Shock Rifle Pulse Rifle Heavy Laser Gauss Rifle Gauss Rifle Flak Cannon Improved Datajack Signal Generator [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 4 | . . . . 1 2 1 Weapon 2 | . . . 2 . . . Parts Attached 101 | 6 3 4 12 16 14 46 Power 22 | 1 . 1 2 4 1 13 Engine 11 | 1 . 1 1 2 . 6 Core 11 | . . . 1 2 1 7 Reactor . | . . . . . . . Propulsion 16 | 2 . 3 2 3 2 4 Treads 11 | 2 . . 2 3 2 2 Leg 5 | . . 3 . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 . 1 2 8 12 Device 17 | . 1 . 1 1 5 9 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 5 | . . . . 1 3 1 Artifact . | . . . . . . . Weapon 36 | 2 . . 7 7 3 17 Energy Gun 8 | 1 . . 2 1 . 4 Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 14 | 1 . . 4 5 1 3 Ballistic Cannon 4 | . . . . . . 4 Launcher 4 | . . . . 1 . 3 Special Weapon 2 | . . . . . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 44 | . . 2 6 9 4 23 Power 9 | . . 1 2 1 . 5 Propulsion 5 | . . 1 . 1 1 2 Utility 10 | . . . . 1 1 8 Weapon 20 | . . . 4 6 2 8 Highest Loss Streak 7 | . . 2 3 6 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 91 96 96 91 91 Engine 7 | . 14 7 5 7 10 6 Core 6 | . . . 4 9 . 8 Treads 13 | . 28 11 19 17 15 7 Leg 3 | . . 15 2 . . 4 Device 14 | . 12 14 11 15 10 16 Storage 8 | . 14 14 11 9 7 6 Processor 3 | . . . . . . 7 Protection 6 | . . . . 2 14 7 Energy Gun 5 | . 14 14 15 6 . 3 Energy Cannon 3 | . . . 6 . . 5 Ballistic Gun 16 | . 14 14 19 23 29 8 Naked Turns . | . . . . . . . Heaviest Build 104 | 10 47 53 57 76 91 104 Greatest Support 60 | 40 40 40 44 44 42 60 Greatest Overweight (x) 21 | . 1 2 2 3 2 21 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 20 Most Carried 18 | 3 7 8 14 14 18 17 Average Carried 11 | 1 4 5 9 9 13 13 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 16 | 3 6 8 9 14 12 16 Class Distribution -------------------- 34% | Scavenger-Gunner 20% | Scavenger-Tank 17% | Tank 13% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 3216 | 237 36 91 444 508 656 1244 Remotely . | . . . . . . . Salvage Created 4553 | . 43 176 539 921 977 1897 Parts 253 | . 2 12 40 56 39 104 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 1 4 13 21 11 34 Guns 52 | . 1 4 7 15 11 14 Cannons 20 | . . . 6 . . 14 AOE 12 | . . . . 6 . 6 Classes Destroyed 13 | . 1 1 4 3 2 2 Worker 12 | . . 1 1 2 1 7 Builder 6 | . . . . 1 . 5 Hauler 1 | . . . . . . 1 Recycler 11 | . . . . 2 7 2 Operator 2 | . . . 1 . . 1 Drone 1 | . . . . . . 1 Watcher 7 | . . . 1 3 . 3 Swarmer 24 | . . . 3 8 . 13 Grunt 39 | . 1 4 8 8 4 14 Duelist 2 | . . . . . 1 1 Sentry 8 | . . . 2 4 2 . Hunter 5 | . . . . 1 . 4 Programmer 6 | . . . . . 4 2 Best Kill Streak 13 | . 1 3 4 11 7 13 Combat Bots Only 8 | . 1 2 4 8 4 5 Max Kills in Single Turn 4 | . 1 1 1 4 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . 2 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 8961 | . 34 504 1005 1590 1289 4539 Core 1672 | . 12 133 305 193 156 873 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 . 42 23 64 77 . Volleys Fired 238 | . 3 23 35 43 46 88 Largest 4 | . 2 2 4 4 4 4 Hottest 239 | . 60 60 175 134 128 239 Shots Fired 775 | . 7 45 131 135 181 276 Gun 591 | . 7 45 103 126 174 136 Cannon 160 | . . . 28 . 7 125 Launcher 17 | . . . . 9 . 8 Special 7 | . . . . . . 7 Kinetic 515 | . 4 23 49 104 174 161 Thermal 226 | . 3 22 82 22 7 90 Explosive 17 | . . . . 9 . 8 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 16 | . 3 7 16 9 13 10 Robot Miss Streak 5 | . 1 3 5 3 5 4 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 3 | . . . . 1 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 425 | . 4 30 67 79 104 141 Core Hits 238 | . 2 10 24 51 44 107 Critical Kills 4 | . . . . 3 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 11 | . . . 2 3 3 3 Burn 2 | . . . 2 . . . Destroy 6 | . . . . 3 3 . Blast 2 | . . . . . . 2 Sever 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10171 | . 25 255 926 2067 2096 4802 Guns 5313 | . 25 255 629 1178 1608 1618 Cannons 2234 | . . . 297 . 163 1774 Explosions 2530 | . . . . 873 309 1348 Melee . | . . . . . . . Ramming 50 | . . . . 16 16 18 Kinetic 4822 | . 15 111 306 932 1608 1850 Thermal 2959 | . 10 144 620 246 472 1467 Explosive 2120 | . . . . 873 . 1247 Electromagnetic 220 | . . . . . . 220 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 . . 6 3 Average Corruption 3 | . 2 2 . . 5 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . 1 7 . . 20 32 Message Errors 16 | . . 3 . . 3 10 Matter Fused 10 | . . 2 . . 5 3 Heat Flow Errors 6 | . . 1 . . 3 2 Energy Discharges 9 | . . 1 . . 2 6 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 7 | . . . . . 1 6 Data Loss (major) 4 | . . . . . 1 3 Misfires 4 | . 1 . . . 3 . Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 262 | . . . . 41 143 78 Projectiles 20 | . . . . . . 20 Explosions 242 | . . . . 41 143 58 Melee . | . . . . . . . Knockbacks 11 | . . . . . . 11 Impact . | . . . . . . . Kinetic 11 | . . . . . . 11 Secondary . | . . . . . . . Self-Inflicted Damage 470 | . . . . 94 221 155 Shots 11 | . . . . 3 3 5 Rammed 5 | . . . . 1 3 1 Targets Rammed 6 | . . . . 1 3 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 896 | . 38 240 866 515 436 896 Average Temperature 182 | . 21 82 224 160 142 215 Received Heat Transfer 2268 | . 18 324 297 585 321 723 Effects 86 | . . . 22 1 3 60 Shutdowns 24 | . . . 2 . . 22 Energy Bleed 9 | . . . 3 . . 6 Interference 12 | . . . 5 . 1 6 Matter Decay 9 | . . . 5 . 1 3 Short Circuit 5 | . . . 1 . 1 3 Damage (minor) 6 | . . . 1 1 . 4 Damage (major) 14 | . . . 2 . . 12 Damage (core) 7 | . . . 3 . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . 4 1 1 4 Heat Transferred 5324 | . 25 325 1561 629 409 2375 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 632 | . 60 146 279 462 322 632 Initial 158 | . . 23 56 106 158 157 Average 187 | . 34 70 169 309 179 175 Maximum Alert Level 2 | . . . 1 2 1 2 Low Security (%) 64 | 100 100 100 66 18 61 76 Level 1 27 | . . . 33 54 38 16 Level 2 7 | . . . . 26 . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 1 3 4 4 9 Investigation 4 | . . . 1 1 1 1 Extermination 5 | . . . . . 3 2 Reinforcement 12 | . 2 . 2 3 . 5 Assault 1 | . . 1 . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . 2 . 4 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 4 8 22 26 19 41 Peak Tracking Total 8 | . 1 4 3 8 6 5 Tactical Retreats 6 | . . 1 1 . 4 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 6 | . 1 . 1 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 15 | . . . 1 2 4 8 Max in Single Turn 4 | . . . 1 1 4 4 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 13 | . . . 2 5 2 4 Terminals 11 | . . . 2 4 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 34 | . . . 4 17 4 9 Successful 11 | . . . 1 6 . 4 Failed 22 | . . . 3 10 4 5 Catastrophic 5 | . . . 1 . 3 1 Database Lockouts 1 | . . . . 1 . . Manual 19 | . . . 4 7 1 7 Terminals 29 | . . . 4 14 4 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 3 . 2 Terminal Hacks 6 | . . . 1 4 . 1 Record 3 | . . . . 3 . . Robot Schematic 1 | . . . . . . 1 Level Access Points 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . . . . 1 . 3 Terminals 3 | . . . . 1 . 2 Track 3 | . . . . 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 12 | . . . 2 5 2 3 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 10 | . . 10 . . . . Total Damage 166 | . . 166 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6722 | 87 224 338 787 1237 1152 2897 Spaces Moved 2182 | 47 119 101 280 429 346 860 Core 6 | 2 . . . . . 4 Treads 1734 | 45 119 40 249 429 346 506 Legs 442 | . . 61 31 . . 350 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 190 225 237 190 Average Speed 256 | 155 173 252 227 245 278 279 Slowest Speed 1100 | 160 240 260 305 410 330 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 24 24 25 41 11 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 185 | . . . . 90 29 66 Melee . | . . . . . . . Projectile 14 | . . . . . . 14 AOE 171 | . . . . 90 29 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2841 | 61 132 145 357 529 447 1170 Wait 174 | . . 13 8 14 19 120 Move 2176 | 46 118 100 279 428 345 860 Hop . | . . . . . . . Pick Up 108 | 9 6 4 16 21 11 41 Fast Attach . | . . . . . . . Attach 72 | 6 1 3 9 12 11 30 Detach 2 | . . 1 . . . 1 Swap 29 | . 2 1 3 4 3 16 Drop 32 | . 2 . 7 6 5 12 Fire 238 | . 3 23 35 43 46 88 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 5 | . . . . 1 3 1 Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Mines 520 | -10/Mines | Discovered new exit (range 13) 539 | -10/Mines | Met a Derelict testing a Signal Generator 561 | -10/Mines | Found Signal Generator 570 | -10/Mines | Core integrity fell below 50% 650 | -10/Mines | Entered Materials 650 | -9/Materials | Evolved 2 slots: Weapon x2 789 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Core integrity fell below 50% 940 | -9/Materials | Build established: Gunner 1167 | -9/Materials | Lost 3 parts (1p2w) 1390 | -9/Materials | Identified exit to Materials 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1644 | -8/Materials | Identified exit to Factory 1706 | -8/Materials | Central database locked down 1888 | -8/Materials | Build established: Scavenger-Gunner 2375 | -8/Materials | Destroyed 8 combat bots 2383 | -8/Materials | Lost 6 parts (1p1n1u3w) 2643 | -8/Materials | Build established: Scavenger-Tank 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Utility x2 3730 | -7/Factory | Discovered new exit (range 15) 3826 | -7/Factory | Entered another Factory area 3826 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4038 | -6/Factory | Build established: Tank 4909 | -6/Factory | Lost 3 parts (2p1u) 4967 | -6/Factory | Lost 7 parts (2p2u3w) 5032 | -6/Factory | Lost 7 parts (2n2u3w) 5414 | -6/Factory | Build established: Scavenger-Gunner 6594 | -6/Factory | Core integrity fell below 50% 6663 | -6/Factory | Lost 5 parts (1p3u1w) 6663 | -6/Factory | Garrison activated, responded to threat 6717 | -6/Factory | Core integrity fell below 20% 6724 | -6/Factory | Core destroyed Last Messages --------------- 06714_ Overheating: System interference. 06714_ Adv. Heat Sink temporarily disabled. 06715_ U-05 Engineer builds a Door. 06716_ Destroyed Com. Wheel. 06716_ R-10 Processor knocked back. 06717_ Power failure, Mic. Nuclear Core shutdown. 06717_ Overheating: Core damaged (-85). 06719_ Overheating: Imp. Medium Treads damaged (-9). 06719_ Overheating: Phase Shifter damaged (-3). 06719_ Overheating: Imp. Medium Treads damaged (-26). 06719_ Overheating: Imp. Reaction Control System damaged (-5). 06719_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06720_ K-01 Serf collects debris. 06721_ Power failure, Lgt. Angular Momentum Engine shutdown. 06721_ QRB%14%CK0FHWHNGWHQG7HO= S, 06723_ Power failure, Lgt. Angular Momentum Engine shutdown. 06723_ Overheating: Core damaged (-93). 06723_ K-01 Serf collects debris. 06724_ Overheating: Core damaged (-93). 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R u ????? ?????????? | | "?????????????????????? ????? ????????? | | ""???#???################@#"###### ????????? | | """ #???# """T" " ; * ???????? | | #???#! = !! ???????? | | """ !#???# """"" """""]+% ???????? | | """ #???# """"" """"" # %] =%! ???????? | | """ ?????# """ """ %# % [ %" """""""?????????? | | ???????# %# !% """?????????????? | | #############+#######+### ! """"?????????????? | | %!%% """""?????????????? | | ! % k != """??????????????? | | !%! " ! R " ?????????????? | | "Y" % ???????????? | | ! ?????????? | | #####+########## !! ?????????? | | #???# #?# !! ??????????? | | #???# """"#?# ! ??????????? | | #???#% """"#?# ??????????? | | #???# """"#?# ! ???????????? | | #???#! """"#?# ]] "???????????? | | #???# #?# ] "???????????? | | ####### """"#?##### ###+###????????????? | | # """"# ????# #??????????????????? | | # """"# ??# #??????????????????? | | # """"# # #??????????????????? | | # # + #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 825 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 10 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed ShadeNullPurifier Manual? 0 Play Time 01:08:37 Cumulative 25.7 hours Start 2022.11.12 @ 21:26:18 End 2022.11.12 @ 22:42:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f80309-42fa-4ca5-bb3b-ae51a0f97dff