Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 12:13:10 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (2583) 2583 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4057) 4057 TOTAL SCORE: 15080 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 244/300 Energy 318/330 System Corruption 0% Temperature Cool (8) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Medium Storage Unit Lightpack 2.0 Triangulator Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Heavy Neutron Cannon Chainsword > --- INVENTORY (28) --- Light Quantum Reactor Improved Gravmag System Linear Gravjet Linear Gravjet Improved Antigrav System Improved Linear Gravjet Matter Compressor (119) Long-range Terrain Scanner Advanced Melee Analysis Suite Improved Force Booster Improved Stasis Canceller Improved Transmission Jammer Improved Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters Improved Maneuvering Thrusters Reaction Control System Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Layered Light Armor Plating Long-range Tractor Beam Improved Integration Mediator Long-range Missile Launcher Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Lightpack 2.0 Triangulator Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Neutron Cannon Chainsword > --- INVENTORY -------- Light Quantum Reactor Improved Gravmag System Linear Gravjet Linear Gravjet Improved Antigrav System Improved Linear Gravjet Matter Compressor Long-range Terrain Scanner Advanced Melee Analysis Suite Improved Force Booster Improved Stasis Canceller Improved Transmission Jammer Improved Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters Improved Maneuvering Thrusters Reaction Control System Improved Propulsion Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Layered Light Armor Plating Long-range Tractor Beam Improved Integration Mediator Long-range Missile Launcher Force Lance Enhanced Force Lance [Rating: 161] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . Utility 14 | . . . . . 3 . . 2 1 1 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 235 | 7 11 3 2 1 43 11 40 24 18 20 19 9 24 3 Power 18 | 1 3 1 . . 3 . 1 1 2 1 1 1 3 . Engine 10 | 1 3 1 . . 3 . 1 . 1 . . . . . Core 7 | . . . . . . . . 1 1 1 1 1 2 . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 36 | 2 . . 1 . 6 . 5 7 2 5 3 2 3 . Treads 16 | 2 . . 1 . 6 . 4 3 . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 1 5 3 2 3 . Flight 6 | . . . . . . . 1 4 1 . . . . . Utility 130 | 2 3 . 1 . 20 6 25 14 11 13 13 4 15 3 Device 84 | 1 1 . . . 11 6 15 9 9 6 12 2 10 2 Storage 10 | 1 2 . 1 . 2 . 2 . . 1 . . 1 . Processor 7 | . . . . . 2 . . 1 1 2 . . 1 . Hackware 5 | . . . . . 1 . 1 . . 2 . 1 . . Protection 24 | . . . . . 4 . 7 4 1 2 1 1 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 51 | 2 5 2 . 1 14 5 9 2 3 1 2 2 3 . Energy Gun 6 | 1 3 1 . . 1 . . . . . . . . . Energy Cannon 7 | . . . . . . . . . 1 1 2 1 2 . Ballistic Gun 23 | 1 2 1 . 1 8 3 5 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 2 1 . . . . . . . Special Weapon 6 | . . . . . 3 . 3 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . 1 . . . . . Parts Lost 2 | . . 1 . . . . . . . . 1 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . 1 . . . Average Slot Usage (%) 95 | . 100 100 100 100 99 100 96 89 85 92 93 90 91 96 Engine 7 | . 14 14 14 14 9 9 9 5 . . . . . . Core 3 | . . . . . . . . 1 12 11 10 14 12 8 Treads 18 | . 28 28 28 28 27 27 26 17 . . . . . . Hover 4 | . . . . . . . . . . 21 21 19 17 16 Flight 1 | . . . . . . . . 5 20 . . . . . Device 11 | . 11 . . . 9 9 9 18 20 13 20 18 21 24 Storage 15 | . 16 28 28 28 18 18 15 7 6 7 10 9 8 8 Processor 7 | . . . . . 8 9 9 8 14 15 10 9 8 8 Hackware 3 | . . . . . 3 . 3 . . 4 10 12 13 12 Protection 3 | . . . . . 5 9 5 7 4 2 . 1 3 8 Energy Gun 4 | . 14 11 14 14 1 . . . . . . . . . Ballistic Gun 10 | . 14 16 14 14 15 17 16 15 . . . . . . Slashing Weapon 1 | . . . . . . . . . 5 5 5 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 10 35 35 35 35 59 54 53 26 27 51 58 57 71 74 Greatest Support 75 | 40 40 40 43 43 66 66 66 64 27 54 64 61 75 75 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 14 14 14 14 16 16 36 24 24 30 30 30 30 28 Average Capacity 19 | 5 9 14 14 14 15 16 18 24 24 26 30 30 29 28 Most Carried 30 | 4 14 14 14 14 16 16 23 24 24 28 30 30 30 26 Average Carried 18 | 2 8 13 13 13 15 15 17 21 23 23 29 28 29 25 Final Capacity 30 | 6 14 14 14 14 16 16 24 24 24 30 30 30 28 28 Final Carried 30 | 4 14 13 14 14 16 16 22 23 24 28 29 30 27 26 Class Distribution -------------------- 43% | Mutant 21% | Hauler-Ninja 15% | Skirmisher 6% | Hacker-Ninja 6% | Hauler-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Ninja | -6/Factory Hauler-Ninja | -5/Factory Hauler-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4287 | 281 406 148 . 75 669 462 597 354 368 306 130 . 491 . Remotely 349 | . . . . . . . 349 . . . . . . . Salvage Created 4322 | 163 442 217 . 115 1162 407 655 314 203 126 275 . 243 . Parts 256 | 13 31 12 . 12 74 14 47 17 16 6 8 . 6 . Haulers Intercepted 9 | . 1 . . . 3 . 3 1 . . 1 . . . Recyclers Shooed 4 | . 1 . . . 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | . 9 7 . . 21 10 8 4 . . 1 . . . Melee 1 | . . . . . . . . . . . 1 . . . Guns 48 | . 9 7 . . 15 7 6 4 . . . . . . AOE 11 | . . . . . 6 3 2 . . . . . . . Classes Destroyed 12 | 2 5 . . 1 1 1 . 1 . . 1 . . . Worker 7 | . . . . 1 1 . . . 3 1 1 . . . Builder 8 | . 1 . . 2 3 . . . 2 . . . . . Tunneler 7 | 4 . . . 1 . . 1 . 1 . . . . . Hauler 9 | . 1 . . . 3 . 3 1 . . 1 . . . Recycler 10 | 1 1 . . 1 2 . 1 . . 1 1 . 2 . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 8 | . 1 . . . 3 . 2 . 2 . . . . . Swarmer 15 | . 3 3 . . 7 . 2 . . . . . . . Grunt 26 | . 6 4 . . 6 8 2 . . . . . . . Sentry 16 | . . . . . 8 1 4 3 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 4 4 4 . 3 7 6 3 2 4 1 2 . 1 . Combat Bots Only 6 | . 3 4 . . 5 6 2 2 . . 1 . . . Max Kills in Single Turn 4 | 1 1 1 . 1 4 1 3 1 1 1 1 . 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 2 | . . . . . 2 1 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2994 | . 325 478 . . 676 298 230 440 57 . 234 71 185 . Core 558 | . 82 71 . . 104 35 52 77 5 . . 28 104 . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 38 . . 65 89 99 100 100 97 92 100 Volleys Fired 233 | 11 37 22 . 6 57 22 40 17 1 4 11 1 3 1 Largest 2 | 2 2 2 . 2 2 2 2 2 1 1 1 1 1 1 Hottest 123 | 60 88 88 . 88 123 59 100 53 90 90 110 110 110 110 Shots Fired 424 | 22 72 44 . 12 105 40 75 33 1 4 11 1 3 1 Gun 380 | 22 72 44 . 12 92 35 70 33 . . . . . . Cannon 21 | . . . . . . . . . 1 4 11 1 3 1 Launcher 12 | . . . . . 6 5 1 . . . . . . . Special 11 | . . . . . 7 . 4 . . . . . . . Kinetic 315 | 11 37 36 . 6 87 35 70 33 . . . . . . Thermal 97 | 11 35 8 . 6 12 . 4 . 1 4 11 1 3 1 Explosive 12 | . . . . . 6 5 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 8 9 . 13 12 13 14 11 . . . . . . Robot Miss Streak 4 | 1 4 2 . 2 4 3 2 2 . . . . . . Penetration Max 1 | . . . . . 1 . 1 . . . . . . . Secondary Targets 9 | . 2 3 . . 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . . . . Shots Hit Robots 299 | 16 43 37 . 9 63 29 46 26 12 3 12 . 3 . Core Hits 186 | 7 26 22 . 11 48 23 22 12 8 2 3 . 2 . Critical Hits 5 | . . . . . 1 . 1 2 . . . . 1 . Critical Kills 2 | . . . . . 1 . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 1 . . . . 1 . Melee Attacks 85 | . . . . . . . . . 32 12 25 3 10 3 Impact 2 | . . . . . . . . . 1 1 . . . . Slashing 83 | . . . . . . . . . 31 11 25 3 10 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . 7 2 5 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8047 | 138 534 450 . 103 1793 1014 1023 524 981 250 897 . 340 . Guns 4061 | 138 531 438 . 103 986 454 887 524 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1496 | . . . . . 800 560 136 . . . . . . . Melee 2468 | . . . . . . . . . 981 250 897 . 340 . Ramming 22 | . 3 12 . . 7 . . . . . . . . . Kinetic 3452 | 39 239 325 . 30 954 454 887 524 . . . . . . Thermal 609 | 99 292 113 . 73 32 . . . . . . . . . Explosive 1496 | . . . . . 800 560 136 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2468 | . . . . . . . . . 981 250 897 . 340 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 3 . Average Corruption 2 | . . . . . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . Message Errors 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 687 | . . . . . 81 . . . 234 73 299 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 81 | . . . . . 81 . . . . . . . . . Melee 606 | . . . . . . . . . 234 73 299 . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 3 | . 1 1 . . 1 . . . . . . . . . Targets Rammed 3 | . 1 1 . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 210 | 40 48 196 . 114 61 15 17 21 56 108 186 72 210 74 Average Temperature 45 | 22 20 116 . 46 16 9 4 9 26 58 79 36 46 47 Received Heat Transfer 975 | . 114 240 . . 225 126 90 99 12 . 42 9 18 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1155 | 225 650 150 . 90 40 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 555 | 25 235 234 . 15 356 461 455 365 243 177 555 377 375 266 Initial 295 | . 16 44 . . 5 231 224 206 157 42 16 295 211 224 Average 176 | 10 131 126 . 3 170 355 325 242 158 108 97 312 263 237 Maximum Alert Level 2 | . 1 1 . . 1 2 2 1 1 . 2 1 1 1 Low Security (%) 52 | 100 87 73 . 100 50 . . 7 62 100 87 . . . Level 1 41 | . 12 26 . . 49 52 77 92 37 . . 100 100 100 Level 2 5 | . . . . . . 47 22 . . . 12 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . . 1 . 2 4 1 1 6 1 1 1 Investigation 6 | . . . . . 1 . 1 1 1 . 1 . . 1 Extermination 4 | . . . . . . . . 2 . 1 1 . . . Reinforcement 10 | . 2 . . . . . 1 1 . . 4 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . . . 2 2 . . 2 . . . Communications Jammed 9 | . . . . . . . . . . . 8 . 1 . Distress Signals 7 | . . . . . . . . . . . 6 . 1 . Times Spotted 140 | . 17 7 . . 31 10 14 14 10 6 20 3 6 2 Peak Tracking Total 7 | . 4 5 . . 6 5 3 5 3 3 7 2 2 2 Tactical Retreats 13 | . 1 . . . . . . 2 4 2 2 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . . 1 . . 1 . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . 1 . . 2 . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . 1 . 1 . . . . . . . Garrison Access 8 | . . . . . . . . . 1 2 3 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 59 | . 4 . 1 . 7 . 4 4 8 11 10 3 4 3 Terminals 38 | . 2 . . . 6 . 3 4 6 7 5 3 . 2 Fabricators 6 | . . . . . . . . . . 2 2 . 2 . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 9 | . . . . . 1 . . . 1 2 3 . 1 1 Total Hacks 198 | . 18 . 1 . 27 . 19 12 25 33 35 13 9 6 Successful 104 | . 7 . 1 . 15 . 12 4 10 20 20 5 8 2 Failed 92 | . 10 . . . 11 . 7 8 15 13 15 8 1 4 Catastrophic 10 | . . . . . 1 . . 2 2 3 1 . . 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . Manual 136 | . 14 . 1 . 26 . 16 10 17 20 23 6 3 . Terminals 154 | . 11 . . . 26 . 15 12 21 24 27 13 . 5 Fabricators 19 | . . . . . . . . . . 7 5 . 7 . Repair Stations 3 | . . . . . . . . . 3 . . . . . Recycling Units 8 | . 7 . . . . . . . . . . . 1 . Scanalyzers 4 | . . . . . . . 4 . . . . . . . Garrison Access 9 | . . . . . 1 . . . 1 2 3 . 1 1 Terminal Hacks 37 | . 3 . 1 . 6 . 3 1 3 7 9 3 . 1 Record 1 | . . . . . . . . . . . 1 . . . Part Schematic 6 | . 1 . . . 1 . . . . 3 1 . . . Robot Analysis 5 | . . . . . 1 . 2 . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . 1 1 1 . . Branch Access Points 2 | . . . . . . . . . 1 . 1 . . . Terminal Index 6 | . 1 . . . 1 . 1 1 1 . 1 . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . 1 . . . 1 1 . . . . Locate Traps 2 | . . . . . 1 . . . . . . 1 . . Registered Components 2 | . . . . . . . . . . 1 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . 4 3 . 4 . Load Schematic 5 | . . . . . . . . . . 2 1 . 2 . Build 6 | . . . . . . . . . . 2 2 . 2 . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . . . 1 2 3 . 1 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 8 | . . . . . . . . . 1 2 3 . 1 1 Unauthorized Hacks 41 | . 4 . . . 8 . 5 3 4 7 5 2 3 . Terminals 32 | . 1 . . . 8 . 5 3 4 4 5 2 . . Track 6 | . . . . . 5 . 1 . . . . . . . Assimilate 4 | . . . . . . . 1 . 1 1 1 . . . Botnet 17 | . 1 . . . 2 . 2 2 2 3 3 2 . . Operators 5 | . . . . . 1 . 1 1 1 . 1 . . . Fabricators 5 | . . . . . . . . . . 3 . . 2 . Prioritize 3 | . . . . . . . . . . 2 . . 1 . Siphon 2 | . . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . . . . 1 . Recyclers 2 | . 1 . . . . . . . . . . . 1 . Mask 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . . . 6 . 3 4 7 9 7 3 2 2 Full Trace Events 5 | . . . . . . . 1 1 1 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . 1 . 2 . . 3 1 . . . Parts Built 8 | . . . . . . . . . . 2 3 . 3 . Matter 1418 | . . . . . . . . . . 453 468 . 497 . Time 453 | . . . . . . . . . . 118 148 . 187 . Total Part Build Rating 46 | . . . . . . . . . . 9 20 . 17 . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . . 1 . 1 1 1 . . . Largest Group 1 | . . . . . . . 1 . 1 1 1 . . . Highest-Rated Group 26 | . . . . . . . 10 . 10 26 26 . . . Highest-Rated Ally 26 | . . . . . . . 10 . 10 26 26 . . . Total Orders 8 | . . . . . . . 2 . . 6 . . . . STAY 4 | . . . . . . . 1 . . 3 . . . . FOLLOW 4 | . . . . . . . 1 . . 3 . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . . . . . 1 . 2 . . . 2 . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6786 | 91 758 354 360 485 1141 294 706 532 494 443 577 129 301 121 Spaces Moved 6711 | 39 379 178 223 292 543 130 314 397 1248 836 1067 257 527 281 Core 15 | 15 . . . . . . . . . . . . . . Treads 2298 | 24 379 178 223 292 543 130 314 215 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2968 | . . . . . . . . . . 836 1067 257 527 281 Flight 1430 | . . . . . . . . 182 1248 . . . . . Fastest Speed 29 | 50 160 160 160 160 160 163 163 29 29 43 34 38 38 38 Average Speed 78 | 117 160 160 160 160 161 163 163 99 29 43 38 38 38 38 Slowest Speed 163 | 160 160 160 160 160 163 163 163 163 29 48 95 43 95 38 Overloaded Moves 38 | . . . . . . . . . . . 38 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . 3 17 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 66 52 60 77 65 41 42 11 41 35 34 11 18 12 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 83 | . . . . . 7 . 4 . 20 12 22 4 10 4 Terrain Destroyed 160 | . . . . . 59 15 14 . 20 12 22 4 10 4 Melee 51 | . . . . . . . . . 19 8 11 3 7 3 Projectile 35 | . . . . . 10 . 4 . 1 4 11 1 3 1 AOE 74 | . . . . . 49 15 10 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 7630 | 62 464 210 227 300 701 174 423 503 1321 888 1184 281 604 288 Wait 143 | . 11 2 . . 8 6 3 48 4 1 34 5 21 . Move 6657 | 38 378 177 222 291 542 128 313 390 1215 835 1066 256 526 280 Hop 18 | . . . . . . . . 3 15 . . . . . Pick Up 120 | 6 15 2 1 1 20 3 12 9 15 10 16 3 6 1 Fast Attach 30 | 5 2 1 . . 4 1 5 3 5 2 1 . 1 . Attach 57 | 2 2 1 1 1 12 . 6 9 4 6 3 4 4 2 Detach 19 | . . . . . 4 . 3 3 5 1 . 3 . . Swap 148 | . 7 1 1 . 27 10 29 12 9 12 15 5 19 1 Drop 114 | . 11 3 2 1 26 4 12 9 17 6 13 1 9 . Fire 233 | 11 37 22 . 6 57 22 40 17 1 4 11 1 3 1 Melee 83 | . . . . . . . . . 31 11 25 3 10 3 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . 1 1 . . 1 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 4) 460 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Central database locked down 850 | -10/Materials | Entered Mines 857 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1102 | -10/Mines | Core integrity fell below 50% 1156 | -10/Mines | Found a hidden stash of uninstalled traps 1197 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1197 | -10/Mines | Discovered new exit (range 5) 1204 | -10/Mines | Entered Exiles 1225 | -10/Exiles | Discovered new exit (range 15) 1244 | -10/Exiles | Met 8R-AWN 1270 | -10/Exiles | Met EX-HEX 1315 | -10/Exiles | Met EX-BIN 1332 | -10/Exiles | Aligned with FarCom system 1334 | -10/Exiles | Given EX-Vault access code 1372 | -10/Exiles | Opened EX-Vault 1385 | -10/Exiles | Found Lightpack 2.0 1418 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1466 | -10/Exiles | Met EX-DEC 1551 | -10/Exiles | Discovered new exit (range 10) 1564 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1564 | -10/Exiles | Entered Mines 1993 | -9/Mines | Learned Materials security intel 2027 | -9/Mines | Learned location of 1 exit from Proximity Caves 2033 | -9/Mines | Discovered new exit (range 11) 2049 | -9/Mines | Entered Materials 2049 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2511 | -8/Materials | Central database locked down 2525 | -8/Materials | Discovered new exit (range 16) 2684 | -8/Materials | Discovered new exit (range 14) 3094 | -8/Materials | Discovered new exit (range 18) 3180 | -8/Materials | Identified exit to Garrison 3190 | -8/Materials | Entered Garrison 3199 | -8/Garrison | Installed Relay Interface Framework 3284 | -8/Garrison | Triggered checkpoint 3466 | -8/Garrison | Discovered new exit (range 10) 3484 | -8/Garrison | Entered Materials 4162 | -8/Materials | Discovered new exit (range 16) 4190 | -8/Materials | Entered Factory 4190 | -7/Factory | Evolved 2 slots: Utility x2 4346 | -7/Factory | Build established: Hauler-Skirmisher 4532 | -7/Factory | Discovered new exit (range 13) 4722 | -7/Factory | Entered another Factory area 4722 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4885 | -6/Factory | Identified exit to Lower Caves 4974 | -6/Factory | Repaired Adv. Terrain Scanner 5047 | -6/Factory | Discovered new exit (range 19) 5216 | -6/Factory | Entered another Factory area 5216 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5266 | -5/Factory | Build established: Hauler-Ninja 5373 | -5/Factory | Identified exit to Factory 5429 | -5/Factory | Fabricated Lrn. Terrain Scanner? 5622 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 5659 | -5/Factory | Entered another Factory area 5659 | -4/Factory | Accompanied by 1 ally 5659 | -4/Factory | Evolved 2 slots: Utility x2 5826 | -4/Factory | Fabricated Mic. Fission Core? 5836 | -4/Factory | Discovered new exit (range 22) 5848 | -4/Factory | Identified exit to Upper Caves 5848 | -4/Factory | Identified exit to Extension 5908 | -4/Factory | Identified exit to Research 6043 | -4/Factory | Fabricated Enh. Force Lance (x1) 6164 | -4/Factory | Local fabrication network quarantined 6217 | -4/Factory | Spotted B-86 Titan 6236 | -4/Factory | Entered Research 6236 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6343 | -3/Research | Identified exit to Research 6365 | -3/Research | Entered another Research area 6365 | -2/Research | Evolved 2 slots: Utility x2 6452 | -2/Research | Fabricated Mic. Fission Core? 6458 | -2/Research | Spotted B-90 Cyclops 6570 | -2/Research | Build established: Hacker-Ninja 6576 | -2/Research | Discovered new exit (range 19) 6614 | -2/Research | Identified exit to Access 6632 | -2/Research | Fabricated Exp. Terrain Scan Processor? 6666 | -2/Research | Entered Access 6666 | -1/Access | Evolved 2 slots: Utility x2 6735 | -1/Access | Spotted B-99 Colossus 6778 | -1/Access | Discovered new exit (range 20) 6787 | *** | Escaped! Last Messages --------------- 06646_ Acquired 14 matter. 06655_ Slug penetrates Wall. 06664_ W-44 Eye distress signal jammed. PARAMETERS=UTILITY_2 LOCATION=ACCESS GOAL=ESCAPE 06666_ Receiving FarCom transmissions... 06731_ Detecting nearby Garrison Access. 06736_ Connecting with Garrison Access... >>Seal Access door sealed. 06758_ Connecting with Terminal... 06758_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 06776_ Acquired Imp. Maneuvering Thrusters. 06778_ EXIT=FOUND 06784_ Connecting with Terminal... >>Open Sealed Barrier opened. 06785_ The Access Shell folds into the floor. 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"??" ###?#?#### | | ???????#??? ? BB ""?" #?###?#?#? | | ?????????# ? ?BB "??" w########## | | ???? ?????? ???? ?""" ########## | | ?????????? ?? ? ?"""" "@ ######?##? | | ????? ????? ? ? "??" "" ######?### | | ??????????? ????"?"" ########?# | | ????????#?? ? BB??"?" ####????#? | | ?????##??#? ? BB?"""" """ """ ###?###### | | ??????????? ??? ??""" """T""" ########?# | | ??????##??###???#?############ ####### ####??##?? | | ?????????#??#??#######?#???########### ##?#?###?# | | ??????????#?#?###??#??#?##?########?#? ##?###??## | | ????????????##???#?###?######?###?##?# ##?####?## | | ??????????????????##???#???###?#??#?##w ###?##???? | | ??????????#??##?#????#?#####?##?#??### #?##?##### | | ???????????? ?##??####?#??##?#?#??## # ? ? | | ????????? ??? ?h#####?### ?? ? ???? # ? ? | | ????????? ??g??? h ? ??? ? ?? ? ?# # ? ? "??? | | ?????????????? ?#???#?#?#?? ? ? ??? # ??"? ? | | ???????????#?/?g##?#???#? ? ? ??"??" ? | | ?????????????? ? ? ##??# ??? ?# ????"???"? | | ????????????? ?? ? ##?????? ??+ +? ??""??? | | ???????????????? ?? ###?#?? ? ? ?? ?? # ????? | | ???????????????????????????? ? ??? ??#? ?? ??? ? ? | | ??????????????????????##???""????? # ?#?? ?????? | | ?????????????????????#??#??"???? ? ? # ???? ?????? | | ??????????????????? ?#???? ?? ???#???? ? ? ?? | | ?????????????????????#?##?? ?? ? ????#? ??#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 51 Energy Capacity 340 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 74 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Exp. Terrain Scanner | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Mic. Fission Core | x2 | -4/Factory Enh. Force Lance | x1 | -4/Factory | Preloaded Mic. Fission Core | x2 | -2/Research Exp. Terrain Scan Processor | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalPrecisionTriangulator Manual? 0 Play Time 02:28:05 Cumulative 478.1 hours Start 2022.01.09 @ 11:12:56 End 2022.01.10 @ 12:13:10 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 99 Adventurer 125 Explorer 2 Win Type 0 Total 41 Types 34/3/2/0/1/0/0/0/1 Lore% 64 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acebdbb9-2f2a-40e8-a606-538493651d50