Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 14:47:25 Player: ChromeKnight Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (1783) 1783 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 6675 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 326 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 25/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Gravity Neutralizer Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Core Analyzer PD Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Power Maul Spear > --- INVENTORY -------- Gravity Neutralizer Long-range Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating PD Laser [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Gravity Neutralizer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . Utility 3 | . . 1 . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 108 | 6 6 16 4 20 8 2 4 18 15 3 4 2 Power 16 | 1 1 1 1 2 . 1 . 6 2 . . 1 Engine 4 | 1 1 1 1 . . . . . . . . . Core 11 | . . . . 2 . 1 . 5 2 . . 1 Reactor 1 | . . . . . . . . 1 . . . . Propulsion 27 | 2 1 6 . 6 5 1 1 1 4 . . . Treads . | . . . . . . . . . . . . . Leg 11 | 2 1 6 . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . . . Flight 12 | . . . . . 5 1 1 1 4 . . . Utility 37 | 1 2 3 1 9 2 . 2 6 6 3 1 1 Device 18 | . 1 1 . 3 1 . 2 2 4 3 1 . Storage 4 | 1 1 . . . . . . . 2 . . . Processor 6 | . . . . 5 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . 2 1 1 . . . 4 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 2 6 2 3 1 . 1 5 3 . 3 . Energy Gun 9 | 1 1 5 2 . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 1 . 1 5 1 . . . Slashing Weapon 5 | . . . . . . . . . 2 . 3 . Piercing Weapon 2 | . . . . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . 1 . 1 1 1 . . . Parts Lost 20 | . 3 2 1 2 . . . 8 . . . 4 Power 4 | . 1 . . . . . . 3 . . . . Propulsion 9 | . 1 1 . 1 . . . 2 . . . 4 Utility 5 | . . 1 1 1 . . . 2 . . . . Weapon 2 | . 1 . . . . . . 1 . . . . Highest Loss Streak 6 | . 2 2 1 1 . . . 6 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 96 100 96 88 92 92 77 75 92 99 65 Engine 3 | . 13 11 11 3 . . . . . . . . Core 7 | . . . . 5 7 15 15 9 9 15 15 4 Leg 10 | . 27 31 33 8 . . . . . . . . Hover 2 | . . . . 18 . . . . . . . . Flight 14 | . . . . . 29 23 23 18 21 30 30 15 Device 10 | . . 15 11 9 10 15 15 6 13 15 15 14 Storage 9 | . 19 11 11 9 7 7 7 7 7 7 7 6 Processor 8 | . . . . 15 14 15 15 15 8 7 7 7 Protection 6 | . . 5 11 9 1 . . 6 7 7 7 7 Energy Gun 5 | . 2 19 22 3 . . . . . . . . Ballistic Gun 1 | . 25 2 . . . . . . . . . . Impact Weapon 1 | . . . . . 1 7 7 5 . . . . Slashing Weapon 2 | . . . . . . . . . 4 7 13 8 Piercing Weapon 3 | . . . . 11 13 7 7 3 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 11 24 32 32 35 26 27 27 34 32 32 34 29 Greatest Support 38 | 20 20 30 30 30 23 30 32 38 35 34 34 30 Greatest Overweight (x) 5 | . 2 1 1 1 1 . . 3 2 1 1 5 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 10 10 9 Most Carried 10 | . 4 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 2 7 8 9 7 9 8 9 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 3 10 10 10 10 10 8 10 9 10 10 5 Class Distribution -------------------- 45% | Scavenger-Mutant 20% | Mutant 18% | Scavenger-Sprinter 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Matter Collected 1576 | 246 242 226 10 230 80 . . 273 184 30 30 25 Remotely . | . . . . . . . . . . . . . Salvage Created 3106 | . 399 783 67 401 51 . . 1168 83 59 . 95 Parts 128 | . 20 43 3 17 2 . . 37 3 2 . 1 Haulers Intercepted 3 | . . 2 . . . . . . 1 . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 3 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 7 15 5 7 . . . 13 . . . 2 Melee 21 | . . . . 6 . . . 13 . . . 2 Guns 27 | . 7 14 5 1 . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 13 | . 4 3 1 2 1 . . 1 . 1 . . Worker 2 | . 2 . . . . . . . . . . . Hauler 3 | . . 2 . . . . . . 1 . . . Recycler 4 | . 2 2 . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 4 | . . . . 2 1 . . . 1 . . . Swarmer 19 | . 3 6 3 . . . . 6 . . . 1 Grunt 19 | . 4 6 . 6 . . . 2 . . . 1 Sentry 4 | . . 3 . . . . . 1 . . . . Specialist 2 | . . . . . . . . 2 . . . . Hunter 3 | . . . . 1 . . . 2 . . . . Samaritan 1 | . . . . . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . . . . . Best Kill Streak 6 | . 4 5 4 3 1 . . 6 1 . . 1 Combat Bots Only 6 | . 3 5 3 3 . . . 6 . . . 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 . . 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Damage Taken 3810 | . 525 799 84 378 12 . 20 1225 . 18 . 749 Core 975 | . 106 125 . 44 . . . 292 . . . 408 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 73 | . . 70 . . . . . . . . 3 . Core Remaining (%) 79 | 100 57 . 68 92 . . . . . . . . Volleys Fired 96 | . 40 43 9 4 . . . . . . . . Largest 2 | . 2 2 2 2 . . . . . . . . Hottest 116 | . 40 112 112 116 . . . . . . . . Shots Fired 188 | . 76 86 18 8 . . . . . . . . Gun 184 | . 76 86 18 4 . . . . . . . . Cannon 4 | . . . . 4 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 83 | . 76 7 . . . . . . . . . . Thermal 90 | . . 64 18 8 . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 15 | . . 15 . . . . . . . . . . Robot Hit Streak 17 | . 14 17 5 8 . . . . . . . . Robot Miss Streak 7 | . 5 7 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 200 | . 45 62 9 32 2 . . 43 4 1 . 2 Core Hits 99 | . 17 32 7 14 1 . . 23 2 1 . 2 Critical Kills 4 | . 1 . . . . . . 3 . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . . . . Critical Strikes 15 | . 1 3 2 1 . . . 8 . . . . Burn 5 | . . 3 2 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Smash 6 | . . . . . . . . 6 . . . . Impale 3 | . . . . 1 . . . 2 . . . . Melee Attacks 147 | . . . . 36 17 . . 82 5 1 . 6 Impact 36 | . . . . . 2 . . 34 . . . . Slashing 12 | . . . . . . . . . 5 1 . 6 Piercing 99 | . . . . 36 15 . . 48 . . . . Sneak Attacks 2 | . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . 2 . . . 4 . . . . Damage Inflicted 5218 | . 594 1088 154 872 136 . . 2060 174 65 . 75 Guns 1858 | . 594 1041 154 69 . . . . . . . . Cannons 71 | . . . . 71 . . . . . . . . Explosions 47 | . . 47 . . . . . . . . . . Melee 3242 | . . . . 732 136 . . 2060 174 65 . 75 Ramming . | . . . . . . . . . . . . . Kinetic 640 | . 594 46 . . . . . . . . . . Thermal 1160 | . . 866 154 140 . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 176 | . . 176 . . . . . . . . . . Impact 973 | . . . . . 85 . . 888 . . . . Slashing 314 | . . . . . . . . . 174 65 . 75 Piercing 1955 | . . . . 732 51 . . 1172 . . . . Highest Corruption 6 | . . . . . . 6 6 6 6 . . . Average Corruption 5 | . . . . . . 6 6 6 3 . . . Corruption Purged 6 | . . . . . . . . . 6 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . . . 2 24 3 . . . Message Errors 7 | . . . . . . . 1 5 1 . . . Matter Fused 10 | . . . . . . . . 10 . . . . Energy Discharges 6 | . . . . . . . . 6 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . 2 1 . . . Data Loss (major) 2 | . . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 388 | . . . . 39 50 . . 253 46 . . . Projectiles 10 | . . . . 10 . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 378 | . . . . 29 50 . . 253 46 . . . Knockbacks 3 | . . . . . 1 . . 2 . . . . Impact 3 | . . . . . 1 . . 2 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . 32 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 306 | . 2 255 49 13 . . 4 18 146 283 306 . Average Temperature 76 | . 2 82 13 5 . . 4 8 50 81 125 . Received Heat Transfer 961 | . 174 339 40 180 . . 9 129 . 9 . 81 Effects 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 . . . . Impact Corruptions 12 | . . . . . 2 . . 10 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . 12 1 . . . . . . . . . Heat Transferred 2813 | . . 2073 481 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Peak Influence 645 | . 182 271 175 142 226 109 112 645 456 . . . Initial 338 | . . . 105 . 64 79 76 78 338 . . . Average 204 | . 80 118 105 61 129 88 85 413 346 . . . Maximum Alert Level 2 | . . 1 . . 1 . . 2 2 . . . Low Security (%) 62 | 100 100 72 100 100 95 100 100 17 . . . . Level 1 21 | . . 27 . . 4 . . 20 86 . . . Level 2 15 | . . . . . . . . 61 13 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 2 4 . . . 2 . . . Investigation 6 | . . . . 2 3 . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 2 | . . 1 . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Distress Signals 5 | . 5 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 13 20 3 10 4 3 3 27 5 3 . 17 Peak Tracking Total 15 | . 4 5 2 4 4 5 3 6 2 3 . 15 Tactical Retreats 7 | . 2 . . . 1 . . 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Traps Triggered 8 | . 1 . . . 1 . . 5 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Machines Disabled 6 | . . 4 . . 1 . . 1 . . . . Max in Single Turn 1 | . . 1 . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Machines Accessed 21 | . . 3 1 3 7 . 2 2 3 . . . Terminals 9 | . . 2 . 2 1 . . 2 2 . . . Fabricators 5 | . . . . . 4 . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 57 | . . 13 1 9 18 . 8 2 6 . . . Successful 27 | . . 6 1 1 9 . 6 1 3 . . . Failed 30 | . . 7 . 8 9 . 2 1 3 . . . Catastrophic 6 | . . 1 . 1 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . . 5 . 6 . . . . 1 . . . Terminals 21 | . . 9 . 6 1 . . 2 3 . . . Fabricators 14 | . . . . . 11 . . . 3 . . . Repair Stations 6 | . . 4 . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 4 . 6 . . . . . Garrison Access 5 | . . . . 3 . . 2 . . . . . Terminal Hacks 6 | . . 2 1 . 1 . . 1 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . 4 . . . 2 . . . Load Schematic 3 | . . . . . 2 . . . 1 . . . Build 3 | . . . . . 2 . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 4 . 5 . . . . . Insert Component 5 | . . . . . 2 . 3 . . . . . Analyze 4 | . . . . . 2 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . 2 . 1 . . . . . . . . Terminals 3 | . . 2 . 1 . . . . . . . . Botnet 3 | . . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . 3 . 3 6 . 1 2 3 . . . Full Trace Events 7 | . . 1 . 2 3 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . . Parts Built 4 | . . . . . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 136 | . . . . . 94 . . . 42 . . . Total Part Build Rating 18 | . . . . . 10 . . . 8 . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . 2 . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Total Allies 7 | . . . . . . . . 7 . . . . Largest Group 3 | . . . . . . . . 3 3 2 . . Highest-Rated Group 63 | . . . . . . . . 63 48 32 . . Highest-Rated Ally 21 | . . . . . . . . 21 16 16 . . Total Orders 5 | . . . . . . . . 5 . . . . STAY 2 | . . . . . . . . 2 . . . . ROAM 2 | . . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . . 1 . . . . Ally Attacks 61 | . . . . . . . . 32 23 6 . . Total Damage 1026 | . . . . . . . . 620 314 92 . . Kills 9 | . . . . . . . . 4 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Robot Analysis Total 1 | . . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Turns Passed 5840 | 43 402 648 648 715 367 29 67 1058 695 212 827 129 Spaces Moved 5502 | 33 175 264 319 570 587 75 139 1174 881 264 791 230 Core 32 | 7 . . . . . . . . . . . 25 Treads . | . . . . . . . . . . . . . Legs 892 | 26 175 264 319 108 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 462 | . . . . 462 . . . . . . . . Flight 4116 | . . . . . 587 75 139 1174 881 264 791 205 Fastest Speed 26 | 50 120 120 190 52 26 26 30 32 28 29 29 32 Average Speed 66 | 105 137 153 190 79 31 29 30 40 35 29 91 38 Slowest Speed 300 | 120 260 190 190 190 103 30 32 245 182 109 114 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 49 27 65 38 17 68 5 88 19 35 80 41 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 5 | . . 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . Scrap Searched 7 | . . . 1 . . . . . . 3 2 1 Spaces Dug 12 | . . . . . 8 . . 4 . . . . Terrain Destroyed 15 | . . 2 . 1 8 . . 4 . . . . Melee 12 | . . . . . 8 . . 4 . . . . Projectile 1 | . . . . 1 . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Gar Fac Low Zio Pro Total 7276 | 38 260 424 344 783 749 81 161 1631 1252 395 889 269 Wait 1142 | . 33 74 4 119 124 . 15 225 313 124 92 19 Move 5482 | 32 174 263 318 569 587 74 136 1169 877 263 790 230 Hop 3 | . . . . . . . 1 1 1 . . . Pick Up 70 | . 5 14 5 16 7 2 1 6 11 2 . 1 Fast Attach 43 | 6 4 7 . 6 1 1 1 6 7 1 3 . Attach 41 | . 2 5 1 8 7 1 1 9 5 1 . 1 Detach 16 | . . 1 . 1 2 . . 7 1 . . 4 Swap 24 | . . 4 3 6 . . 2 3 3 1 1 1 Drop 89 | . 2 13 4 23 7 3 4 10 11 2 3 7 Fire 96 | . 40 43 9 4 . . . . . . . . Melee 129 | . . . . 31 14 . . 72 5 1 . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 84 | . . . . . . . . 66 18 . . . Rewire 57 | . . . . . . . . 57 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 4 exits: *Fac x3 / *Fac) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 44 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 13) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 490 | -9/Materials | Repaired Assault Rifle 695 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Build established: Scavenger-Mutant 1094 | -9/Materials | Entered Mines 1334 | -9/Mines | Assembled infested the area 1595 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1702 | -9/Mines | Discovered new exit (range 5) 1742 | -9/Mines | Entered Materials 1742 | -8/Materials | Evolved 2 slots: Utility x2 2211 | -8/Materials | Discovered new exit (range 10) 2267 | -8/Materials | Build established: Mutant 2416 | -8/Materials | Discovered new exit (range 20) 2457 | -8/Materials | Entered Factory 2457 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2560 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 2639 | -7/Factory | Identified exit to DSF 2692 | -7/Factory | Fabricated System Shield? 2824 | -7/Factory | Sucked down chute 2824 | -7/Factory | Entered Waste 2839 | -7/Waste | EMP discharged 2840 | -7/Waste | Spotted C-40 Crusher 2841 | -7/Waste | Spotted C-40 Crusher 2843 | -7/Waste | Spotted C-40 Crusher 2843 | -7/Waste | Spotted C-40 Crusher 2843 | -7/Waste | Spotted C-40 Crusher 2850 | -7/Waste | Discovered new exit (range 11) 2852 | -7/Waste | Build established: Sprinter 2852 | -7/Waste | Identified exit to Factory 2853 | -7/Waste | Entered Factory 2919 | -7/Factory | Identified exit to Garrison 2920 | -7/Factory | Entered Garrison 3026 | -7/Garrison | Triggered checkpoint 3106 | -7/Garrison | Triggered checkpoint 3153 | -7/Garrison | Triggered checkpoint 3384 | -7/Garrison | Discovered new exit (range 15) 3550 | -7/Garrison | Lost 6 parts (1p2n2u1w) 3615 | -7/Garrison | Discovered new exit (range 9) 3617 | -7/Garrison | Identified exit to Factory 3623 | -7/Garrison | Discovered new exit (range 5) 3624 | -7/Garrison | Identified exit to Factory 3658 | -7/Garrison | Triggered checkpoint 3842 | -7/Garrison | Discovered exit to Factory (range 8) 3955 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3978 | -7/Garrison | Entered Factory 3978 | -7/Factory | Accompanied by 3 allies 4393 | -7/Factory | Discovered new exit (range 14) 4397 | -7/Factory | Identified exit to Lower Caves 4457 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 4673 | -7/Factory | Entered Lower Caves 4673 | -7/Lower Caves | Accompanied by 2 allies 4706 | -7/Lower Caves | Met a Warlord Commander 4707 | -7/Lower Caves | Learned location of Warlord (-4) 4711 | -7/Lower Caves | Found Encrypted Comm Array 4749 | -7/Lower Caves | Identified exit to Lower Caves 4872 | -7/Lower Caves | Build established: Scavenger-Sprinter 4882 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4885 | -7/Lower Caves | Identified exit to Zion 4885 | -7/Lower Caves | Entered Zion 4902 | -6/Zion | Received a hallucinogenic algorithm 4905 | -6/Zion | Discovered new exit (range 15) 5192 | -6/Zion | Given A8's code to call for help 5311 | -6/Zion | Build established: Scavenger-Mutant 5428 | -6/Zion | Learned Factory terminal intel 5709 | -6/Zion | Identified exit to Proximity Caves 5712 | -6/Zion | Entered Proximity Caves 5725 | -5/Proximity Caves | Learned 4 Factory zone layouts 5750 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5756 | -5/Proximity Caves | Core integrity fell below 50% 5806 | -5/Proximity Caves | Spotter reported a threat 5810 | -5/Proximity Caves | Spotted B-75 Beast 5839 | -5/Proximity Caves | Core integrity fell below 20% 5841 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05795_ Acquired 10 matter. 05804_ N-01 Spotter is scanning... 05806_ N-01 Spotter sends a signal. 05806_ ALERT: Unidentified potential threat approaching Complex 0b10. 05823_ C-30 ARC bursts open, deploying its payload. 05823_ G-50 Soldier unfolds itself. 05825_ Penetrated by Slug. 05825_ Xenon Bombardment Thruster destroyed. 05825_ Dropped Imp. Melee Analysis Suite. 05827_ VTOL Module destroyed. 05828_ Penetrated by Slug. 05832_ Slug penetrates Wall. 05835_ Penetrated by Slug. 05835_ Dropped Target Analyzer. 05836_ Dropped Med. Storage Unit. 05836_ Dropped Hrd. Light Armor Plating. 05837_ Acquired Encrypted Comm Array. 05841_ L-41 Fighter triggered Fire Trap. 05841_ Burning plasma bursts from the floor. 05841_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #???????###??????????????????????????????????? | | ?#% #?????## #??????????????????????????????????? | | ?# ####### #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #### #??????????????????????????????????? | | ?##### "#" ##?????????????????????????????????? | | ????#" #?????????????????????????????????? | | ????## #?????????????????????????????????? | | ???### #?????????????????????????????????? | | ???#" ##?????????????????????????????????? | | ??# ##??????????????????????????????????? | | ???## #???????????????????????????????????? | | ????# ###???????????????????????????????????? | | ???#"# "##?????????????????????????????????????? | | ???### #???????????????????????????????????????? | | ????# #???????????????????????? ????????????? | | ????## "#?????????????####???? #????????????? | | ???### "#?????????##### #### #???????????????? | | ??## #?####???## @s #????????????????? | | ??# #### ##### s n ##????????????????? | | ??# #?# ## s#### #?????????????????? | | ??## ### h l! s #??????????????????????? | | ???## ggg * / s ##??????????????????????? | | ????# ! ## !!!#####???????????????????????? | | ????# ### !##???????????????????????????? | | "%" ### #????????????????????????????? | | " ## ##????????????????????????????? | | #### ## #?????????????????????????????? | | ????## ## #????????????????????????????? | | ?????##### ### #???????????????????????????? | | ?????????## #?## ##???????????????????????????? | | ??????????# #??####????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????? ###??????????????????????????????????? | | ?????????? ##????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 6 Authchip Count 2 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Actuator Array | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory | Preloaded System Shield | x1 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkQuantumBoomstick Manual? 0 Play Time 00:54:10 Cumulative 396.0 hours Start 2023.03.08 @ 13:14:54 End 2023.03.08 @ 14:47:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 709 Rogue 554 Adventurer 148 Explorer 7 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4df88b75-e393-4b6f-be1f-5bdf9a572a7b