Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 13:42:04 Player: youngster Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (2907) 2907 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 7406 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 57 Aligned with FarCom 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (5) ------- (None) > --- INVENTORY (24) --- Light Deuterium Engine Light Treads Advanced Treads Advanced Treads Disposable Heat Sink Experimental Sensor Array Bomb Drone Bay Improved EM Shotgun Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Plasma Cannon Improved Assault Rifle Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Lightpack 2.0 Long-range Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Heavy Particle Cannon Improved Assault Rifle Flak Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Advanced Treads Advanced Treads Disposable Heat Sink Experimental Sensor Array Bomb Drone Bay Improved EM Shotgun Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher Remote Datajack [Rating: 68] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 . . . 1 1 . Weapon 3 | . . . 1 . . . 1 1 . Parts Attached 91 | 6 13 2 21 1 4 7 22 10 5 Power 7 | 1 1 1 . 1 . 1 1 . 1 Engine 3 | 1 . . . 1 . . 1 . . Core 4 | . 1 1 . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 3 . 9 . . . 3 . . Treads 17 | 2 3 . 9 . . . 3 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 . 4 . 4 . 2 2 . Device 5 | . 1 . . . . . 2 2 . Storage 8 | 1 1 . 2 . 4 . . . . Processor 2 | . . . 2 . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 52 | 2 7 1 8 . . 6 16 8 4 Energy Gun 16 | 1 1 . 3 . . . 7 4 . Energy Cannon 2 | . . . . . . . 1 1 . Ballistic Gun 18 | 1 4 . 3 . . 3 4 3 . Ballistic Cannon 4 | . 1 1 2 . . . . . . Launcher 12 | . 1 . . . . 3 4 . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . 4 1 . Parts Lost 19 | . 2 . 1 1 . . 5 2 8 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 2 | . 1 . . . . . . . 1 Weapon 13 | . 1 . 1 . . . 5 2 4 Highest Loss Streak 5 | . 2 . 1 1 . . 1 1 5 Average Slot Usage (%) 93 | . 93 100 99 99 93 88 85 91 55 Engine 3 | . 4 . . 1 11 5 . 7 3 Core 7 | . 9 14 11 8 . 5 8 . . Treads 21 | . 27 28 22 22 22 22 17 15 7 Device 3 | . 2 . . . . . 8 14 7 Storage 17 | . 20 28 22 22 15 11 9 7 7 Processor 7 | . . . 11 11 11 11 9 7 6 Energy Gun 10 | . 6 14 5 11 11 11 18 15 7 Energy Cannon 1 | . . . . . . . . 6 3 Ballistic Gun 10 | . 18 . 10 11 11 8 10 13 7 Ballistic Cannon 8 | . 2 14 16 11 11 11 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 12 22 27 37 33 31 21 32 38 38 Greatest Support 44 | 40 40 40 44 44 44 44 44 42 42 Greatest Overweight (x) 11 | 1 . . . . . . 1 . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 12 12 24 24 24 24 24 Average Capacity 15 | 5 7 10 11 12 18 24 24 24 24 Most Carried 24 | 2 10 10 12 12 12 13 22 24 24 Average Carried 12 | 1 6 9 11 11 11 12 15 21 22 Final Capacity 24 | 6 10 10 12 12 24 24 24 24 24 Final Carried 24 | 2 10 10 12 12 12 12 21 24 19 Class Distribution -------------------- 28% | Mutant 27% | Hauler-Skirmisher 19% | Gunner 14% | Scavenger-Gunner 5% | Hauler-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2372 | 203 356 51 693 284 . 267 335 183 . Remotely . | . . . . . . . . . . Salvage Created 3396 | . 458 76 913 136 . 289 1072 452 . Parts 224 | . 36 2 66 3 . 15 74 28 . Haulers Intercepted 9 | . 2 . 5 . . . 2 . . Recyclers Shooed 4 | . . . 1 . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 77 | . 9 2 25 2 . 10 20 9 . Melee 1 | . . . . . . . 1 . . Guns 35 | . 6 . 8 2 . 2 9 8 . Cannons 21 | . . 2 16 . . 1 1 1 . AOE 20 | . 3 . 1 . . 7 9 . . Classes Destroyed 12 | . 6 1 1 1 . 1 1 1 . Worker 3 | . 1 . . . . 1 1 . . Builder 7 | . 2 . 2 . . . 3 . . Tunneler 1 | . . 1 . . . . . . . Hauler 9 | . 2 . 5 . . . 2 . . Recycler 1 | . . . . . . 1 . . . Watcher 4 | . 2 . . . . . . 2 . Swarmer 23 | . 3 . 7 . . 6 2 5 . Grunt 37 | . 6 2 12 1 . 4 12 . . Brawler 2 | . . . . 1 . . 1 . . Protector 1 | . . . . . . . 1 . . Sentry 13 | . . . 6 . . . 4 3 . Hunter 1 | . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 2 3 2 . 4 8 3 . Combat Bots Only 6 | . 3 2 3 2 . 4 6 3 . Max Kills in Single Turn 4 | . 4 1 2 1 . 3 3 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . 3 . 1 . . 3 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4357 | . 528 228 815 203 . 289 648 569 1077 Core 1012 | . 80 23 36 59 . 27 74 50 663 Absorbed by Shields 107 | . 107 . . . . . . . . Core Remaining (%) 78 | 100 . 58 . . . 69 86 . . Volleys Fired 198 | . 41 8 64 13 . 19 25 28 . Largest 5 | . 2 2 3 3 . 3 4 5 . Hottest 267 | . 60 75 142 107 . 117 188 267 . Shots Fired 500 | . 79 16 179 39 . 36 68 83 . Gun 338 | . 78 8 87 26 . 16 56 67 . Cannon 147 | . . 8 92 13 . 12 6 16 . Launcher 15 | . 1 . . . . 8 6 . . Special . | . . . . . . . . . . Kinetic 336 | . 65 8 156 26 . 22 32 27 . Thermal 87 | . 11 . 15 . . . 13 48 . Explosive 11 | . 1 . . . . 8 2 . . Electromagnetic 66 | . 2 8 8 13 . 6 21 8 . Robot Hit Streak 19 | . 16 4 12 15 . 6 19 17 . Robot Miss Streak 7 | . 2 1 7 2 . 2 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . Shots Hit Robots 342 | . 53 10 121 25 . 19 51 63 . Core Hits 220 | . 23 4 64 13 . 24 49 25 18 Critical Hits 5 | . 1 . 1 1 . . 1 1 . Critical Kills 3 | . 1 . . 1 . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7647 | . 905 188 2183 390 . 1209 1650 1032 90 Guns 3271 | . 629 67 608 208 . 149 731 879 . Cannons 1910 | . . 91 1283 161 . 138 87 150 . Explosions 2201 | . 260 . 243 . . 881 817 . . Melee . | . . . . . . . . . . Ramming 265 | . 16 30 49 21 . 41 15 3 90 Kinetic 3321 | . 576 91 1545 234 . 226 401 248 . Thermal 1932 | . 53 . 483 . . 424 316 656 . Explosive 993 | . 260 . . . . 457 276 . . Electromagnetic 1136 | . . 67 106 135 . 61 642 125 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 3 3 . . . . . 2 6 Average Corruption 2 | . 2 3 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Effects 32 | . 6 15 . . . . . 9 2 Message Errors 11 | . 2 6 . . . . . 3 . Matter Fused 7 | . 1 6 . . . . . . . Heat Flow Errors 2 | . . 1 . . . . . 1 . Energy Discharges 3 | . 1 . . . . . . 1 1 Data Loss (minor) 4 | . 1 2 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 4 | . 1 . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 170 | . . . 116 8 . 45 1 . . Projectiles 64 | . . . 38 5 . 21 . . . Explosions 103 | . . . 78 . . 24 1 . . Melee 3 | . . . . 3 . . . . . Knockbacks 20 | . . . 16 3 . 1 . . . Impact 4 | . . . 3 . . 1 . . . Kinetic 14 | . . . 11 3 . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 211 | . 48 . . . . 58 67 . 38 Shots 6 | . 1 . . . . 2 3 . . Rammed 85 | . 9 4 11 5 . 6 6 1 43 Targets Rammed 89 | . 10 5 12 5 . 6 7 1 43 Kicked . | . . . . . . . . . . Crushed 4 | . 1 1 1 . . . 1 . . Highest Temperature 425 | . 36 270 425 213 . 48 199 218 . Average Temperature 78 | . 9 131 90 72 . 11 25 84 . Received Heat Transfer 1119 | . 219 102 219 123 . 99 252 105 . Effects 4 | . . . 1 3 . . . . . Interference 3 | . . . . 3 . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 1 . . . . 5 . Heat Transferred 2894 | . 125 . 645 . . 500 403 1221 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . 2 3 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 695 | . 297 72 695 334 . 485 608 381 101 Initial 270 | . . 22 . 270 . . 122 267 96 Average 216 | . 112 34 261 251 . 329 402 270 79 Maximum Alert Level 2 | . 1 . 2 1 . 2 2 2 . Low Security (%) 49 | 100 91 100 40 17 . 13 13 14 100 Level 1 37 | . 8 . 39 82 . 58 22 85 . Level 2 13 | . . . 19 . . 27 64 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 5 1 . . 5 5 . Investigation 8 | . 1 . 3 . . . . 4 . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . 1 . 2 . . . 1 . . Assault 2 | . . . . 1 . . 1 . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 9 | . 2 . 4 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 18 2 43 4 . 16 31 15 6 Peak Tracking Total 7 | . 4 2 7 4 . 5 6 4 6 Tactical Retreats 17 | . 2 . 7 . . 5 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 9 | . 3 1 . . . . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 14 | . 1 . 3 . . 5 5 . . Max in Single Turn 4 | . 1 . 2 . . 4 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 21 | . 5 2 9 . . . 1 4 . Terminals 9 | . 3 . 5 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 . Recycling Units 5 | . 1 . 2 . . . . 2 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 47 | . 11 2 21 . . . 3 10 . Successful 29 | . 9 2 12 . . . 2 4 . Failed 18 | . 2 . 9 . . . 1 6 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 . 4 . 1 . . 2 . Terminals 22 | . 4 . 15 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 6 . 2 . . . . 3 . Recycling Units 10 | . 1 . 3 . . . . 6 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 16 | . 4 2 8 . . . 2 . . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 2 | . . 2 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 . . . 1 . . Locate Traps 2 | . . . 2 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 4 . 2 . . . . 1 . Scan Component 4 | . 2 . 1 . . . . 1 . Repair 3 | . 2 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . . 2 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . . 2 . Tunnel 5 | . 1 . 2 . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 5 . . . . 3 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . . Time 84 | . 52 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . 14 . 3 . . . Total Damage 276 | . . . . 234 . 42 . . . Kills 3 | . . . . 2 . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Turrets Deployed 3 | . . . . . 3 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 6619 | 70 923 813 1596 482 550 566 502 870 247 Spaces Moved 3436 | 41 441 480 714 295 363 339 213 422 128 Core 55 | 5 . . . . . . . . 50 Treads 3381 | 36 441 480 714 295 363 339 213 422 78 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 157 100 Average Speed 154 | 147 160 160 158 145 145 145 157 157 150 Slowest Speed 600 | 160 160 160 160 145 145 145 190 157 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 16 | . . . . . 16 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 61 95 62 48 66 70 25 11 70 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . 1 1 2 . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 136 | . 3 . 28 2 . 65 38 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . 2 . 1 1 . . AOE 132 | . 3 . 28 . . 64 37 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 4301 | 48 571 508 1038 318 371 375 319 573 180 Wait 410 | . 55 7 206 . . 1 36 101 4 Move 3403 | 40 440 479 713 294 337 338 212 422 128 Hop 9 | . . . . . 9 . . . . Pick Up 43 | 2 7 1 6 1 16 1 5 4 . Fast Attach 43 | 6 7 1 6 1 4 1 12 5 . Attach 14 | . 1 . 2 . . . 4 2 5 Detach 14 | . 1 . . . . 1 9 3 . Swap 35 | . 5 1 13 . . 6 7 3 . Drop 38 | . 4 4 16 1 5 2 2 4 . Fire 198 | . 41 8 64 13 . 19 25 28 . Melee . | . . . . . . . . . . Ram 43 | . . . . . . . . . 43 Kick . | . . . . . . . . . . Crush 46 | . 10 5 12 5 . 6 7 1 . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . 2 . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Repaired Lgt. Treads 485 | -10/Materials | Repaired Assault Rifle 825 | -10/Materials | Discovered new exit (range 12) 994 | -10/Materials | Entered Mines 1070 | -10/Mines | Learned Materials terminal intel 1200 | -10/Mines | Learned location of Zion (-6) 1361 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1666 | -10/Mines | Discovered new exit (range 7) 1678 | -10/Mines | Found the Drone Emporium 1690 | -10/Mines | Found Prototype Device 1798 | -10/Mines | Discovered new exit (range 7) 1807 | -10/Mines | Entered Materials 1807 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1808 | -9/Materials | Loaded intel: 12 terminal locations 2254 | -9/Materials | Build established: Gunner 2412 | -9/Materials | Discovered new exit (range 13) 2652 | -9/Materials | Repaired Hvy. Assault Rifle 3092 | -9/Materials | Build established: Scavenger-Gunner 3152 | -9/Materials | Discovered new exit (range 16) 3286 | -9/Materials | Discovered new exit (range 14) 3403 | -9/Materials | Entered Mines 3404 | -9/Mines | Assembled infested the area 3525 | -9/Mines | Build established: Gunner 3639 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3643 | -9/Mines | Found Prototype Device 3716 | -9/Mines | Met a Derelict testing a Signal Generator 3878 | -9/Mines | Discovered new exit (range 5) 3885 | -9/Mines | Entered Exiles 3885 | -9/Exiles | Accompanied by 1 ally 3910 | -9/Exiles | Discovered new exit (range 15) 3946 | -9/Exiles | Met 8R-AWN 3971 | -9/Exiles | Met EX-HEX 4067 | -9/Exiles | Met EX-BIN 4084 | -9/Exiles | Aligned with FarCom system 4086 | -9/Exiles | Given EX-Vault access code 4107 | -9/Exiles | Build established: Scavenger-Gunner 4120 | -9/Exiles | Opened EX-Vault 4130 | -9/Exiles | Found Prototype Storage 4130 | -9/Exiles | Identified Lightpack 2.0 4138 | -9/Exiles | Found Prototype Storage 4138 | -9/Exiles | Identified Superbattery 4223 | -9/Exiles | DAS Turret deployed 4228 | -9/Exiles | DAS Turret deployed 4229 | -9/Exiles | DAS Turret deployed 4323 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4362 | -9/Exiles | Met EX-DEC 4413 | -9/Exiles | Discovered new exit (range 14) 4435 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4435 | -9/Exiles | Entered Mines 4435 | -8/Mines | Accompanied by 1 ally 4980 | -8/Mines | Build established: Hauler-Skirmisher 4995 | -8/Mines | Discovered new exit (range 5) 5001 | -8/Mines | Entered Materials 5001 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5030 | -8/Materials | Identified Exp. Sensor Array 5037 | -8/Materials | Garrison activated, responded to threat 5401 | -8/Materials | First assault squad dispatched 5457 | -8/Materials | Discovered new exit (range 10) 5503 | -8/Materials | Entered Factory 5503 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6373 | -7/Factory | Sucked down chute 6373 | -7/Factory | Entered Waste 6441 | -7/Waste | Spotted C-40 Crusher 6482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6492 | -7/Waste | Spotted C-40 Crusher 6497 | -7/Waste | Spotted C-40 Crusher 6498 | -7/Waste | Spotted C-40 Crusher 6500 | -7/Waste | Crushed by Compactor (1 part destroyed) 6503 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6504 | -7/Waste | Spotted C-40 Crusher 6506 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 6522 | -7/Waste | Spotted C-40 Crusher 6537 | -7/Waste | Lost 5 parts (2n1u2w) 6549 | -7/Waste | Discovered new exit (range 11) 6572 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6575 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6578 | -7/Waste | Crushed by Compactor (1 part destroyed) 6590 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6594 | -7/Waste | Core integrity fell below 50% 6609 | -7/Waste | Lost 3 parts (1p2w) 6612 | -7/Waste | Core integrity fell below 20% 6620 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06602_ 5 Matter crushed. 06602_ Slammed into C-40 Crusher. 06605_ 5 Matter crushed. 06605_ 2 Matter crushed. 06605_ 5 Matter crushed. 06605_ Slammed into C-40 Crusher. 06608_ 3 Matter crushed. 06608_ 2 Matter crushed. 06608_ 4 Matter crushed. 06608_ Slammed into C-40 Crusher. 06611_ 3 Matter crushed. 06611_ 5 Matter crushed. 06611_ Slammed into C-40 Crusher. 06614_ 5 Matter crushed. 06614_ 3 Matter crushed. 06614_ Slammed into C-40 Crusher. 06617_ 2 Matter crushed. 06617_ 5 Matter crushed. 06617_ Slammed into C-40 Crusher. 06620_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | ?#?? ? ??????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????? ??#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ???????? ???????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ??????????????#?# ???????????????????????????? | | ????? ?????#?# #???????????????????????????? | | #???# ???????# #??############?????????????? | | ???## #??????# #??# [ #?????????????? | | ????# #??????# #??# = #?????????????? | | ##### #??????# CC####% #?????????????? | | #??????# CC %%% #?????????????? | | #??????# CCCCCC@%% #?????????????? | | #??????# CCCCCC%% < #?????????????? | | #??????# CC % #?????????????? | | ##### #??????# CC#### #?????????????? | | ????# #??????# C #??# #?????????????? | | ????# #??????# #??# #?????????????? | | ??#?# #??????# #??############?????????????? | | ##### ######## ###?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ##### ######## ###?????????????????????????? | | ?#?## #??????# #???????????????????????????? | | ????# =#??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ?#??######?????? ???????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? #?????????????????????????? | | ???????????????? #?????????????????????????? | | ???????????????? #?????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 18 Energy Capacity 2250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed ControlPrecisionEngine Manual? 0 Play Time 01:04:01 Cumulative 18.0 hours Start 2021.06.21 @ 12:35:28 End 2021.06.21 @ 13:42:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a20d053-5dc3-4955-9cd1-69bef25f041d