Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 20:22:16 Player: SunShine214 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (200) 1000 Value Destroyed (6965) 6965 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 14688 Bonus ------- Follower Combat Kills 323 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink High-capacity Storage Unit Energy Filter Peak State ------------ > --- POWER ------------ Multi-Neutrino Core > --- PROPULSION ------- Treaded Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Enhanced Optical Array Core Analyzer System Shield > --- WEAPON ----------- Antimatter Cannon Electro Tesla Construct/C > --- INVENTORY -------- Improved Ion Engine High-capacity Storage Unit Improved Sensor Array Phase Shifter Hardened Heavy Armor Plating Improved Light Armor Plating EM Shield Hacking Suite Tesla Rifle Improved Arc Projector Improved Plasma Cutter Katana Lance [Rating: 90] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Titanium Leg Treads Constructs Leg Titanium Leg Hover Unit Aerolev Unit Utility Core Analyzer Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 . . 4 . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 7 | . . 2 1 . . 2 . . . 1 . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . . 1 Parts Attached 96 | 8 7 33 14 6 2 9 . 1 1 12 . . . . 3 Power 7 | 1 1 3 . 1 . . . . . 1 . . . . . Engine 5 | 1 . 2 . 1 . . . . . 1 . . . . . Core 2 | . 1 1 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 20 | 2 1 11 6 . . . . . . . . . . . . Treads 14 | 2 1 8 3 . . . . . . . . . . . . Leg 5 | . . 2 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 2 2 10 6 1 1 8 . 1 . 9 . . . . 2 Device 17 | 1 . 3 1 . 1 2 . 1 . 6 . . . . 2 Storage 5 | 1 2 2 . . . . . . . . . . . . . Processor 6 | . . . 2 . . 3 . . . 1 . . . . . Hackware 5 | . . 1 1 . . 1 . . . 2 . . . . . Protection 9 | . . 4 2 1 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 3 3 9 2 4 1 1 . . 1 2 . . . . 1 Energy Gun 13 | 2 1 6 1 2 . . . . . 1 . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 . . . . . . . 1 . . . . . Launcher 5 | . 1 1 1 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 8 | . . 4 2 . 1 . . . . 1 . . . . . Parts Lost 46 | . 4 5 3 . . 3 1 2 8 6 . . . 6 8 Power 4 | . 1 . . . . . . . 2 1 . . . . . Propulsion 5 | . 1 1 1 . . . . . . 1 . . . 1 . Utility 22 | . . 2 2 . . 1 1 2 2 3 . . . 3 6 Weapon 15 | . 2 2 . . . 2 . . 4 1 . . . 2 2 Highest Loss Streak 8 | . 2 2 1 . . 2 1 1 4 3 . . . 5 8 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . 1 Average Backups 12 | 1 5 15 19 19 16 13 14 14 8 8 11 10 11 11 3 Power . | . . 1 1 1 1 1 1 1 . . 1 1 1 . . Propulsion 2 | . . 6 8 8 2 . . . . . . . . . . Utility 5 | . . 2 4 6 8 10 12 10 6 5 5 5 6 5 3 Weapon 3 | 1 2 4 4 4 3 1 1 2 1 1 4 3 3 2 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 44 | . 1 12 4 4 8 1 . 2 . 3 3 . . 4 2 Power 2 | . . 1 . . 1 . . . . . . . . . . Propulsion 19 | . . 9 . 3 6 . . . . 1 . . . . . Utility 10 | . . . 1 1 . 1 . 2 . 1 1 . . 1 2 Weapon 11 | . 1 2 3 . 1 . . . . 1 2 . . 1 . Tool/Special 2 | . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 77 | . 99 99 98 100 74 63 63 60 53 56 58 58 58 56 33 Engine 4 | . 3 8 9 9 8 5 . 4 . 1 . . . . . Core 2 | . 10 2 . . . . . . 1 3 5 5 5 4 . Treads 5 | . 28 10 . . 2 3 . . . . . . . . 2 Leg 7 | . . 11 26 27 9 . . . . 3 3 . . . . Hover 1 | . . . . . 3 2 6 6 6 1 1 5 5 4 . Device 11 | . 14 14 10 . 6 8 6 6 9 11 17 17 17 16 8 Storage 8 | . 14 11 9 9 9 6 6 6 6 5 5 5 5 4 . Processor 9 | . . . 2 18 11 19 20 19 13 11 17 17 17 17 14 Hackware 5 | . . 11 8 9 9 1 . . . 8 . . . . . Protection 3 | . . 7 13 8 2 1 3 6 3 . . . . . . Energy Gun 8 | . 14 17 18 16 9 . . . . . . . . . . Energy Cannon 1 | . . . . . . 3 6 2 4 2 3 . . 3 2 Ballistic Gun 2 | . 12 4 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 3 3 2 1 5 5 1 . Peak Build Rating 90 | 7 10 27 34 35 53 75 75 80 79 90 90 89 89 90 55 Average Rating 48 | 5 8 21 31 34 44 64 74 77 65 75 85 89 89 83 45 On Entrance 51 | . 7 10 27 34 35 50 75 72 79 55 85 89 89 89 34 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . 3 Heaviest Build 67 | 15 30 63 67 62 65 45 45 67 67 53 46 46 46 46 13 Greatest Support 84 | 40 40 40 51 44 56 67 67 67 37 68 84 84 84 84 24 Greatest Overweight (x) 2 | . . 2 1 1 2 . . 1 1 1 . . . . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 15 15 15 5 Average Capacity 15 | 7 14 16 20 20 17 15 15 15 15 15 15 15 15 14 5 Most Carried 20 | 2 10 20 20 20 20 15 14 15 10 15 15 12 12 13 5 Average Carried 12 | 1 5 15 19 19 16 13 14 14 7 8 12 11 12 12 4 Final Capacity 20 | 8 15 20 20 20 15 15 15 15 15 15 15 15 15 5 5 Final Carried 20 | 2 9 20 20 20 15 14 14 10 7 15 11 12 12 5 3 Scrap Engine Consumption 132 | . . . . . 26 22 2 8 1 47 13 5 . 2 6 Constructs Created 9 | . . . . . 3 1 . . . 3 . . . . 2 Constructs Modified 47 | . . . . . 7 7 . 6 . 19 6 1 . 1 . Class Distribution -------------------- 50% | Mutant 34% | Construct 8% | Hacker-Construct 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Mutant | -6/Extension Hacker-Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Matter Collected 2944 | 227 359 637 170 110 187 308 . 116 53 300 112 320 . 45 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9856 | 146 755 1941 1147 937 191 1405 . 485 197 1380 526 694 . 52 . Parts 453 | 8 49 101 45 46 13 56 . 31 7 62 14 17 . 4 . Haulers Intercepted 16 | . 2 6 4 3 . 1 . . . . . . . . . Recyclers Shooed 4 | . . 3 . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . 12 20 . 1 . Prevented 5 | . . . . . . . . . . . 5 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 143 | . 14 31 17 11 2 16 . 10 3 20 9 9 . 1 . Melee 4 | . . . . . . 2 . . . 2 . . . . . Guns 67 | . 10 26 15 10 . 4 . . . 2 . . . . . Cannons 49 | . . 1 . . . 6 . 10 2 16 6 7 . 1 . AOE 14 | . 3 4 . . 2 2 . . . . 1 2 . . . Classes Destroyed 15 | 2 7 2 1 . 1 1 . . . 1 . . . . . Worker 7 | . 1 2 . 1 . 3 . . . . . . . . . Builder 5 | . 2 1 . . . 1 . 1 . . . . . . . Tunneler 3 | 2 . . . . . 1 . . . . . . . . . Hauler 16 | . 2 6 4 3 . 1 . . . . . . . . . Recycler 15 | 1 2 5 1 2 1 2 . . . 1 . . . . . Operator 5 | . 1 2 1 . . . . . . 1 . . . . . Watcher 6 | . 2 3 . . . 1 . . . . . . . . . Swarmer 24 | . 8 8 . . . . . 4 . . 1 3 . . . Grunt 66 | . 6 13 12 5 . 11 . 3 1 7 5 3 . . . Brawler 4 | . . 1 . 1 . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . 1 . . . . . Sentry 23 | . . 9 3 5 . 1 . . . 3 1 1 . . . Hunter 11 | . . . 2 . . 2 . 2 2 1 2 . . . . Programmer 12 | . . . . . . 2 . 1 . 8 . . . 1 . Scrapper 2 | . . . . . 2 . . . . . . . . . . Best Kill Streak 10 | 2 4 10 5 3 1 4 . 4 1 3 3 7 . 1 . Combat Bots Only 7 | . 3 7 5 3 1 4 . 4 1 3 3 7 . 1 . Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 . 1 1 1 1 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . 1 1 . . . . 1 2 . . . Melee 1 | . . . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Hostile Shots Fired 1374 | . 86 159 91 29 18 153 2 102 167 242 48 59 . 101 117 Missed 421 | . 22 46 33 8 5 42 . 17 66 63 16 20 . 40 43 Hits 953 | . 64 113 58 21 13 111 2 85 101 179 32 39 . 61 74 Melee 12 | . . . . . . . 2 . 4 . . 2 . 4 . Projectile 941 | . 64 113 58 21 13 111 . 85 97 179 32 37 . 57 74 Critical Strikes 52 | . 4 5 1 . 1 9 1 5 3 14 . 3 . 3 3 Actively Blocked 2 | . . . . . . 1 1 . . . . . . . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 16428 | . 743 1314 904 323 272 1680 95 1303 1849 3591 684 872 66 1042 1690 Core 3247 | . 72 163 151 94 70 225 . 92 416 305 80 206 14 209 1150 Absorbed by Shields 300 | . . . . . . 300 . . . . . . . . . Redirected to Shielding 234 | . . . . . . 79 62 93 . . . . . . . Regen/Repaired (Parts) 4536 | . . 220 . 43 52 710 . 538 . 2043 595 232 . 103 . Core Remaining (%) 50 | 100 71 59 . . 42 . . . 13 . . . . 18 . Volleys Fired 617 | 14 76 127 66 32 14 73 . 27 25 94 22 34 . 8 5 Largest 2 | 2 2 2 2 2 2 2 . 1 2 2 1 1 . 1 1 Hottest 165 | 70 90 112 112 112 92 74 . 120 125 165 124 124 . 124 64 Shots Fired 946 | 28 151 241 132 62 21 85 . 27 32 99 22 33 . 8 5 Gun 659 | 28 148 237 132 62 13 34 . . . 5 . . . . . Cannon 262 | . . 1 . . 1 39 . 27 32 94 22 33 . 8 5 Launcher 25 | . 3 3 . . 7 12 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 278 | 14 68 65 . . . 5 . 27 22 29 11 33 . 4 . Thermal 517 | 14 80 142 132 62 13 35 . . 10 25 . . . 4 . Explosive 21 | . 3 3 . . 7 8 . . . . . . . . . Electromagnetic 130 | . . 31 . . 1 37 . . . 45 11 . . . 5 Robot Hit Streak 21 | 3 6 18 21 10 4 10 . 9 5 9 7 7 . 5 6 Robot Miss Streak 6 | 3 5 6 3 3 2 6 . 2 4 4 1 2 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . Shots Hit Robots 643 | 15 84 154 98 48 11 75 . 16 15 69 17 24 . 6 11 Core Hits 301 | 3 37 68 37 26 8 46 . 7 6 32 9 16 . 3 3 Critical Kills 4 | . . . . . . . . 1 1 2 . . . . . Critical Parts Destroyed 7 | . 1 1 . . . . . 1 . 3 1 . . . . Critical Strikes 50 | 1 7 13 13 4 . 1 . 2 1 7 1 . . . . Burn 36 | 1 6 12 13 4 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . Destroy 10 | . 1 1 . . . . . 2 . 5 1 . . . . Sever 3 | . . . . . . 1 . . . 2 . . . . . Melee Attacks 50 | . 1 . . 3 . 26 . . . 11 . . . . 9 Impact 1 | . 1 . . . . . . . . . . . . . . Slashing 40 | . . . . 3 . 26 . . . 11 . . . . . Piercing 9 | . . . . . . . . . . . . . . . 9 Sneak Attacks 9 | . . . . 1 . 7 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19821 | 191 1266 2858 1772 856 510 2822 . 1333 497 3810 1082 1921 . 350 553 Guns 7111 | 191 1102 2508 1757 782 102 583 . . . 86 . . . . . Cannons 9122 | . . 18 . . . 787 . 1333 497 3368 972 1675 . 341 131 Explosions 1974 | . 124 298 . . 394 662 . . . . 110 246 . . 140 Melee 1416 | . . . . 73 . 790 . . . 345 . . . . 208 Ramming 198 | . 40 34 15 1 14 . . . . 11 . . . 9 74 Kinetic 6500 | 89 531 650 . . . 105 . 1333 315 1013 540 1675 . 249 . Thermal 8024 | 102 571 1599 1757 782 102 657 . . 182 1684 110 246 . 92 140 Explosive 1248 | . 124 298 . . 394 432 . . . . . . . . . Electromagnetic 2435 | . . 277 . . . 838 . . . 757 432 . . . 131 Impact . | . . . . . . . . . . . . . . . . Slashing 1208 | . . . . 73 . 790 . . . 345 . . . . . Piercing 208 | . . . . . . . . . . . . . . . 208 Highest Corruption 25 | . . . . 2 4 2 . 1 6 25 18 18 18 2 9 Average Corruption 7 | . . . . 2 2 1 . 1 3 10 18 18 18 1 5 Corruption Purged 9 | . . . . . . 2 . . . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 157 | . . . . 7 30 2 . 1 6 44 40 19 2 5 1 Message Errors 34 | . . . . 2 7 . . 1 . 8 9 6 . 1 . Matter Fused 39 | . . . . . 9 . . . 3 7 13 5 1 1 . Heat Flow Errors 22 | . . . . 2 1 . . . . 11 5 2 . 1 . Energy Discharges 26 | . . . . 2 5 . . . 1 9 6 1 1 1 . Parts Rejected 2 | . . . . . . . . . . 1 1 . . . . Parts Fused 2 | . . . . . . . . . . . . 2 . . . Data Loss (minor) 21 | . . . . 1 6 1 . . 1 6 4 1 . 1 . Data Loss (major) 5 | . . . . . . . . . . 1 2 1 . . 1 Misfires 2 | . . . . . 1 1 . . . . . . . . . Alerts 3 | . . . . . 1 . . . 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 862 | . . . . . 2 60 . 194 . 348 48 138 . 26 46 Projectiles 711 | . . . . . . . . 194 . 320 48 123 . 26 . Explosions 53 | . . . . . 2 6 . . . . . 15 . . 30 Melee 98 | . . . . . . 54 . . . 28 . . . . 16 Knockbacks 25 | . . . . . 1 . . 6 1 3 2 10 . 2 . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 22 | . . . . . . . . 5 1 3 2 9 . 2 . Secondary 2 | . . . . . . . . 1 . . . 1 . . . Self-Inflicted Damage 338 | . . . . . 2 108 . . . . . 68 . 4 156 Shots 6 | . . . . . . 4 . . . . . 1 . . 1 Rammed 23 | . 11 2 . . 3 . . . . . . . . 3 4 Targets Rammed 41 | . 11 11 2 1 5 . . . . 4 . . . 3 4 Kicked 17 | . . 8 2 1 2 . . . . 4 . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 426 | 72 331 261 84 426 392 96 . 347 150 422 64 . 45 . 1 Average Temperature 83 | 27 69 74 23 117 138 26 . 125 50 94 47 . 45 . 1 Received Heat Transfer 3253 | . 357 435 441 171 139 411 . 369 222 309 117 180 . 84 18 Effects 13 | . 2 1 . 1 4 . . 2 . 3 . . . . . Shutdowns 2 | . 1 . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . 1 . . 1 . . . . . . . Interference 7 | . 1 1 . . 3 . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . . 1 2 . . . . Combat Hostiles 4 | . . . . . . 2 . . . . 2 . . . . Parts Fried 10 | . . . . . . 4 . . . 4 2 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . Robots Melted 5 | . 1 . 2 1 . . . . 1 . . . . . . Combat Hostiles 5 | . 1 . 2 1 . . . . 1 . . . . . . Parts Melted 39 | . 3 12 18 3 . . . . 3 . . . . . . Heat Transferred 15208 | 370 2098 4359 4773 1998 198 185 . . 222 555 100 250 . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . . . . . . . Low Security (%) 98 | 100 100 99 100 81 100 100 100 100 100 100 . . . . 100 Level 1 1 | . . . . 18 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 223 | 5 117 212 153 223 73 177 18 187 80 170 . . . . 20 Initial 100 | . . 45 67 46 73 100 18 . 79 10 . . . . . Average 65 | 1 18 131 53 88 6 88 6 44 35 67 . . . . 1 Influence Increases 5138 | 15 491 981 493 482 129 743 . 283 134 650 319 285 . 50 83 Destroy 0b10 Robot/C 3000 | . 280 620 340 220 40 360 . 200 60 400 240 220 . 20 . Destroy 0b10 Robot/NC 295 | 15 50 95 30 30 10 45 . 5 . 10 . 5 . . . Destroy Leader 684 | . 78 168 98 76 . 94 . 40 10 100 10 10 . . . Allied During Kill 34 | . . . . . 2 18 . . . . 9 5 . . . Successful Hack 182 | . 27 40 7 20 36 14 . . 7 19 . . . . 12 Disable Machine 225 | . 45 30 15 45 . 75 . 15 . . . . . . . Destroy Structure 228 | . 11 28 3 1 41 22 . 8 12 76 . . . . 26 Advance Influence 100 | . . . . . . 100 . . . . . . . . . Lose Combat Pursuer 390 | . . . . 90 . 15 . 15 45 45 60 45 . 30 45 Influence Decreases 5138 | 15 382 929 542 404 319 690 53 120 275 562 345 259 110 50 83 Entered New Map 640 | . . 64 94 66 117 . 35 . 84 12 41 17 110 . . Time Decay 3701 | 15 292 680 408 338 202 435 18 100 111 490 304 222 . 43 43 Lost Part 339 | . 22 50 30 . . 30 . 20 80 60 . . . 7 40 Lost Ally 100 | . 10 . 10 . . 60 . . . . . 20 . . . Purge Threat 358 | . 58 135 . . . 165 . . . . . . . . . Squads Dispatched 26 | . 2 2 4 1 . 5 . 3 . 5 . 1 . 1 2 Investigation 9 | . 2 . 3 1 . . . 1 . 1 . . . . 1 Extermination 7 | . . . . . . 2 . 1 . 3 . . . . 1 Reinforcement 8 | . . 2 1 . . 3 . 1 . 1 . . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Distress Signals 15 | . 1 5 . 1 . 4 . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 258 | . 27 52 19 15 10 28 5 11 12 30 15 11 . 14 9 Peak Tracking Total 11 | . 3 5 4 4 2 4 5 4 7 4 5 6 . 11 9 Tactical Retreats 30 | . . . . 4 9 1 . 1 2 2 4 3 . 2 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Traps Triggered 6 | . . 1 1 1 . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Machines Disabled 16 | . 4 2 1 3 . 5 . 1 . . . . . . . Max in Single Turn 2 | . 2 1 1 1 . 1 . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Machines Accessed 60 | . 8 12 3 8 12 4 . 3 1 6 . . . . 3 Terminals 36 | . 7 8 3 5 5 1 . 1 1 4 . . . . 1 Fabricators 3 | . . . . . . 1 . 1 . 1 . . . . . Repair Stations 3 | . . 2 . 1 . . . . . . . . . . . Recycling Units 11 | . 1 1 . 1 6 2 . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . 1 Garrison Access 4 | . . . . 1 . . . 1 . 1 . . . . 1 Total Hacks 154 | . 25 38 5 15 33 11 . 5 1 13 . . . . 8 Successful 75 | . 12 20 1 9 16 7 . . 1 6 . . . . 3 Failed 78 | . 13 17 4 6 17 4 . 5 . 7 . . . . 5 Catastrophic 13 | . 3 . 2 1 2 1 . 1 . 2 . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 34 | . 10 9 5 1 3 . . 2 . 3 . . . . 1 Terminals 100 | . 24 29 5 8 18 3 . 2 1 9 . . . . 1 Fabricators 6 | . . . . . . 3 . 1 . 2 . . . . . Repair Stations 7 | . . 5 . 2 . . . . . . . . . . . Recycling Units 21 | . 1 1 . 1 13 5 . . . . . . . . . Scanalyzers 8 | . . 3 . . . . . . . . . . . . 5 Garrison Access 10 | . . . . 4 . . . 2 . 2 . . . . 2 Terminal Hacks 46 | . 8 13 1 5 11 3 . . 1 4 . . . . . Part Schematic 8 | . . . . . 6 . . . . 2 . . . . . Prototype ID Bank 4 | . 2 1 . 1 . . . . . . . . . . . Open Door 4 | . . . . 3 . . . . 1 . . . . . . Level Access Points 3 | . . 1 . . 1 . . . . 1 . . . . . Branch Access Points 3 | . . 1 1 . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 7 | . 2 2 . . . 3 . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . 2 . . . . . Load Schematic 2 | . . . . . . 1 . . . 1 . . . . . Build 3 | . . . . . . 2 . . . 1 . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 1 . 1 5 1 . . . . . . . . . Retrieve Components 9 | . 1 1 . 1 5 1 . . . . . . . . . Scanalyzer 3 | . . 1 . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . 1 Retrieve Study 1 | . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 6 | . 3 3 . . . . . . . . . . . . . Terminals 6 | . 3 3 . . . . . . . . . . . . . Assimilate 3 | . 1 2 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 8 8 3 3 7 1 . 3 . 5 . . . . 1 Full Trace Events 11 | . 2 1 2 1 2 . . 1 . 1 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . . Part Schematics Acquired 9 | . . . . . 6 . . . . 2 . . . . 1 Parts Built 4 | . . . . . . 2 . . . 2 . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . . Time 137 | . . . . . . 73 . . . 64 . . . . . Total Part Build Rating 22 | . . . . . . 6 . . . 16 . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . Time 70 | . . 38 . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 34 | . 10 10 . 3 11 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Total Allies 9 | . 1 1 . . 2 4 . . . . 1 . . . . Largest Group 5 | . 1 1 1 . 2 5 . . . . 1 1 . . . Highest-Rated Group 75 | . 10 10 10 . 48 75 . . . . 29 29 . . . Highest-Rated Ally 29 | . 10 10 10 . 27 27 . . . . 29 29 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . 5 25 . . . . 21 4 . . . Total Damage 794 | . . . . . 166 323 . . . . 248 57 . . . Kills 11 | . . . . . 3 3 . . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Active Infowar (turns) 11004 | 25 1465 2706 285 . . 1076 72 622 278 2194 975 475 114 428 289 Optics 6523 | . . . . . . 1076 72 622 278 2194 975 475 114 428 289 Sensors 908 | . . 421 . . . . . . . 251 . . . . 236 Seismic 4455 | 25 1465 2680 285 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Turns Passed 14645 | 130 1485 2706 1085 1007 1673 1093 72 622 278 2194 975 475 114 439 297 Spaces Moved 6975 | 50 751 1165 428 442 726 531 64 250 141 980 574 271 79 302 221 Core 179 | 4 . . . . . . . . . . . . . 28 147 Treads 1892 | 46 751 540 . . 232 249 . . . . . . . . 74 Legs 2921 | . . 625 428 442 271 . . . . 735 420 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1983 | . . . . . 223 282 64 250 141 245 154 271 79 274 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 185 186 177 114 114 114 114 114 120 146 146 50 50 Average Speed 160 | 151 160 183 185 186 180 143 114 172 129 164 126 146 146 137 77 Slowest Speed 270 | 160 160 270 186 186 257 177 114 184 184 260 146 146 146 146 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 93 94 31 46 87 13 76 9 29 22 77 58 16 66 7 Regions Visited 15 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 . . 1 . . . 1 . 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . . . . 1 1 . 2 . Spaces Dug 11 | . . . . . . . . 3 . 5 . . . . 3 Terrain Destroyed 242 | . 11 28 . . 86 19 . 8 13 37 8 13 . 2 17 Melee 3 | . . . . . . . . . . . . . . . 3 Projectile 70 | . . . . . . . . 8 13 37 2 8 . 2 . AOE 169 | . 11 28 . . 86 19 . . . . 6 5 . . 14 Terrain Rammed 12 | . . . . . . . . . . . . . . . 12 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Ext Fac Upp Upp War Pro Fac Total 9384 | 73 875 1501 585 571 1075 737 63 415 204 1443 801 316 78 319 328 Wait 1343 | . 15 82 51 60 290 88 . 130 36 311 195 11 . 4 70 Move 6961 | 49 750 1164 427 441 725 531 63 249 140 979 573 270 78 301 221 Hop . | . . . . . . . . . . . . . . . . Pick Up 101 | 2 12 37 11 10 5 5 . 1 . 14 1 1 . 1 1 Fast Attach 28 | 7 1 5 2 . 2 2 . . . 6 1 . . . 2 Attach 34 | . 3 6 3 . 1 5 . 4 3 7 1 . . . 1 Detach 20 | . . 1 . . 6 1 . 2 . 6 1 . . 2 1 Swap 71 | 1 3 31 14 11 2 4 . . . 5 . . . . . Drop 96 | . 3 37 9 13 18 1 . 2 . 6 5 . . . 2 Fire 617 | 14 76 127 66 32 14 73 . 27 25 94 22 34 . 8 5 Melee 50 | . 1 . . 3 . 26 . . . 11 . . . . 9 Ram 18 | . . . . . 3 . . . . . . . . 3 12 Kick 17 | . . 8 2 1 2 . . . . 4 . . . . . Crush 18 | . 11 3 . . . . . . . . . . . . 4 Escape Stasis 1 | . . . . . . 1 . . . . . . . . . Rewire 9 | . . . . . 7 . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 10) 613 | -10/Materials | Discovered new exit (range 14) 1435 | -10/Materials | Discovered new exit (range 7) 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Utility x2 1771 | -9/Materials | Destroyed 7 combat bots 1933 | -9/Materials | Build established: Scavenger-Mutant 2156 | -9/Materials | Discovered new exit (range 12) 2198 | -9/Materials | Identified exit to Mines 2375 | -9/Materials | Discovered new exit (range 15) 2509 | -9/Materials | Build established: Mutant 2856 | -9/Materials | Identified exit to Materials 3134 | -9/Materials | Central database locked down 3953 | -9/Materials | Repaired Hrd. Medium Armor Plating 4322 | -9/Materials | Entered another Materials area 4322 | -8/Materials | Accompanied by 1 ally 4322 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5156 | -8/Materials | Identified exit to Storage 5407 | -8/Materials | Entered Storage 5685 | -8/Storage | Used back door to open Recycling access 5685 | -8/Storage | Discovered new exit (range 4) 6086 | -8/Storage | Repaired Cooling System 6414 | -8/Storage | Entered Recycling 6576 | -8/Recycling | Identified exit to Factory 6822 | -8/Recycling | Scanned before Scraplab entrance 6834 | -8/Recycling | Angered Scraplab inhabitants 6950 | -8/Recycling | Found Prototype Device 6950 | -8/Recycling | Identified Scrap Engine 7426 | -8/Recycling | Build established: Construct 7644 | -8/Recycling | Core integrity fell below 50% 8087 | -8/Recycling | Entered Factory 8087 | -6/Factory | Accompanied by 2 allies 8087 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8604 | -6/Factory | Fabricated S-27 Virus? 8704 | -6/Factory | Fabricated Imp. Weapon Shielding (x2) 8810 | -6/Factory | Discovered new exit (range 5) 8825 | -6/Factory | P-60 Hacker assimilated allied Virus 5c 8858 | -6/Factory | Lost 3 allies 8916 | -6/Factory | Identified exit to Factory 9180 | -6/Factory | Sucked down chute 9180 | -6/Factory | Entered Waste 9183 | -6/Waste | Spotted C-40 Crusher 9190 | -6/Waste | Spotted C-40 Crusher 9199 | -6/Waste | Spotted C-40 Crusher 9201 | -6/Waste | Spotted C-40 Crusher 9217 | -6/Waste | Spotted C-40 Crusher 9224 | -6/Waste | Spotted C-40 Crusher 9241 | -6/Waste | Discovered new exit (range 10) 9252 | -6/Waste | Entered Factory 9650 | -6/Factory | Discovered new exit (range 18) 9874 | -6/Factory | Entered Extension 9995 | -6/Extension | Lost 4 parts (2p2w) 10051 | -6/Extension | Lost 3 parts (2u1w) 10119 | -6/Extension | Spotted B-75 Beast 10120 | -6/Extension | Core integrity fell below 50% 10130 | -6/Extension | Spotted B-75 Beast 10148 | -6/Extension | Core integrity fell below 20% 10150 | -6/Extension | Discovered exit to Factory (range 3) 10152 | -6/Extension | Entered Factory 10152 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10752 | -5/Factory | Identified exit to Factory 10762 | -5/Factory | Build established: Hacker-Construct 11071 | -5/Factory | Fabricated Biometal Medium Treads (x2) 11716 | -5/Factory | System corruption reached 10% 11871 | -5/Factory | Lost 3 parts (1p1n1w) 12201 | -5/Factory | Spotted B-75 Beast 12248 | -5/Factory | Build established: Construct 12305 | -5/Factory | Discovered new exit (range 13) 12346 | -5/Factory | Entered Upper Caves 12458 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13187 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13308 | -5/Upper Caves | Discovered new exit (range 8) 13321 | -5/Upper Caves | Entered another Upper Caves area 13321 | -5/Upper Caves | Accompanied by 1 ally 13338 | -5/Upper Caves | Discovered exit to Factory (range 8) 13366 | -5/Upper Caves | Learned Factory garrison access intel 13535 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13564 | -5/Upper Caves | Core integrity fell below 50% 13612 | -5/Upper Caves | Destroyed 7 combat bots 13790 | -5/Upper Caves | Discovered new exit (range 4) 13796 | -5/Upper Caves | Entered Warlord 13846 | -5/Warlord | System corruption cleaned by Quarantine Array 13852 | -5/Warlord | Attacked by Warlord forces 13900 | -5/Warlord | Discovered new exit (range 8) 13910 | -5/Warlord | Entered Proximity Caves 14071 | -4/Proximity Caves | Learned location of 1 exit from Research 14150 | -4/Proximity Caves | Spotted B-86 Titan 14311 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 14341 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14345 | -4/Proximity Caves | Core integrity fell below 20% 14345 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14349 | -4/Proximity Caves | Entered Factory 14349 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14350 | -4/Factory | Identified exit to Armory 14351 | -4/Factory | Loaded intel: 4 garrison access locations 14369 | -4/Factory | Lost 5 parts (3u2w) 14428 | -4/Factory | Watched by a mysterious "MATRIX" hacker 14637 | -4/Factory | Core integrity fell below 50% 14642 | -4/Factory | Build established: Mutant 14643 | -4/Factory | Core integrity fell below 20% 14646 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14639_ Destabilizing: Core damaged (-23). 14639_ Destabilizing: System corrupted (+1). 14640_ System corrupted: Substantial component data lost. 14640_ Slammed into Wall. 14640_ Enh. Optical Array destroyed. 14640_ System corrupted by crushing effect (+2). 14640_ Destabilizing: Core damaged (-34). 14640_ Core Analyzer broken. 14640_ Destabilizing: Short circuit. 14641_ Slammed into Wall. 14642_ Drone sends a signal. 14643_ Slammed into Wall. 14643_ Broken Core Analyzer destroyed. 14643_ System corrupted by crushing effect (+2). 14644_ Slammed into Wall. 14644_ Destabilizing: System corrupted (+2). 14645_ Slammed into Wall. 14645_ Destabilizing: Core damaged (-34). 14646_ Slammed into Wall. Map ----- +----------------------------------------------------+ | ???# #????????# #?????????????????????? | | ???# #????????# #?????????????????????? | | ???# #????????# " #?????????????????????? | | ???# #????????# #?????????????????????? | | ???# #????????# #?????????????????????? | | ???# #????????# #?????????????????????? | | #### #????????# #?????????????????????? | | # ##???????# "" "" #?????????????????????? | | " # "#???????# ""S"" #?????????????????????? | | " # ##???????# """" #?????????????????????? | | " # #????????# #?????#######?????????? | | " # ################+#########? #?????????? | | " # #?! !! #?????????? | | " # # !! #?????????? | | " + # !! #?????????? | | " # s + #?????????? | | " # s s# #?????????? | | ##### ################ ss #??] #?????????? | | #??##+################ #???? #?????????? | | " #??# # #??????? #?????????? | | G" #??# """ """ """ """ # #??????????????????? | | " #??# """ """ """ """ # ###????????????????? | | #??# """ """ """ """ + T#????????????????? | | ####??# # ""#????????????????? | | ??????# # ###????????????????? | | ??????# #@ R#??????????????????? | | ??????################### t#??????????????????? | | ??????# """ #????# #??????????????????? | | ??????# "T" """" #????# #??????????????????? | | ??????# """" #????# #??????????????????? | | ??????# """" #????# #??????????????????? | | ??????# """" #????# ^ #??????????????????? | | ??????# """" #????# #??????????????????? | | ??????# """" #????# #??????????????????? | | ??????# #????# #??????????????????? | | ??????# #????# #??????????????????? | | ??????# #????# #??????????????????? | | ??????# #????# #??????????????????? | | ??????# #????# #??????????????????? | | ??????#######+########### #??????????????????? | | ??????????# #??????????????????? | | ####??????# ######### #??????????????????? | | #??????# #???????+ ??????????????????? | | " ######## #???????? #??????????????????? | | " + #???????? #??????????????????? | | " # ! #???????? #??????????????????? | | " # #???????? ???#####????????????? | | " # """" #????????????? ????????????? | | " # """" ! #???????????? ????????????? | | " + """" #??????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 26 Energy Capacity 397 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Deuterium Engine | -8/Recycling | Hacked Imp. Medium Treads | -8/Recycling | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Reaction Control System | -8/Recycling | Hacked Force Booster | -8/Recycling | Hacked Cesium-ion Thruster | -8/Recycling | Hacked Biometal Medium Treads | -5/Factory | Hacked Imp. Armor Integrity Analyzer | -5/Factory | Hacked Hrd. Heavy Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Imp. Weapon Shielding | x2 | -6/Factory | Authchip Biometal Medium Treads | x2 | -5/Factory Repaired ---------- Hrd. Medium Armor Plating | 8% | -9/Materials Cooling System | 14% | -8/Storage Studied --------- Titanium Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingStealthManipulator Manual? 0 Play Time 01:33:08 Cumulative 266.3 hours Start 2026.09.20 @ 13:09:29 End 2026.09.20 @ 20:22:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 375 Rogue 375 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4ba0ccc-a192-4832-bcef-f9adf737a79a