Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.16 @ 17:26:42 Player: Philken Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2199) 2199 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 4597 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 144/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Weight Redist. System Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating EM Shotgun Improved EM Shotgun Small Laser Field Laser EM Pulse Cannon Light Assault Rifle Light Assault Rifle Assault Cannon Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Weight Redist. System Improved Targeting Computer Light Armor Plating EM Shotgun Small Laser Field Laser Light Assault Rifle Light Assault Rifle Assault Cannon Improved Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . 1 . 1 1 Weapon 1 | . . . 1 . Parts Attached 53 | 7 5 . 24 17 Power 7 | 1 . . 2 4 Engine 5 | 1 . . 2 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 12 | 2 2 . 4 4 Treads . | . . . . . Leg 12 | 2 2 . 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 . 8 4 Device 2 | . . . 1 1 Storage 5 | 1 1 . 3 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 7 | 1 1 . 3 2 Artifact . | . . . . . Weapon 17 | 2 . . 10 5 Energy Gun 5 | . . . 4 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . . 6 . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . . . 12 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 100 100 97 81 Engine 7 | . 12 12 9 5 Core 2 | . . . . 4 Leg 16 | . 25 25 19 12 Device 4 | . . . 2 6 Storage 12 | . 12 12 17 9 Processor 12 | . 6 12 10 15 Protection 8 | . 18 12 9 6 Energy Gun 6 | . . . 11 3 Ballistic Gun 12 | . 25 25 18 4 Ballistic Cannon 1 | . . . . 3 Launcher 3 | . . . . 5 Peak Build Rating 29 | 7 8 8 17 29 Average Rating 17 | 5 7 8 15 21 On Entrance 7 | . 7 8 8 16 Naked Turns . | . . . . . Heaviest Build 109 | 12 15 14 102 109 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 29 | . . . 5 29 Average Overweight (x) 2 | . . . 1 6 Largest Inventory Capacity 25 | 5 5 5 25 25 Average Capacity 19 | 5 5 5 17 25 Most Carried 20 | 5 5 5 11 20 Average Carried 11 | 2 4 4 8 15 Final Capacity 25 | 5 5 5 25 25 Final Carried 20 | 4 5 5 10 20 Class Distribution -------------------- 38% | Hacker-Mutant 18% | Hacker-Gunner 17% | Scavenger-Tank 16% | Hacker-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Tank | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1873 | 385 177 90 576 645 Remotely . | . . . . . Salvage Created 2265 | 71 286 90 796 1022 Parts 148 | 5 16 5 53 69 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 56 | 1 6 2 18 29 Guns 38 | 1 6 2 18 11 Cannons 8 | . . . . 8 AOE 10 | . . . . 10 Classes Destroyed 12 | 2 1 . 4 5 Worker 6 | 1 . . 1 4 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 3 | . . . 2 1 Operator 1 | . . . . 1 Watcher 7 | . 1 . 2 4 Swarmer 14 | . . . 6 8 Grunt 31 | 1 6 2 8 14 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Sentry 6 | . . . 3 3 Hunter 1 | . . . . 1 Best Kill Streak 10 | 1 2 2 4 10 Combat Bots Only 6 | 1 2 2 3 6 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 365 | 4 34 8 83 236 Missed 93 | 1 11 . 25 56 Damage Taken 2652 | 21 191 67 434 1939 Core 650 | 7 27 7 56 553 Absorbed by Shields . | . . . . . Redirected to Shielding 1 | . 1 . . . Ignored by Resistances 1651 | 14 118 41 284 1194 Regen/Repaired (Parts) 262 | . 35 . 181 46 Core Remaining (%) 88 | 97 . 83 86 . Volleys Fired 135 | 5 23 6 46 55 Largest 3 | 2 2 2 3 3 Hottest 119 | 40 40 40 105 119 Shots Fired 332 | 10 46 12 127 137 Gun 253 | 10 46 12 127 58 Cannon 35 | . . . . 35 Launcher 44 | . . . . 44 Special . | . . . . . Kinetic 213 | 10 46 12 73 72 Thermal 47 | . . . 44 3 Explosive 44 | . . . . 44 Electromagnetic 28 | . . . 10 18 Robot Hit Streak 43 | 8 24 10 43 33 Robot Miss Streak 2 | . 2 1 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 246 | 8 40 10 86 102 Core Hits 142 | 3 16 5 40 78 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Destroy 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4974 | 106 511 102 1041 3214 Guns 2309 | 106 511 102 1041 549 Cannons 553 | . . . . 553 Explosions 2108 | . . . . 2108 Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 2178 | 106 511 102 615 844 Thermal 411 | . . . 350 61 Explosive 2080 | . . . . 2080 Electromagnetic 301 | . . . 76 225 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 102 | . . . . 102 Projectiles 36 | . . . . 36 Explosions 66 | . . . . 66 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 338 | . . . . 338 Shots 16 | . . . . 16 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 149 | . 25 21 149 136 Average Temperature 28 | . 9 13 36 22 Received Heat Transfer 1599 | 18 183 63 201 1134 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 925 | . . . 800 125 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 512 | 25 185 104 215 512 Initial 50 | . 12 50 28 14 Average 102 | 16 110 63 76 132 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 82 | 100 100 100 95 67 Level 1 12 | . . . 4 22 Level 2 4 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 . 4 6 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | 1 8 2 23 36 Peak Tracking Total 6 | 1 4 2 3 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . 1 . 6 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 4 . 6 5 Terminals 6 | . 2 . 2 2 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 4 | . 1 . 1 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 50 | . 13 . 22 15 Successful 46 | . 11 . 21 14 Failed 4 | . 2 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 6 . 5 10 Fabricators . | . . . . . Repair Stations 18 | . 4 . 12 2 Recycling Units 8 | . 3 . 2 3 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 . 4 10 Record 6 | . 1 . 1 4 Prototype ID Bank 3 | . 1 . 1 1 Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Alert Level 3 | . . . . 3 Security Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 18 | . 4 . 12 2 Scan Component 10 | . 2 . 7 1 Repair 8 | . 2 . 5 1 Recycling Unit Hacks 6 | . 2 . 2 2 Report Inventory 2 | . 1 . 1 . Retrieve Matter 2 | . . . 1 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 . 5 2 Full Trace Events 5 | . 1 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 2 . 5 1 Time 214 | . 52 . 130 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 70 | . . . 70 . Retrieved Components 8 | . 2 . . 6 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5311 | 272 353 149 1954 2583 Spaces Moved 1751 | 212 224 107 745 463 Core 64 | 23 . . . 41 Treads . | . . . . . Legs 1687 | 189 224 107 745 422 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 330 Average Speed 272 | 112 120 120 235 515 Slowest Speed 1500 | 120 120 120 470 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 12 34 34 56 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 285 | . . . . 285 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 280 | . . . . 280 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2016 | 235 263 116 850 552 Wait 1 | 1 . . . . Move 1747 | 211 223 106 744 463 Hop . | . . . . . Pick Up 50 | 11 7 2 19 11 Fast Attach 18 | . 2 . 11 5 Attach 25 | 7 3 . 9 6 Detach . | . . . . . Swap 10 | . . . 4 6 Drop 29 | . 5 2 17 5 Fire 135 | 5 23 6 46 55 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Identified exit to Materials 85 | -11/Scrapyard | Discovered exit to Materials (range 8) 273 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 527 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Discovered exit to Materials (range 16) 558 | -10/Materials | Identified exit to Mines 558 | -10/Materials | Discovered exit to Mines (range 16) 576 | -10/Materials | Repaired Aluminum Leg 602 | -10/Materials | Repaired Aluminum Leg 626 | -10/Materials | Entered Mines 722 | -10/Mines | Discovered exit to Materials (range 9) 775 | -10/Mines | Entered Materials 775 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -9/Materials | Identified exit to Materials 1044 | -9/Materials | Repaired Lgt. Ion Engine 1072 | -9/Materials | Repaired Aluminum Leg 1104 | -9/Materials | Repaired Aluminum Leg 1287 | -9/Materials | Identified exit to Mines 1287 | -9/Materials | Discovered exit to Mines (range 16) 1595 | -9/Materials | Build established: Hacker-Tank 2181 | -9/Materials | Build established: Scavenger-Tank 2326 | -9/Materials | Repaired Lgt. Armor Plating 2368 | -9/Materials | Repaired Lgt. Assault Rifle 2729 | -9/Materials | Entered another Materials area 2729 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3038 | -8/Materials | Build established: Scavenger-Gunner 3210 | -8/Materials | Repaired Rocket Launcher 3514 | -8/Materials | Build established: Hacker-Gunner 3883 | -8/Materials | Garrison activated, responded to threat 4407 | -8/Materials | Build established: Hacker-Mutant 4764 | -8/Materials | Lost 4 parts (2n1u1w) 5221 | -8/Materials | Core integrity fell below 50% 5277 | -8/Materials | Core integrity fell below 20% 5312 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- related to parts and inventory items. 05063_ System corrupted: Energy discharge (-21). 05097_ System corrupted: Heat flow error (+189). Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05120_ System corrupted: Component data lost. 05208_ Cooling System destroyed. 05214_ Mni. Grenade Launcher destroyed. 05226_ Critical hit (Burn: +37). 05240_ U-05 Engineer builds a Door. 05262_ Acquired Hvy. Hammer. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 05267_ K-01 Serf cleans the Hadron Collector. 05298_ Critical hit (Burn: +37). 05305_ K-01 Serf cleans the Hadron Collector. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ????????????????????????????????? ?????????## | | ??????????????????????????? ??? ########## | | ?????????????????????????? ?? + | | ?????????????????????????? ??? ## | | ??????????????????????????# ""?"" 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" + + #???# "T" #??? | | ?????# # # #???# """ ! #??? | | ?????# ####### ####+############+#####??? | | ?????# + ###### | | ?????# ## # | | ?????# ## ############# ##+##### # """ | | ?????#/ ## ## ! # #???# # """ | | ?????# ! # ## ! ## #???# + """ | | ?????### # ! ! ####### // ##### # | | ???????#### ] !#??????# /// + # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 670 Matter Stores 478 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Let's See Who's Tougher Loot Pinata Novice Programmer One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Troublemaker Challenges ------------ None Game ------ Seed StealthSensorNanoactuators Manual? 0 Play Time 00:45:26 Cumulative 0.7 hours Start 2024.08.16 @ 16:43:47 End 2024.08.16 @ 17:26:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c0bd761-2b6e-41e8-8143-185b8a9b0171