Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 10:23:45 Player: the Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1079) 1079 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3739 Bonus ------- None Cogmind --------- Core Integrity 307/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (-100) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cryofiber Web Small Storage Unit Structural Scanner Machine Analyzer Improved Sensor Array > --- WEAPON (3) ------- Heavy Mace Great Maul > --- INVENTORY (8) ---- Micro Nuclear Core Precision Shock Rifle Gatling Laser Enhanced Autogun Gauss Rifle Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Structural Scanner Improved Sensor Array Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Great Maul Greatsword > --- INVENTORY -------- Light Nuclear Core Gatling Laser Minigun Enhanced Autogun Enhanced Autogun Improved Grenade Launcher Plasma Cutter Heavy Mace [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Mace Energy Gun Medium Laser Ballistic Gun Minigun Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 89 | 6 20 17 22 24 Power 11 | 1 2 1 4 3 Engine 7 | 1 2 1 2 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 15 | 2 3 5 4 1 Treads . | . . . . . Leg 10 | 2 . 5 3 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 4 | . 3 . 1 . Utility 13 | 1 2 2 6 2 Device 4 | . 1 1 2 . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware 1 | . . . 1 . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 50 | 2 13 9 8 18 Energy Gun 10 | 1 4 3 1 1 Energy Cannon . | . . . . . Ballistic Gun 17 | 1 4 4 2 6 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 7 | . 5 2 . . Impact Weapon 10 | . . . 2 8 Slashing Weapon 4 | . . . 2 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 1 3 3 Parts Lost 9 | . . . 1 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 3 | . . . 1 2 Weapon 1 | . . . . 1 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 76 97 91 74 Engine 5 | . 14 11 6 1 Core 3 | . . . 2 6 Leg 17 | . 8 25 27 12 Flight 3 | . 19 6 . . Device 16 | . 2 10 14 23 Storage 8 | . 14 11 9 7 Processor 5 | . 4 11 7 3 Protection 4 | . . . 5 5 Energy Gun 1 | . 4 3 . . Ballistic Gun 4 | . 4 14 7 . Special Weapon 1 | . 2 3 1 . Impact Weapon 6 | . . . 5 9 Slashing Weapon 2 | . . . 3 2 Peak Build Rating 37 | 6 8 21 31 37 Average Rating 22 | 4 5 14 24 27 On Entrance 11 | . 6 6 20 27 Naked Turns . | . . . . . Heaviest Build 39 | 12 13 15 24 39 Greatest Support 45 | 20 20 45 45 40 Greatest Overweight (x) 5 | 1 1 . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 1 8 8 8 8 Average Carried 7 | . 5 5 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 8 8 8 7 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1407 | 118 301 103 577 308 Remotely . | . . . . . Salvage Created 1495 | 23 188 103 603 578 Parts 83 | 1 21 5 30 26 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 6 1 13 9 Melee 7 | . . . 6 1 Guns 15 | . 6 1 7 1 AOE 7 | . . . . 7 Classes Destroyed 11 | 1 3 2 2 3 Worker 1 | . . . . 1 Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 3 | . . 1 1 1 Recycler 3 | . . . . 3 Operator 1 | . . . 1 . Watcher 5 | . 3 . 1 1 Swarmer 14 | . 6 . 4 4 Grunt 6 | . . . 4 2 Sentry 8 | . . 1 5 2 Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 5 1 3 8 Combat Bots Only 7 | . 3 1 3 7 Max Kills in Single Turn 3 | 1 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . . . 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 264 | . 18 12 59 175 Missed 73 | . 7 3 13 50 Damage Taken 2503 | . 106 119 613 1665 Core 599 | . 19 31 156 393 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 92 92 71 . Volleys Fired 82 | 2 24 16 32 8 Largest 3 | 2 2 2 2 3 Hottest 100 | 70 100 100 100 78 Shots Fired 131 | 4 34 26 53 14 Gun 96 | 4 20 20 42 10 Cannon . | . . . . . Launcher 4 | . . . . 4 Special 31 | . 14 6 11 . Kinetic 79 | 2 10 16 42 9 Thermal 47 | 2 24 10 11 . Explosive 4 | . . . . 4 Electromagnetic 1 | . . . . 1 Robot Hit Streak 9 | 3 5 6 7 9 Robot Miss Streak 4 | 1 3 3 4 1 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 102 | 3 11 12 41 35 Core Hits 54 | 1 10 3 20 20 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 5 | . . . 2 3 Critical Strikes 9 | . 1 . 3 5 Burn 1 | . 1 . . . Corrupt 1 | . . . . 1 Smash 7 | . . . 3 4 Melee Attacks 69 | . . . 22 47 Impact 47 | . . . 10 37 Slashing 22 | . . . 12 10 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 3305 | 42 153 194 1003 1913 Guns 983 | 42 153 194 438 156 Cannons . | . . . . . Explosions 529 | . . . . 529 Melee 1793 | . . . 565 1228 Ramming . | . . . . . Kinetic 811 | 30 66 155 438 122 Thermal 138 | 12 87 39 . . Explosive 529 | . . . . 529 Electromagnetic 34 | . . . . 34 Impact 1268 | . . . 241 1027 Slashing 525 | . . . 324 201 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 383 | . . . 114 269 Projectiles . | . . . . . Explosions 26 | . . . . 26 Melee 357 | . . . 114 243 Knockbacks 10 | . . . . 10 Impact 9 | . . . . 9 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 118 | . . . . 118 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 124 | 18 124 20 96 . Average Temperature 29 | 10 43 7 12 . Received Heat Transfer 744 | . 6 42 252 444 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles . | . . . . . Parts Fried 7 | . . . 3 4 Impact Corruptions 14 | . . . 4 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 481 | 37 333 111 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 275 | 5 265 213 275 169 Initial 111 | . 3 111 89 74 Average 118 | . 131 148 157 90 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 87 | 100 77 99 68 100 Level 1 12 | . 22 . 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 1 2 5 Investigation 4 | . 1 . 1 2 Extermination 2 | . . . . 2 Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 18 12 24 19 Peak Tracking Total 7 | . 5 7 4 7 Tactical Retreats 10 | . 4 . 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 6 1 7 6 Terminals 14 | . 5 1 6 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 2 | . . . . 2 Total Hacks 51 | . 15 2 19 15 Successful 24 | . 7 . 12 5 Failed 27 | . 8 2 7 10 Catastrophic 5 | . . . 1 4 Database Lockouts . | . . . . . Manual 19 | . 7 . 9 3 Terminals 40 | . 14 2 17 7 Fabricators 3 | . . . . 3 Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . . 3 Garrison Access 2 | . . . . 2 Terminal Hacks 14 | . 5 . 7 2 Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . . . . 1 Zone Layout 5 | . 1 . 3 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 6 | . 1 . 4 1 Terminals 6 | . 1 . 4 1 Botnet 3 | . . . 3 . Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 1 5 5 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2865 | 62 399 210 863 1331 Spaces Moved 1878 | 38 535 117 467 721 Core 12 | 1 . . . 11 Treads . | . . . . . Legs 1344 | 37 81 97 467 662 Wheels 48 | . . . . 48 Hover . | . . . . . Flight 474 | . 454 20 . . Fastest Speed 37 | 50 37 37 120 115 Average Speed 114 | 123 50 105 128 152 Slowest Speed 300 | 190 120 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . 1 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 88 22 39 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 49 | . 13 5 17 14 Terrain Destroyed 65 | . 13 5 17 30 Melee 20 | . . . 6 14 Projectile 29 | . 13 5 11 . AOE 16 | . . . . 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2301 | 46 610 164 623 858 Wait 109 | . 6 4 58 41 Move 1872 | 37 532 116 466 721 Hop 1 | . 1 . . . Pick Up 25 | 1 4 6 8 6 Fast Attach 22 | 6 4 . 6 6 Attach 26 | . 13 4 2 7 Detach 23 | . 18 . . 5 Swap 41 | . 3 13 14 11 Drop 35 | . 5 5 15 10 Fire 82 | 2 24 16 32 8 Melee 65 | . . . 22 43 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 5) 276 | -10/Materials | Discovered new exit (range 8) 416 | -10/Materials | Discovered new exit (range 17) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Build established: Scavenger-Mutant 664 | -9/Materials | Discovered new exit (range 4) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Utility x2 876 | -8/Materials | Build established: Mutant 1438 | -8/Materials | Discovered new exit (range 3) 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1849 | -7/Factory | Discovered new exit (range 6) 2027 | -7/Factory | Discovered new exit (range 13) 2065 | -7/Factory | Destroyed 7 combat bots 2073 | -7/Factory | Lost 5 parts (2n2u1w) 2587 | -7/Factory | Discovered new exit (range 6) 2857 | -7/Factory | Core integrity fell below 50% 2866 | -7/Factory | Self-destructed Last Messages --------------- 02835_ ALERT: Rogue bot located, Programmers report to Factory Zone 9N. 02848_ G-47 Trooper knocked back. 02852_ Destroyed Aluminum Leg. 02852_ G-47 Trooper system corrupted by crushing effect. 02852_ G-47 Trooper knocked back. 02854_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 02855_ Destroyed Imp. Heat Sink. 02855_ G-47 Trooper system corrupted by crushing effect. 02855_ G-47 Trooper knocked back. 02863_ P-60 Hacker suffers critical hit (Smash). 02863_ Destroyed Gravmag System. 02863_ Destroyed Imp. Heat Sink. 02863_ P-60 Hacker system corrupted by crushing effect. 02865_ Com. Wheel destroyed. 02865_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ##*** ^ ???????????????? | | ##*** ???????????????? | | ?????????????? | | """" """" """" """" ###????????????"" | | ^ """" """" """" """" "" ????????????"" | | " """" """" """"?"""" """?????????????? | | """ """" """" """"?"""" 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"""##??## " % ##???? | | # # ###### * #=! |##???" | | # ####+########## # ##???" | | # # # ##???" | | # # #! ##???? | | ## """ """"" + " ##???" | | # """ ""T"" # ! ############???" | | # """ # ############???" | | # """ # = ##?????????????? | | # # ##?????????????? | | # [ + ##?????????????? | | # ######+##"############?????????????? | | + #### ############?????????????? | | # #### ##???????????????????????? | | # + ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyGyrokineticCycler Manual? 0 Play Time 00:48:11 Cumulative 73.8 hours Start 2025.04.19 @ 19:33:05 End 2025.04.20 @ 10:23:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca04d81f-8ad0-479c-ba6f-a58b0db18d57