Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 19:29:31

Player: winnking222

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (614)      614
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1219

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (2) ------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (8) ----
           Ion Engine
     Light Ion Engine
   Compact Wheel

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Beamcaster
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
   Compact Wheel
  Improved Heat Sink
  Improved Heat Sink
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   4   16  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   1   5   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   1   4   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   1   4   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             4    | .   1   3   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             8    | 1   2   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   .   14  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  96  
  Engine                   13   | .   14  13  
  Leg                      27   | .   28  27  
  Device                   1    | .   .   3   
  Storage                  14   | .   14  14  
  Protection               10   | .   12  10  
  Energy Gun               27   | .   27  27  
Peak Build Rating          20   | 6   11  20  
  Average Rating           10   | 4   9   11  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 13  23  29  
  Greatest Support         25   | 20  20  25  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          4    | 2   3   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   3   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           516  | 263 30  223 
  Remotely                 .    | .   .   .   
Salvage Created            926  | 69  394 463 
  Parts                    60   | 1   25  34  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  29   | .   5   24  
  Guns                     27   | .   4   23  
  AOE                      2    | .   1   1   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  20   | .   .   20  
  Grunt                    9    | .   5   4   
Best Kill Streak           5    | 1   4   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        185  | .    17   168  
  Missed                   34   | .    5    29   
Damage Taken               1570 | .    176  1394 
  Core                     251  | .    12   239  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              78   | 1    14   63   
  Largest                  2    | 2    2    2    
  Hottest                  140  | 60   90   140  
Shots Fired                130  | 2    28   100  
  Gun                      130  | 2    28   100  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  1    | 1    .    .    
  Thermal                  65   | 1    .    64   
  Explosive                .    | .    .    .    
  Electromagnetic          64   | .    28   36   
  Robot Hit Streak         19   | 2    4    19   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           87   | 2    19   66   
  Core Hits                54   | 2    19   33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1563 | 24   351  1188 
  Guns                     1425 | 24   294  1107 
  Cannons                  .    | .    .    .    
  Explosions               130  | .    57   73   
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  13   | 13   .    .    
  Thermal                  898  | 11   57   830  
  Explosive                .    | .    .    .    
  Electromagnetic          644  | .    294  350  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      54   | .    35   19   
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             4    | .    .    4    
  Kicked                   4    | .    .    4    
  Crushed                  .    | .    .    .    
Highest Temperature        583  | .    169  583  
  Average Temperature      166  | .    53   198  
  Received Heat Transfer   486  | .    78   408  
  Effects                  15   | .    .    15   
    Shutdowns              3    | .    .    3    
    Energy Bleed           3    | .    .    3    
    Interference           3    | .    .    3    
    Matter Decay           2    | .    .    2    
    Damage (minor)         2    | .    .    2    
    Damage (major)         1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         2075 | 25   100  1950 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    1    1    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             321  | 5   114 321 
  Initial                  19   | .   3   19  
  Average                  127  | 1   37  194 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         73   | 100 100 55  
  Level 1                  26   | .   .   44  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   14  28  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               6    | .   6   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          50   | .   50  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               3    | .   .   3   
  Total Damage             21   | .   .   21  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1436 | 77  520 839 
Spaces Moved               569  | 57  254 258 
  Core                     10   | 10  .   .   
  Treads                   .    | .   .   .   
  Legs                     557  | 47  254 256 
  Wheels                   2    | .   .   2   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 115 
  Average Speed            163  | 107 176 163 
  Slowest Speed            260  | 120 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   37  44  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   .   2   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      2    | .   .   2   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      934  | 69  297 568 
  Wait                     228  | .   13  215 
  Move                     567  | 56  253 258 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 6   10  10  
  Fast Attach              2    | 2   .   .   
  Attach                   20   | 4   2   14  
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     4    | .   3   1   
  Fire                     78   | 1   14  63  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   .   4   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 7)
  598 | -10/Materials | Entered Mines
  727 | -10/Mines     | Discovered new exit (range 6)
  767 | -10/Mines     | Learned location of 1 exit from Materials
  778 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  782 | -10/Mines     | Found Prototype Device
  783 | -10/Mines     | Identified Exp. Sensor Array
 1012 | -10/Mines     | Met a Derelict testing a Signal Generator
 1133 | -10/Mines     | Core integrity fell below 50%
 1175 | -10/Mines     | Lost 7 parts (1p2n1u3w)
 1302 | -10/Mines     | Discovered new exit (range 10)
 1311 | -10/Mines     | Core integrity fell below 20%
 1437 | -10/Mines     | Build established: Scavenger-Mutant
 1437 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01278_ Acquired 20 matter.
01302_ EXIT=FOUND
01303_ Beamcaster destroyed.
01313_ S-10 Pest destroyed.
01315_ S-10 Pest heat short circuits Lgt. Assault Rifle.
01316_ S-10 Pest destroyed.
01324_ Acquired 10 matter.
01330_ Aluminum Leg destroyed.
01337_ Destroyed Lgt. Ion Engine.
01337_ S-10 Pest suffers critical hit (Burn).
01337_ S-10 Pest destroyed.
01341_ Acquired 9 matter.
01341_ Acquired 1 matter.
01412_ Destroyed Flight Unit.
01413_ Particle Gun destroyed.
01419_ S-10 Pest destroyed.
01425_ Flight Unit melted.
01425_ S-10 Pest destroyed.
01431_ S-10 Pest suffers critical hit (Burn).
01435_ S-10 Pest destroyed.

 Map 
-----
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| ##??##    ===     ##????#  ??????????????          |
| ?????##  #!#####  #?????#  ??????????????          |
| ??????#### #???#  #?????#  ??????????????          |
| ???####### #???#  #??????  ??????????????          |
| ??##  "%"  ##??#  #??????  ??????????????          |
| ?##[   "    #??#  #??????  ??????????????          |
| ##%=        #??#  #??????????????????????          |
|  !=        ##??#  #??????????????????????          |
| !% =       #???#! #??????????????????????          |
| %##  ##   ##???# %#??????????????????????          |
| %##########????#= #??????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionDecoySuite
  Manual?         0
Play Time         00:13:22
  Cumulative      27.3 hours
  Start           2025.02.28 @ 19:18:46
  End             2025.02.28 @ 19:29:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed6bd295-fbc1-4363-bb1f-ed1aecffabcf