Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 22:24:59 Player: Erkisth Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1281) 1281 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 4132 Bonus ------- Follower Combat Kills 216 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Walking (135) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Improved Titanium Leg Makeshift Leg > --- UTILITY (2) ------ Large Storage Unit Medium Reflective Plating > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Heat Sink Improved Cooling System High-capacity Matter Pod (200) Advanced Sensor Array Improved Targeting Computer Actuator Array Improved Light Armor Plating Shield Generator Hacking Drone Bay Phasing AFG Flamer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Medium Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Heat Sink High-capacity Matter Pod Advanced Sensor Array Improved Targeting Computer Actuator Array Core Shielding Improved Light Armor Plating Shield Generator Hacking Drone Bay Phasing AFG Heavy Battle Rifle Flamer CR-A16's Pointy Stick [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 52 | 5 9 6 19 4 3 6 Power 9 | 1 2 1 3 1 . 1 Engine 9 | 1 2 1 3 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 1 2 8 2 2 1 Treads 4 | . . . 3 . . 1 Leg 14 | 2 1 2 5 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 3 1 2 . . 2 Device 1 | . . 1 . . . . Storage 2 | . 1 . 1 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 17 | 2 3 2 6 1 1 2 Energy Gun 4 | 1 1 1 . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 2 1 5 . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 25 | . 3 3 14 1 . 4 Power 6 | . 1 1 3 . . 1 Propulsion 12 | . 1 1 7 1 . 2 Utility 1 | . . 1 . . . . Weapon 6 | . 1 . 4 . . 1 Highest Loss Streak 7 | . 2 3 7 1 . 3 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 7 9 8 12 14 13 Power 1 | . 1 . . 2 2 1 Propulsion . | . 2 3 . . . . Utility 5 | . . 1 3 5 8 10 Weapon 3 | . 2 4 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 17 | . 1 2 . . 2 12 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 11 | . 1 . . . 1 9 Weapon 3 | . . . . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 96 96 83 96 99 85 Engine 9 | . 13 13 6 11 11 4 Treads 9 | . . . 10 26 12 5 Leg 27 | . 27 26 23 14 31 31 Storage 11 | . 12 14 11 11 11 11 Processor 8 | . 10 . 10 11 11 5 Protection 2 | . 2 12 . . . 5 Energy Gun 7 | . 8 14 . 6 11 2 Ballistic Gun 13 | . 18 14 16 11 11 12 Launcher 1 | . . . . . . 6 Impact Weapon 1 | . . . 4 4 . . Peak Build Rating 26 | 5 8 8 14 15 22 26 Average Rating 14 | 3 6 7 10 13 17 24 On Entrance 10 | . 5 8 8 14 14 22 Avg Prop Armor Cover (%) 10 | . . . . 13 11 7 Naked Turns . | . . . . . . . Heaviest Build 33 | 9 19 19 31 31 31 33 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 7 | . . 1 7 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 13 | 5 9 10 14 15 15 15 Most Carried 15 | 5 10 10 11 15 15 15 Average Carried 11 | 3 7 9 8 12 14 13 Final Capacity 15 | 5 10 10 15 15 15 15 Final Carried 15 | 5 10 7 9 15 15 13 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1441 | 62 474 185 468 104 30 118 Remotely . | . . . . . . . Salvage Created 1813 | . 478 130 877 291 . 37 Parts 104 | . 26 9 42 24 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 2 12 Prevented 8 | . . . . . . 8 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 15 5 18 9 . 2 Melee 1 | . . . 1 . . . Guns 46 | . 15 5 16 9 . 1 AOE 1 | . . . . . . 1 Classes Destroyed 9 | . 4 . 4 1 . . Worker 4 | . 2 . 2 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . . 1 . . Recycler 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 24 | . 9 3 6 5 . 1 Grunt 17 | . 6 2 6 2 . 1 Brawler 2 | . . . 2 . . . Sentry 6 | . . . 4 2 . . Best Kill Streak 10 | . 6 3 10 4 . 1 Combat Bots Only 10 | . 4 3 10 4 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 460 | . 91 50 180 72 . 67 Missed 134 | . 25 10 51 23 . 25 Hits 326 | . 66 40 129 49 . 42 Melee 3 | . . . 3 . . . Projectile 323 | . 66 40 126 49 . 42 Critical Strikes 11 | . . 2 3 2 . 4 Damage Taken 3868 | . 673 462 1412 524 . 797 Core 629 | . 113 115 219 67 . 115 Absorbed by Shields . | . . . . . . . Ignored by Resistances 37 | . . . . . . 37 Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 214 | . 47 28 96 23 . 20 Largest 2 | . 2 2 2 2 . 2 Hottest 79 | . 60 60 43 79 . 79 Shots Fired 346 | . 92 44 144 30 . 36 Gun 339 | . 92 44 144 30 . 29 Cannon . | . . . . . . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 296 | . 76 28 144 23 . 25 Thermal 23 | . . 12 . 7 . 4 Explosive 7 | . . . . . . 7 Electromagnetic 20 | . 16 4 . . . . Robot Hit Streak 15 | . 7 10 15 11 . 6 Robot Miss Streak 5 | . 5 2 5 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 230 | . 56 32 101 22 . 19 Core Hits 99 | . 24 9 41 13 . 12 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 4 | . 1 1 2 . . . Destroy 2 | . . 1 1 . . . Corrupt 1 | . 1 . . . . . Smash 1 | . . . 1 . . . Melee Attacks 5 | . . . 5 . . . Impact 5 | . . . 5 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3438 | . 797 303 1250 338 . 750 Guns 2801 | . 748 303 1048 338 . 364 Cannons . | . . . . . . . Explosions 433 | . 47 . . . . 386 Melee 183 | . . . 183 . . . Ramming 21 | . 2 . 19 . . . Kinetic 2414 | . 635 160 1048 251 . 320 Thermal 287 | . 47 109 . 87 . 44 Explosive 386 | . . . . . . 386 Electromagnetic 147 | . 113 34 . . . . Impact 183 | . . . 183 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 98 | . . . 98 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 98 | . . . 98 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . . . . 47 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 6 | . 1 . 4 1 . . Kicked 6 | . 1 . 4 1 . . Crushed . | . . . . . . . Highest Temperature 478 | . 27 241 24 54 . 478 Average Temperature 80 | . 15 106 7 20 . 141 Received Heat Transfer 1826 | . 252 252 372 165 . 785 Effects 3 | . . 1 . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 4 | . 2 . 2 . . . Impact Corruptions 4 | . . . 4 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 633 | . 50 250 . 222 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 88 | 100 95 100 66 100 . . Level 1 11 | . 4 . 33 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 261 | . 211 124 261 173 . . Initial 73 | . . 54 4 73 . . Average 91 | . 102 36 111 120 . . Influence Increases 1696 | . 392 120 580 230 . 374 Destroy 0b10 Robot/C 1140 | . 300 100 360 180 . 200 Destroy 0b10 Robot/NC 50 | . 15 . 30 5 . . Destroy Leader 232 | . 52 20 100 30 . 30 Allied During Kill 84 | . . . . . . 84 Successful Hack 5 | . 5 . . . . . Destroy Structure 5 | . 5 . . . . . Lose Combat Pursuer 180 | . 15 . 90 15 . 60 Influence Decreases 1650 | . 253 247 402 297 123 328 Entered New Map 333 | . . 85 8 117 123 . Time Decay 1075 | . 223 142 254 170 . 286 Lost Part 240 | . 30 20 140 10 . 40 Lost Ally 2 | . . . . . . 2 Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 18 5 33 11 . 17 Peak Tracking Total 11 | . 6 3 11 5 . 4 Tactical Retreats 5 | . 1 . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 . . . 6 . Successful 7 | . 1 . . . 6 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . . . 6 . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 149 | . . . . . 149 149 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 43 | . . . . . . 43 Total Damage 863 | . . . . . . 863 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4193 | 54 609 455 685 349 1396 645 Spaces Moved 2508 | 37 361 303 265 152 969 421 Core 9 | 7 . . 2 . . . Treads 152 | . . . 94 58 . . Legs 2347 | 30 361 303 169 94 969 421 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 123 127 Average Speed 134 | 106 120 121 139 178 137 131 Slowest Speed 400 | 120 120 190 400 190 190 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 67 80 25 32 87 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 3 . . . . 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . 3 . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3004 | 51 444 354 447 199 1033 476 Wait 126 | . 8 8 37 10 46 17 Move 2502 | 36 360 302 264 151 968 421 Hop . | . . . . . . . Pick Up 72 | 10 15 5 19 9 8 6 Fast Attach . | . . . . . . . Attach 35 | 5 5 4 16 2 2 1 Detach . | . . . . . . . Swap 18 | . 4 2 4 2 1 5 Drop 26 | . 4 5 2 1 8 6 Fire 214 | . 47 28 96 23 . 20 Melee 5 | . . . 5 . . . Ram . | . . . . . . . Kick 6 | . 1 . 4 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 8) 575 | -10/Materials | Discovered new exit (range 14) 664 | -10/Materials | Entered Mines 677 | -10/Mines | Core integrity fell below 50% 695 | -10/Mines | Learned Materials stockpile data 739 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 787 | -10/Mines | Learned Materials terminal intel 943 | -10/Mines | Discovered new exit (range 9) 1026 | -10/Mines | Discovered new exit (range 3) 1055 | -10/Mines | Core integrity fell below 20% 1105 | -10/Mines | Lost 3 parts (1p1n1u) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Evolved 2 slots: Propulsion x2 1121 | -9/Materials | Loaded intel: 12 terminal locations 1377 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Build established: Scavenger-Mutant 1464 | -9/Materials | Lost 4 parts (1p3n) 1559 | -9/Materials | Core integrity fell below 50% 1596 | -9/Materials | Destroyed 10 combat bots 1599 | -9/Materials | Lost 7 parts (1p3n3w) 1778 | -9/Materials | Discovered new exit (range 15) 1804 | -9/Materials | Entered Mines 1986 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2153 | -9/Mines | Entered Zion 2582 | -7/Zion | Found CR-A16's Pointy Stick 2712 | -7/Zion | Found Prototype Device 2945 | -7/Zion | Given A8's code to call for help 3023 | -7/Zion | Met Imprinter 3047 | -7/Zion | Imprinted 3049 | -7/Zion | Declared Zion's savior 3426 | -7/Zion | Learned location of Warlord (-5) 3438 | -7/Zion | Discovered new exit (range 14) 3522 | -7/Zion | Given the Hacking Drone Bay 3525 | -7/Zion | Found Prototype Device 3549 | -7/Zion | Entered Proximity Caves 3549 | -6/Proximity Caves | Accompanied by 4 allies 3672 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3797 | -6/Proximity Caves | Spotted B-75 Beast 3806 | -6/Proximity Caves | Core integrity fell below 20% 3851 | -6/Proximity Caves | Lost 3 parts (1p2n) 3945 | -6/Proximity Caves | Learned Factory emergency access door positions 4100 | -6/Proximity Caves | Build established: Mutant 4161 | -6/Proximity Caves | Lost 4 allies 4194 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Dropped Med. Storage Unit. Acquired Corrupted Imp. Medium Treads. Integrated Corrupted Imp. Medium Treads (+2). Discarded Imp. Targeting Computer. Acquired Med. Reflective Plating. Dropped Core Shielding. Dropped Hvy. Battle Rifle. Acquired 30 matter. Acquired Imp. Cooling System. Acquired derelict log, extracted data. Data stored: Factory emergency access points. System corrupted: Heat flow error (+190). PH2ODOBNDR%C3J=MQ=ZI>QK1 YDPLU8KGCNCZV>VY&ARKESMPY>BOXRCU CJ-33J(M) destroyed. CC-N59(M) destroyed. Critical hit (Burn: +37). Critical hit (Burn: +50). Hvy. Assault Rifle destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??# [ ###?????????????????????? | | ???# !=%= #???????????????????????? | | ??## =%[! ##??????????????????????? | | ??# =%###### ###????????????????????? | | ??# !###### ## ####?????????????????? | | ??# ## ## ##### #?????????????????? | | ??# ?# #???## #?????????????????? | | ??# ??# ##????# #?????????????????? | | ??# ??##### ###?????# #?????????????????? | | ??# ???????#####???????# ##????????????????? | | ?? ????????????????????## #????????????????? | | ? ?????????????????????# #????????????????? | | ? ??????????????????????# #????????????????? | | ???????????????????????## #????????????????? | | ???????????????????????## #????????????????? | | ??????????????????????## ###??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ?????????????????????## ##??????????????? | | ???????????????????### #??????????????? | | ??????????????????## ### #??????????????? | | ??????????????????# ### g #???????????????? | | ??????????????????# ### #????????????????? | | ??????????????????## gg #????????????????? | | ???????????????????### @% #?????????????????? | | ?????????????????????## #?????????????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????? # ##??????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Launcher Guidance Computer | -7/Zion | Archive Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Overwhelming Robot Respite The One Tourist Challenges ------------ None Game ------ Seed AdvancedXenonSpoofer Manual? 0 Play Time 01:00:13 Cumulative 3.3 hours Start 2025.12.07 @ 20:22:52 End 2025.12.07 @ 22:24:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 30003e0a-d9f6-426b-81f3-4609575dbf3c