Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 15:43:30 Player: Jordan Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (1075) 1075 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2310 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 178/280 System Corruption 0% Temperature Critical (644) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Beam Cannon Beam Cannon Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Improved Treads Improved Treads Heat Sink Huge Storage Unit Weight Redist. System Structural Scanner Signal Interpreter Terrain Scanner Terrain Scan Processor Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Beam Cannon Beam Cannon Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Treads Improved Treads Heat Sink Huge Storage Unit Signal Interpreter Beam Cannon Beam Cannon Beam Cannon Beam Cannon [Rating: 14] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 27 | 8 9 10 Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads 6 | . 2 4 Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | 1 3 1 Device 2 | . 1 1 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 3 3 5 Energy Gun . | . . . Energy Cannon 7 | . 2 5 Ballistic Gun 3 | 3 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 9 | . 3 6 Power 1 | . 1 . Propulsion 4 | . . 4 Utility 1 | . 1 . Weapon 3 | . 1 2 Highest Loss Streak 3 | . 3 3 To Critical Strikes . | . . . Average Backups 7 | . 6 10 Power . | . . 1 Propulsion 1 | . 1 2 Utility 2 | . . 4 Weapon 2 | . 3 2 Tool/Special . | . . . Unused Backups 15 | . 4 11 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 8 | . 1 7 Weapon 3 | . 3 . Tool/Special . | . . . Average Slot Usage (%) 95 | . 95 96 Engine 11 | . 11 11 Treads 19 | . 18 19 Wheel 5 | . 9 . Device 5 | . 1 10 Storage 12 | . 13 11 Processor 10 | . 10 11 Energy Cannon 25 | . 20 33 Ballistic Gun 3 | . 6 . Peak Build Rating 14 | 6 12 14 Average Rating 10 | 4 10 12 On Entrance 6 | . 6 12 Naked Turns . | . . . Heaviest Build 38 | 12 34 38 Greatest Support 46 | 32 46 46 Greatest Overweight (x) 3 | . 3 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 11 15 Most Carried 15 | 1 13 15 Average Carried 7 | . 6 10 Final Capacity 15 | 8 15 15 Final Carried 13 | . 13 12 Class Distribution -------------------- 65% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 695 | 288 165 242 Remotely . | . . . Salvage Created 1388 | 73 289 1026 Parts 77 | 3 17 57 Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 31 | . 9 22 Guns 3 | . 3 . Cannons 25 | . 5 20 AOE 1 | . 1 . Classes Destroyed 8 | 1 2 5 Worker 4 | . . 4 Builder 2 | . . 2 Recycler 1 | 1 . . Operator 2 | . . 2 Watcher 3 | . . 3 Swarmer 9 | . 3 6 Grunt 17 | . 6 11 Sentry 5 | . . 5 Best Kill Streak 8 | 1 3 8 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 183 | . 64 119 Missed 40 | . 10 30 Hits 143 | . 54 89 Projectile 143 | . 54 89 Critical Strikes 5 | . . 5 Damage Taken 2002 | . 760 1242 Core 649 | . 239 410 Absorbed by Shields . | . . . Regen/Repaired (Parts) 78 | . . 78 Core Remaining (%) 52 | 100 4 . Volleys Fired 126 | 4 60 62 Largest 3 | 2 2 3 Hottest 180 | 40 120 180 Shots Fired 285 | 8 98 179 Gun 58 | 8 50 . Cannon 224 | . 45 179 Launcher 3 | . 3 . Special . | . . . Kinetic 58 | 8 50 . Thermal 224 | . 45 179 Explosive 3 | . 3 . Electromagnetic . | . . . Robot Hit Streak 8 | 3 8 8 Robot Miss Streak 5 | 1 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 150 | 6 53 91 Core Hits 60 | 3 19 38 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2531 | 45 703 1783 Guns 324 | 45 279 . Cannons 2079 | . 296 1783 Explosions 128 | . 128 . Melee . | . . . Ramming . | . . . Kinetic 324 | 45 279 . Thermal 2079 | . 296 1783 Explosive 128 | . 128 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles 8 | . . 8 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 753 | . 341 753 Average Temperature 220 | . 103 280 Received Heat Transfer 603 | . 231 372 Effects 53 | . 4 49 Shutdowns 7 | . . 7 Energy Bleed 11 | . 2 9 Interference 5 | . 2 3 Matter Decay 3 | . . 3 Short Circuit 5 | . . 5 Damage (minor) 8 | . . 8 Damage (major) 10 | . . 10 Damage (core) 4 | . . 4 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Melted 10 | . . 10 Heat Transferred 4403 | . 629 3774 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 96 Level 1 1 | . . 3 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 272 | 5 110 272 Initial 26 | . . 26 Average 49 | . 39 69 Influence Increases 1096 | 5 347 744 Destroy 0b10 Robot/C 620 | . 180 440 Destroy 0b10 Robot/NC 60 | 5 . 55 Destroy Leader 136 | . 40 96 Successful Hack 76 | . 19 57 Disable Machine 45 | . 15 30 Destroy Structure 24 | . 18 6 Lose Combat Pursuer 135 | . 75 60 Influence Decreases 824 | 5 285 534 Entered New Map 36 | . . 36 Time Decay 567 | 5 255 307 Lost Part 80 | . 30 50 Purge Threat 141 | . . 141 Squads Dispatched 3 | . 1 2 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 58 | . 20 38 Peak Tracking Total 8 | . 4 8 Tactical Retreats 5 | . 3 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 7 4 Terminals 8 | . 6 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 25 | . 12 13 Successful 17 | . 7 10 Failed 8 | . 5 3 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 11 5 Fabricators . | . . . Repair Stations 5 | . . 5 Recycling Units 1 | . 1 . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 9 | . 6 3 Prototype ID Bank 4 | . 4 . Emergency Access Points 1 | . 1 . Alert Level 2 | . 1 1 Unreport Threat 1 | . . 1 Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 3 | . . 3 Insert Component 2 | . . 2 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 7 | . 4 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 36 | . . 36 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 122 | . 122 . Sensors 122 | . 122 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1788 | 75 1031 682 Spaces Moved 851 | 54 573 224 Core 7 | 6 1 . Treads 592 | . 368 224 Legs . | . . . Wheels 252 | 48 204 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 160 Average Speed 143 | 94 138 168 Slowest Speed 240 | 100 200 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 3 85 30 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 17 | . 17 . Melee . | . . . Projectile . | . . . AOE 17 | . 17 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1183 | 69 723 391 Wait 129 | . 48 81 Move 849 | 53 572 224 Hop . | . . . Pick Up 28 | . 20 8 Fast Attach 18 | 8 9 1 Attach 12 | . 1 11 Detach 8 | 2 4 2 Swap 1 | . . 1 Drop 12 | 2 9 1 Fire 126 | 4 60 62 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Core integrity fell below 50% 284 | -10/Materials | Lost 3 parts (1p1u1w) 315 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 12) 555 | -10/Materials | Discovered new exit (range 5) 581 | -10/Materials | Identified exit to Materials 1045 | -10/Materials | Discovered exit to Materials (range 16) 1107 | -10/Materials | Core integrity fell below 20% 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1304 | -9/Materials | Lost 3 parts (1n2w) 1340 | -9/Materials | Repaired Broken Beam Cannon 1360 | -9/Materials | Repaired Broken Heat Sink 1420 | -9/Materials | Build established: Gunner 1545 | -9/Materials | Discovered new exit (range 14) 1718 | -9/Materials | Core integrity fell below 50% 1782 | -9/Materials | Core integrity fell below 20% 1790 | -9/Materials | Core destroyed Last Messages --------------- 01770_ K-01 Serf collects debris. 01772_ Acquired 10 matter. 01772_ G-34 Mercenary destroyed. 01773_ K-01 Serf collects debris. 01776_ Acquired 10 matter. 01777_ Y-45 Defender destroyed. 01777_ K-01 Serf collects debris. 01782_ Overheating: Core damaged (-80). 01783_ Power failure, Hvy. Ion Engine shutdown. 01783_ Overheating: System interference. 01783_ Signal Interpreter temporarily disabled. 01785_ Overheating: Hvy. Ion Engine damaged (-31). 01785_ K-01 Serf collects debris. 01787_ Imp. Treads broken. 01787_ Overheating: Short circuit. 01787_ Heat Sink melted. 01787_ Y-45 Defender destroyed. 01788_ K-01 Serf collects debris. 01789_ Overheating: Energy bleed (-54). 01790_ Overheating: Core damaged (-72). 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