Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 02:40:35 // Winter2019/RPGLIKE Player: jimhatama Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2390) 2390 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6280 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1500 Matter 314/450 Energy 199/200 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ Reaction Control System > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Advanced Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Modified TNC Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Advanced Assault Cannon Great Axe > --- INVENTORY -------- Reaction Control System Hardened Heavy Armor Plating System Backup Module [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Slots Evolved 9 | 3 . 3 . . . 1 2 . Power . | . . . . . . . . . Propulsion 2 | 1 . . . . . . 1 . Utility 4 | 1 . 2 . . . 1 . . Weapon 3 | 1 . 1 . . . . 1 . Parts Attached 64 | 5 4 8 3 1 4 12 19 8 Power 11 | 1 1 1 2 . 1 1 3 1 Engine 6 | 1 . 1 1 . 1 1 1 . Core 5 | . 1 . 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 7 | 2 . . . . 2 1 2 . Treads . | . . . . . . . . . Leg 7 | 2 . . . . 2 1 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . 3 5 1 1 1 4 6 3 Device 11 | . 3 2 1 . 1 1 2 1 Storage . | . . . . . . . . . Processor 4 | . . 1 . 1 . 1 1 . Hackware . | . . . . . . . . . Protection 9 | . . 2 . . . 2 3 2 Artifact . | . . . . . . . . . Weapon 22 | 2 . 2 . . . 6 8 4 Energy Gun 4 | . . 1 . . . 2 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 . 1 . . . 3 3 . Ballistic Cannon 4 | . . . . . . . 2 2 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 2 | . . . . . . 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . 1 . . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 1 | . . . . . . 1 . . Average Slot Usage (%) 96 | . 91 94 100 100 100 92 99 73 Engine 1 | . 4 2 3 . . 9 . . Core 6 | . 9 8 6 10 9 . 6 5 Leg 20 | . 28 21 20 20 20 18 20 23 Device 12 | . 19 23 20 14 10 11 7 17 Processor 16 | . . . 10 15 20 22 23 . Protection 7 | . . 8 10 10 10 3 7 10 Energy Gun 6 | . . 8 10 10 10 5 7 . Ballistic Gun 14 | . 28 21 20 20 20 20 8 4 Ballistic Cannon 3 | . . . . . . . 5 5 Slashing Weapon 3 | . . . . . . . 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 8 10 17 18 18 21 22 54 40 Greatest Support 40 | 20 20 20 20 20 25 25 40 40 Greatest Overweight (x) 5 | 2 . . . . . . 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 3 3 4 4 Average Capacity 2 | 2 2 2 2 3 3 3 3 4 Most Carried 4 | . 2 2 3 3 3 3 4 4 Average Carried 2 | . 1 1 2 2 2 2 3 2 Final Capacity 4 | 2 2 2 3 3 3 3 4 4 Final Carried 3 | . 2 2 3 2 2 3 3 3 Class Distribution -------------------- 32% | Scavenger-Gunner 31% | Scavenger-Assassin 19% | Assassin 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Matter Collected 2108 | 243 87 192 182 . 100 444 621 239 Remotely . | . . . . . . . . . Salvage Created 2045 | . 176 244 23 . 259 474 735 134 Parts 150 | . 10 31 8 . 12 26 60 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 57 | . 3 10 7 . 4 13 16 4 Guns 44 | . 3 10 7 . 4 9 9 2 Cannons 9 | . . . . . . . 7 2 AOE 4 | . . . . . . 4 . . Classes Destroyed 12 | . 1 5 1 . 2 1 2 . Worker 7 | . . 2 . . . . 5 . Builder 2 | . . 2 . . . . . . Recycler 4 | . . . . . 1 2 1 . Watcher 2 | . . . . . . . 2 . Swarmer 12 | . . 3 1 . . 4 3 1 Grunt 20 | . 3 2 4 . 3 5 1 2 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . . . 1 . 1 Sentry 12 | . . 4 . . . 3 5 . Hunter 1 | . . . . . 1 . . . Programmer 7 | . . . . . . . 7 . Assembled 2 | . . . 2 . . . . . Best Kill Streak 12 | . 2 6 2 . 4 12 3 2 Combat Bots Only 10 | . 2 4 2 . 3 10 3 2 Max Kills in Single Turn 3 | . 1 2 1 . 2 3 1 1 Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Damage Taken 4376 | . 142 493 137 . 296 1123 1471 714 Core 3215 | . 111 375 96 . 225 902 986 520 Absorbed by Shields . | . . . . . . . . . Redirected to Core 2570 | . 101 326 73 . 206 675 748 441 Core Remaining (%) 77 | 100 81 . . . 89 38 . . Volleys Fired 165 | . 10 37 16 . 10 24 56 12 Largest 3 | . 2 3 3 . 3 3 3 2 Hottest 140 | . 40 108 108 . 108 109 140 71 Shots Fired 455 | . 20 96 48 . 30 69 169 23 Gun 390 | . 20 96 48 . 30 60 125 11 Cannon 56 | . . . . . . . 44 12 Launcher 9 | . . . . . . 9 . . Special . | . . . . . . . . . Kinetic 333 | . 20 74 32 . 20 50 114 23 Thermal 113 | . . 22 16 . 10 10 55 . Explosive 9 | . . . . . . 9 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | . 8 8 11 . 28 12 31 11 Robot Miss Streak 4 | . 1 4 3 . 1 1 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 1 . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 322 | . 15 52 29 . 28 51 127 20 Core Hits 149 | . 7 21 14 . 14 35 49 9 Critical Hits 7 | . . 2 . . 1 3 . 1 Critical Kills 3 | . . 1 . . 1 1 . . Critical Parts Destroyed 4 | . . 1 . . . 2 . 1 Melee Attacks 11 | . . . . . . . 11 . Impact . | . . . . . . . . . Slashing 11 | . . . . . . . 11 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6207 | . 136 622 418 . 389 1511 2681 450 Guns 3988 | . 136 622 385 . 389 725 1572 159 Cannons 1051 | . . . . . . . 760 291 Explosions 819 | . . . 33 . . 786 . . Melee 349 | . . . . . . . 349 . Ramming . | . . . . . . . . . Kinetic 3451 | . 136 453 179 . 243 570 1420 450 Thermal 1621 | . . 169 239 . 146 155 912 . Explosive 786 | . . . . . . 786 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 349 | . . . . . . . 349 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 3 | . . . . . . . 2 4 Corruption Purged 1 | . . . . . . . . 1 Effects 37 | . . . . . . . 31 6 Message Errors 11 | . . . . . . . 11 . Matter Fused 9 | . . . . . . . 8 1 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . 3 3 Misfires 2 | . . . . . . . 2 . Targeting Errors 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 167 | . . . . . . 24 143 . Projectiles 18 | . . . . . . . 18 . Explosions 24 | . . . . . . 24 . . Melee 125 | . . . . . . . 125 . Knockbacks 10 | . . . . . . . 5 5 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 5 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 205 | . . 96 . . . 109 . . Shots 5 | . . 1 . . . 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 230 | . 9 3 . . 7 . 230 84 Average Temperature 67 | . 8 3 . . 7 . 103 47 Received Heat Transfer 1215 | . 81 111 48 . 144 297 381 153 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . Heat Transferred 3343 | . . 407 531 . 333 333 1739 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Peak Influence 405 | . 144 198 151 . 105 405 233 . Initial 40 | . . . 21 . . 40 14 . Average 96 | . 82 45 83 . 32 188 104 . Maximum Alert Level 2 | . . . . . . 2 1 . Low Security (%) 86 | 100 100 100 100 . 100 55 84 . Level 1 11 | . . . . . . 23 15 . Level 2 1 | . . . . . . 21 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . . . . . 10 . Investigation 1 | . . . . . . . 1 . Extermination 5 | . . . . . . . 5 . Reinforcement 5 | . 2 . . . . . 3 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Distress Signals 6 | . . 1 1 . . 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 11 16 8 . 4 19 35 11 Peak Tracking Total 15 | . 3 5 2 . 3 15 8 8 Tactical Retreats 5 | . 1 2 . . . 2 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 9 | . 3 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Disabled 5 | . . 1 2 . . 1 1 . Max in Single Turn 1 | . . 1 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Accessed 25 | . 3 5 . 1 . 3 13 . Terminals 16 | . 3 5 . . . 1 7 . Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . . . . . . 1 3 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 59 | . 9 21 . 2 . 7 20 . Successful 34 | . 4 13 . 2 . 4 11 . Failed 25 | . 5 8 . . . 3 9 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 10 | . . 3 . 1 . 5 1 . Terminals 47 | . 9 21 . . . 5 12 . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 5 | . . . . . . 1 4 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 28 | . 4 13 . 2 . 4 5 . Record 2 | . . . . 2 . . . . Robot Analysis 2 | . . 2 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Branch Access Points 1 | . . . . . . . 1 . Alert Level 5 | . . 2 . . . 1 2 . Unreport Threat 6 | . . 2 . . . 3 1 . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . Dispatch Records 3 | . 1 2 . . . . . . Security Status 1 | . . . . . . . 1 . Surveillance Status 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 4 . . . 3 10 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 402 | . . . . . . . 402 . Time 201 | . . . . . . . 201 . Total Part Build Rating 11 | . . . . . . . 11 . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Robot Analysis Total 2 | . . 2 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Turns Passed 6529 | 63 413 489 536 513 371 479 3332 333 Spaces Moved 3582 | 40 211 258 393 425 161 278 1530 286 Core 142 | 14 . . . . . . . 128 Treads . | . . . . . . . . . Legs 3440 | 26 211 258 393 425 161 278 1530 158 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 120 | 115 120 120 120 120 120 120 125 94 Slowest Speed 300 | 150 120 120 120 120 120 120 155 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 42 | 3 45 30 78 90 30 25 43 40 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . 1 . . 1 Spaces Dug 7 | . . . . . . . 7 . Terrain Destroyed 116 | . . 30 4 . . 65 16 1 Melee 7 | . . . . . . . 7 . Projectile 10 | . . . . . . . 9 1 AOE 99 | . . 30 4 . . 65 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total 5443 | 54 351 363 422 429 317 369 2804 334 Wait 1474 | 10 125 33 2 . 133 38 1124 9 Move 3574 | 39 210 257 392 424 160 277 1529 286 Hop . | . . . . . . . . . Pick Up 13 | . 1 2 1 1 . 2 6 . Fast Attach 32 | 5 3 5 1 . 1 6 9 2 Attach 12 | . . 2 . 1 . . 3 6 Detach 12 | . . . . . . 1 2 9 Swap 20 | . 1 1 2 . 3 6 7 . Drop 50 | . 1 5 3 2 4 7 22 6 Fire 165 | . 10 37 16 . 10 24 56 12 Melee 11 | . . . . . . . 11 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 80 | . . 21 5 1 6 8 35 4 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Entered another Materials area 479 | -9/Materials | Reached level 2 479 | -9/Materials | Upgraded with Utility slot (x1) 479 | -9/Materials | Upgraded with Weapon slot (x1) 771 | -9/Materials | Discovered new exit (range 6) 813 | -9/Materials | Reached level 3 842 | -9/Materials | Upgraded with Utility slot (x1) 907 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Entered Mines 967 | -9/Mines | Assembled infested the area 972 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1081 | -9/Mines | Learned location of Zion (-7) 1119 | -9/Mines | Reached level 4 1268 | -9/Mines | Build established: Scavenger-Gunner 1493 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1495 | -9/Mines | Discovered new exit (range 5) 1502 | -9/Mines | Entered Exiles 1523 | -9/Exiles | Discovered new exit (range 16) 1537 | -9/Exiles | Met 8R-AWN 1560 | -9/Exiles | Met EX-HEX 1598 | -9/Exiles | Met EX-BIN 1634 | -9/Exiles | Aligned with FarCom system 1636 | -9/Exiles | Given EX-Vault access code 1693 | -9/Exiles | Opened EX-Vault 1700 | -9/Exiles | Found Prototype Processor 1727 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1747 | -9/Exiles | Identified Modified TNC 1762 | -9/Exiles | Met EX-DEC 1841 | -9/Exiles | Visited The Gauntlet 1998 | -9/Exiles | Discovered new exit (range 16) 2015 | -9/Exiles | Left Exiles lab with Modified TNC 2015 | -9/Exiles | Entered Mines 2189 | -8/Mines | Discovered new exit (range 11) 2338 | -8/Mines | Reached level 5 2386 | -8/Mines | Entered Materials 2388 | -8/Materials | Reached level 6 2388 | -8/Materials | Upgraded with Utility slot (x1) 2452 | -8/Materials | Core integrity fell below 50% 2466 | -8/Materials | Reached level 7 2497 | -8/Materials | Destroyed 10 combat bots 2522 | -8/Materials | Crushed by falling debris 2834 | -8/Materials | Discovered new exit (range 9) 2864 | -8/Materials | Identified exit to Factory 2865 | -8/Materials | Entered Factory 2866 | -7/Factory | Core integrity fell below 50% 2867 | -7/Factory | Reached level 8 2868 | -7/Factory | Upgraded with Weapon slot (x1) 3184 | -7/Factory | Build established: Scavenger-Assassin 3745 | -7/Factory | Build established: Assassin 3804 | -7/Factory | Reached level 9 3820 | -7/Factory | Upgraded with Propulsion slot (x1) 4259 | -7/Factory | Build established: Scavenger-Assassin 4318 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 4357 | -7/Factory | Identified exit to Lower Caves 4605 | -7/Factory | Fabricated Reaction Control System (x1) 5523 | -7/Factory | Reached level 10 5723 | -7/Factory | Build established: Assassin 5793 | -7/Factory | Repaired Hrd. Medium Armor Plating 6133 | -7/Factory | Garrison activated, responded to threat 6197 | -7/Factory | Entered Lower Caves 6325 | -7/Lower Caves | Core integrity fell below 20% 6353 | -7/Lower Caves | Spotted B-75 Beast 6470 | -7/Lower Caves | Build established: Mutant 6494 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6530 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06334_ Unknown Power Core fries itself beyond repair. 06336_ Used Protomatter to restore core integrity (+75, depleted) 06337_ Acquired 64 matter. 06344_ System corrupted: Matter fused (-6). 06369_ System corrupted: Heat flow error (+157). 06401_ Mak. System Restoration Module purges 1% of system corruption (4%). 06438_ Dropped Hrd. Heavy Armor Plating. 06442_ Dropped Imp. Propulsion Shielding. 06445_ Dropped Hvy. Assault Rifle. 06448_ Dropped Imp. Cooling System. 06449_ Dropped Mak. System Restoration Module. 06456_ System corrupted: Component data lost. 06494_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06494_ S-27 Virus springs to life. 06498_ Y-64 Sentinel: "REQUESTING BACKUP." 06501_ S-27 Virus destroyed. 06517_ Acquired 23 matter. 06520_ Unknown Power Core fries itself beyond repair. 06523_ L-41 Fighter destroyed. 06527_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????##????? #???????????????????? | | ??????????????????## ????? ???????????????????? | | ??????????????????# ???? ####??##????????????? | | ??????????????????? ????? # #? "?????????????? | | ???????????????????? #???? # ??????????????? | | ???????????????# ??#? #??? /????????????????? | | ????????????????# # ???# +????????????????# | | ??????????????????# ?### ?????????????????## | | ??????????????????# ## #????????#????????## | | ???????????????????????# ######## #???????## | | ??????????????????????## #??????## | | ??????????????????????# ## ###??????## | | ??????????????????????# ## #???????? | | ??????????????????????# ### #????????? | | ??????????????????????# % ### ##?????????# | | ?????????????????????## ### ###???????# | | ?????????????????????# ### ####???## | | ?????????????????????# ### ##??# | | ?????????????????????# #### #### | | ?????????????????????# ## #??## | | ?????????????????????# #?###???####### ## | | ????????????????????## ##?????????????## ##? | | ????????????????????# #???????????????# ##?? | | ???????????????????#####! ####### #?# ##??? | | ???????????????????# #Yb #???? | | ???????????????????#;;;;%@;##### ???? | | ???????????????#####; = ##?????????? ???? | | ??????????????## l ;#??????????? ####??? | | ??????????????# g ;#??????????## #??????? | | ??????????????#s ;#???????????## ???????? | | ??????????????## ;#????????????# ???????? | | ???????????????## ## ##????????????## ???????? | | ????????????????#### #?????????????#????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 340 Matter Stores 433 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded Reaction Control System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Levels Raised 9 | . . 2 1 . 1 2 3 . XP Earned 17680 | 3000 550 3135 1250 350 1000 3400 4045 950 XP Spent 16455 | 2650 . 3270 1575 . . 4455 3950 555 Upgrades 50 | 6 . 10 7 . . 18 6 3 Propulsion Slot 2 | 1 . . . . . . 1 . Utility Slot 4 | 1 . 2 . . . 1 . . Weapon Slot 3 | 1 . 1 . . . . 1 . Core Integrity 18 | . . 2 5 . . 8 . 3 Heat Dissipation 6 | . . 3 . . . 2 1 . Energy Generation 1 | . . . . . . 1 . . Energy Storage 1 | . . . . . . 1 . . Matter Storage 3 | . . . . . . 3 . . Inventory Capacity 4 | 2 . . 1 . . . 1 . Sight Range 2 | . . 1 . . . . 1 . Ranged Accuracy 3 | 1 . . 1 . . . 1 . Hack Attack % 2 | . . 1 . . . 1 . . KI Damage % 1 | . . . . . . 1 . . Protomatter Created 766 | . . 222 153 . 42 75 249 25 Integrity Restored 1704 | . . 468 102 12 126 174 747 75 Core 1704 | . . 468 102 12 126 174 747 75 Protomatter Decayed 193 | . . 12 149 32 . . . . Game ------ Seed PointSeismicLaser Manual? 0 Play Time 01:05:22 Cumulative 86.3 hours Start 2020.11.16 @ 01:29:27 End 2020.11.16 @ 02:40:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 110 Rogue 108 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f56dba16-538a-4f88-9a39-c8d563eae5d1