Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 17:15:49

Player: SpewHard

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (651)      651
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 1734

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     251/415
System Corruption          1%
Temperature                Critical (567)
Movement                   Rolling (105) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION (2) ---
   Armored Wheel
>          --- UTILITY (2) ------
           Signal Interpreter
>          --- WEAPON (3) -------
     Heavy EM Pulse Gun
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY (5) ----
     Light Ion Engine
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             23   | 5   3   15  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   1   1   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   2   9   
    Energy Gun             8    | 1   1   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     80   | .   76  83  
  Engine                   14   | .   14  14  
  Treads                   10   | .   28  .   
  Wheel                    12   | .   .   20  
  Device                   3    | .   .   5   
  Processor                9    | .   5   11  
  Energy Gun               17   | .   13  19  
  Ballistic Gun            5    | .   1   7   
  Launcher                 6    | .   12  2   
Peak Build Rating          16   | 5   6   16  
  Average Rating           8    | 3   5   11  
  On Entrance              3    | .   5   6   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 9   10  22  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   2   3   
  Average Carried          .    | .   .   1   
  Final Capacity           5    | 5   5   5   
  Final Carried            2    | .   1   2   

 Class Distribution 
--------------------
 48% | Mutant
 18% | Gunner
 15% | Scavenger-Skirmisher
  8% | Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           624  | 213 100 311 
  Remotely                 .    | .   .   .   
Salvage Created            598  | .   110 488 
  Parts                    42   | .   4   38  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   4   15  
  Guns                     13   | .   2   11  
  AOE                      5    | .   2   3   
Classes Destroyed          7    | .   1   6   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Watcher                  4    | .   .   4   
  Swarmer                  7    | .   .   7   
  Grunt                    7    | .   4   3   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           6    | .   2   6   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        83   | .    14   69   
  Missed                   26   | .    4    22   
Damage Taken               1123 | .    227  896  
  Core                     478  | .    44   434  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   64   | .    .    64   
Core Remaining (%)         91   | 100  82   .    
Volleys Fired              50   | .    12   38   
  Largest                  3    | .    2    3    
  Hottest                  157  | .    80   157  
Shots Fired                120  | .    19   101  
  Gun                      106  | .    13   93   
  Cannon                   .    | .    .    .    
  Launcher                 14   | .    6    8    
  Special                  .    | .    .    .    
  Kinetic                  27   | .    1    26   
  Thermal                  69   | .    12   57   
  Explosive                14   | .    6    8    
  Electromagnetic          10   | .    .    10   
  Robot Hit Streak         8    | .    4    8    
  Robot Miss Streak        7    | .    2    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           65   | .    12   53   
  Core Hits                36   | .    8    28   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         8    | .    1    7    
    Burn                   7    | .    .    7    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1412 | .    369  1043 
  Guns                     790  | .    100  690  
  Cannons                  .    | .    .    .    
  Explosions               617  | .    269  348  
  Melee                    .    | .    .    .    
  Ramming                  5    | .    .    5    
  Kinetic                  125  | .    14   111  
  Thermal                  616  | .    86   530  
  Explosive                617  | .    269  348  
  Electromagnetic          49   | .    .    49   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            12   | .    .    12   
  Projectiles              .    | .    .    .    
  Explosions               12   | .    .    12   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      132  | .    103  29   
  Shots                    6    | .    5    1    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        846  | .    164  846  
  Average Temperature      176  | .    62   204  
  Received Heat Transfer   342  | .    90   252  
  Effects                  24   | .    .    24   
    Shutdowns              8    | .    .    8    
    Energy Bleed           4    | .    .    4    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         2    | .    .    2    
    Damage (core)          4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             9    | .    .    9    
  Heat Transferred         2072 | .    259  1813 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             580  | .   171 580 
  Initial                  72   | .   .   72  
  Average                  212  | .   82  313 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         56   | 100 100 26  
  Level 1                  27   | .   .   46  
  Level 2                  15   | .   .   27  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   5   20  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   1   5   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   1   8   
  Successful               8    | .   1   7   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   .   4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          1    | .   1   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Record                   1    | .   .   1   
  Alert Level              1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Recycle Component        1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               794  | 56  271 467 
Spaces Moved               533  | 38  146 349 
  Core                     12   | 12  .   .   
  Treads                   181  | 26  146 9   
  Legs                     .    | .   .   .   
  Wheels                   340  | .   .   340 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 90  
  Average Speed            113  | 125 160 92  
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 3   29  28  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          89   | .   31  58  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      89   | .   31  58  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      628  | 47  165 416 
  Wait                     .    | .   .   .   
  Move                     531  | 37  145 349 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 5   4   10  
  Fast Attach              .    | .   .   .   
  Attach                   17   | 5   3   9   
  Detach                   2    | .   1   1   
  Swap                     6    | .   .   6   
  Drop                     2    | .   .   2   
  Fire                     50   | .   12  38  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Discovered new exit (range 14)
  324 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Identified exit to Materials
  328 | -10/Materials | Entered another Materials area
  328 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  628 | -9/Materials  | Repaired Med. Laser?
  721 | -9/Materials  | Discovered new exit (range 10)
  733 | -9/Materials  | Discovered new exit (range 16)
  785 | -9/Materials  | Core integrity fell below 50%
  794 | -9/Materials  | Core integrity fell below 20%
  796 | -9/Materials  | Core destroyed

 Last Messages 
---------------
Acquired 4 matter.
Power failure, Ion Engine shutdown.
Overheating: Core damaged (-44).
K-01 Serf collects debris.
Overheating: Core damaged (-76).
Overheating: System interference.
Imp. Medium Laser temporarily disabled.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Overheating: Imp. Medium Laser damaged (-19).
Overheating: Arm. Wheel damaged (-24).
Power failure, Imp. Ion Engine shutdown.
Power failure, Ion Engine shutdown.
Overheating: Core damaged (-72).
Overheating: System interference.
Hvy. EM Pulse Gun temporarily disabled. <x2>
Signal Interpreter temporarily disabled.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Overheating: Core damaged (-64).

 Map 
-----
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| ??????????????????????????   ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Part-time Mechanic
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              WeaponsLatentRigger
  Manual?         0
Play Time         00:15:36
  Cumulative      1.1 hours
  Start           2024.11.15 @ 17:02:44
  End             2024.11.15 @ 17:15:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48baec04-ef88-46d9-952c-135702a9ee22